121 lines
4.5 KiB
C++
121 lines
4.5 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_DefocusNode.h"
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#include "DNA_scene_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_object_types.h"
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#include "DNA_node_types.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_ConvertDepthToRadiusOperation.h"
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#include "COM_VariableSizeBokehBlurOperation.h"
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#include "COM_BokehImageOperation.h"
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#include "COM_MathBaseOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_GammaCorrectOperation.h"
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DefocusNode::DefocusNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void DefocusNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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bNode *node = this->getbNode();
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Scene *scene = (Scene *)node->id;
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Object *camob = (scene) ? scene->camera : NULL;
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NodeDefocus *data = (NodeDefocus *)node->storage;
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NodeOperation *radiusOperation;
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if (data->no_zbuf) {
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MathMultiplyOperation *multiply = new MathMultiplyOperation();
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SetValueOperation *multiplier = new SetValueOperation();
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multiplier->setValue(data->scale);
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SetValueOperation *maxRadius = new SetValueOperation();
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maxRadius->setValue(data->maxblur);
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MathMinimumOperation *minimize = new MathMinimumOperation();
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this->getInputSocket(1)->relinkConnections(multiply->getInputSocket(0), 1, graph);
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addLink(graph, multiplier->getOutputSocket(), multiply->getInputSocket(1));
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addLink(graph, maxRadius->getOutputSocket(), minimize->getInputSocket(1));
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addLink(graph, multiply->getOutputSocket(), minimize->getInputSocket(0));
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graph->addOperation(multiply);
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graph->addOperation(multiplier);
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graph->addOperation(maxRadius);
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graph->addOperation(minimize);
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radiusOperation = minimize;
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}
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else {
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ConvertDepthToRadiusOperation *converter = new ConvertDepthToRadiusOperation();
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converter->setCameraObject(camob);
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converter->setfStop(data->fstop);
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converter->setMaxRadius(data->maxblur);
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this->getInputSocket(1)->relinkConnections(converter->getInputSocket(0), 1, graph);
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graph->addOperation(converter);
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radiusOperation = converter;
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}
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BokehImageOperation *bokeh = new BokehImageOperation();
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NodeBokehImage *bokehdata = new NodeBokehImage();
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bokehdata->angle = data->rotation;
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bokehdata->rounding = 0.0f;
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bokehdata->flaps = data->bktype;
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if (data->bktype < 3) {
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bokehdata->flaps = 5;
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bokehdata->rounding = 1.0f;
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}
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bokehdata->catadioptric = 0.0f;
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bokehdata->lensshift = 0.0f;
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bokeh->setData(bokehdata);
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bokeh->deleteDataOnFinish();
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graph->addOperation(bokeh);
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VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
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if (data->preview) {
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operation->setQuality(COM_QUALITY_LOW);
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} else {
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operation->setQuality(context->getQuality());
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}
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operation->setMaxBlur(data->maxblur);
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operation->setThreshold(data->bthresh);
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addLink(graph, bokeh->getOutputSocket(), operation->getInputSocket(1));
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addLink(graph, radiusOperation->getOutputSocket(), operation->getInputSocket(2));
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addLink(graph, radiusOperation->getInputSocket(0)->getConnection()->getFromSocket(), operation->getInputSocket(3));
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if (data->gamco) {
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GammaCorrectOperation *correct = new GammaCorrectOperation();
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GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
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this->getInputSocket(0)->relinkConnections(correct->getInputSocket(0), 0, graph);
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addLink(graph, correct->getOutputSocket(), operation->getInputSocket(0));
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addLink(graph, operation->getOutputSocket(), inverse->getInputSocket(0));
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this->getOutputSocket()->relinkConnections(inverse->getOutputSocket());
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graph->addOperation(correct);
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graph->addOperation(inverse);
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}
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else {
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this->getInputSocket(0)->relinkConnections(operation->getInputSocket(0), 0, graph);
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this->getOutputSocket()->relinkConnections(operation->getOutputSocket());
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}
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graph->addOperation(operation);
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}
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