tornavis/source/blender/blenkernel/BKE_simulation_state_serial...

171 lines
5.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BKE_simulation_state.hh"
#include "BLI_serialize.hh"
struct Main;
struct ModifierData;
namespace blender {
class fstream;
}
namespace blender::bke::sim {
using DictionaryValue = io::serialize::DictionaryValue;
using DictionaryValuePtr = std::shared_ptr<DictionaryValue>;
/**
* Reference to a slice of memory typically stored on disk.
*/
struct BDataSlice {
std::string name;
IndexRange range;
DictionaryValuePtr serialize() const;
static std::optional<BDataSlice> deserialize(const io::serialize::DictionaryValue &io_slice);
};
/**
* Abstract base class for loading binary data.
*/
class BDataReader {
public:
/**
* Read the data from the given slice into the provided memory buffer.
* \return True on success, otherwise false.
*/
[[nodiscard]] virtual bool read(const BDataSlice &slice, void *r_data) const = 0;
};
/**
* Abstract base class for writing binary data.
*/
class BDataWriter {
public:
/**
* Write the provided binary data.
* \return Slice where the data has been written to.
*/
virtual BDataSlice write(const void *data, int64_t size) = 0;
};
/**
* Allows for simple data deduplication when writing or reading data by making use of implicit
* sharing.
*/
class BDataSharing {
private:
struct StoredByRuntimeValue {
/**
* Version of the shared data that was written before. This is needed because the data might
* be changed later without changing the #ImplicitSharingInfo pointer.
*/
int64_t sharing_info_version;
/**
* Identifier of the stored data. This includes information for where the data is stored (a
* #BDataSlice) and optionally information for how it is loaded (e.g. endian information).
*/
DictionaryValuePtr io_data;
};
/**
* Map used to detect when some data has already been written. It keeps a weak reference to
* #ImplicitSharingInfo, allowing it to check for equality of two arrays just by comparing the
* sharing info's pointer and version.
*/
Map<const ImplicitSharingInfo *, StoredByRuntimeValue> stored_by_runtime_;
/**
* Use a mutex so that #read_shared can be implemented in a thread-safe way.
*/
mutable std::mutex mutex_;
/**
* Map used to detect when some data has been previously loaded. This keeps strong
* references to #ImplicitSharingInfo.
*/
mutable Map<std::string, ImplicitSharingInfoAndData> runtime_by_stored_;
public:
~BDataSharing();
/**
* Check if the data referenced by `sharing_info` has been written before. If yes, return the
* identifier for the previously written data. Otherwise, write the data now and store the
* identifier for later use.
* \return Identifier that indicates from where the data has been written.
*/
[[nodiscard]] DictionaryValuePtr write_shared(const ImplicitSharingInfo *sharing_info,
FunctionRef<DictionaryValuePtr()> write_fn);
/**
* Check if the data identified by `io_data` has been read before or load it now.
* \return Shared ownership to the read data, or none if there was an error.
*/
[[nodiscard]] std::optional<ImplicitSharingInfoAndData> read_shared(
const DictionaryValue &io_data,
FunctionRef<std::optional<ImplicitSharingInfoAndData>()> read_fn) const;
};
/**
* A specific #BDataReader that reads from disk.
*/
class DiskBDataReader : public BDataReader {
private:
const std::string bdata_dir_;
mutable std::mutex mutex_;
mutable Map<std::string, std::unique_ptr<fstream>> open_input_streams_;
public:
DiskBDataReader(std::string bdata_dir);
[[nodiscard]] bool read(const BDataSlice &slice, void *r_data) const override;
};
/**
* A specific #BDataWriter that writes to a file on disk.
*/
class DiskBDataWriter : public BDataWriter {
private:
/** Name of the file that data is written to. */
std::string bdata_name_;
/** File handle. */
std::ostream &bdata_file_;
/** Current position in the file. */
int64_t current_offset_;
public:
DiskBDataWriter(std::string bdata_name, std::ostream &bdata_file, int64_t current_offset);
BDataSlice write(const void *data, int64_t size) override;
};
/**
* Get the directory that contains all baked simulation data for the given modifier. This is a
* parent directory of the two directories below.
*/
std::string get_bake_directory(const Main &bmain, const Object &object, const ModifierData &md);
std::string get_bdata_directory(const Main &bmain, const Object &object, const ModifierData &md);
std::string get_meta_directory(const Main &bmain, const Object &object, const ModifierData &md);
/**
* Encode the simulation state in a #DictionaryValue which also contains references to external
* binary data that has been written using #bdata_writer.
*/
void serialize_modifier_simulation_state(const ModifierSimulationState &state,
BDataWriter &bdata_writer,
BDataSharing &bdata_sharing,
DictionaryValue &r_io_root);
/**
* Fill the simulation state by parsing the provided #DictionaryValue which also contains
* references to external binary data that is read using #bdata_reader.
*/
void deserialize_modifier_simulation_state(const DictionaryValue &io_root,
const BDataReader &bdata_reader,
const BDataSharing &bdata_sharing,
ModifierSimulationState &r_state);
} // namespace blender::bke::sim