tornavis/source/blender/compositor/nodes/COM_MapUVNode.cpp

44 lines
1.5 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Dalai Felinto
*/
#include "COM_MapUVNode.h"
#include "COM_MapUVOperation.h"
#include "COM_ExecutionSystem.h"
MapUVNode::MapUVNode(bNode *editorNode): Node(editorNode)
{
}
void MapUVNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
{
MapUVOperation *operation = new MapUVOperation();
this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
this->getInputSocket(1)->relinkConnections(operation->getInputSocket(1), 1, graph);
this->getOutputSocket(0)->relinkConnections(operation->getOutputSocket());
bNode *node = this->getbNode();
operation->setAlpha((float)node->custom1);
operation->setResolutionInputSocketIndex(1);
graph->addOperation(operation);
}