tornavis/source
Brecht Van Lommel d7932ceea8 Cycles: multi GPU rendering support.
The rendering device is now set in User Preferences > System, where you can
choose between OpenCL/CUDA and devices. Per scene you can then still choose
to use CPU or GPU rendering.

Load balancing still needs to be improved, now it just splits the entire
render in two, that will be done in a separate commit.
2012-01-09 16:58:01 +00:00
..
blender Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
blenderplayer Cycles: multi GPU rendering support. 2012-01-09 16:58:01 +00:00
creator print message for unknown args to make it clear that these are not recognized. 2012-01-05 11:02:27 +00:00
darwin replace former applescript with an editable one 2011-10-19 19:15:35 +00:00
gameengine more edits to r43145, 2012-01-05 06:34:14 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests WIP script to check results of different modifier combinations and display modes, useful for validating bmesh changes don't break specific modifier combinations. 2012-01-09 10:30:27 +00:00
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00