tornavis/source/blender/blenkernel/intern/pbvh_bmesh.c

2397 lines
71 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bke
*/
#include "MEM_guardedalloc.h"
#include "BLI_buffer.h"
#include "BLI_ghash.h"
#include "BLI_heap_simple.h"
#include "BLI_math.h"
#include "BLI_memarena.h"
#include "BLI_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "BKE_ccg.h"
#include "BKE_pbvh.h"
#include "DRW_pbvh.h"
#include "bmesh.h"
#include "pbvh_intern.h"
/* Avoid skinny faces */
#define USE_EDGEQUEUE_EVEN_SUBDIV
#ifdef USE_EDGEQUEUE_EVEN_SUBDIV
# include "BKE_global.h"
#endif
/* Support for only operating on front-faces */
#define USE_EDGEQUEUE_FRONTFACE
/* don't add edges into the queue multiple times */
#define USE_EDGEQUEUE_TAG
/**
* Ensure we don't have dirty tags for the edge queue, and that they are left cleared.
* (slow, even for debug mode, so leave disabled for now).
*/
#if defined(USE_EDGEQUEUE_TAG) && 0
# if !defined(NDEBUG)
# define USE_EDGEQUEUE_TAG_VERIFY
# endif
#endif
// #define USE_VERIFY
#ifdef USE_VERIFY
static void pbvh_bmesh_verify(PBVH *pbvh);
#endif
/* -------------------------------------------------------------------- */
/** \name BMesh Utility API
*
* Use some local functions which assume triangles.
* \{ */
/**
* Typically using BM_LOOPS_OF_VERT and BM_FACES_OF_VERT iterators are fine,
* however this is an area where performance matters so do it in-line.
*
* Take care since 'break' won't works as expected within these macros!
*/
#define BM_LOOPS_OF_VERT_ITER_BEGIN(l_iter_radial_, v_) \
{ \
struct { \
BMVert *v; \
BMEdge *e_iter, *e_first; \
BMLoop *l_iter_radial; \
} _iter; \
_iter.v = v_; \
if (_iter.v->e) { \
_iter.e_iter = _iter.e_first = _iter.v->e; \
do { \
if (_iter.e_iter->l) { \
_iter.l_iter_radial = _iter.e_iter->l; \
do { \
if (_iter.l_iter_radial->v == _iter.v) { \
l_iter_radial_ = _iter.l_iter_radial;
#define BM_LOOPS_OF_VERT_ITER_END \
} \
} \
while ((_iter.l_iter_radial = _iter.l_iter_radial->radial_next) != _iter.e_iter->l) \
; \
} \
} \
while ((_iter.e_iter = BM_DISK_EDGE_NEXT(_iter.e_iter, _iter.v)) != _iter.e_first) \
; \
} \
} \
((void)0)
#define BM_FACES_OF_VERT_ITER_BEGIN(f_iter_, v_) \
{ \
BMLoop *l_iter_radial_; \
BM_LOOPS_OF_VERT_ITER_BEGIN (l_iter_radial_, v_) { \
f_iter_ = l_iter_radial_->f;
#define BM_FACES_OF_VERT_ITER_END \
} \
BM_LOOPS_OF_VERT_ITER_END; \
} \
((void)0)
static void bm_edges_from_tri(BMesh *bm, BMVert *v_tri[3], BMEdge *e_tri[3])
{
e_tri[0] = BM_edge_create(bm, v_tri[0], v_tri[1], NULL, BM_CREATE_NO_DOUBLE);
e_tri[1] = BM_edge_create(bm, v_tri[1], v_tri[2], NULL, BM_CREATE_NO_DOUBLE);
e_tri[2] = BM_edge_create(bm, v_tri[2], v_tri[0], NULL, BM_CREATE_NO_DOUBLE);
}
BLI_INLINE void bm_face_as_array_index_tri(BMFace *f, int r_index[3])
{
BMLoop *l = BM_FACE_FIRST_LOOP(f);
BLI_assert(f->len == 3);
r_index[0] = BM_elem_index_get(l->v);
l = l->next;
r_index[1] = BM_elem_index_get(l->v);
l = l->next;
r_index[2] = BM_elem_index_get(l->v);
}
/**
* A version of #BM_face_exists, optimized for triangles
* when we know the loop and the opposite vertex.
*
* Check if any triangle is formed by (l_radial_first->v, l_radial_first->next->v, v_opposite),
* at either winding (since its a triangle no special checks are needed).
*
* <pre>
* l_radial_first->v & l_radial_first->next->v
* +---+
* | /
* | /
* + v_opposite
* </pre>
*
* Its assumed that \a l_radial_first is never forming the target face.
*/
static BMFace *bm_face_exists_tri_from_loop_vert(BMLoop *l_radial_first, BMVert *v_opposite)
{
BLI_assert(
!ELEM(v_opposite, l_radial_first->v, l_radial_first->next->v, l_radial_first->prev->v));
if (l_radial_first->radial_next != l_radial_first) {
BMLoop *l_radial_iter = l_radial_first->radial_next;
do {
BLI_assert(l_radial_iter->f->len == 3);
if (l_radial_iter->prev->v == v_opposite) {
return l_radial_iter->f;
}
} while ((l_radial_iter = l_radial_iter->radial_next) != l_radial_first);
}
return NULL;
}
/**
* Uses a map of vertices to lookup the final target.
* References can't point to previous items (would cause infinite loop).
*/
static BMVert *bm_vert_hash_lookup_chain(GHash *deleted_verts, BMVert *v)
{
while (true) {
BMVert **v_next_p = (BMVert **)BLI_ghash_lookup_p(deleted_verts, v);
if (v_next_p == NULL) {
/* Not remapped. */
return v;
}
if (*v_next_p == NULL) {
/* removed and not remapped */
return NULL;
}
/* remapped */
v = *v_next_p;
}
}
/** \} */
/****************************** Building ******************************/
/* Update node data after splitting */
static void pbvh_bmesh_node_finalize(PBVH *pbvh,
const int node_index,
const int cd_vert_node_offset,
const int cd_face_node_offset)
{
GSetIterator gs_iter;
PBVHNode *n = &pbvh->nodes[node_index];
bool has_visible = false;
/* Create vert hash sets */
n->bm_unique_verts = BLI_gset_ptr_new("bm_unique_verts");
n->bm_other_verts = BLI_gset_ptr_new("bm_other_verts");
BB_reset(&n->vb);
GSET_ITER (gs_iter, n->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
/* Update ownership of faces */
BM_ELEM_CD_SET_INT(f, cd_face_node_offset, node_index);
/* Update vertices */
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter = l_first;
do {
BMVert *v = l_iter->v;
if (!BLI_gset_haskey(n->bm_unique_verts, v)) {
if (BM_ELEM_CD_GET_INT(v, cd_vert_node_offset) != DYNTOPO_NODE_NONE) {
BLI_gset_add(n->bm_other_verts, v);
}
else {
BLI_gset_insert(n->bm_unique_verts, v);
BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, node_index);
}
}
/* Update node bounding box */
BB_expand(&n->vb, v->co);
} while ((l_iter = l_iter->next) != l_first);
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
has_visible = true;
}
}
BLI_assert(n->vb.bmin[0] <= n->vb.bmax[0] && n->vb.bmin[1] <= n->vb.bmax[1] &&
n->vb.bmin[2] <= n->vb.bmax[2]);
n->orig_vb = n->vb;
/* Build GPU buffers for new node and update vertex normals */
BKE_pbvh_node_mark_rebuild_draw(n);
BKE_pbvh_node_fully_hidden_set(n, !has_visible);
n->flag |= PBVH_UpdateNormals;
}
/* Recursively split the node if it exceeds the leaf_limit */
static void pbvh_bmesh_node_split(PBVH *pbvh, const BBC *bbc_array, int node_index)
{
const int cd_vert_node_offset = pbvh->cd_vert_node_offset;
const int cd_face_node_offset = pbvh->cd_face_node_offset;
PBVHNode *n = &pbvh->nodes[node_index];
if (BLI_gset_len(n->bm_faces) <= pbvh->leaf_limit) {
/* Node limit not exceeded */
pbvh_bmesh_node_finalize(pbvh, node_index, cd_vert_node_offset, cd_face_node_offset);
return;
}
/* Calculate bounding box around primitive centroids */
BB cb;
BB_reset(&cb);
GSetIterator gs_iter;
GSET_ITER (gs_iter, n->bm_faces) {
const BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
const BBC *bbc = &bbc_array[BM_elem_index_get(f)];
BB_expand(&cb, bbc->bcentroid);
}
/* Find widest axis and its midpoint */
const int axis = BB_widest_axis(&cb);
const float mid = (cb.bmax[axis] + cb.bmin[axis]) * 0.5f;
/* Add two new child nodes */
const int children = pbvh->totnode;
n->children_offset = children;
pbvh_grow_nodes(pbvh, pbvh->totnode + 2);
/* Array reallocated, update current node pointer */
n = &pbvh->nodes[node_index];
/* Initialize children */
PBVHNode *c1 = &pbvh->nodes[children], *c2 = &pbvh->nodes[children + 1];
c1->flag |= PBVH_Leaf;
c2->flag |= PBVH_Leaf;
c1->bm_faces = BLI_gset_ptr_new_ex("bm_faces", BLI_gset_len(n->bm_faces) / 2);
c2->bm_faces = BLI_gset_ptr_new_ex("bm_faces", BLI_gset_len(n->bm_faces) / 2);
/* Partition the parent node's faces between the two children */
GSET_ITER (gs_iter, n->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
const BBC *bbc = &bbc_array[BM_elem_index_get(f)];
if (bbc->bcentroid[axis] < mid) {
BLI_gset_insert(c1->bm_faces, f);
}
else {
BLI_gset_insert(c2->bm_faces, f);
}
}
/* Enforce at least one primitive in each node */
GSet *empty = NULL, *other;
if (BLI_gset_len(c1->bm_faces) == 0) {
empty = c1->bm_faces;
other = c2->bm_faces;
}
else if (BLI_gset_len(c2->bm_faces) == 0) {
empty = c2->bm_faces;
other = c1->bm_faces;
}
if (empty) {
GSET_ITER (gs_iter, other) {
void *key = BLI_gsetIterator_getKey(&gs_iter);
BLI_gset_insert(empty, key);
BLI_gset_remove(other, key, NULL);
break;
}
}
/* Clear this node */
/* Mark this node's unique verts as unclaimed */
if (n->bm_unique_verts) {
GSET_ITER (gs_iter, n->bm_unique_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, DYNTOPO_NODE_NONE);
}
BLI_gset_free(n->bm_unique_verts, NULL);
}
/* Unclaim faces */
GSET_ITER (gs_iter, n->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
BM_ELEM_CD_SET_INT(f, cd_face_node_offset, DYNTOPO_NODE_NONE);
}
BLI_gset_free(n->bm_faces, NULL);
if (n->bm_other_verts) {
BLI_gset_free(n->bm_other_verts, NULL);
}
if (n->layer_disp) {
MEM_freeN(n->layer_disp);
}
n->bm_faces = NULL;
n->bm_unique_verts = NULL;
n->bm_other_verts = NULL;
n->layer_disp = NULL;
if (n->draw_batches) {
DRW_pbvh_node_free(n->draw_batches);
}
n->flag &= ~PBVH_Leaf;
/* Recurse */
pbvh_bmesh_node_split(pbvh, bbc_array, children);
pbvh_bmesh_node_split(pbvh, bbc_array, children + 1);
/* Array maybe reallocated, update current node pointer */
n = &pbvh->nodes[node_index];
/* Update bounding box */
BB_reset(&n->vb);
BB_expand_with_bb(&n->vb, &pbvh->nodes[n->children_offset].vb);
BB_expand_with_bb(&n->vb, &pbvh->nodes[n->children_offset + 1].vb);
n->orig_vb = n->vb;
}
/* Recursively split the node if it exceeds the leaf_limit */
static bool pbvh_bmesh_node_limit_ensure(PBVH *pbvh, int node_index)
{
GSet *bm_faces = pbvh->nodes[node_index].bm_faces;
const int bm_faces_size = BLI_gset_len(bm_faces);
if (bm_faces_size <= pbvh->leaf_limit) {
/* Node limit not exceeded */
return false;
}
/* Trigger draw manager cache invalidation. */
pbvh->draw_cache_invalid = true;
/* For each BMFace, store the AABB and AABB centroid */
BBC *bbc_array = MEM_mallocN(sizeof(BBC) * bm_faces_size, "BBC");
GSetIterator gs_iter;
int i;
GSET_ITER_INDEX (gs_iter, bm_faces, i) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
BBC *bbc = &bbc_array[i];
BB_reset((BB *)bbc);
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter = l_first;
do {
BB_expand((BB *)bbc, l_iter->v->co);
} while ((l_iter = l_iter->next) != l_first);
BBC_update_centroid(bbc);
/* so we can do direct lookups on 'bbc_array' */
BM_elem_index_set(f, i); /* set_dirty! */
}
/* Likely this is already dirty. */
pbvh->header.bm->elem_index_dirty |= BM_FACE;
pbvh_bmesh_node_split(pbvh, bbc_array, node_index);
MEM_freeN(bbc_array);
return true;
}
/**********************************************************************/
#if 0
static int pbvh_bmesh_node_offset_from_elem(PBVH *pbvh, BMElem *ele)
{
switch (ele->head.htype) {
case BM_VERT:
return pbvh->cd_vert_node_offset;
default:
BLI_assert(ele->head.htype == BM_FACE);
return pbvh->cd_face_node_offset;
}
}
static int pbvh_bmesh_node_index_from_elem(PBVH *pbvh, void *key)
{
const int cd_node_offset = pbvh_bmesh_node_offset_from_elem(pbvh, key);
const int node_index = BM_ELEM_CD_GET_INT((BMElem *)key, cd_node_offset);
BLI_assert(node_index != DYNTOPO_NODE_NONE);
BLI_assert(node_index < pbvh->totnode);
(void)pbvh;
return node_index;
}
static PBVHNode *pbvh_bmesh_node_from_elem(PBVH *pbvh, void *key)
{
return &pbvh->nodes[pbvh_bmesh_node_index_from_elem(pbvh, key)];
}
/* typecheck */
# define pbvh_bmesh_node_index_from_elem(pbvh, key) \
(CHECK_TYPE_ANY(key, BMFace *, BMVert *), pbvh_bmesh_node_index_from_elem(pbvh, key))
# define pbvh_bmesh_node_from_elem(pbvh, key) \
(CHECK_TYPE_ANY(key, BMFace *, BMVert *), pbvh_bmesh_node_from_elem(pbvh, key))
#endif
BLI_INLINE int pbvh_bmesh_node_index_from_vert(PBVH *pbvh, const BMVert *key)
{
const int node_index = BM_ELEM_CD_GET_INT((const BMElem *)key, pbvh->cd_vert_node_offset);
BLI_assert(node_index != DYNTOPO_NODE_NONE);
BLI_assert(node_index < pbvh->totnode);
return node_index;
}
BLI_INLINE int pbvh_bmesh_node_index_from_face(PBVH *pbvh, const BMFace *key)
{
const int node_index = BM_ELEM_CD_GET_INT((const BMElem *)key, pbvh->cd_face_node_offset);
BLI_assert(node_index != DYNTOPO_NODE_NONE);
BLI_assert(node_index < pbvh->totnode);
return node_index;
}
BLI_INLINE PBVHNode *pbvh_bmesh_node_from_vert(PBVH *pbvh, const BMVert *key)
{
return &pbvh->nodes[pbvh_bmesh_node_index_from_vert(pbvh, key)];
}
BLI_INLINE PBVHNode *pbvh_bmesh_node_from_face(PBVH *pbvh, const BMFace *key)
{
return &pbvh->nodes[pbvh_bmesh_node_index_from_face(pbvh, key)];
}
static BMVert *pbvh_bmesh_vert_create(PBVH *pbvh,
int node_index,
const float co[3],
const float no[3],
const int cd_vert_mask_offset)
{
PBVHNode *node = &pbvh->nodes[node_index];
BLI_assert((pbvh->totnode == 1 || node_index) && node_index <= pbvh->totnode);
/* avoid initializing customdata because its quite involved */
BMVert *v = BM_vert_create(pbvh->header.bm, co, NULL, BM_CREATE_SKIP_CD);
CustomData_bmesh_set_default(&pbvh->header.bm->vdata, &v->head.data);
/* This value is logged below */
copy_v3_v3(v->no, no);
BLI_gset_insert(node->bm_unique_verts, v);
BM_ELEM_CD_SET_INT(v, pbvh->cd_vert_node_offset, node_index);
node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB | PBVH_TopologyUpdated;
/* Log the new vertex */
BM_log_vert_added(pbvh->bm_log, v, cd_vert_mask_offset);
return v;
}
/**
* \note Callers are responsible for checking if the face exists before adding.
*/
static BMFace *pbvh_bmesh_face_create(
PBVH *pbvh, int node_index, BMVert *v_tri[3], BMEdge *e_tri[3], const BMFace *f_example)
{
PBVHNode *node = &pbvh->nodes[node_index];
/* ensure we never add existing face */
BLI_assert(!BM_face_exists(v_tri, 3));
BMFace *f = BM_face_create(pbvh->header.bm, v_tri, e_tri, 3, f_example, BM_CREATE_NOP);
f->head.hflag = f_example->head.hflag;
BLI_gset_insert(node->bm_faces, f);
BM_ELEM_CD_SET_INT(f, pbvh->cd_face_node_offset, node_index);
/* mark node for update */
node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals | PBVH_TopologyUpdated;
node->flag &= ~PBVH_FullyHidden;
/* Log the new face */
BM_log_face_added(pbvh->bm_log, f);
return f;
}
/* Return the number of faces in 'node' that use vertex 'v' */
#if 0
static int pbvh_bmesh_node_vert_use_count(PBVH *pbvh, PBVHNode *node, BMVert *v)
{
BMFace *f;
int count = 0;
BM_FACES_OF_VERT_ITER_BEGIN (f, v) {
PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, f);
if (f_node == node) {
count++;
}
}
BM_FACES_OF_VERT_ITER_END;
return count;
}
#endif
#define pbvh_bmesh_node_vert_use_count_is_equal(pbvh, node, v, n) \
(pbvh_bmesh_node_vert_use_count_at_most(pbvh, node, v, (n) + 1) == n)
static int pbvh_bmesh_node_vert_use_count_at_most(PBVH *pbvh,
PBVHNode *node,
BMVert *v,
const int count_max)
{
int count = 0;
BMFace *f;
BM_FACES_OF_VERT_ITER_BEGIN (f, v) {
PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, f);
if (f_node == node) {
count++;
if (count == count_max) {
return count;
}
}
}
BM_FACES_OF_VERT_ITER_END;
return count;
}
/* Return a node that uses vertex 'v' other than its current owner */
static PBVHNode *pbvh_bmesh_vert_other_node_find(PBVH *pbvh, BMVert *v)
{
PBVHNode *current_node = pbvh_bmesh_node_from_vert(pbvh, v);
BMFace *f;
BM_FACES_OF_VERT_ITER_BEGIN (f, v) {
PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, f);
if (f_node != current_node) {
return f_node;
}
}
BM_FACES_OF_VERT_ITER_END;
return NULL;
}
static void pbvh_bmesh_vert_ownership_transfer(PBVH *pbvh, PBVHNode *new_owner, BMVert *v)
{
PBVHNode *current_owner = pbvh_bmesh_node_from_vert(pbvh, v);
/* mark node for update */
current_owner->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB | PBVH_TopologyUpdated;
BLI_assert(current_owner != new_owner);
/* Remove current ownership */
BLI_gset_remove(current_owner->bm_unique_verts, v, NULL);
/* Set new ownership */
BM_ELEM_CD_SET_INT(v, pbvh->cd_vert_node_offset, new_owner - pbvh->nodes);
BLI_gset_insert(new_owner->bm_unique_verts, v);
BLI_gset_remove(new_owner->bm_other_verts, v, NULL);
BLI_assert(!BLI_gset_haskey(new_owner->bm_other_verts, v));
/* mark node for update */
new_owner->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB | PBVH_TopologyUpdated;
}
static void pbvh_bmesh_vert_remove(PBVH *pbvh, BMVert *v)
{
/* never match for first time */
int f_node_index_prev = DYNTOPO_NODE_NONE;
PBVHNode *v_node = pbvh_bmesh_node_from_vert(pbvh, v);
BLI_gset_remove(v_node->bm_unique_verts, v, NULL);
BM_ELEM_CD_SET_INT(v, pbvh->cd_vert_node_offset, DYNTOPO_NODE_NONE);
/* Have to check each neighboring face's node */
BMFace *f;
BM_FACES_OF_VERT_ITER_BEGIN (f, v) {
const int f_node_index = pbvh_bmesh_node_index_from_face(pbvh, f);
/* faces often share the same node,
* quick check to avoid redundant #BLI_gset_remove calls */
if (f_node_index_prev != f_node_index) {
f_node_index_prev = f_node_index;
PBVHNode *f_node = &pbvh->nodes[f_node_index];
f_node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB | PBVH_TopologyUpdated;
/* Remove current ownership */
BLI_gset_remove(f_node->bm_other_verts, v, NULL);
BLI_assert(!BLI_gset_haskey(f_node->bm_unique_verts, v));
BLI_assert(!BLI_gset_haskey(f_node->bm_other_verts, v));
}
}
BM_FACES_OF_VERT_ITER_END;
}
static void pbvh_bmesh_face_remove(PBVH *pbvh, BMFace *f)
{
PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, f);
/* Check if any of this face's vertices need to be removed
* from the node */
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter = l_first;
do {
BMVert *v = l_iter->v;
if (pbvh_bmesh_node_vert_use_count_is_equal(pbvh, f_node, v, 1)) {
if (BLI_gset_haskey(f_node->bm_unique_verts, v)) {
/* Find a different node that uses 'v' */
PBVHNode *new_node;
new_node = pbvh_bmesh_vert_other_node_find(pbvh, v);
BLI_assert(new_node || BM_vert_face_count_is_equal(v, 1));
if (new_node) {
pbvh_bmesh_vert_ownership_transfer(pbvh, new_node, v);
}
}
else {
/* Remove from other verts */
BLI_gset_remove(f_node->bm_other_verts, v, NULL);
}
}
} while ((l_iter = l_iter->next) != l_first);
/* Remove face from node and top level */
BLI_gset_remove(f_node->bm_faces, f, NULL);
BM_ELEM_CD_SET_INT(f, pbvh->cd_face_node_offset, DYNTOPO_NODE_NONE);
/* Log removed face */
BM_log_face_removed(pbvh->bm_log, f);
/* mark node for update */
f_node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals | PBVH_TopologyUpdated;
}
static void pbvh_bmesh_edge_loops(BLI_Buffer *buf, BMEdge *e)
{
/* fast-path for most common case where an edge has 2 faces,
* no need to iterate twice.
* This assumes that the buffer */
BMLoop **data = buf->data;
BLI_assert(buf->alloc_count >= 2);
if (LIKELY(BM_edge_loop_pair(e, &data[0], &data[1]))) {
buf->count = 2;
}
else {
BLI_buffer_reinit(buf, BM_edge_face_count(e));
BM_iter_as_array(NULL, BM_LOOPS_OF_EDGE, e, buf->data, buf->count);
}
}
static void pbvh_bmesh_node_drop_orig(PBVHNode *node)
{
MEM_SAFE_FREE(node->bm_orco);
MEM_SAFE_FREE(node->bm_ortri);
MEM_SAFE_FREE(node->bm_orvert);
node->bm_tot_ortri = 0;
}
/****************************** EdgeQueue *****************************/
struct EdgeQueue;
typedef struct EdgeQueue {
HeapSimple *heap;
const float *center;
float center_proj[3]; /* for when we use projected coords. */
float radius_squared;
float limit_len_squared;
#ifdef USE_EDGEQUEUE_EVEN_SUBDIV
float limit_len;
#endif
bool (*edge_queue_tri_in_range)(const struct EdgeQueue *q, BMFace *f);
const float *view_normal;
#ifdef USE_EDGEQUEUE_FRONTFACE
uint use_view_normal : 1;
#endif
} EdgeQueue;
typedef struct {
EdgeQueue *q;
BLI_mempool *pool;
BMesh *bm;
int cd_vert_mask_offset;
int cd_vert_node_offset;
int cd_face_node_offset;
} EdgeQueueContext;
/* only tag'd edges are in the queue */
#ifdef USE_EDGEQUEUE_TAG
# define EDGE_QUEUE_TEST(e) (BM_elem_flag_test((CHECK_TYPE_INLINE(e, BMEdge *), e), BM_ELEM_TAG))
# define EDGE_QUEUE_ENABLE(e) \
BM_elem_flag_enable((CHECK_TYPE_INLINE(e, BMEdge *), e), BM_ELEM_TAG)
# define EDGE_QUEUE_DISABLE(e) \
BM_elem_flag_disable((CHECK_TYPE_INLINE(e, BMEdge *), e), BM_ELEM_TAG)
#endif
#ifdef USE_EDGEQUEUE_TAG_VERIFY
/* simply check no edges are tagged
* (it's a requirement that edges enter and leave a clean tag state) */
static void pbvh_bmesh_edge_tag_verify(PBVH *pbvh)
{
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
if (node->bm_faces) {
GSetIterator gs_iter;
GSET_ITER (gs_iter, node->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
BMEdge *e_tri[3];
BMLoop *l_iter;
BLI_assert(f->len == 3);
l_iter = BM_FACE_FIRST_LOOP(f);
e_tri[0] = l_iter->e;
l_iter = l_iter->next;
e_tri[1] = l_iter->e;
l_iter = l_iter->next;
e_tri[2] = l_iter->e;
BLI_assert((EDGE_QUEUE_TEST(e_tri[0]) == false) && (EDGE_QUEUE_TEST(e_tri[1]) == false) &&
(EDGE_QUEUE_TEST(e_tri[2]) == false));
}
}
}
}
#endif
static bool edge_queue_tri_in_sphere(const EdgeQueue *q, BMFace *f)
{
BMVert *v_tri[3];
float c[3];
/* Get closest point in triangle to sphere center */
BM_face_as_array_vert_tri(f, v_tri);
closest_on_tri_to_point_v3(c, q->center, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co);
/* Check if triangle intersects the sphere */
return len_squared_v3v3(q->center, c) <= q->radius_squared;
}
static bool edge_queue_tri_in_circle(const EdgeQueue *q, BMFace *f)
{
BMVert *v_tri[3];
float c[3];
float tri_proj[3][3];
/* Get closest point in triangle to sphere center */
BM_face_as_array_vert_tri(f, v_tri);
project_plane_normalized_v3_v3v3(tri_proj[0], v_tri[0]->co, q->view_normal);
project_plane_normalized_v3_v3v3(tri_proj[1], v_tri[1]->co, q->view_normal);
project_plane_normalized_v3_v3v3(tri_proj[2], v_tri[2]->co, q->view_normal);
closest_on_tri_to_point_v3(c, q->center_proj, tri_proj[0], tri_proj[1], tri_proj[2]);
/* Check if triangle intersects the sphere */
return len_squared_v3v3(q->center_proj, c) <= q->radius_squared;
}
/* Return true if the vertex mask is less than 1.0, false otherwise */
static bool check_mask(EdgeQueueContext *eq_ctx, BMVert *v)
{
return BM_ELEM_CD_GET_FLOAT(v, eq_ctx->cd_vert_mask_offset) < 1.0f;
}
static void edge_queue_insert(EdgeQueueContext *eq_ctx, BMEdge *e, float priority)
{
/* Don't let topology update affect fully masked vertices. This used to
* have a 50% mask cutoff, with the reasoning that you can't do a 50%
* topology update. But this gives an ugly border in the mesh. The mask
* should already make the brush move the vertices only 50%, which means
* that topology updates will also happen less frequent, that should be
* enough. */
if (((eq_ctx->cd_vert_mask_offset == -1) ||
(check_mask(eq_ctx, e->v1) || check_mask(eq_ctx, e->v2))) &&
!(BM_elem_flag_test_bool(e->v1, BM_ELEM_HIDDEN) ||
BM_elem_flag_test_bool(e->v2, BM_ELEM_HIDDEN))) {
BMVert **pair = BLI_mempool_alloc(eq_ctx->pool);
pair[0] = e->v1;
pair[1] = e->v2;
BLI_heapsimple_insert(eq_ctx->q->heap, priority, pair);
#ifdef USE_EDGEQUEUE_TAG
BLI_assert(EDGE_QUEUE_TEST(e) == false);
EDGE_QUEUE_ENABLE(e);
#endif
}
}
static void long_edge_queue_edge_add(EdgeQueueContext *eq_ctx, BMEdge *e)
{
#ifdef USE_EDGEQUEUE_TAG
if (EDGE_QUEUE_TEST(e) == false)
#endif
{
const float len_sq = BM_edge_calc_length_squared(e);
if (len_sq > eq_ctx->q->limit_len_squared) {
edge_queue_insert(eq_ctx, e, -len_sq);
}
}
}
#ifdef USE_EDGEQUEUE_EVEN_SUBDIV
static void long_edge_queue_edge_add_recursive(
EdgeQueueContext *eq_ctx, BMLoop *l_edge, BMLoop *l_end, const float len_sq, float limit_len)
{
BLI_assert(len_sq > square_f(limit_len));
# ifdef USE_EDGEQUEUE_FRONTFACE
if (eq_ctx->q->use_view_normal) {
if (dot_v3v3(l_edge->f->no, eq_ctx->q->view_normal) < 0.0f) {
return;
}
}
# endif
# ifdef USE_EDGEQUEUE_TAG
if (EDGE_QUEUE_TEST(l_edge->e) == false)
# endif
{
edge_queue_insert(eq_ctx, l_edge->e, -len_sq);
}
/* temp support previous behavior! */
if (UNLIKELY(G.debug_value == 1234)) {
return;
}
if (l_edge->radial_next != l_edge) {
/* How much longer we need to be to consider for subdividing
* (avoids subdividing faces which are only *slightly* skinny) */
# define EVEN_EDGELEN_THRESHOLD 1.2f
/* How much the limit increases per recursion
* (avoids performing subdivisions too far away). */
# define EVEN_GENERATION_SCALE 1.6f
const float len_sq_cmp = len_sq * EVEN_EDGELEN_THRESHOLD;
limit_len *= EVEN_GENERATION_SCALE;
const float limit_len_sq = square_f(limit_len);
BMLoop *l_iter = l_edge;
do {
BMLoop *l_adjacent[2] = {l_iter->next, l_iter->prev};
for (int i = 0; i < ARRAY_SIZE(l_adjacent); i++) {
float len_sq_other = BM_edge_calc_length_squared(l_adjacent[i]->e);
if (len_sq_other > max_ff(len_sq_cmp, limit_len_sq)) {
// edge_queue_insert(eq_ctx, l_adjacent[i]->e, -len_sq_other);
long_edge_queue_edge_add_recursive(
eq_ctx, l_adjacent[i]->radial_next, l_adjacent[i], len_sq_other, limit_len);
}
}
} while ((l_iter = l_iter->radial_next) != l_end);
# undef EVEN_EDGELEN_THRESHOLD
# undef EVEN_GENERATION_SCALE
}
}
#endif /* USE_EDGEQUEUE_EVEN_SUBDIV */
static void short_edge_queue_edge_add(EdgeQueueContext *eq_ctx, BMEdge *e)
{
#ifdef USE_EDGEQUEUE_TAG
if (EDGE_QUEUE_TEST(e) == false)
#endif
{
const float len_sq = BM_edge_calc_length_squared(e);
if (len_sq < eq_ctx->q->limit_len_squared) {
edge_queue_insert(eq_ctx, e, len_sq);
}
}
}
static void long_edge_queue_face_add(EdgeQueueContext *eq_ctx, BMFace *f)
{
#ifdef USE_EDGEQUEUE_FRONTFACE
if (eq_ctx->q->use_view_normal) {
if (dot_v3v3(f->no, eq_ctx->q->view_normal) < 0.0f) {
return;
}
}
#endif
if (eq_ctx->q->edge_queue_tri_in_range(eq_ctx->q, f)) {
/* Check each edge of the face */
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter = l_first;
do {
#ifdef USE_EDGEQUEUE_EVEN_SUBDIV
const float len_sq = BM_edge_calc_length_squared(l_iter->e);
if (len_sq > eq_ctx->q->limit_len_squared) {
long_edge_queue_edge_add_recursive(
eq_ctx, l_iter->radial_next, l_iter, len_sq, eq_ctx->q->limit_len);
}
#else
long_edge_queue_edge_add(eq_ctx, l_iter->e);
#endif
} while ((l_iter = l_iter->next) != l_first);
}
}
static void short_edge_queue_face_add(EdgeQueueContext *eq_ctx, BMFace *f)
{
#ifdef USE_EDGEQUEUE_FRONTFACE
if (eq_ctx->q->use_view_normal) {
if (dot_v3v3(f->no, eq_ctx->q->view_normal) < 0.0f) {
return;
}
}
#endif
if (eq_ctx->q->edge_queue_tri_in_range(eq_ctx->q, f)) {
BMLoop *l_iter;
BMLoop *l_first;
/* Check each edge of the face */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
short_edge_queue_edge_add(eq_ctx, l_iter->e);
} while ((l_iter = l_iter->next) != l_first);
}
}
/* Create a priority queue containing vertex pairs connected by a long
* edge as defined by PBVH.bm_max_edge_len.
*
* Only nodes marked for topology update are checked, and in those
* nodes only edges used by a face intersecting the (center, radius)
* sphere are checked.
*
* The highest priority (lowest number) is given to the longest edge.
*/
static void long_edge_queue_create(EdgeQueueContext *eq_ctx,
PBVH *pbvh,
const float center[3],
const float view_normal[3],
float radius,
const bool use_frontface,
const bool use_projected)
{
eq_ctx->q->heap = BLI_heapsimple_new();
eq_ctx->q->center = center;
eq_ctx->q->radius_squared = radius * radius;
eq_ctx->q->limit_len_squared = pbvh->bm_max_edge_len * pbvh->bm_max_edge_len;
#ifdef USE_EDGEQUEUE_EVEN_SUBDIV
eq_ctx->q->limit_len = pbvh->bm_max_edge_len;
#endif
eq_ctx->q->view_normal = view_normal;
#ifdef USE_EDGEQUEUE_FRONTFACE
eq_ctx->q->use_view_normal = use_frontface;
#else
UNUSED_VARS(use_frontface);
#endif
if (use_projected) {
eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_circle;
project_plane_normalized_v3_v3v3(eq_ctx->q->center_proj, center, view_normal);
}
else {
eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_sphere;
}
#ifdef USE_EDGEQUEUE_TAG_VERIFY
pbvh_bmesh_edge_tag_verify(pbvh);
#endif
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
/* Check leaf nodes marked for topology update */
if ((node->flag & PBVH_Leaf) && (node->flag & PBVH_UpdateTopology) &&
!(node->flag & PBVH_FullyHidden)) {
GSetIterator gs_iter;
/* Check each face */
GSET_ITER (gs_iter, node->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
long_edge_queue_face_add(eq_ctx, f);
}
}
}
}
/* Create a priority queue containing vertex pairs connected by a
* short edge as defined by PBVH.bm_min_edge_len.
*
* Only nodes marked for topology update are checked, and in those
* nodes only edges used by a face intersecting the (center, radius)
* sphere are checked.
*
* The highest priority (lowest number) is given to the shortest edge.
*/
static void short_edge_queue_create(EdgeQueueContext *eq_ctx,
PBVH *pbvh,
const float center[3],
const float view_normal[3],
float radius,
const bool use_frontface,
const bool use_projected)
{
eq_ctx->q->heap = BLI_heapsimple_new();
eq_ctx->q->center = center;
eq_ctx->q->radius_squared = radius * radius;
eq_ctx->q->limit_len_squared = pbvh->bm_min_edge_len * pbvh->bm_min_edge_len;
#ifdef USE_EDGEQUEUE_EVEN_SUBDIV
eq_ctx->q->limit_len = pbvh->bm_min_edge_len;
#endif
eq_ctx->q->view_normal = view_normal;
#ifdef USE_EDGEQUEUE_FRONTFACE
eq_ctx->q->use_view_normal = use_frontface;
#else
UNUSED_VARS(use_frontface);
#endif
if (use_projected) {
eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_circle;
project_plane_normalized_v3_v3v3(eq_ctx->q->center_proj, center, view_normal);
}
else {
eq_ctx->q->edge_queue_tri_in_range = edge_queue_tri_in_sphere;
}
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
/* Check leaf nodes marked for topology update */
if ((node->flag & PBVH_Leaf) && (node->flag & PBVH_UpdateTopology) &&
!(node->flag & PBVH_FullyHidden)) {
GSetIterator gs_iter;
/* Check each face */
GSET_ITER (gs_iter, node->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
short_edge_queue_face_add(eq_ctx, f);
}
}
}
}
/*************************** Topology update **************************/
static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx,
PBVH *pbvh,
BMEdge *e,
BLI_Buffer *edge_loops)
{
float co_mid[3], no_mid[3];
/* Get all faces adjacent to the edge */
pbvh_bmesh_edge_loops(edge_loops, e);
/* Create a new vertex in current node at the edge's midpoint */
mid_v3_v3v3(co_mid, e->v1->co, e->v2->co);
mid_v3_v3v3(no_mid, e->v1->no, e->v2->no);
normalize_v3(no_mid);
int node_index = BM_ELEM_CD_GET_INT(e->v1, eq_ctx->cd_vert_node_offset);
BMVert *v_new = pbvh_bmesh_vert_create(
pbvh, node_index, co_mid, no_mid, eq_ctx->cd_vert_mask_offset);
/* update paint mask */
if (eq_ctx->cd_vert_mask_offset != -1) {
float mask_v1 = BM_ELEM_CD_GET_FLOAT(e->v1, eq_ctx->cd_vert_mask_offset);
float mask_v2 = BM_ELEM_CD_GET_FLOAT(e->v2, eq_ctx->cd_vert_mask_offset);
float mask_v_new = 0.5f * (mask_v1 + mask_v2);
BM_ELEM_CD_SET_FLOAT(v_new, eq_ctx->cd_vert_mask_offset, mask_v_new);
}
/* For each face, add two new triangles and delete the original */
for (int i = 0; i < edge_loops->count; i++) {
BMLoop *l_adj = BLI_buffer_at(edge_loops, BMLoop *, i);
BMFace *f_adj = l_adj->f;
BMFace *f_new;
BMVert *v_opp, *v1, *v2;
BMVert *v_tri[3];
BMEdge *e_tri[3];
BLI_assert(f_adj->len == 3);
int ni = BM_ELEM_CD_GET_INT(f_adj, eq_ctx->cd_face_node_offset);
/* Find the vertex not in the edge */
v_opp = l_adj->prev->v;
/* Get e->v1 and e->v2 in the order they appear in the
* existing face so that the new faces' winding orders
* match */
v1 = l_adj->v;
v2 = l_adj->next->v;
if (ni != node_index && i == 0) {
pbvh_bmesh_vert_ownership_transfer(pbvh, &pbvh->nodes[ni], v_new);
}
/**
* The 2 new faces created and assigned to `f_new` have their
* verts & edges shuffled around.
*
* - faces wind anticlockwise in this example.
* - original edge is `(v1, v2)`
* - original face is `(v1, v2, v3)`
*
* <pre>
* + v3(v_opp)
* /|\
* / | \
* / | \
* e4/ | \ e3
* / |e5 \
* / | \
* / e1 | e2 \
* +-------+-------+
* v1 v4(v_new) v2
* (first) (second)
* </pre>
*
* - f_new (first): `v_tri=(v1, v4, v3), e_tri=(e1, e5, e4)`
* - f_new (second): `v_tri=(v4, v2, v3), e_tri=(e2, e3, e5)`
*/
/* Create two new faces */
v_tri[0] = v1;
v_tri[1] = v_new;
v_tri[2] = v_opp;
bm_edges_from_tri(pbvh->header.bm, v_tri, e_tri);
f_new = pbvh_bmesh_face_create(pbvh, ni, v_tri, e_tri, f_adj);
long_edge_queue_face_add(eq_ctx, f_new);
v_tri[0] = v_new;
v_tri[1] = v2;
/* v_tri[2] = v_opp; */ /* unchanged */
e_tri[0] = BM_edge_create(pbvh->header.bm, v_tri[0], v_tri[1], NULL, BM_CREATE_NO_DOUBLE);
e_tri[2] = e_tri[1]; /* switched */
e_tri[1] = BM_edge_create(pbvh->header.bm, v_tri[1], v_tri[2], NULL, BM_CREATE_NO_DOUBLE);
f_new = pbvh_bmesh_face_create(pbvh, ni, v_tri, e_tri, f_adj);
long_edge_queue_face_add(eq_ctx, f_new);
/* Delete original */
pbvh_bmesh_face_remove(pbvh, f_adj);
BM_face_kill(pbvh->header.bm, f_adj);
/* Ensure new vertex is in the node */
if (!BLI_gset_haskey(pbvh->nodes[ni].bm_unique_verts, v_new)) {
BLI_gset_add(pbvh->nodes[ni].bm_other_verts, v_new);
}
if (BM_vert_edge_count_is_over(v_opp, 8)) {
BMIter bm_iter;
BMEdge *e2;
BM_ITER_ELEM (e2, &bm_iter, v_opp, BM_EDGES_OF_VERT) {
long_edge_queue_edge_add(eq_ctx, e2);
}
}
}
BM_edge_kill(pbvh->header.bm, e);
}
static bool pbvh_bmesh_subdivide_long_edges(EdgeQueueContext *eq_ctx,
PBVH *pbvh,
BLI_Buffer *edge_loops)
{
bool any_subdivided = false;
while (!BLI_heapsimple_is_empty(eq_ctx->q->heap)) {
BMVert **pair = BLI_heapsimple_pop_min(eq_ctx->q->heap);
BMVert *v1 = pair[0], *v2 = pair[1];
BMEdge *e;
BLI_mempool_free(eq_ctx->pool, pair);
pair = NULL;
/* Check that the edge still exists */
if (!(e = BM_edge_exists(v1, v2))) {
continue;
}
#ifdef USE_EDGEQUEUE_TAG
EDGE_QUEUE_DISABLE(e);
#endif
/* At the moment edges never get shorter (subdivision will make new edges)
* unlike collapse where edges can become longer. */
#if 0
if (len_squared_v3v3(v1->co, v2->co) <= eq_ctx->q->limit_len_squared) {
continue;
}
#else
BLI_assert(len_squared_v3v3(v1->co, v2->co) > eq_ctx->q->limit_len_squared);
#endif
/* Check that the edge's vertices are still in the PBVH. It's
* possible that an edge collapse has deleted adjacent faces
* and the node has been split, thus leaving wire edges and
* associated vertices. */
if ((BM_ELEM_CD_GET_INT(e->v1, eq_ctx->cd_vert_node_offset) == DYNTOPO_NODE_NONE) ||
(BM_ELEM_CD_GET_INT(e->v2, eq_ctx->cd_vert_node_offset) == DYNTOPO_NODE_NONE)) {
continue;
}
any_subdivided = true;
pbvh_bmesh_split_edge(eq_ctx, pbvh, e, edge_loops);
}
#ifdef USE_EDGEQUEUE_TAG_VERIFY
pbvh_bmesh_edge_tag_verify(pbvh);
#endif
return any_subdivided;
}
static void pbvh_bmesh_collapse_edge(PBVH *pbvh,
BMEdge *e,
BMVert *v1,
BMVert *v2,
GHash *deleted_verts,
BLI_Buffer *deleted_faces,
EdgeQueueContext *eq_ctx)
{
BMVert *v_del, *v_conn;
/* one of the two vertices may be masked, select the correct one for deletion */
if (BM_ELEM_CD_GET_FLOAT(v1, eq_ctx->cd_vert_mask_offset) <
BM_ELEM_CD_GET_FLOAT(v2, eq_ctx->cd_vert_mask_offset)) {
v_del = v1;
v_conn = v2;
}
else {
v_del = v2;
v_conn = v1;
}
/* Remove the merge vertex from the PBVH */
pbvh_bmesh_vert_remove(pbvh, v_del);
/* Remove all faces adjacent to the edge */
BMLoop *l_adj;
while ((l_adj = e->l)) {
BMFace *f_adj = l_adj->f;
pbvh_bmesh_face_remove(pbvh, f_adj);
BM_face_kill(pbvh->header.bm, f_adj);
}
/* Kill the edge */
BLI_assert(BM_edge_is_wire(e));
BM_edge_kill(pbvh->header.bm, e);
/* For all remaining faces of v_del, create a new face that is the
* same except it uses v_conn instead of v_del */
/* NOTE: this could be done with BM_vert_splice(), but that
* requires handling other issues like duplicate edges, so doesn't
* really buy anything. */
BLI_buffer_clear(deleted_faces);
BMLoop *l;
BM_LOOPS_OF_VERT_ITER_BEGIN (l, v_del) {
BMFace *existing_face;
/* Get vertices, replace use of v_del with v_conn */
// BM_iter_as_array(NULL, BM_VERTS_OF_FACE, f, (void **)v_tri, 3);
BMFace *f = l->f;
#if 0
BMVert *v_tri[3];
BM_face_as_array_vert_tri(f, v_tri);
for (int i = 0; i < 3; i++) {
if (v_tri[i] == v_del) {
v_tri[i] = v_conn;
}
}
#endif
/* Check if a face using these vertices already exists. If so,
* skip adding this face and mark the existing one for
* deletion as well. Prevents extraneous "flaps" from being
* created. */
#if 0
if (UNLIKELY(existing_face = BM_face_exists(v_tri, 3)))
#else
if (UNLIKELY(existing_face = bm_face_exists_tri_from_loop_vert(l->next, v_conn)))
#endif
{
BLI_buffer_append(deleted_faces, BMFace *, existing_face);
}
else
{
BMVert *v_tri[3] = {v_conn, l->next->v, l->prev->v};
BLI_assert(!BM_face_exists(v_tri, 3));
BMEdge *e_tri[3];
PBVHNode *n = pbvh_bmesh_node_from_face(pbvh, f);
int ni = n - pbvh->nodes;
bm_edges_from_tri(pbvh->header.bm, v_tri, e_tri);
pbvh_bmesh_face_create(pbvh, ni, v_tri, e_tri, f);
/* Ensure that v_conn is in the new face's node */
if (!BLI_gset_haskey(n->bm_unique_verts, v_conn)) {
BLI_gset_add(n->bm_other_verts, v_conn);
}
}
BLI_buffer_append(deleted_faces, BMFace *, f);
}
BM_LOOPS_OF_VERT_ITER_END;
/* Delete the tagged faces */
for (int i = 0; i < deleted_faces->count; i++) {
BMFace *f_del = BLI_buffer_at(deleted_faces, BMFace *, i);
/* Get vertices and edges of face */
BLI_assert(f_del->len == 3);
BMLoop *l_iter = BM_FACE_FIRST_LOOP(f_del);
BMVert *v_tri[3];
BMEdge *e_tri[3];
v_tri[0] = l_iter->v;
e_tri[0] = l_iter->e;
l_iter = l_iter->next;
v_tri[1] = l_iter->v;
e_tri[1] = l_iter->e;
l_iter = l_iter->next;
v_tri[2] = l_iter->v;
e_tri[2] = l_iter->e;
/* Remove the face */
pbvh_bmesh_face_remove(pbvh, f_del);
BM_face_kill(pbvh->header.bm, f_del);
/* Check if any of the face's edges are now unused by any
* face, if so delete them */
for (int j = 0; j < 3; j++) {
if (BM_edge_is_wire(e_tri[j])) {
BM_edge_kill(pbvh->header.bm, e_tri[j]);
}
}
/* Check if any of the face's vertices are now unused, if so
* remove them from the PBVH */
for (int j = 0; j < 3; j++) {
if ((v_tri[j] != v_del) && (v_tri[j]->e == NULL)) {
pbvh_bmesh_vert_remove(pbvh, v_tri[j]);
BM_log_vert_removed(pbvh->bm_log, v_tri[j], eq_ctx->cd_vert_mask_offset);
if (v_tri[j] == v_conn) {
v_conn = NULL;
}
BLI_ghash_insert(deleted_verts, v_tri[j], NULL);
BM_vert_kill(pbvh->header.bm, v_tri[j]);
}
}
}
/* Move v_conn to the midpoint of v_conn and v_del (if v_conn still exists, it
* may have been deleted above) */
if (v_conn != NULL) {
BM_log_vert_before_modified(pbvh->bm_log, v_conn, eq_ctx->cd_vert_mask_offset);
mid_v3_v3v3(v_conn->co, v_conn->co, v_del->co);
add_v3_v3(v_conn->no, v_del->no);
normalize_v3(v_conn->no);
/* update boundboxes attached to the connected vertex
* note that we can often get-away without this but causes T48779 */
BM_LOOPS_OF_VERT_ITER_BEGIN (l, v_conn) {
PBVHNode *f_node = pbvh_bmesh_node_from_face(pbvh, l->f);
f_node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals | PBVH_UpdateBB;
}
BM_LOOPS_OF_VERT_ITER_END;
}
/* Delete v_del */
BLI_assert(!BM_vert_face_check(v_del));
BM_log_vert_removed(pbvh->bm_log, v_del, eq_ctx->cd_vert_mask_offset);
/* v_conn == NULL is OK */
BLI_ghash_insert(deleted_verts, v_del, v_conn);
BM_vert_kill(pbvh->header.bm, v_del);
}
static bool pbvh_bmesh_collapse_short_edges(EdgeQueueContext *eq_ctx,
PBVH *pbvh,
BLI_Buffer *deleted_faces)
{
const float min_len_squared = pbvh->bm_min_edge_len * pbvh->bm_min_edge_len;
bool any_collapsed = false;
/* deleted verts point to vertices they were merged into, or NULL when removed. */
GHash *deleted_verts = BLI_ghash_ptr_new("deleted_verts");
while (!BLI_heapsimple_is_empty(eq_ctx->q->heap)) {
BMVert **pair = BLI_heapsimple_pop_min(eq_ctx->q->heap);
BMVert *v1 = pair[0], *v2 = pair[1];
BLI_mempool_free(eq_ctx->pool, pair);
pair = NULL;
/* Check the verts still exist */
if (!(v1 = bm_vert_hash_lookup_chain(deleted_verts, v1)) ||
!(v2 = bm_vert_hash_lookup_chain(deleted_verts, v2)) || (v1 == v2)) {
continue;
}
/* Check that the edge still exists */
BMEdge *e;
if (!(e = BM_edge_exists(v1, v2))) {
continue;
}
#ifdef USE_EDGEQUEUE_TAG
EDGE_QUEUE_DISABLE(e);
#endif
if (len_squared_v3v3(v1->co, v2->co) >= min_len_squared) {
continue;
}
/* Check that the edge's vertices are still in the PBVH. It's
* possible that an edge collapse has deleted adjacent faces
* and the node has been split, thus leaving wire edges and
* associated vertices. */
if ((BM_ELEM_CD_GET_INT(e->v1, eq_ctx->cd_vert_node_offset) == DYNTOPO_NODE_NONE) ||
(BM_ELEM_CD_GET_INT(e->v2, eq_ctx->cd_vert_node_offset) == DYNTOPO_NODE_NONE)) {
continue;
}
any_collapsed = true;
pbvh_bmesh_collapse_edge(pbvh, e, v1, v2, deleted_verts, deleted_faces, eq_ctx);
}
BLI_ghash_free(deleted_verts, NULL, NULL);
return any_collapsed;
}
/************************* Called from pbvh.c *************************/
bool pbvh_bmesh_node_raycast(PBVHNode *node,
const float ray_start[3],
const float ray_normal[3],
struct IsectRayPrecalc *isect_precalc,
float *depth,
bool use_original,
PBVHVertRef *r_active_vertex,
float *r_face_normal)
{
bool hit = false;
float nearest_vertex_co[3] = {0.0f};
BLI_assert(!use_original || (BLI_gset_len(node->bm_faces) > 0 && node->bm_tot_ortri));
use_original = use_original && node->bm_tot_ortri;
GSetIterator gs_iter;
if (use_original && node->bm_tot_ortri) {
for (int i = 0; i < node->bm_tot_ortri; i++) {
float *cos[3];
cos[0] = node->bm_orco[node->bm_ortri[i][0]];
cos[1] = node->bm_orco[node->bm_ortri[i][1]];
cos[2] = node->bm_orco[node->bm_ortri[i][2]];
if (ray_face_intersection_tri(ray_start, isect_precalc, cos[0], cos[1], cos[2], depth)) {
hit = true;
if (r_face_normal) {
normal_tri_v3(r_face_normal, cos[0], cos[1], cos[2]);
}
if (r_active_vertex) {
float location[3] = {0.0f};
madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
for (int j = 0; j < 3; j++) {
if (j == 0 || len_squared_v3v3(location, cos[j]) <
len_squared_v3v3(location, nearest_vertex_co)) {
copy_v3_v3(nearest_vertex_co, cos[j]);
r_active_vertex->i = (intptr_t)node->bm_orvert[node->bm_ortri[i][j]];
}
}
}
}
}
}
else {
GSET_ITER (gs_iter, node->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
BLI_assert(f->len == 3);
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
BMVert *v_tri[3];
BM_face_as_array_vert_tri(f, v_tri);
if (ray_face_intersection_tri(
ray_start, isect_precalc, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co, depth)) {
hit = true;
if (r_face_normal) {
normal_tri_v3(r_face_normal, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co);
}
if (r_active_vertex) {
float location[3] = {0.0f};
madd_v3_v3v3fl(location, ray_start, ray_normal, *depth);
for (int j = 0; j < 3; j++) {
if (j == 0 || len_squared_v3v3(location, v_tri[j]->co) <
len_squared_v3v3(location, nearest_vertex_co)) {
copy_v3_v3(nearest_vertex_co, v_tri[j]->co);
r_active_vertex->i = (intptr_t)v_tri[j];
}
}
}
}
}
}
}
return hit;
}
bool BKE_pbvh_bmesh_node_raycast_detail(PBVHNode *node,
const float ray_start[3],
struct IsectRayPrecalc *isect_precalc,
float *depth,
float *r_edge_length)
{
if (node->flag & PBVH_FullyHidden) {
return 0;
}
GSetIterator gs_iter;
bool hit = false;
BMFace *f_hit = NULL;
GSET_ITER (gs_iter, node->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
BLI_assert(f->len == 3);
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
BMVert *v_tri[3];
bool hit_local;
BM_face_as_array_vert_tri(f, v_tri);
hit_local = ray_face_intersection_tri(
ray_start, isect_precalc, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co, depth);
if (hit_local) {
f_hit = f;
hit = true;
}
}
}
if (hit) {
BMVert *v_tri[3];
BM_face_as_array_vert_tri(f_hit, v_tri);
float len1 = len_squared_v3v3(v_tri[0]->co, v_tri[1]->co);
float len2 = len_squared_v3v3(v_tri[1]->co, v_tri[2]->co);
float len3 = len_squared_v3v3(v_tri[2]->co, v_tri[0]->co);
/* detail returned will be set to the maximum allowed size, so take max here */
*r_edge_length = sqrtf(max_fff(len1, len2, len3));
}
return hit;
}
bool pbvh_bmesh_node_nearest_to_ray(PBVHNode *node,
const float ray_start[3],
const float ray_normal[3],
float *depth,
float *dist_sq,
bool use_original)
{
bool hit = false;
if (use_original && node->bm_tot_ortri) {
for (int i = 0; i < node->bm_tot_ortri; i++) {
const int *t = node->bm_ortri[i];
hit |= ray_face_nearest_tri(ray_start,
ray_normal,
node->bm_orco[t[0]],
node->bm_orco[t[1]],
node->bm_orco[t[2]],
depth,
dist_sq);
}
}
else {
GSetIterator gs_iter;
GSET_ITER (gs_iter, node->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
BLI_assert(f->len == 3);
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
BMVert *v_tri[3];
BM_face_as_array_vert_tri(f, v_tri);
hit |= ray_face_nearest_tri(
ray_start, ray_normal, v_tri[0]->co, v_tri[1]->co, v_tri[2]->co, depth, dist_sq);
}
}
}
return hit;
}
void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode)
{
for (int n = 0; n < totnode; n++) {
PBVHNode *node = nodes[n];
if (node->flag & PBVH_UpdateNormals) {
GSetIterator gs_iter;
GSET_ITER (gs_iter, node->bm_faces) {
BM_face_normal_update(BLI_gsetIterator_getKey(&gs_iter));
}
GSET_ITER (gs_iter, node->bm_unique_verts) {
BM_vert_normal_update(BLI_gsetIterator_getKey(&gs_iter));
}
/* This should be unneeded normally */
GSET_ITER (gs_iter, node->bm_other_verts) {
BM_vert_normal_update(BLI_gsetIterator_getKey(&gs_iter));
}
node->flag &= ~PBVH_UpdateNormals;
}
}
}
struct FastNodeBuildInfo {
int totface; /* number of faces */
int start; /* start of faces in array */
struct FastNodeBuildInfo *child1;
struct FastNodeBuildInfo *child2;
};
/**
* Recursively split the node if it exceeds the leaf_limit.
* This function is multi-thread-able since each invocation applies
* to a sub part of the arrays.
*/
static void pbvh_bmesh_node_limit_ensure_fast(
PBVH *pbvh, BMFace **nodeinfo, BBC *bbc_array, struct FastNodeBuildInfo *node, MemArena *arena)
{
struct FastNodeBuildInfo *child1, *child2;
if (node->totface <= pbvh->leaf_limit) {
return;
}
/* Calculate bounding box around primitive centroids */
BB cb;
BB_reset(&cb);
for (int i = 0; i < node->totface; i++) {
BMFace *f = nodeinfo[i + node->start];
BBC *bbc = &bbc_array[BM_elem_index_get(f)];
BB_expand(&cb, bbc->bcentroid);
}
/* initialize the children */
/* Find widest axis and its midpoint */
const int axis = BB_widest_axis(&cb);
const float mid = (cb.bmax[axis] + cb.bmin[axis]) * 0.5f;
int num_child1 = 0, num_child2 = 0;
/* split vertices along the middle line */
const int end = node->start + node->totface;
for (int i = node->start; i < end - num_child2; i++) {
BMFace *f = nodeinfo[i];
BBC *bbc = &bbc_array[BM_elem_index_get(f)];
if (bbc->bcentroid[axis] > mid) {
int i_iter = end - num_child2 - 1;
int candidate = -1;
/* found a face that should be part of another node, look for a face to substitute with */
for (; i_iter > i; i_iter--) {
BMFace *f_iter = nodeinfo[i_iter];
const BBC *bbc_iter = &bbc_array[BM_elem_index_get(f_iter)];
if (bbc_iter->bcentroid[axis] <= mid) {
candidate = i_iter;
break;
}
num_child2++;
}
if (candidate != -1) {
BMFace *tmp = nodeinfo[i];
nodeinfo[i] = nodeinfo[candidate];
nodeinfo[candidate] = tmp;
/* increase both counts */
num_child1++;
num_child2++;
}
else {
/* not finding candidate means second half of array part is full of
* second node parts, just increase the number of child nodes for it */
num_child2++;
}
}
else {
num_child1++;
}
}
/* ensure at least one child in each node */
if (num_child2 == 0) {
num_child2++;
num_child1--;
}
else if (num_child1 == 0) {
num_child1++;
num_child2--;
}
/* at this point, faces should have been split along the array range sequentially,
* each sequential part belonging to one node only */
BLI_assert((num_child1 + num_child2) == node->totface);
node->child1 = child1 = BLI_memarena_alloc(arena, sizeof(struct FastNodeBuildInfo));
node->child2 = child2 = BLI_memarena_alloc(arena, sizeof(struct FastNodeBuildInfo));
child1->totface = num_child1;
child1->start = node->start;
child2->totface = num_child2;
child2->start = node->start + num_child1;
child1->child1 = child1->child2 = child2->child1 = child2->child2 = NULL;
pbvh_bmesh_node_limit_ensure_fast(pbvh, nodeinfo, bbc_array, child1, arena);
pbvh_bmesh_node_limit_ensure_fast(pbvh, nodeinfo, bbc_array, child2, arena);
}
static void pbvh_bmesh_create_nodes_fast_recursive(
PBVH *pbvh, BMFace **nodeinfo, BBC *bbc_array, struct FastNodeBuildInfo *node, int node_index)
{
PBVHNode *n = pbvh->nodes + node_index;
/* two cases, node does not have children or does have children */
if (node->child1) {
int children_offset = pbvh->totnode;
n->children_offset = children_offset;
pbvh_grow_nodes(pbvh, pbvh->totnode + 2);
pbvh_bmesh_create_nodes_fast_recursive(
pbvh, nodeinfo, bbc_array, node->child1, children_offset);
pbvh_bmesh_create_nodes_fast_recursive(
pbvh, nodeinfo, bbc_array, node->child2, children_offset + 1);
n = &pbvh->nodes[node_index];
/* Update bounding box */
BB_reset(&n->vb);
BB_expand_with_bb(&n->vb, &pbvh->nodes[n->children_offset].vb);
BB_expand_with_bb(&n->vb, &pbvh->nodes[n->children_offset + 1].vb);
n->orig_vb = n->vb;
}
else {
/* node does not have children so it's a leaf node, populate with faces and tag accordingly
* this is an expensive part but it's not so easily thread-able due to vertex node indices */
const int cd_vert_node_offset = pbvh->cd_vert_node_offset;
const int cd_face_node_offset = pbvh->cd_face_node_offset;
bool has_visible = false;
n->flag = PBVH_Leaf;
n->bm_faces = BLI_gset_ptr_new_ex("bm_faces", node->totface);
/* Create vert hash sets */
n->bm_unique_verts = BLI_gset_ptr_new("bm_unique_verts");
n->bm_other_verts = BLI_gset_ptr_new("bm_other_verts");
BB_reset(&n->vb);
const int end = node->start + node->totface;
for (int i = node->start; i < end; i++) {
BMFace *f = nodeinfo[i];
BBC *bbc = &bbc_array[BM_elem_index_get(f)];
/* Update ownership of faces */
BLI_gset_insert(n->bm_faces, f);
BM_ELEM_CD_SET_INT(f, cd_face_node_offset, node_index);
/* Update vertices */
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter = l_first;
do {
BMVert *v = l_iter->v;
if (!BLI_gset_haskey(n->bm_unique_verts, v)) {
if (BM_ELEM_CD_GET_INT(v, cd_vert_node_offset) != DYNTOPO_NODE_NONE) {
BLI_gset_add(n->bm_other_verts, v);
}
else {
BLI_gset_insert(n->bm_unique_verts, v);
BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, node_index);
}
}
/* Update node bounding box */
} while ((l_iter = l_iter->next) != l_first);
if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
has_visible = true;
}
BB_expand_with_bb(&n->vb, (BB *)bbc);
}
BLI_assert(n->vb.bmin[0] <= n->vb.bmax[0] && n->vb.bmin[1] <= n->vb.bmax[1] &&
n->vb.bmin[2] <= n->vb.bmax[2]);
n->orig_vb = n->vb;
/* Build GPU buffers for new node and update vertex normals */
BKE_pbvh_node_mark_rebuild_draw(n);
BKE_pbvh_node_fully_hidden_set(n, !has_visible);
n->flag |= PBVH_UpdateNormals;
}
}
/***************************** Public API *****************************/
void BKE_pbvh_update_bmesh_offsets(PBVH *pbvh, int cd_vert_node_offset, int cd_face_node_offset)
{
pbvh->cd_vert_node_offset = cd_vert_node_offset;
pbvh->cd_face_node_offset = cd_face_node_offset;
}
void BKE_pbvh_build_bmesh(PBVH *pbvh,
BMesh *bm,
bool smooth_shading,
BMLog *log,
const int cd_vert_node_offset,
const int cd_face_node_offset)
{
pbvh->header.bm = bm;
BKE_pbvh_bmesh_detail_size_set(pbvh, 0.75);
pbvh->header.type = PBVH_BMESH;
pbvh->bm_log = log;
/* TODO: choose leaf limit better */
pbvh->leaf_limit = 400;
BKE_pbvh_update_bmesh_offsets(pbvh, cd_vert_node_offset, cd_face_node_offset);
if (smooth_shading) {
pbvh->flags |= PBVH_DYNTOPO_SMOOTH_SHADING;
}
/* bounding box array of all faces, no need to recalculate every time */
BBC *bbc_array = MEM_mallocN(sizeof(BBC) * bm->totface, "BBC");
BMFace **nodeinfo = MEM_mallocN(sizeof(*nodeinfo) * bm->totface, "nodeinfo");
MemArena *arena = BLI_memarena_new(BLI_MEMARENA_STD_BUFSIZE, "fast PBVH node storage");
BMIter iter;
BMFace *f;
int i;
BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) {
BBC *bbc = &bbc_array[i];
BMLoop *l_first = BM_FACE_FIRST_LOOP(f);
BMLoop *l_iter = l_first;
BB_reset((BB *)bbc);
do {
BB_expand((BB *)bbc, l_iter->v->co);
} while ((l_iter = l_iter->next) != l_first);
BBC_update_centroid(bbc);
/* so we can do direct lookups on 'bbc_array' */
BM_elem_index_set(f, i); /* set_dirty! */
nodeinfo[i] = f;
BM_ELEM_CD_SET_INT(f, cd_face_node_offset, DYNTOPO_NODE_NONE);
}
/* Likely this is already dirty. */
bm->elem_index_dirty |= BM_FACE;
BMVert *v;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, DYNTOPO_NODE_NONE);
}
/* setup root node */
struct FastNodeBuildInfo rootnode = {0};
rootnode.totface = bm->totface;
/* start recursion, assign faces to nodes accordingly */
pbvh_bmesh_node_limit_ensure_fast(pbvh, nodeinfo, bbc_array, &rootnode, arena);
/* We now have all faces assigned to a node,
* next we need to assign those to the gsets of the nodes. */
/* Start with all faces in the root node */
pbvh->nodes = MEM_callocN(sizeof(PBVHNode), "PBVHNode");
pbvh->totnode = 1;
/* take root node and visit and populate children recursively */
pbvh_bmesh_create_nodes_fast_recursive(pbvh, nodeinfo, bbc_array, &rootnode, 0);
BLI_memarena_free(arena);
MEM_freeN(bbc_array);
MEM_freeN(nodeinfo);
}
bool BKE_pbvh_bmesh_update_topology(PBVH *pbvh,
PBVHTopologyUpdateMode mode,
const float center[3],
const float view_normal[3],
float radius,
const bool use_frontface,
const bool use_projected)
{
/* 2 is enough for edge faces - manifold edge */
BLI_buffer_declare_static(BMLoop *, edge_loops, BLI_BUFFER_NOP, 2);
BLI_buffer_declare_static(BMFace *, deleted_faces, BLI_BUFFER_NOP, 32);
const int cd_vert_mask_offset = CustomData_get_offset(&pbvh->header.bm->vdata, CD_PAINT_MASK);
const int cd_vert_node_offset = pbvh->cd_vert_node_offset;
const int cd_face_node_offset = pbvh->cd_face_node_offset;
bool modified = false;
if (view_normal) {
BLI_assert(len_squared_v3(view_normal) != 0.0f);
}
if (mode & PBVH_Collapse) {
EdgeQueue q;
BLI_mempool *queue_pool = BLI_mempool_create(sizeof(BMVert *) * 2, 0, 128, BLI_MEMPOOL_NOP);
EdgeQueueContext eq_ctx = {
&q,
queue_pool,
pbvh->header.bm,
cd_vert_mask_offset,
cd_vert_node_offset,
cd_face_node_offset,
};
short_edge_queue_create(
&eq_ctx, pbvh, center, view_normal, radius, use_frontface, use_projected);
modified |= pbvh_bmesh_collapse_short_edges(&eq_ctx, pbvh, &deleted_faces);
BLI_heapsimple_free(q.heap, NULL);
BLI_mempool_destroy(queue_pool);
}
if (mode & PBVH_Subdivide) {
EdgeQueue q;
BLI_mempool *queue_pool = BLI_mempool_create(sizeof(BMVert *) * 2, 0, 128, BLI_MEMPOOL_NOP);
EdgeQueueContext eq_ctx = {
&q,
queue_pool,
pbvh->header.bm,
cd_vert_mask_offset,
cd_vert_node_offset,
cd_face_node_offset,
};
long_edge_queue_create(
&eq_ctx, pbvh, center, view_normal, radius, use_frontface, use_projected);
modified |= pbvh_bmesh_subdivide_long_edges(&eq_ctx, pbvh, &edge_loops);
BLI_heapsimple_free(q.heap, NULL);
BLI_mempool_destroy(queue_pool);
}
/* Unmark nodes. */
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
if (node->flag & PBVH_Leaf && node->flag & PBVH_UpdateTopology) {
node->flag &= ~PBVH_UpdateTopology;
}
}
BLI_buffer_free(&edge_loops);
BLI_buffer_free(&deleted_faces);
/* Go over all changed nodes and check if anything needs to be updated. */
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
if (node->flag & PBVH_Leaf && node->flag & PBVH_TopologyUpdated) {
node->flag &= ~PBVH_TopologyUpdated;
if (node->bm_ortri) {
/* Reallocate original triangle data. */
pbvh_bmesh_node_drop_orig(node);
BKE_pbvh_bmesh_node_save_orig(pbvh->header.bm, pbvh->bm_log, node, true);
}
}
}
#ifdef USE_VERIFY
pbvh_bmesh_verify(pbvh);
#endif
return modified;
}
void BKE_pbvh_bmesh_node_save_orig(BMesh *bm, BMLog *log, PBVHNode *node, bool use_original)
{
/* Skip if original coords/triangles are already saved */
if (node->bm_orco) {
return;
}
const int totvert = BLI_gset_len(node->bm_unique_verts) + BLI_gset_len(node->bm_other_verts);
const int tottri = BLI_gset_len(node->bm_faces);
node->bm_orco = MEM_mallocN(sizeof(*node->bm_orco) * totvert, __func__);
node->bm_ortri = MEM_mallocN(sizeof(*node->bm_ortri) * tottri, __func__);
node->bm_orvert = MEM_mallocN(sizeof(*node->bm_orvert) * totvert, __func__);
/* Copy out the vertices and assign a temporary index */
int i = 0;
GSetIterator gs_iter;
GSET_ITER (gs_iter, node->bm_unique_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
const float *origco = BM_log_original_vert_co(log, v);
if (use_original && origco) {
copy_v3_v3(node->bm_orco[i], origco);
}
else {
copy_v3_v3(node->bm_orco[i], v->co);
}
node->bm_orvert[i] = v;
BM_elem_index_set(v, i); /* set_dirty! */
i++;
}
GSET_ITER (gs_iter, node->bm_other_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
const float *origco = BM_log_original_vert_co(log, v);
if (use_original && origco) {
copy_v3_v3(node->bm_orco[i], BM_log_original_vert_co(log, v));
}
else {
copy_v3_v3(node->bm_orco[i], v->co);
}
node->bm_orvert[i] = v;
BM_elem_index_set(v, i); /* set_dirty! */
i++;
}
/* Likely this is already dirty. */
bm->elem_index_dirty |= BM_VERT;
/* Copy the triangles */
i = 0;
GSET_ITER (gs_iter, node->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
if (BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
continue;
}
#if 0
BMIter bm_iter;
BMVert *v;
int j = 0;
BM_ITER_ELEM (v, &bm_iter, f, BM_VERTS_OF_FACE) {
node->bm_ortri[i][j] = BM_elem_index_get(v);
j++;
}
#else
bm_face_as_array_index_tri(f, node->bm_ortri[i]);
#endif
i++;
}
node->bm_tot_ortri = i;
}
void BKE_pbvh_bmesh_after_stroke(PBVH *pbvh)
{
for (int i = 0; i < pbvh->totnode; i++) {
PBVHNode *n = &pbvh->nodes[i];
if (n->flag & PBVH_Leaf) {
/* Free orco/ortri data */
pbvh_bmesh_node_drop_orig(n);
/* Recursively split nodes that have gotten too many
* elements */
pbvh_bmesh_node_limit_ensure(pbvh, i);
}
}
}
void BKE_pbvh_bmesh_detail_size_set(PBVH *pbvh, float detail_size)
{
pbvh->bm_max_edge_len = detail_size;
pbvh->bm_min_edge_len = pbvh->bm_max_edge_len * 0.4f;
}
void BKE_pbvh_node_mark_topology_update(PBVHNode *node)
{
node->flag |= PBVH_UpdateTopology;
}
GSet *BKE_pbvh_bmesh_node_unique_verts(PBVHNode *node)
{
return node->bm_unique_verts;
}
GSet *BKE_pbvh_bmesh_node_other_verts(PBVHNode *node)
{
return node->bm_other_verts;
}
struct GSet *BKE_pbvh_bmesh_node_faces(PBVHNode *node)
{
return node->bm_faces;
}
/****************************** Debugging *****************************/
#if 0
static void pbvh_bmesh_print(PBVH *pbvh)
{
fprintf(stderr, "\npbvh=%p\n", pbvh);
fprintf(stderr, "bm_face_to_node:\n");
BMIter iter;
BMFace *f;
BM_ITER_MESH (f, &iter, pbvh->header.bm, BM_FACES_OF_MESH) {
fprintf(stderr, " %d -> %d\n", BM_elem_index_get(f), pbvh_bmesh_node_index_from_face(pbvh, f));
}
fprintf(stderr, "bm_vert_to_node:\n");
BMVert *v;
BM_ITER_MESH (v, &iter, pbvh->header.bm, BM_FACES_OF_MESH) {
fprintf(stderr, " %d -> %d\n", BM_elem_index_get(v), pbvh_bmesh_node_index_from_vert(pbvh, v));
}
for (int n = 0; n < pbvh->totnode; n++) {
PBVHNode *node = &pbvh->nodes[n];
if (!(node->flag & PBVH_Leaf)) {
continue;
}
GSetIterator gs_iter;
fprintf(stderr, "node %d\n faces:\n", n);
GSET_ITER (gs_iter, node->bm_faces)
fprintf(stderr, " %d\n", BM_elem_index_get((BMFace *)BLI_gsetIterator_getKey(&gs_iter)));
fprintf(stderr, " unique verts:\n");
GSET_ITER (gs_iter, node->bm_unique_verts)
fprintf(stderr, " %d\n", BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter)));
fprintf(stderr, " other verts:\n");
GSET_ITER (gs_iter, node->bm_other_verts)
fprintf(stderr, " %d\n", BM_elem_index_get((BMVert *)BLI_gsetIterator_getKey(&gs_iter)));
}
}
static void print_flag_factors(int flag)
{
printf("flag=0x%x:\n", flag);
for (int i = 0; i < 32; i++) {
if (flag & (1 << i)) {
printf(" %d (1 << %d)\n", 1 << i, i);
}
}
}
#endif
#ifdef USE_VERIFY
static void pbvh_bmesh_verify(PBVH *pbvh)
{
/* build list of faces & verts to lookup */
GSet *faces_all = BLI_gset_ptr_new_ex(__func__, pbvh->header.bm->totface);
BMIter iter;
{
BMFace *f;
BM_ITER_MESH (f, &iter, pbvh->header.bm, BM_FACES_OF_MESH) {
BLI_assert(BM_ELEM_CD_GET_INT(f, pbvh->cd_face_node_offset) != DYNTOPO_NODE_NONE);
BLI_gset_insert(faces_all, f);
}
}
GSet *verts_all = BLI_gset_ptr_new_ex(__func__, pbvh->header.bm->totvert);
{
BMVert *v;
BM_ITER_MESH (v, &iter, pbvh->header.bm, BM_VERTS_OF_MESH) {
if (BM_ELEM_CD_GET_INT(v, pbvh->cd_vert_node_offset) != DYNTOPO_NODE_NONE) {
BLI_gset_insert(verts_all, v);
}
}
}
/* Check vert/face counts */
{
int totface = 0, totvert = 0;
for (int i = 0; i < pbvh->totnode; i++) {
PBVHNode *n = &pbvh->nodes[i];
totface += n->bm_faces ? BLI_gset_len(n->bm_faces) : 0;
totvert += n->bm_unique_verts ? BLI_gset_len(n->bm_unique_verts) : 0;
}
BLI_assert(totface == BLI_gset_len(faces_all));
BLI_assert(totvert == BLI_gset_len(verts_all));
}
{
BMFace *f;
BM_ITER_MESH (f, &iter, pbvh->header.bm, BM_FACES_OF_MESH) {
BMIter bm_iter;
BMVert *v;
PBVHNode *n = pbvh_bmesh_node_lookup(pbvh, f);
/* Check that the face's node is a leaf */
BLI_assert(n->flag & PBVH_Leaf);
/* Check that the face's node knows it owns the face */
BLI_assert(BLI_gset_haskey(n->bm_faces, f));
/* Check the face's vertices... */
BM_ITER_ELEM (v, &bm_iter, f, BM_VERTS_OF_FACE) {
PBVHNode *nv;
/* Check that the vertex is in the node */
BLI_assert(BLI_gset_haskey(n->bm_unique_verts, v) ^ BLI_gset_haskey(n->bm_other_verts, v));
/* Check that the vertex has a node owner */
nv = pbvh_bmesh_node_lookup(pbvh, v);
/* Check that the vertex's node knows it owns the vert */
BLI_assert(BLI_gset_haskey(nv->bm_unique_verts, v));
/* Check that the vertex isn't duplicated as an 'other' vert */
BLI_assert(!BLI_gset_haskey(nv->bm_other_verts, v));
}
}
}
/* Check verts */
{
BMVert *v;
BM_ITER_MESH (v, &iter, pbvh->header.bm, BM_VERTS_OF_MESH) {
/* vertex isn't tracked */
if (BM_ELEM_CD_GET_INT(v, pbvh->cd_vert_node_offset) == DYNTOPO_NODE_NONE) {
continue;
}
PBVHNode *n = pbvh_bmesh_node_lookup(pbvh, v);
/* Check that the vert's node is a leaf */
BLI_assert(n->flag & PBVH_Leaf);
/* Check that the vert's node knows it owns the vert */
BLI_assert(BLI_gset_haskey(n->bm_unique_verts, v));
/* Check that the vertex isn't duplicated as an 'other' vert */
BLI_assert(!BLI_gset_haskey(n->bm_other_verts, v));
/* Check that the vert's node also contains one of the vert's
* adjacent faces */
bool found = false;
BMIter bm_iter;
BMFace *f = NULL;
BM_ITER_ELEM (f, &bm_iter, v, BM_FACES_OF_VERT) {
if (pbvh_bmesh_node_lookup(pbvh, f) == n) {
found = true;
break;
}
}
BLI_assert(found || f == NULL);
# if 1
/* total freak stuff, check if node exists somewhere else */
/* Slow */
for (int i = 0; i < pbvh->totnode; i++) {
PBVHNode *n_other = &pbvh->nodes[i];
if ((n != n_other) && (n_other->bm_unique_verts)) {
BLI_assert(!BLI_gset_haskey(n_other->bm_unique_verts, v));
}
}
# endif
}
}
# if 0
/* check that every vert belongs somewhere */
/* Slow */
BM_ITER_MESH (vi, &iter, pbvh->header.bm, BM_VERTS_OF_MESH) {
bool has_unique = false;
for (int i = 0; i < pbvh->totnode; i++) {
PBVHNode *n = &pbvh->nodes[i];
if ((n->bm_unique_verts != NULL) && BLI_gset_haskey(n->bm_unique_verts, vi)) {
has_unique = true;
}
}
BLI_assert(has_unique);
vert_count++;
}
/* If totvert differs from number of verts inside the hash. hash-totvert is checked above. */
BLI_assert(vert_count == pbvh->header.bm->totvert);
# endif
/* Check that node elements are recorded in the top level */
for (int i = 0; i < pbvh->totnode; i++) {
PBVHNode *n = &pbvh->nodes[i];
if (n->flag & PBVH_Leaf) {
GSetIterator gs_iter;
GSET_ITER (gs_iter, n->bm_faces) {
BMFace *f = BLI_gsetIterator_getKey(&gs_iter);
PBVHNode *n_other = pbvh_bmesh_node_lookup(pbvh, f);
BLI_assert(n == n_other);
BLI_assert(BLI_gset_haskey(faces_all, f));
}
GSET_ITER (gs_iter, n->bm_unique_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
PBVHNode *n_other = pbvh_bmesh_node_lookup(pbvh, v);
BLI_assert(!BLI_gset_haskey(n->bm_other_verts, v));
BLI_assert(n == n_other);
BLI_assert(BLI_gset_haskey(verts_all, v));
}
GSET_ITER (gs_iter, n->bm_other_verts) {
BMVert *v = BLI_gsetIterator_getKey(&gs_iter);
/* this happens sometimes and seems harmless */
// BLI_assert(!BM_vert_face_check(v));
BLI_assert(BLI_gset_haskey(verts_all, v));
}
}
}
BLI_gset_free(faces_all, NULL);
BLI_gset_free(verts_all, NULL);
}
#endif