115 lines
4.4 KiB
C
115 lines
4.4 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
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#pragma once
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/** \file
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* \ingroup bke
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*
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* This file contains access functions for the Mesh.runtime struct.
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*/
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#include "BKE_mesh_types.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CustomData_MeshMasks;
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struct Depsgraph;
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struct KeyBlock;
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struct MLoopTri;
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struct MVertTri;
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struct Mesh;
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struct Object;
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struct Scene;
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/** Return the number of derived triangles (looptris). */
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int BKE_mesh_runtime_looptri_len(const struct Mesh *mesh);
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/**
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* Return mesh triangulation data, calculated lazily when necessary.
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* See #MLoopTri for further description of mesh triangulation.
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*
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* \note Prefer #Mesh::looptris() in C++ code.
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*/
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const struct MLoopTri *BKE_mesh_runtime_looptri_ensure(const struct Mesh *mesh);
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const int *BKE_mesh_runtime_looptri_polys_ensure(const struct Mesh *mesh);
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bool BKE_mesh_runtime_ensure_edit_data(struct Mesh *mesh);
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void BKE_mesh_runtime_reset_edit_data(struct Mesh *mesh);
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/**
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* Clear and free any derived caches associated with the mesh geometry data. Examples include BVH
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* caches, normals, triangulation, etc. This should be called when replacing a mesh's geometry
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* directly or making other large changes to topology. It does not need to be called on new meshes.
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*
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* For "smaller" changes to meshes like updating positions, consider calling a more specific update
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* function like #BKE_mesh_tag_positions_changed.
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*
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* Also note that some derived caches like #CD_NORMAL and #CD_TANGENT are stored directly in
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* #CustomData.
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*/
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void BKE_mesh_runtime_clear_geometry(struct Mesh *mesh);
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/**
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* Similar to #BKE_mesh_runtime_clear_geometry, but subtly different in that it also clears
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* data-block level features like evaluated data-blocks and edit mode data. They will be
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* functionally the same in most cases, but prefer this function if unsure, since it clears
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* more data.
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*/
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void BKE_mesh_runtime_clear_cache(struct Mesh *mesh);
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/**
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* Convert triangles encoded as face corner indices to triangles encoded as vertex indices.
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*/
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void BKE_mesh_runtime_verttri_from_looptri(struct MVertTri *r_verttri,
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const int *corner_verts,
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const struct MLoopTri *looptri,
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int looptri_num);
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/** \note Only used for access in C. */
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bool BKE_mesh_is_deformed_only(const struct Mesh *mesh);
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/** \note Only used for access in C. */
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eMeshWrapperType BKE_mesh_wrapper_type(const struct Mesh *mesh);
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/* NOTE: the functions below are defined in DerivedMesh.cc, and are intended to be moved
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* to a more suitable location when that file is removed.
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* They should also be renamed to use conventions from BKE, not old DerivedMesh.cc.
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* For now keep the names similar to avoid confusion. */
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struct Mesh *mesh_get_eval_final(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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struct Mesh *mesh_get_eval_deform(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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struct Mesh *mesh_create_eval_final(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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struct Mesh *mesh_create_eval_no_deform(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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struct Mesh *mesh_create_eval_no_deform_render(struct Depsgraph *depsgraph,
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const struct Scene *scene,
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struct Object *ob,
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const struct CustomData_MeshMasks *dataMask);
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void BKE_mesh_runtime_eval_to_meshkey(struct Mesh *me_deformed,
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struct Mesh *me,
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struct KeyBlock *kb);
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#ifndef NDEBUG
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bool BKE_mesh_runtime_is_valid(struct Mesh *me_eval);
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#endif /* NDEBUG */
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#ifdef __cplusplus
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}
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#endif
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