63 lines
1.7 KiB
C++
63 lines
1.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#ifndef __cplusplus
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# error This is a C++-only header file. Use BKE_asset_library.h instead.
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#endif
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#include "BKE_asset_library.h"
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#include "BKE_asset_catalog.hh"
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#include "BKE_callbacks.h"
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#include <memory>
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namespace blender::bke {
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/**
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* AssetLibrary provides access to an asset library's data.
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* For now this is only for catalogs, later this can be expanded to indexes/caches/more.
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*/
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struct AssetLibrary {
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/* Controlled by #ED_asset_catalogs_set_save_catalogs_when_file_is_saved,
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* for managing the "Save Catalog Changes" in the quit-confirmation dialog box. */
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static bool save_catalogs_when_file_is_saved;
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std::unique_ptr<AssetCatalogService> catalog_service;
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AssetLibrary();
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~AssetLibrary();
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void load(StringRefNull library_root_directory);
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/** Load catalogs that have changed on disk. */
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void refresh();
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/**
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* Update `catalog_simple_name` by looking up the asset's catalog by its ID.
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*
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* No-op if the catalog cannot be found. This could be the kind of "the
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* catalog definition file is corrupt/lost" scenario that the simple name is
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* meant to help recover from. */
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void refresh_catalog_simplename(struct AssetMetaData *asset_data);
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void on_blend_save_handler_register();
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void on_blend_save_handler_unregister();
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void on_blend_save_post(struct Main *, struct PointerRNA **pointers, int num_pointers);
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private:
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bCallbackFuncStore on_save_callback_store_{};
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};
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} // namespace blender::bke
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blender::bke::AssetCatalogService *BKE_asset_library_get_catalog_service(
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const ::AssetLibrary *library);
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blender::bke::AssetCatalogTree *BKE_asset_library_get_catalog_tree(const ::AssetLibrary *library);
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