129 lines
5.6 KiB
C++
129 lines
5.6 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_GlareNode.h"
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#include "DNA_node_types.h"
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#include "COM_FogGlowImageOperation.h"
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#include "COM_BokehBlurOperation.h"
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#include "COM_GlareThresholdOperation.h"
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#include "COM_GlareSimpleStarOperation.h"
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#include "COM_GlareStreaksOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_MixBlendOperation.h"
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GlareNode::GlareNode(bNode *editorNode): Node(editorNode) {
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}
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void GlareNode::convertToOperations(ExecutionSystem *system, CompositorContext * context) {
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bNode* node = this->getbNode();
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NodeGlare* glare = (NodeGlare*)node->storage;
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switch (glare->type) {
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default:
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case 2: // streaks
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{
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GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
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GlareStreaksOperation * glareoperation = new GlareStreaksOperation();
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SetValueOperation * mixvalueoperation = new SetValueOperation();
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MixBlendOperation * mixoperation = new MixBlendOperation();
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this->getInputSocket(0)->relinkConnections(thresholdOperation->getInputSocket(0), true, 0, system);
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addLink(system, thresholdOperation->getOutputSocket(), glareoperation->getInputSocket(0));
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addLink(system, mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
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addLink(system, glareoperation->getOutputSocket(), mixoperation->getInputSocket(2));
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addLink(system, thresholdOperation->getInputSocket(0)->getConnection()->getFromSocket(), mixoperation->getInputSocket(1));
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this->getOutputSocket()->relinkConnections(mixoperation->getOutputSocket());
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thresholdOperation->setThreshold(glare->threshold);
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glareoperation->setGlareSettings(glare);
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mixvalueoperation->setValue(0.5f+glare->mix*0.5f);
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mixoperation->setResolutionInputSocketIndex(1);
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system->addOperation(glareoperation);
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system->addOperation(thresholdOperation);
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system->addOperation(mixvalueoperation);
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system->addOperation(mixoperation);
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}
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break;
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case 1: // fog glow
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{
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GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
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FogGlowImageOperation * kerneloperation = new FogGlowImageOperation();
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BokehBlurOperation * bluroperation = new BokehBlurOperation();
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SetValueOperation * valueoperation = new SetValueOperation();
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SetValueOperation * mixvalueoperation = new SetValueOperation();
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MixBlendOperation * mixoperation = new MixBlendOperation();
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mixoperation->setResolutionInputSocketIndex(1);
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this->getInputSocket(0)->relinkConnections(thresholdOperation->getInputSocket(0), true, 0, system);
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addLink(system, thresholdOperation->getOutputSocket(), bluroperation->getInputSocket(0));
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addLink(system, kerneloperation->getOutputSocket(), bluroperation->getInputSocket(1));
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addLink(system, valueoperation->getOutputSocket(), bluroperation->getInputSocket(2));
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addLink(system, mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
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addLink(system, bluroperation->getOutputSocket(), mixoperation->getInputSocket(2));
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addLink(system, thresholdOperation->getInputSocket(0)->getConnection()->getFromSocket(), mixoperation->getInputSocket(1));
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thresholdOperation->setThreshold(glare->threshold);
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bluroperation->setSize(0.003f*glare->size);
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bluroperation->setQuality(context->getQuality());
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valueoperation->setValue(1.0f);
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mixvalueoperation->setValue(0.5f+glare->mix*0.5f);
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this->getOutputSocket()->relinkConnections(mixoperation->getOutputSocket());
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system->addOperation(bluroperation);
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system->addOperation(kerneloperation);
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system->addOperation(thresholdOperation);
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system->addOperation(mixvalueoperation);
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system->addOperation(valueoperation);
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system->addOperation(mixoperation);
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}
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break;
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case 0: // simple star
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{
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GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
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GlareSimpleStarOperation * glareoperation = new GlareSimpleStarOperation();
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SetValueOperation * mixvalueoperation = new SetValueOperation();
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MixBlendOperation * mixoperation = new MixBlendOperation();
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this->getInputSocket(0)->relinkConnections(thresholdOperation->getInputSocket(0), true, 0, system);
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addLink(system, thresholdOperation->getOutputSocket(), glareoperation->getInputSocket(0));
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addLink(system, mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
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addLink(system, glareoperation->getOutputSocket(), mixoperation->getInputSocket(2));
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addLink(system, thresholdOperation->getInputSocket(0)->getConnection()->getFromSocket(), mixoperation->getInputSocket(1));
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this->getOutputSocket()->relinkConnections(mixoperation->getOutputSocket());
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thresholdOperation->setThreshold(glare->threshold);
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glareoperation->setGlareSettings(glare);
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mixvalueoperation->setValue(0.5f+glare->mix*0.5f);
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mixoperation->setResolutionInputSocketIndex(1);
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system->addOperation(glareoperation);
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system->addOperation(thresholdOperation);
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system->addOperation(mixvalueoperation);
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system->addOperation(mixoperation);
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}
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break;
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}
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}
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