57 lines
1.8 KiB
C++
57 lines
1.8 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_FlipNode.h"
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#include "COM_FlipOperation.h"
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#include "COM_ExecutionSystem.h"
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FlipNode::FlipNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void FlipNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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InputSocket *inputSocket = this->getInputSocket(0);
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OutputSocket *outputSocket = this->getOutputSocket(0);
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FlipOperation *operation = new FlipOperation();
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switch (this->getbNode()->custom1) {
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case 0: /// @TODO: I didn't find any constants in the old implementation, should I introduce them.
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operation->setFlipX(true);
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operation->setFlipY(false);
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break;
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case 1:
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operation->setFlipX(false);
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operation->setFlipY(true);
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break;
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case 2:
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operation->setFlipX(true);
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operation->setFlipY(true);
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break;
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}
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inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
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outputSocket->relinkConnections(operation->getOutputSocket(0));
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graph->addOperation(operation);
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}
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