61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
/*
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* Copyright 2012, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Sergey Sharybin
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*/
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#include "COM_MaskNode.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_MaskOperation.h"
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extern "C" {
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#include "DNA_mask_types.h"
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}
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MaskNode::MaskNode(bNode *editorNode): Node(editorNode)
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{
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}
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void MaskNode::convertToOperations(ExecutionSystem *graph, CompositorContext * context)
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{
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const RenderData *data = &context->getScene()->r;
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OutputSocket *outputMask = this->getOutputSocket(0);
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bNode *editorNode = this->getbNode();
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Mask *mask = (Mask *)editorNode->id;
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// always connect the output image
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MaskOperation *operation = new MaskOperation();
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operation->setMaskWidth(data->xsch * data->size / 100.0f);
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operation->setMaskHeight(data->ysch * data->size / 100.0f);
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if (outputMask->isConnected()) {
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outputMask->relinkConnections(operation->getOutputSocket());
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}
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operation->setMask(mask);
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operation->setFramenumber(context->getFramenumber());
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operation->setSmooth((bool)editorNode->custom1);
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graph->addOperation(operation);
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}
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