tornavis/extern/bullet2
David Vogel 820ca419e0 Add compound shape for rigid body simulation
This patch adds a new compound shape entry to the shape selection
dropdown. It also corrects wrong inertia calculation for convex hulls,
that resulted in strange behavior for small objects.

The compound shape take the collision shapes from its object children
and combines them. This makes it possible to create concave shapes from
primitive shapes. Using this instead of the mesh collision shape is
often many times faster.

Reviewed By: Sergey, Sebastian Parborg

Differential Revision: http://developer.blender.org/D5797
2020-07-30 18:53:35 +02:00
..
patches Add compound shape for rigid body simulation 2020-07-30 18:53:35 +02:00
src Add compound shape for rigid body simulation 2020-07-30 18:53:35 +02:00
CMakeLists.txt Cleanup: use term suppress instead of repress 2020-03-12 12:13:41 +11:00
readme.txt Upgrade Bullet to version 2.83. 2016-01-25 22:14:46 +01:00

readme.txt

This is the new refactored version of Bullet physics library version 2.x

Questions? mail blender at erwincoumans.com, or check the bf-blender mailing list.
Thanks,
Erwin

Apply patches/blender.patch to fix a few build errors and warnings and dd original
vertex access for BMesh convex hull operator.

Documentation is available at:
http://code.google.com/p/bullet/source/browse/trunk/Bullet_User_Manual.pdf
and:
https://github.com/bulletphysics/bullet3/tree/master/docs