144 lines
3.7 KiB
C
144 lines
3.7 KiB
C
/* BKE_action.h May 2001
|
|
*
|
|
* Blender kernel action functionality
|
|
*
|
|
* Reevan McKay
|
|
*
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version. The Blender
|
|
* Foundation also sells licenses for use in proprietary software under
|
|
* the Blender License. See http://www.blender.org/BL/ for information
|
|
* about this.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* Contributor(s): Full recode, Ton Roosendaal, Crete 2005
|
|
*
|
|
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef BKE_ACTION_H
|
|
#define BKE_ACTION_H
|
|
|
|
#include "DNA_listBase.h"
|
|
|
|
/**
|
|
* The following structures are defined in DNA_action_types.h
|
|
*/
|
|
|
|
struct bAction;
|
|
struct bActionChannel;
|
|
struct bPose;
|
|
struct bPoseChannel;
|
|
struct Object;
|
|
|
|
/* Kernel prototypes */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
|
|
/**
|
|
* Removes and deallocates all channels from a pose.
|
|
* Does not free the pose itself.
|
|
*/
|
|
void free_pose_channels(struct bPose *pose);
|
|
|
|
/**
|
|
* Allocate a new pose on the heap, and copy the src pose and it's channels
|
|
* into the new pose. *dst is set to the newly allocated structure, and assumed to be NULL.
|
|
*/
|
|
void copy_pose(struct bPose **dst, struct bPose *src,
|
|
int copyconstraints);
|
|
|
|
/**
|
|
* Deallocate the action's channels including constraint channels.
|
|
* does not free the action structure.
|
|
*/
|
|
void free_action(struct bAction * id);
|
|
|
|
void make_local_action(struct bAction *act);
|
|
|
|
/* if NULL it does all, otherwise only from Object */
|
|
void do_all_actions(struct Object *);
|
|
|
|
/**
|
|
* Return a pointer to the pose channel of the given name
|
|
* from this pose.
|
|
*/
|
|
struct bPoseChannel *get_pose_channel(const struct bPose *pose,
|
|
const char *name);
|
|
|
|
/**
|
|
* Looks to see if the channel with the given name
|
|
* already exists in this pose - if not a new one is
|
|
* allocated and initialized.
|
|
*/
|
|
struct bPoseChannel *verify_pose_channel(struct bPose* pose,
|
|
const char* name);
|
|
|
|
/* sets constraint flags */
|
|
void update_pose_constraint_flags(struct bPose *pose);
|
|
|
|
/**
|
|
* Allocate a new bAction on the heap and copy
|
|
* the contents of src into it. If src is NULL NULL is returned.
|
|
*/
|
|
|
|
struct bAction *copy_action(struct bAction *src);
|
|
|
|
/**
|
|
* Some kind of bounding box operation on the action.
|
|
*/
|
|
float calc_action_start(const struct bAction *act);
|
|
|
|
float calc_action_end(const struct bAction *act);
|
|
|
|
/**
|
|
* Set the pose channels from the given action.
|
|
*/
|
|
void extract_pose_from_action(struct bPose *pose, struct bAction *act,
|
|
float ctime);
|
|
|
|
/**
|
|
* Iterate through the action channels of the action
|
|
* and return the channel with the given name.
|
|
* Returns NULL if no channel.
|
|
*/
|
|
struct bActionChannel *get_named_actionchannel(struct bAction *act,
|
|
const char *name);
|
|
|
|
// exported for game engine
|
|
void blend_poses(struct bPose *dst, const struct bPose *src, float srcweight, short mode);
|
|
void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
|
|
|
|
|
|
#ifdef __cplusplus
|
|
};
|
|
#endif
|
|
|
|
/* nla strip flag */
|
|
enum {
|
|
POSE_BLEND = 0,
|
|
POSE_ADD
|
|
};
|
|
|
|
#endif
|
|
|