tornavis/source/blender/compositor/nodes/COM_GlareNode.cpp

129 lines
5.6 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_GlareNode.h"
#include "DNA_node_types.h"
#include "COM_FogGlowImageOperation.h"
#include "COM_BokehBlurOperation.h"
#include "COM_GlareThresholdOperation.h"
#include "COM_GlareSimpleStarOperation.h"
#include "COM_GlareStreaksOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_MixBlendOperation.h"
GlareNode::GlareNode(bNode *editorNode): Node(editorNode) {
}
void GlareNode::convertToOperations(ExecutionSystem *system, CompositorContext * context) {
bNode* node = this->getbNode();
NodeGlare* glare = (NodeGlare*)node->storage;
switch (glare->type) {
default:
case 2: // streaks
{
GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
GlareStreaksOperation * glareoperation = new GlareStreaksOperation();
SetValueOperation * mixvalueoperation = new SetValueOperation();
MixBlendOperation * mixoperation = new MixBlendOperation();
this->getInputSocket(0)->relinkConnections(thresholdOperation->getInputSocket(0), true, 0, system);
addLink(system, thresholdOperation->getOutputSocket(), glareoperation->getInputSocket(0));
addLink(system, mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
addLink(system, glareoperation->getOutputSocket(), mixoperation->getInputSocket(2));
addLink(system, thresholdOperation->getInputSocket(0)->getConnection()->getFromSocket(), mixoperation->getInputSocket(1));
this->getOutputSocket()->relinkConnections(mixoperation->getOutputSocket());
thresholdOperation->setThreshold(glare->threshold);
glareoperation->setGlareSettings(glare);
mixvalueoperation->setValue(0.5f+glare->mix*0.5f);
mixoperation->setResolutionInputSocketIndex(1);
system->addOperation(glareoperation);
system->addOperation(thresholdOperation);
system->addOperation(mixvalueoperation);
system->addOperation(mixoperation);
}
break;
case 1: // fog glow
{
GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
FogGlowImageOperation * kerneloperation = new FogGlowImageOperation();
BokehBlurOperation * bluroperation = new BokehBlurOperation();
SetValueOperation * valueoperation = new SetValueOperation();
SetValueOperation * mixvalueoperation = new SetValueOperation();
MixBlendOperation * mixoperation = new MixBlendOperation();
mixoperation->setResolutionInputSocketIndex(1);
this->getInputSocket(0)->relinkConnections(thresholdOperation->getInputSocket(0), true, 0, system);
addLink(system, thresholdOperation->getOutputSocket(), bluroperation->getInputSocket(0));
addLink(system, kerneloperation->getOutputSocket(), bluroperation->getInputSocket(1));
addLink(system, valueoperation->getOutputSocket(), bluroperation->getInputSocket(2));
addLink(system, mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
addLink(system, bluroperation->getOutputSocket(), mixoperation->getInputSocket(2));
addLink(system, thresholdOperation->getInputSocket(0)->getConnection()->getFromSocket(), mixoperation->getInputSocket(1));
thresholdOperation->setThreshold(glare->threshold);
bluroperation->setSize(0.003f*glare->size);
bluroperation->setQuality(context->getQuality());
valueoperation->setValue(1.0f);
mixvalueoperation->setValue(0.5f+glare->mix*0.5f);
this->getOutputSocket()->relinkConnections(mixoperation->getOutputSocket());
system->addOperation(bluroperation);
system->addOperation(kerneloperation);
system->addOperation(thresholdOperation);
system->addOperation(mixvalueoperation);
system->addOperation(valueoperation);
system->addOperation(mixoperation);
}
break;
case 0: // simple star
{
GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
GlareSimpleStarOperation * glareoperation = new GlareSimpleStarOperation();
SetValueOperation * mixvalueoperation = new SetValueOperation();
MixBlendOperation * mixoperation = new MixBlendOperation();
this->getInputSocket(0)->relinkConnections(thresholdOperation->getInputSocket(0), true, 0, system);
addLink(system, thresholdOperation->getOutputSocket(), glareoperation->getInputSocket(0));
addLink(system, mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
addLink(system, glareoperation->getOutputSocket(), mixoperation->getInputSocket(2));
addLink(system, thresholdOperation->getInputSocket(0)->getConnection()->getFromSocket(), mixoperation->getInputSocket(1));
this->getOutputSocket()->relinkConnections(mixoperation->getOutputSocket());
thresholdOperation->setThreshold(glare->threshold);
glareoperation->setGlareSettings(glare);
mixvalueoperation->setValue(0.5f+glare->mix*0.5f);
mixoperation->setResolutionInputSocketIndex(1);
system->addOperation(glareoperation);
system->addOperation(thresholdOperation);
system->addOperation(mixvalueoperation);
system->addOperation(mixoperation);
}
break;
}
}