tornavis/source/blender/blenkernel/BKE_armature.hh

35 lines
913 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifndef __cplusplus
# error This is a C++ only header.
#endif
#include "BKE_armature.h"
#include "BLI_function_ref.hh"
#include "BLI_set.hh"
namespace blender::bke {
struct SelectedBonesResult {
bool all_bones_selected = true;
bool no_bones_selected = true;
};
using SelectedBoneCallback = blender::FunctionRef<void(Bone *bone)>;
SelectedBonesResult BKE_armature_find_selected_bones(const bArmature *armature,
SelectedBoneCallback callback);
using BoneNameSet = blender::Set<std::string>;
/**
* Return a set of names of the selected bones. An empty set means "ignore bone
* selection", which either means all bones are selected, or none are.
*/
BoneNameSet BKE_armature_find_selected_bone_names(const bArmature *armature);
}; // namespace blender::bke