tornavis/source/blender/compositor/nodes/COM_MixNode.cpp

134 lines
3.9 KiB
C++

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_MixNode.h"
#include "COM_MixBlendOperation.h"
#include "COM_MixAddOperation.h"
#include "COM_MixMultiplyOperation.h"
#include "COM_MixBurnOperation.h"
#include "COM_MixColorOperation.h"
#include "COM_MixDarkenOperation.h"
#include "COM_MixDifferenceOperation.h"
#include "COM_MixDivideOperation.h"
#include "COM_MixHueOperation.h"
#include "COM_MixLightenOperation.h"
#include "COM_MixLinearLightOperation.h"
#include "COM_MixOverlayOperation.h"
#include "COM_MixSaturationOperation.h"
#include "COM_MixScreenOperation.h"
#include "COM_MixSoftLightOperation.h"
#include "COM_MixSubtractOperation.h"
#include "COM_MixValueOperation.h"
#include "COM_MixDodgeOperation.h"
#include "COM_ExecutionSystem.h"
#include "COM_SetValueOperation.h"
#include "DNA_material_types.h" // the ramp types
MixNode::MixNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void MixNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
{
InputSocket *valueSocket = this->getInputSocket(0);
InputSocket *color1Socket = this->getInputSocket(1);
InputSocket *color2Socket = this->getInputSocket(2);
OutputSocket *outputSocket = this->getOutputSocket(0);
bNode *editorNode = this->getbNode();
MixBaseOperation *convertProg;
switch (editorNode->custom1) {
case MA_RAMP_ADD:
convertProg = new MixAddOperation();
break;
case MA_RAMP_MULT:
convertProg = new MixMultiplyOperation();
break;
case MA_RAMP_LIGHT:
convertProg = new MixLightenOperation();
break;
case MA_RAMP_BURN:
convertProg = new MixBurnOperation();
break;
case MA_RAMP_HUE:
convertProg = new MixHueOperation();
break;
case MA_RAMP_COLOR:
convertProg = new MixColorOperation();
break;
case MA_RAMP_SOFT:
convertProg = new MixSoftLightOperation();
break;
case MA_RAMP_SCREEN:
convertProg = new MixScreenOperation();
break;
case MA_RAMP_LINEAR:
convertProg = new MixLinearLightOperation();
break;
case MA_RAMP_DIFF:
convertProg = new MixDifferenceOperation();
break;
case MA_RAMP_SAT:
convertProg = new MixSaturationOperation();
break;
case MA_RAMP_DIV:
convertProg = new MixDivideOperation();
break;
case MA_RAMP_SUB:
convertProg = new MixSubtractOperation();
break;
case MA_RAMP_DARK:
convertProg = new MixDarkenOperation();
break;
case MA_RAMP_OVERLAY:
convertProg = new MixOverlayOperation();
break;
case MA_RAMP_VAL:
convertProg = new MixValueOperation();
break;
case MA_RAMP_DODGE:
convertProg = new MixDodgeOperation();
break;
case MA_RAMP_BLEND:
default:
convertProg = new MixBlendOperation();
break;
}
convertProg->setUseValueAlphaMultiply(this->getbNode()->custom2);
valueSocket->relinkConnections(convertProg->getInputSocket(0), 0, graph);
color1Socket->relinkConnections(convertProg->getInputSocket(1), 1, graph);
color2Socket->relinkConnections(convertProg->getInputSocket(2), 2, graph);
outputSocket->relinkConnections(convertProg->getOutputSocket(0));
addPreviewOperation(graph, convertProg->getOutputSocket(0));
convertProg->getInputSocket(2)->setResizeMode(color2Socket->getResizeMode());
graph->addOperation(convertProg);
}