.. |
intern
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Merge branch 'blender-v3.4-release'
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2022-11-14 12:24:45 +01:00 |
metal
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Cleanup: spelling in comments
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2022-11-01 12:24:58 +11:00 |
opengl
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GL: Make restart index consistent on older implementation
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2022-10-20 16:07:14 +02:00 |
shaders
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Realtime Compositor: Move shaders to compositor module
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2022-11-02 13:55:23 +02:00 |
tests
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Metal: MTLContext implementation and immediate mode rendering support.
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2022-09-22 17:32:43 +02:00 |
vulkan
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Cleanup: format
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2022-11-02 11:20:06 +11:00 |
CMakeLists.txt
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Realtime Compositor: Move shaders to compositor module
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2022-11-02 13:55:23 +02:00 |
GPU_batch.h
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DRWManager: New implementation.
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2022-09-02 18:45:14 +02:00 |
GPU_batch_presets.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_batch_utils.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_capabilities.h
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Cleanup: Remove duplicate declaration in GPU capabilities
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2022-09-01 16:57:17 -05:00 |
GPU_common.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_common_types.h
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GPU: add missing license header
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2022-07-05 13:58:52 +10:00 |
GPU_compute.h
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Cleanup: match names between functions & declarations
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2022-08-23 11:05:50 +10:00 |
GPU_context.h
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Blender: Add command line argument to switch gpu backends.
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2022-10-19 15:13:26 +02:00 |
GPU_debug.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_drawlist.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_framebuffer.h
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DRW: Manager: Add possibility to record a framebuffer change inside a pass
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2022-10-30 15:00:28 +01:00 |
GPU_immediate.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_immediate_util.h
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Metal: GPU_PRIM_LINE_LOOP alternative implementations.
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2022-04-14 12:01:31 +02:00 |
GPU_index_buffer.h
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Cleanup: spelling in comments, formatting, move comments into headers
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2022-09-06 16:25:20 +10:00 |
GPU_init_exit.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_material.h
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Attribute Node: support accessing attributes of View Layer and Scene.
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2022-10-08 16:43:18 +03:00 |
GPU_matrix.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_platform.h
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GPU: Add placeholder for Vulkan backend.
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2022-10-31 16:01:15 +01:00 |
GPU_primitive.h
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Metal: MTLIndexBuf class implementation.
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2022-09-01 21:45:12 +02:00 |
GPU_select.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_shader.h
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UI: Icon number indicator for data-blocks
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2022-10-20 16:46:54 +02:00 |
GPU_shader_shared.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_shader_shared_utils.h
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Cleanup: spelling in comments, formatting, move comments into headers
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2022-09-06 16:25:20 +10:00 |
GPU_state.h
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Cleanup: spelling in comments, capitalize tags
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2022-05-13 09:29:25 +10:00 |
GPU_storage_buffer.h
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GPUStorageBuf: Add `read()` function to readback buffer data to host
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2022-08-30 22:26:11 +02:00 |
GPU_texture.h
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Cleanup: quiet undeclared function warning
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2022-10-03 10:24:05 +11:00 |
GPU_uniform_buffer.h
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Attribute Node: support accessing attributes of View Layer and Scene.
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2022-10-08 16:43:18 +03:00 |
GPU_vertex_buffer.h
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Metal: Minimum per-vertex stride, 3D texture size + Transform feedback GPUCapabilities expansion.
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2022-09-01 22:18:02 +02:00 |
GPU_vertex_format.h
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Cleanup: use 'num' / 'size' suffix instead of 'sz'
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2022-05-11 13:40:09 +10:00 |
GPU_viewport.h
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Merge branch 'blender-v3.1-release'
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2022-02-11 20:51:27 +09:00 |