56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*
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* Hash table of tree-store elements (#TreeStoreElem) for fast lookups via a (id, type, index)
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* tuple as key.
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*
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* The Outliner may have to perform many lookups for rebuilding complex trees, so this should be
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* treated as performance sensitive.
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*/
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#include <memory>
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struct BLI_mempool;
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struct ID;
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struct GHash;
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struct TreeStoreElem;
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namespace blender::bke::outliner::treehash {
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class TreeHash {
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GHash *treehash_ = nullptr;
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public:
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~TreeHash();
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/** Create and fill hash-table with treestore elements */
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static std::unique_ptr<TreeHash> create_from_treestore(BLI_mempool &treestore);
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/** Full rebuild for already allocated hash-table. */
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void rebuild_from_treestore(BLI_mempool &treestore);
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/** Clear element usage flags. */
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void clear_used();
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/** Add hash-table element. */
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void add_element(TreeStoreElem &elem);
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/** Remove hash-table element. */
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void remove_element(TreeStoreElem &elem);
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/** Find first unused element with specific type, nr and id. */
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TreeStoreElem *lookup_unused(short type, short nr, ID *id) const;
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/** Find user or unused element with specific type, nr and id. */
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TreeStoreElem *lookup_any(short type, short nr, ID *id) const;
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private:
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TreeHash() = default;
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void fill_treehash(BLI_mempool &treestore);
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};
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} // namespace blender::bke::outliner::treehash
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