tornavis/source/creator/CMakeLists.txt

1801 lines
54 KiB
CMake

# SPDX-FileCopyrightText: 2006 Blender Foundation
#
# SPDX-License-Identifier: GPL-2.0-or-later
set(INC
../../intern/clog
../blender/blenkernel
../blender/depsgraph
../blender/editors/include
../blender/gpu
../blender/imbuf
../blender/io/usd
../blender/bmesh
../blender/makesrna
../blender/render
../blender/windowmanager
)
set(LIB
PRIVATE bf::blenlib
PRIVATE bf::dna
PRIVATE bf::intern::guardedalloc
bf_windowmanager
)
if(HAVE_FEENABLEEXCEPT)
add_definitions(-DHAVE_FEENABLEEXCEPT)
endif()
if(WITH_STRSIZE_DEBUG)
add_definitions(-DWITH_STRSIZE_DEBUG)
endif()
if(WITH_TBB)
# Force TBB libraries to be in front of MKL (part of `OpenImageDenoise`), so
# that it is initialized before MKL and static library initialization order issues are avoided.
#
# This isn't fully robust but seems to work.
list(INSERT LIB 0 ${TBB_LIBRARIES})
list(INSERT LIB 0 bf_blenkernel)
endif()
if(WIN32)
list(APPEND INC ../../intern/utfconv)
endif()
if(WITH_LIBMV)
list(APPEND INC ../../intern/libmv)
add_definitions(-DWITH_LIBMV)
endif()
if(WITH_CYCLES)
add_definitions(-DWITH_CYCLES)
if(WITH_CYCLES_LOGGING)
list(APPEND INC ../../intern/cycles/blender)
add_definitions(-DWITH_CYCLES_LOGGING)
endif()
endif()
if(WITH_OPENGL_BACKEND)
add_definitions(-DWITH_OPENGL_BACKEND)
endif()
if(WITH_VULKAN_BACKEND)
add_definitions(-DWITH_VULKAN_BACKEND)
endif()
if(WITH_RENDERDOC)
add_definitions(-DWITH_RENDERDOC)
endif()
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
endif()
if(WITH_TBB)
list(APPEND INC ${TBB_INCLUDE_DIRS})
if(WIN32)
# For `pragma` that links `tbbmalloc_proxy.lib`.
link_directories(${LIBDIR}/tbb/lib)
endif()
endif()
if(WITH_USD)
# USD links libMaterialX, when using pre-compiled libraries
# ensures `usd_ms` can find `MaterialXRender` and friends.
#
# NOTE: This is _only_ needed when linking blender before the install target runs.
# Once MATERIALX libraries have been copied into `TARGETDIR_LIB` then Blender will link.
# Don't rely on this though as failing on a fresh build is no good and the library
# files could get outdated too.
if(DEFINED LIBDIR)
link_directories(${LIBDIR}/materialx/lib)
endif()
endif()
if(WITH_PYTHON)
list(APPEND INC ../blender/python)
add_definitions(-DWITH_PYTHON)
if(WITH_PYTHON_SECURITY)
add_definitions(-DWITH_PYTHON_SECURITY)
endif()
endif()
if(WITH_HEADLESS)
add_definitions(-DWITH_HEADLESS)
endif()
if(WITH_SDL)
if(WITH_SDL_DYNLOAD)
list(APPEND INC ../../extern/sdlew/include)
add_definitions(-DWITH_SDL_DYNLOAD)
endif()
add_definitions(-DWITH_SDL)
endif()
if(WITH_BINRELOC)
list(APPEND INC ${BINRELOC_INCLUDE_DIRS})
add_definitions(-DWITH_BINRELOC)
endif()
if(WITH_FREESTYLE)
list(APPEND INC ../blender/freestyle)
add_definitions(-DWITH_FREESTYLE)
endif()
if(WITH_XR_OPENXR)
add_definitions(-DWITH_XR_OPENXR)
endif()
if(WITH_GMP)
list(APPEND INC ${GMP_INCLUDE_DIRS})
add_definitions(-DWITH_GMP)
endif()
if(WITH_OPENCOLORIO)
add_definitions(-DWITH_OCIO)
endif()
# Setup the EXE sources and `buildinfo`.
set(SRC
creator.c
creator_args.c
creator_signals.c
creator_intern.h
)
# MSVC 2010 gives linking errors with the manifest.
if(WIN32 AND NOT UNIX)
add_definitions(
-DBLEN_VER_RC_STR="${BLENDER_VERSION}"
-DBLEN_VER_RC_1=${BLENDER_VERSION_MAJOR}
-DBLEN_VER_RC_2=${BLENDER_VERSION_MINOR}
-DBLEN_VER_RC_3=${BLENDER_VERSION_PATCH}
-DBLEN_VER_RC_4=0
)
list(APPEND SRC
${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc
${CMAKE_BINARY_DIR}/blender.exe.manifest
)
endif()
if(WITH_BUILDINFO)
add_definitions(-DWITH_BUILDINFO)
# --------------------------------------------------------------------------
# These defines could all be moved into the header below
# Write strings into a separate header since we can escape C-strings
# in a way that's not practical when passing defines.
set(BUILD_PLATFORM "${CMAKE_SYSTEM_NAME}")
set(BUILD_TYPE "${CMAKE_BUILD_TYPE}")
set(BUILD_CFLAGS "${CMAKE_C_FLAGS}")
set(BUILD_CXXFLAGS "${CMAKE_CXX_FLAGS}")
set(BUILD_LINKFLAGS "${PLATFORM_LINKFLAGS}")
set(BUILD_SYSTEM "CMake")
if(WITH_COMPILER_SHORT_FILE_MACRO)
# It's not necessary to include path information
# about the system building Blender in the executable.
string(REPLACE "${PLATFORM_CFLAGS_FMACRO_PREFIX_MAP}" " " BUILD_CFLAGS "${BUILD_CFLAGS}")
string(REPLACE "${PLATFORM_CFLAGS_FMACRO_PREFIX_MAP}" " " BUILD_CXXFLAGS "${BUILD_CXXFLAGS}")
endif()
# Use `configure_file` instead of definitions since properly
# escaping the multiple command line arguments which themselves
# contain strings and spaces becomes overly error-prone & complicated.
configure_file(
"${CMAKE_SOURCE_DIR}/build_files/cmake/buildinfo_static.h.in"
"${CMAKE_CURRENT_BINARY_DIR}/buildinfo_static.h"
ESCAPE_QUOTES
@ONLY
)
unset(BUILD_PLATFORM)
unset(BUILD_TYPE)
unset(BUILD_CFLAGS)
unset(BUILD_CXXFLAGS)
unset(BUILD_LINKFLAGS)
unset(BUILD_SYSTEM)
# --------------------------------------------------------------------------
# Write header for values that change each build
#
# NOTE: generated file is in build directory `source/creator`
# except when used as an include path.
add_definitions(-DWITH_BUILDINFO_HEADER)
# Include the output directory, where the `buildinfo.h` file is generated.
include_directories(${CMAKE_CURRENT_BINARY_DIR})
# XXX: `${buildinfo_h_fake}` is used here,
# because we rely on that file being detected as missing
# every build so that the real header `buildinfo.h` is updated.
#
# Keep this until we find a better way to resolve!
set(buildinfo_h_real "${CMAKE_CURRENT_BINARY_DIR}/buildinfo.h")
set(buildinfo_h_fake "${CMAKE_CURRENT_BINARY_DIR}/buildinfo.h_fake")
if(EXISTS ${buildinfo_h_fake})
message(
FATAL_ERROR
"File \"${buildinfo_h_fake}\" found, this should never be created, remove!"
)
endif()
# From the CMAKE documentation "If the output of the custom command is not actually created as a
# file on disk it should be marked with the SYMBOLIC source file property."
#
# Not doing this leads to build warnings for the not generated file on
# MS-Windows when using `msbuild`.
set_source_files_properties(${buildinfo_h_fake} PROPERTIES SYMBOLIC TRUE)
# a custom target that is always built
add_custom_target(
buildinfo ALL
DEPENDS ${buildinfo_h_fake}
)
# Creates `buildinfo.h` using CMAKE script.
add_custom_command(
OUTPUT
${buildinfo_h_fake} # ensure we always run
${buildinfo_h_real}
COMMAND
${CMAKE_COMMAND}
-DSOURCE_DIR=${CMAKE_SOURCE_DIR}
# Overrides only used when non-empty strings.
-DBUILD_DATE=${BUILDINFO_OVERRIDE_DATE}
-DBUILD_TIME=${BUILDINFO_OVERRIDE_TIME}
-P ${CMAKE_SOURCE_DIR}/build_files/cmake/buildinfo.cmake
)
# `buildinfo.h` is a generated file.
set_source_files_properties(
${buildinfo_h_real}
PROPERTIES GENERATED TRUE
HEADER_FILE_ONLY TRUE)
unset(buildinfo_h_real)
unset(buildinfo_h_fake)
# Add dependencies below, after adding Blender
# -------------- done with header values.
list(APPEND SRC
buildinfo.c
)
# make an object library so can load with it in tests
add_library(buildinfoobj OBJECT buildinfo.c)
add_dependencies(buildinfoobj buildinfo)
endif()
add_cc_flags_custom_test(blender)
# message(STATUS "Configuring blender")
if(WITH_PYTHON_MODULE)
add_definitions(-DWITH_PYTHON_MODULE)
# Creates `./bpy/__init__.so` which can be imported as a Python module.
#
# Note that 'SHARED' works on Linux and Windows, but not MACOS which _must_ be 'MODULE'.
add_library(blender MODULE ${SRC})
get_property(GENERATOR_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(GENERATOR_IS_MULTI_CONFIG)
set(BPY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/$<CONFIG>/bpy)
else()
set(BPY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/bpy)
endif()
set_target_properties(
blender
PROPERTIES
PREFIX ""
OUTPUT_NAME __init__
LIBRARY_OUTPUT_DIRECTORY ${BPY_OUTPUT_DIRECTORY}
RUNTIME_OUTPUT_DIRECTORY ${BPY_OUTPUT_DIRECTORY}
)
unset(BPY_OUTPUT_DIRECTORY)
if(APPLE)
set_target_properties(blender PROPERTIES MACOSX_BUNDLE TRUE)
endif()
if(WIN32)
# Python modules use this.
set_target_properties(
blender
PROPERTIES
SUFFIX ".pyd"
)
endif()
else()
add_executable(blender ${EXETYPE} ${SRC})
if(WIN32)
add_executable(blender-launcher WIN32
blender_launcher_win32.c
${CMAKE_SOURCE_DIR}/release/windows/icons/winblender.rc
${CMAKE_BINARY_DIR}/blender.exe.manifest
)
target_compile_definitions (blender-launcher PRIVATE -D_UNICODE -DUNICODE)
target_link_libraries(blender-launcher Pathcch.lib)
endif()
endif()
if(WITH_BUILDINFO)
# Explicitly say that the executable depends on the `buildinfo`.
add_dependencies(blender buildinfo)
endif()
set(BLENDER_TEXT_FILES
# Generate this file:
# `${CMAKE_SOURCE_DIR}/release/text/readme.html`
)
if(WITH_INSTALL_COPYRIGHT)
list(APPEND BLENDER_TEXT_FILES
${CMAKE_SOURCE_DIR}/release/text/copyright.txt
)
endif()
# -----------------------------------------------------------------------------
# Platform specific target destinations
#
# Setup version directory, libraries, `bpy` & text files.
if(UNIX AND NOT APPLE)
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_BPY bpy)
set(TARGETDIR_VER bpy/${BLENDER_VERSION})
set(TARGETDIR_LIB bpy/lib)
else()
set(TARGETDIR_BPY ${PYTHON_SITE_PACKAGES}/bpy)
set(TARGETDIR_VER ${PYTHON_SITE_PACKAGES}/bpy/${BLENDER_VERSION})
set(TARGETDIR_LIB ${PYTHON_SITE_PACKAGES}/bpy/lib)
endif()
else()
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_VER ${BLENDER_VERSION})
set(TARGETDIR_TEXT .)
set(TARGETDIR_LIB lib)
else()
set(TARGETDIR_VER share/blender/${BLENDER_VERSION})
set(TARGETDIR_TEXT share/doc/blender)
endif()
endif()
elseif(WIN32)
if(WITH_PYTHON_MODULE)
set(TARGETDIR_BPY ${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/bpy)
set(TARGETDIR_VER ${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/bpy/${BLENDER_VERSION})
# Important the DLL's are next to `__init__.pyd` otherwise it won't load.
set(TARGETDIR_LIB ${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/bpy)
set(TARGETDIR_EXE ${CMAKE_INSTALL_PREFIX_WITH_CONFIG}/bpy)
else()
set(TARGETDIR_VER ${BLENDER_VERSION})
set(TARGETDIR_TEXT .)
set(TARGETDIR_LIB ./blender.shared)
set(TARGETDIR_EXE .)
endif()
elseif(APPLE)
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
set(TARGETDIR_BPY bpy)
set(TARGETDIR_VER bpy/${BLENDER_VERSION})
set(TARGETDIR_LIB bpy/lib)
else()
# Paths defined in terms of site-packages since the site-packages
# directory can be a symlink (brew for example).
set(TARGETDIR_BPY ${PYTHON_SITE_PACKAGES}/bpy)
set(TARGETDIR_VER ${PYTHON_SITE_PACKAGES}/bpy/${BLENDER_VERSION})
set(TARGETDIR_LIB ${PYTHON_SITE_PACKAGES}/bpy/lib)
endif()
else()
set(TARGETDIR_VER Blender.app/Contents/Resources/${BLENDER_VERSION})
set(TARGETDIR_LIB Blender.app/Contents/Resources/lib)
set(TARGETDIR_TEXT Blender.app/Contents/Resources/text)
endif()
# Skip re-linking on CPACK / install.
set_target_properties(blender PROPERTIES BUILD_WITH_INSTALL_RPATH true)
endif()
# -----------------------------------------------------------------------------
# Install Targets (Generic, All Platforms)
# Important to make a clean install each time, else old scripts get loaded.
install(
CODE
"file(REMOVE_RECURSE ${TARGETDIR_VER})"
)
if(WITH_PYTHON)
# install(CODE "message(\"copying blender scripts...\")")
# exclude addons_contrib if release branch
if("${BLENDER_VERSION_CYCLE}" STREQUAL "release" OR
"${BLENDER_VERSION_CYCLE}" STREQUAL "rc" OR
"${BLENDER_VERSION_CYCLE}" STREQUAL "beta")
set(ADDON_EXCLUDE_CONDITIONAL "addons_contrib/*")
else()
set(ADDON_EXCLUDE_CONDITIONAL "_addons_contrib/*") # Dummy, won't do anything.
endif()
# do not install freestyle dir if disabled
if(NOT WITH_FREESTYLE)
set(FREESTYLE_EXCLUDE_CONDITIONAL "freestyle/*")
else()
set(FREESTYLE_EXCLUDE_CONDITIONAL "_freestyle/*") # Dummy, won't do anything.
endif()
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/scripts
DESTINATION ${TARGETDIR_VER}
PATTERN ".git" EXCLUDE
PATTERN ".gitignore" EXCLUDE
PATTERN ".gitea" EXCLUDE
PATTERN ".github" EXCLUDE
PATTERN ".arcconfig" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "site" EXCLUDE
PATTERN "${ADDON_EXCLUDE_CONDITIONAL}" EXCLUDE
PATTERN "${FREESTYLE_EXCLUDE_CONDITIONAL}" EXCLUDE
)
if(WITH_PYTHON_INSTALL)
if(WIN32)
install(
FILES ${CMAKE_SOURCE_DIR}/scripts/site/sitecustomize.py
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages
)
else()
install(
FILES ${CMAKE_SOURCE_DIR}/scripts/site/sitecustomize.py
DESTINATION ${TARGETDIR_VER}/python/lib/python${PYTHON_VERSION}/site-packages
)
endif()
endif()
unset(ADDON_EXCLUDE_CONDITIONAL)
unset(FREESTYLE_EXCLUDE_CONDITIONAL)
endif()
# fonts
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/fonts
DESTINATION ${TARGETDIR_VER}/datafiles
)
# localization
if(WITH_INTERNATIONAL)
set(_locale_dir "${CMAKE_SOURCE_DIR}/locale")
set(_locale_target_dir ${TARGETDIR_VER}/datafiles/locale)
file(GLOB _po_files "${_locale_dir}/po/*.po")
foreach(_po_file ${_po_files})
msgfmt_simple(${_po_file} _all_mo_files)
endforeach()
# Create a custom target which will compile all `*.po` to `*.mo`.
add_custom_target(
locales
DEPENDS ${_all_mo_files}
)
add_dependencies(blender locales)
# Generate INSTALL rules.
install(
FILES ${_locale_dir}/languages
DESTINATION ${_locale_target_dir}
)
foreach(_mo_file ${_all_mo_files})
get_filename_component(_locale_name ${_mo_file} NAME_WE)
install(
FILES ${_mo_file}
DESTINATION ${_locale_target_dir}/${_locale_name}/LC_MESSAGES
RENAME blender.mo
)
unset(_locale_name)
endforeach()
unset(_all_mo_files)
unset(_po_files)
unset(_po_file)
unset(_mo_file)
unset(_locale_target_dir)
unset(_locale_dir)
endif()
# Color management.
if(WITH_OPENCOLORIO)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/colormanagement
DESTINATION ${TARGETDIR_VER}/datafiles
)
endif()
if(WIN32)
if(EXISTS ${LIBDIR}/opencolorio/bin/opencolorio_2_2.dll) # 3.5
windows_install_shared_manifest(
FILES ${LIBDIR}/opencolorio/bin/opencolorio_2_2.dll
RELEASE
)
windows_install_shared_manifest(
FILES ${LIBDIR}/opencolorio/bin/opencolorio_d_2_2.dll
DEBUG
)
install(
FILES ${LIBDIR}/opencolorio/lib/site-packages-debug/PyOpenColorIO_d.pyd
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages
CONFIGURATIONS Debug
)
install(
FILES ${LIBDIR}/opencolorio/lib/site-packages/PyOpenColorIO.pyd
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
endif()
endif()
# Show helpful tip.
set(_install_cmd "")
if("${CMAKE_GENERATOR}" MATCHES ".*Makefiles.*")
set(_install_cmd "make install")
elseif("${CMAKE_GENERATOR}" MATCHES "Ninja")
set(_install_cmd "ninja install")
endif()
if(NOT ("${_install_cmd}" STREQUAL ""))
# Message to display after building.
get_filename_component(_install_dst ${TARGETDIR_VER} ABSOLUTE BASE_DIR ${CMAKE_INSTALL_PREFIX})
add_custom_command(
TARGET blender POST_BUILD MAIN_DEPENDENCY blender
COMMAND ${CMAKE_COMMAND} -E echo
"Run: \\\"${_install_cmd}\\\" to copy runtime files and scripts to: ${_install_dst}"
)
unset(_install_dst)
endif()
unset(_install_cmd)
# macro to help install files without dragging in unnecessary data.
macro(install_dir from to)
install(
DIRECTORY ${from}
DESTINATION ${to}
# Irrelevant files and caches.
PATTERN ".git" EXCLUDE
PATTERN ".gitignore" EXCLUDE
PATTERN ".gitea" EXCLUDE
PATTERN ".github" EXCLUDE
PATTERN ".svn" EXCLUDE
PATTERN "*.pyc" EXCLUDE
PATTERN "*.pyo" EXCLUDE
PATTERN "*.orig" EXCLUDE
PATTERN "*.rej" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "__MACOSX" EXCLUDE
PATTERN ".DS_Store" EXCLUDE
# Unneeded Python files.
PATTERN "config-${PYTHON_VERSION}/*.a" EXCLUDE # static lib
PATTERN "lib2to3" EXCLUDE # ./lib2to3
PATTERN "tkinter" EXCLUDE # ./tkinter
PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
PATTERN "idlelib" EXCLUDE # ./idlelib
PATTERN "test" EXCLUDE # ./test
PATTERN "turtledemo" EXCLUDE # ./turtledemo
PATTERN "turtle.py" EXCLUDE # ./turtle.py
PATTERN "wininst*.exe" EXCLUDE # from distutils, avoid malware false positive
)
endmacro()
# -----------------------------------------------------------------------------
# Install Targets (Platform Specific)
if(UNIX AND NOT APPLE)
if(PLATFORM_BUNDLED_LIBRARIES AND TARGETDIR_LIB)
install(
FILES ${PLATFORM_BUNDLED_LIBRARIES}
DESTINATION ${TARGETDIR_LIB}
)
endif()
# There are a few differences between portable and system install.
if(WITH_PYTHON_MODULE)
if(WITH_INSTALL_PORTABLE)
install(
TARGETS blender
DESTINATION ${TARGETDIR_BPY}
)
else()
install(
TARGETS blender
LIBRARY DESTINATION ${TARGETDIR_BPY}
)
endif()
# none of the other files are needed currently
elseif(WITH_INSTALL_PORTABLE)
install(
TARGETS blender
DESTINATION "."
)
install(
FILES
${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
${CMAKE_SOURCE_DIR}/release/freedesktop/icons/symbolic/apps/blender-symbolic.svg
DESTINATION "."
)
if(WITH_BLENDER_THUMBNAILER)
install(
TARGETS blender-thumbnailer
DESTINATION "."
)
endif()
# NOTE: there is a bug in CMake 3.25.1 where `LIBDIR` is reported as undefined.
if(NOT DEFINED LIBDIR)
# Pass.
elseif(EXISTS ${LIBDIR}/mesa)
install(DIRECTORY ${LIBDIR}/mesa/lib/ DESTINATION "lib/mesa/")
install(
PROGRAMS
${CMAKE_SOURCE_DIR}/release/bin/blender-launcher
${CMAKE_SOURCE_DIR}/release/bin/blender-softwaregl
DESTINATION "."
)
# Remove from old location, so existing builds don't start with software
# OpenGL now that the lib/ folder is used for other libraries.
install(
CODE "\
file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so)\n
file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so.1)\n
file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGL.so.1.5.0)\n
file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so)\n
file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so.1)\n
file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libGLU.so.1.3.1)\n
file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so)\n
file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so.0)\n
file(REMOVE ${CMAKE_BINARY_DIR}/bin/lib/libglapi.so.0.0.0)\n
"
)
endif()
else()
# main blender binary
install(
TARGETS blender
DESTINATION bin
)
# Misc files.
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/blender.desktop
DESTINATION share/applications
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/scalable/apps/blender.svg
DESTINATION share/icons/hicolor/scalable/apps
)
install(
FILES ${CMAKE_SOURCE_DIR}/release/freedesktop/icons/symbolic/apps/blender-symbolic.svg
DESTINATION share/icons/hicolor/symbolic/apps
)
if(WITH_BLENDER_THUMBNAILER)
install(
TARGETS blender-thumbnailer
DESTINATION bin
)
endif()
endif()
if(WITH_PYTHON AND WITH_PYTHON_INSTALL)
# Install executable
install(
PROGRAMS ${PYTHON_EXECUTABLE}
DESTINATION ${TARGETDIR_VER}/python/bin
)
if(DEFINED LIBDIR)
# Precompiled libraries, copy over complete lib directory.
install_dir(
${PYTHON_LIBPATH}
${TARGETDIR_VER}/python
)
else()
# System libraries.
install(
PROGRAMS ${PYTHON_EXECUTABLE}
DESTINATION ${TARGETDIR_VER}/python/bin
)
# On some platforms (like openSUSE) Python is linked to be used from `lib64` directory.
# determine this from Python's libraries path.
# Ugh, its possible `lib64` is just a symlink to 'lib' which causes incorrect use of `lib64`.
get_filename_component(_pypath_real ${PYTHON_LIBPATH} REALPATH)
if(${_pypath_real} MATCHES "lib64$")
set(_target_LIB "lib64")
else()
set(_target_LIB "lib")
endif()
unset(_pypath_real)
# Copy the systems python into the install directory:
# install(CODE "message(\"copying a subset of the systems python...\")")
install(
DIRECTORY ${PYTHON_LIBPATH}/python${PYTHON_VERSION}
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "config-${PYTHON_VERSION}/*.a" EXCLUDE # static lib
PATTERN "lib2to3" EXCLUDE # ./lib2to3
PATTERN "site-packages/*" EXCLUDE # ./site-packages/*
PATTERN "tkinter" EXCLUDE # ./tkinter
PATTERN "lib-dynload/_tkinter.*" EXCLUDE # ./lib-dynload/_tkinter.co
PATTERN "idlelib" EXCLUDE # ./idlelib
PATTERN "test" EXCLUDE # ./test
PATTERN "turtledemo" EXCLUDE # ./turtledemo
PATTERN "turtle.py" EXCLUDE # ./turtle.py
PATTERN "wininst*.exe" EXCLUDE # from distutils, avoid malware false positive
)
# Needed for `distutils/pip`.
# Get the last part of the include dir, will be `python{version}{abiflag}`.
get_filename_component(_py_inc_suffix ${PYTHON_INCLUDE_DIR} NAME)
install(
FILES ${PYTHON_INCLUDE_DIR}/pyconfig.h
DESTINATION ${TARGETDIR_VER}/python/include/${_py_inc_suffix}
)
unset(_py_inc_suffix)
if(WITH_PYTHON_INSTALL_NUMPY)
# Install to the same directory as the source, so debian-like
# distributions are happy with their policy.
set(_suffix "site-packages")
if(${PYTHON_NUMPY_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${PYTHON_NUMPY_PATH}/numpy
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
PATTERN "oldnumeric" EXCLUDE # ./oldnumeric
PATTERN "doc" EXCLUDE # ./doc
PATTERN "tests" EXCLUDE # ./tests
PATTERN "f2py" EXCLUDE # ./f2py - fortran/python interface code, not for blender.
PATTERN "include" EXCLUDE # include dirs all over, we won't use NumPy/CAPI
PATTERN "*.h" EXCLUDE # some includes are not in include dirs
PATTERN "*.a" EXCLUDE # ./core/lib/libnpymath.a - for linking, we don't need.
)
install(
DIRECTORY ${PYTHON_NUMPY_PATH}/Cython
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
install(
FILES ${PYTHON_NUMPY_PATH}/cython.py
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
)
unset(_suffix)
endif()
if(WITH_USD)
# Install to the same directory as the source, so debian-like
# distros are happy with their policy.
set(_suffix "site-packages")
if(${PYTHON_USD_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${USD_LIBRARY_DIR}/python/
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
unset(_suffix)
endif()
if(WITH_PYTHON_INSTALL_ZSTANDARD)
# Install to the same directory as the source, so debian-like
# distributions are happy with their policy.
set(_suffix "site-packages")
if(${PYTHON_ZSTANDARD_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${PYTHON_ZSTANDARD_PATH}/zstandard
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
unset(_suffix)
endif()
# Copy requests, we need to generalize site-packages.
if(WITH_PYTHON_INSTALL_REQUESTS)
set(_suffix "site-packages")
if(${PYTHON_REQUESTS_PATH} MATCHES "dist-packages")
set(_suffix "dist-packages")
endif()
install(
DIRECTORY ${PYTHON_REQUESTS_PATH}/requests
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
# On some platforms requests does have extra dependencies.
#
# Either `chardet` or `charset_normalizer` is used, depending on the version of Python.
# The code below silently skips the one that's not available, so we can list both here.
set(_requests_deps "certifi" "chardet" "charset_normalizer" "idna" "urllib3")
foreach(_requests_dep ${_requests_deps})
if(EXISTS ${PYTHON_REQUESTS_PATH}/${_requests_dep})
install(
DIRECTORY ${PYTHON_REQUESTS_PATH}/${_requests_dep}
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
endif()
endforeach()
if(EXISTS ${PYTHON_REQUESTS_PATH}/six.py)
install(
FILES ${PYTHON_REQUESTS_PATH}/six.py
DESTINATION ${TARGETDIR_VER}/python/${_target_LIB}/python${PYTHON_VERSION}/${_suffix}
)
endif()
unset(_requests_dep)
unset(_requests_deps)
unset(_suffix)
endif()
unset(_target_LIB)
endif()
endif()
if(WITH_DRACO)
install(
PROGRAMS $<TARGET_FILE:extern_draco>
DESTINATION ${TARGETDIR_VER}/python/lib/python${PYTHON_VERSION}/site-packages
)
endif()
elseif(WIN32)
windows_install_shared_manifest(
FILES ${LIBDIR}/epoxy/bin/epoxy-0.dll
ALL
)
if(WITH_OPENMP AND MSVC_CLANG)
windows_install_shared_manifest(
FILES ${CLANG_OPENMP_DLL}
ALL
)
endif()
if(EXISTS ${LIBDIR}/fftw3/lib/fftw3.dll)
set(FFTW_DLL ${LIBDIR}/fftw3/lib/fftw3.dll)
else()
set(FFTW_DLL ${LIBDIR}/fftw3/lib/libfftw3-3.dll)
endif()
windows_install_shared_manifest(
FILES ${FFTW_DLL}
ALL
)
if(EXISTS ${LIBDIR}/fftw3/lib/fftw3f-3.dll)
windows_install_shared_manifest(
FILES ${LIBDIR}/fftw3/lib/fftw3f-3.dll
ALL
)
elseif(EXISTS ${LIBDIR}/fftw3/lib/fftw3f.dll)
windows_install_shared_manifest(
FILES ${LIBDIR}/fftw3/lib/fftw3f.dll
ALL
)
endif()
if(MSVC_ASAN)
# The ASAN DLL's can be found in the same folder as the compiler,
# this is the easiest way to find these.
string(REPLACE "cl.exe" "clang_rt.asan_dynamic-x86_64.dll" ASAN_DLL ${CMAKE_C_COMPILER})
string(REPLACE "cl.exe" "clang_rt.asan_dbg_dynamic-x86_64.dll" ASAN_DEBUG_DLL ${CMAKE_C_COMPILER})
if(NOT EXISTS "${ASAN_DLL}")
message(
FATAL_ERROR
"ASAN is enabled, but the ASAN runtime is not detected, "
"this is an optional component during the MSVC install, please install it"
)
endif()
windows_install_shared_manifest(
FILES ${ASAN_DLL}
RELEASE
)
windows_install_shared_manifest(
FILES ${ASAN_DEBUG_DLL}
DEBUG
)
unset(ASAN_DLL)
unset(ASAN_DEBUG_DLL)
endif()
if(EXISTS ${LIBDIR}/openexr/bin/Iex.dll)
windows_install_shared_manifest(
FILES
${LIBDIR}/openexr/bin/Iex.dll
${LIBDIR}/openexr/bin/IlmThread.dll
${LIBDIR}/openexr/bin/OpenEXRCore.dll
${LIBDIR}/openexr/bin/OpenEXRUtil.dll
${LIBDIR}/openexr/bin/OpenEXR.dll
${LIBDIR}/imath/bin/imath.dll
RELEASE
)
windows_install_shared_manifest(
FILES
${LIBDIR}/openexr/bin/Iex_d.dll
${LIBDIR}/openexr/bin/IlmThread_d.dll
${LIBDIR}/openexr/bin/OpenEXRCore_d.dll
${LIBDIR}/openexr/bin/OpenEXRUtil_d.dll
${LIBDIR}/openexr/bin/OpenEXR_d.dll
${LIBDIR}/imath/bin/imath_d.dll
DEBUG
)
endif()
if(EXISTS ${LIBDIR}/openimageio/bin/openimageio.dll)
windows_install_shared_manifest(
FILES
${LIBDIR}/openimageio/bin/openimageio.dll
${LIBDIR}/openimageio/bin/openimageio_util.dll
RELEASE
)
windows_install_shared_manifest(
FILES
${LIBDIR}/openimageio/bin/openimageio_d.dll
${LIBDIR}/openimageio/bin/openimageio_util_d.dll
DEBUG
)
endif()
if(EXISTS ${LIBDIR}/gmp/lib/gmp-10.dll)
set(GMP_DLL ${LIBDIR}/gmp/lib/gmp-10.dll)
else()
set(GMP_DLL ${LIBDIR}/gmp/lib/libgmp-10.dll)
endif()
windows_install_shared_manifest(
FILES ${GMP_DLL}
ALL
)
unset(GMP_DLL)
windows_install_shared_manifest(
FILES ${LIBDIR}/gmp/lib/libgmpxx.dll
RELEASE
)
windows_install_shared_manifest(
FILES ${LIBDIR}/gmp/lib/libgmpxx_d.dll
DEBUG
)
if(WITH_WINDOWS_PDB)
if(WITH_WINDOWS_STRIPPED_PDB)
# Icky hack for older CMAKE from https://stackoverflow.com/a/21198501
# `$<CONFIG>` will work in newer CMAKE but the version currently (3.12)
# on the build-bot does not support this endeavor.
install(
FILES ${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_INSTALL_CONFIG_NAME}/blender_public.pdb
DESTINATION .
RENAME blender.pdb
)
else()
install(FILES $<TARGET_PDB_FILE:blender> DESTINATION . RENAME blender.pdb)
endif()
endif()
windows_install_shared_manifest(
FILES ${LIBDIR}/openvdb/bin/openvdb.dll
RELEASE
)
windows_install_shared_manifest(
FILES ${LIBDIR}/openvdb/bin/openvdb_d.dll
DEBUG
)
# This will not exist for 3.4 and earlier lib folders
# to ease the transition, support both 3.4 and 3.5 lib
# folders.
if(EXISTS ${LIBDIR}/openvdb/python/pyopenvdb_d.pyd)
install(
FILES ${LIBDIR}/openvdb/python/pyopenvdb_d.pyd
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages
CONFIGURATIONS Debug
)
install(
FILES ${LIBDIR}/openvdb/python/pyopenvdb.pyd
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
endif()
windows_install_shared_manifest(
FILES
${LIBDIR}/materialx/bin/MaterialXCore.dll
${LIBDIR}/materialx/bin/MaterialXFormat.dll
${LIBDIR}/materialx/bin/MaterialXGenGlsl.dll
${LIBDIR}/materialx/bin/MaterialXGenMdl.dll
${LIBDIR}/materialx/bin/MaterialXGenOsl.dll
${LIBDIR}/materialx/bin/MaterialXGenShader.dll
RELEASE
)
if(EXISTS ${LIBDIR}/materialx/bin/MaterialXRender.dll) # 3.6+
windows_install_shared_manifest(
FILES
${LIBDIR}/materialx/bin/MaterialXRender.dll
${LIBDIR}/materialx/bin/MaterialXRenderGlsl.dll
${LIBDIR}/materialx/bin/MaterialXRenderHw.dll
${LIBDIR}/materialx/bin/MaterialXRenderOsl.dll
RELEASE
)
windows_install_shared_manifest(
FILES
${LIBDIR}/materialx/bin/MaterialXRender_d.dll
${LIBDIR}/materialx/bin/MaterialXRenderGlsl_d.dll
${LIBDIR}/materialx/bin/MaterialXRenderHw_d.dll
${LIBDIR}/materialx/bin/MaterialXRenderOsl_d.dll
DEBUG
)
endif()
windows_install_shared_manifest(
FILES
${LIBDIR}/materialx/bin/MaterialXCore_d.dll
${LIBDIR}/materialx/bin/MaterialXFormat_d.dll
${LIBDIR}/materialx/bin/MaterialXGenGlsl_d.dll
${LIBDIR}/materialx/bin/MaterialXGenMdl_d.dll
${LIBDIR}/materialx/bin/MaterialXGenOsl_d.dll
${LIBDIR}/materialx/bin/MaterialXGenShader_d.dll
DEBUG
)
if(WITH_PYTHON)
string(REPLACE "." "" _PYTHON_VERSION_NO_DOTS ${PYTHON_VERSION})
if(NOT WITH_PYTHON_MODULE)
if(NOT CMAKE_COMPILER_IS_GNUCC)
install(
FILES
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}.dll
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python3.dll
DESTINATION ${TARGETDIR_EXE}
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}_d.dll
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python3_d.dll
DESTINATION ${TARGETDIR_EXE}
CONFIGURATIONS Debug
)
endif()
endif()
if(WITH_PYTHON_INSTALL)
# NOTE: as far as python is concerned `RelWithDebInfo`
# is not debug since its without debug flags.
install(DIRECTORY DESTINATION ${TARGETDIR_VER}/python)
install(DIRECTORY DESTINATION ${TARGETDIR_VER}/python/lib)
install(
DIRECTORY ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/lib
DESTINATION ${BLENDER_VERSION}/python/
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
PATTERN ".svn" EXCLUDE
PATTERN "*_d.*" EXCLUDE # * debug libraries *
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
install(
DIRECTORY ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/lib
DESTINATION ${BLENDER_VERSION}/python/
CONFIGURATIONS Debug
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
install(
DIRECTORY ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/DLLs
DESTINATION ${BLENDER_VERSION}/python
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
PATTERN "*.pdb" EXCLUDE
PATTERN "*_d.*" EXCLUDE
)
install(
DIRECTORY ${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/DLLs
DESTINATION ${BLENDER_VERSION}/python
CONFIGURATIONS Debug
)
install(
FILES
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}.dll
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python.exe
DESTINATION ${BLENDER_VERSION}/python/bin
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python${_PYTHON_VERSION_NO_DOTS}_d.dll
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/bin/python_d.exe
DESTINATION ${BLENDER_VERSION}/python/bin
CONFIGURATIONS Debug
)
if(EXISTS ${LIBDIR}/openimageio/lib/python${PYTHON_VERSION}/site-packages) #this will only exist for 3.5+
install(
DIRECTORY ${LIBDIR}/openimageio/lib/python${PYTHON_VERSION}/site-packages/
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages/
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
endif()
if(EXISTS ${LIBDIR}/openimageio/lib/python${PYTHON_VERSION}_debug/site-packages)
install(
DIRECTORY ${LIBDIR}/openimageio/lib/python${PYTHON_VERSION}_debug/site-packages/
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages/
CONFIGURATIONS Debug
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
endif()
# This will not exist for 3.4 and earlier lib folders
# to ease the transition, support both 3.4 and 3.5 lib
# folders.
if(EXISTS ${USD_LIBRARY_DIR}/python/)
install(
DIRECTORY ${USD_LIBRARY_DIR}/python/
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
endif()
if(EXISTS ${USD_LIBRARY_DIR}/debug/python/)
install(
DIRECTORY ${USD_LIBRARY_DIR}/debug/python/
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages
CONFIGURATIONS Debug
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
endif()
# MaterialX python bindings
install(
DIRECTORY ${LIBDIR}/materialx/python/Release/MaterialX
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages/
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
install(
DIRECTORY ${LIBDIR}/materialx/python/Debug/MaterialX
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages/
CONFIGURATIONS Debug
PATTERN ".svn" EXCLUDE
PATTERN "__pycache__" EXCLUDE # * any cache *
PATTERN "*.pyc" EXCLUDE # * any cache *
PATTERN "*.pyo" EXCLUDE # * any cache *
)
if(WINDOWS_PYTHON_DEBUG)
install(
FILES
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}.pdb
DESTINATION "."
CONFIGURATIONS Release;RelWithDebInfo;MinSizeRel
)
install(
FILES
${LIBDIR}/python/${_PYTHON_VERSION_NO_DOTS}/libs/python${_PYTHON_VERSION_NO_DOTS}_d.pdb
DESTINATION "."
CONFIGURATIONS Debug
)
endif()
endif()
endif()
# Filenames change slightly between FFMPEG versions check both 6.0 and fallback to 5.0
# to ease the transition between versions.
if(EXISTS "${LIBDIR}/ffmpeg/lib/avcodec-60.dll")
windows_install_shared_manifest(
FILES
${LIBDIR}/ffmpeg/lib/avcodec-60.dll
${LIBDIR}/ffmpeg/lib/avformat-60.dll
${LIBDIR}/ffmpeg/lib/avdevice-60.dll
${LIBDIR}/ffmpeg/lib/avutil-58.dll
${LIBDIR}/ffmpeg/lib/swscale-7.dll
${LIBDIR}/ffmpeg/lib/swresample-4.dll
ALL
)
else()
windows_install_shared_manifest(
FILES
${LIBDIR}/ffmpeg/lib/avcodec-59.dll
${LIBDIR}/ffmpeg/lib/avformat-59.dll
${LIBDIR}/ffmpeg/lib/avdevice-59.dll
${LIBDIR}/ffmpeg/lib/avutil-57.dll
${LIBDIR}/ffmpeg/lib/swscale-6.dll
${LIBDIR}/ffmpeg/lib/swresample-4.dll
ALL
)
endif()
windows_install_shared_manifest(
FILES
${LIBDIR}/tbb/bin/tbb.dll
RELEASE
)
windows_install_shared_manifest(
FILES
${LIBDIR}/tbb/bin/tbb_debug.dll
DEBUG
)
if(WITH_TBB_MALLOC_PROXY)
windows_install_shared_manifest(
FILES
${LIBDIR}/tbb/bin/tbbmalloc.dll
${LIBDIR}/tbb/bin/tbbmalloc_proxy.dll
RELEASE
)
windows_install_shared_manifest(
FILES
${LIBDIR}/tbb/bin/tbbmalloc_debug.dll
${LIBDIR}/tbb/bin/tbbmalloc_proxy_debug.dll
DEBUG
)
list(APPEND LIB ${TBB_MALLOC_LIBRARIES})
endif()
if(EXISTS ${LIBDIR}/sndfile/lib/sndfile.dll)
set(SNDFILE_DLL ${LIBDIR}/sndfile/lib/sndfile.dll)
else()
set(SNDFILE_DLL ${LIBDIR}/sndfile/lib/libsndfile-1.dll)
endif()
windows_install_shared_manifest(
FILES ${SNDFILE_DLL}
ALL
)
unset(SNDFILE_DLL)
windows_install_shared_manifest(
FILES ${LIBDIR}/shaderc/bin/shaderc_shared.dll
RELEASE
)
windows_install_shared_manifest(
FILES ${LIBDIR}/shaderc/bin/shaderc_shared_d.dll
DEBUG
)
windows_install_shared_manifest(
FILES
${LIBDIR}/openal/lib/OpenAL32.dll
ALL
)
windows_install_shared_manifest(
FILES ${LIBDIR}/sdl/lib/SDL2.dll
ALL
)
if(WITH_SYSTEM_AUDASPACE)
install(
FILES
${LIBDIR}/audaspace/lib/audaspace.dll
${LIBDIR}/audaspace/lib/audaspace-c.dll
${LIBDIR}/audaspace/lib/audaspace-py.dll
DESTINATION "."
)
endif()
if(NOT WITH_PYTHON_MODULE)
install(
FILES
${CMAKE_SOURCE_DIR}/release/windows/batch/blender_debug_gpu.cmd
${CMAKE_SOURCE_DIR}/release/windows/batch/blender_debug_gpu_glitchworkaround.cmd
${CMAKE_SOURCE_DIR}/release/windows/batch/blender_debug_log.cmd
${CMAKE_SOURCE_DIR}/release/windows/batch/blender_factory_startup.cmd
${CMAKE_SOURCE_DIR}/release/windows/batch/blender_oculus.cmd
${CMAKE_SOURCE_DIR}/release/windows/batch/oculus.json
DESTINATION ${TARGETDIR_EXE}
)
endif()
if(WITH_BLENDER_THUMBNAILER)
install(
TARGETS BlendThumb
DESTINATION "."
)
endif()
if(WITH_DRACO)
install(
PROGRAMS $<TARGET_FILE:extern_draco>
DESTINATION ${TARGETDIR_VER}/python/lib/site-packages
)
endif()
if(WITH_PYTHON_MODULE AND TARGETDIR_BPY)
install(
TARGETS blender
LIBRARY DESTINATION ${TARGETDIR_BPY}
)
endif()
if(PLATFORM_BUNDLED_LIBRARIES)
windows_process_platform_bundled_libraries("${PLATFORM_BUNDLED_LIBRARIES}")
endif()
elseif(APPLE)
if(NOT WITH_PYTHON_MODULE)
# Uppercase name for app bundle.
set_target_properties(blender PROPERTIES OUTPUT_NAME Blender)
endif()
set(OSX_APP_SOURCEDIR ${CMAKE_SOURCE_DIR}/release/darwin/Blender.app)
# Setup `Info.plist`.
execute_process(
COMMAND date "+%Y-%m-%d"
OUTPUT_VARIABLE BLENDER_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set_target_properties(blender PROPERTIES
MACOSX_BUNDLE_INFO_PLIST ${OSX_APP_SOURCEDIR}/Contents/Info.plist
MACOSX_BUNDLE_SHORT_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH}"
MACOSX_BUNDLE_LONG_VERSION_STRING "${BLENDER_VERSION}.${BLENDER_VERSION_PATCH} ${BLENDER_DATE}"
)
# Gather the date in finder-style.
execute_process(
COMMAND date "+%m/%d/%Y/%H:%M"
OUTPUT_VARIABLE SETFILE_DATE
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Give the bundle actual creation/modification date.
#
# Note that the directory might not yet exist, which happens when CMAKE is first run.
if(NOT EXISTS ${EXECUTABLE_OUTPUT_PATH}/Blender.app)
file(MAKE_DIRECTORY ${EXECUTABLE_OUTPUT_PATH}/Blender.app)
endif()
execute_process(
COMMAND SetFile -d ${SETFILE_DATE} -m ${SETFILE_DATE} ${EXECUTABLE_OUTPUT_PATH}/Blender.app
)
install(
TARGETS blender
DESTINATION "."
)
install(
FILES ${OSX_APP_SOURCEDIR}/Contents/PkgInfo
DESTINATION Blender.app/Contents
)
install_dir(
${OSX_APP_SOURCEDIR}/Contents/Resources
Blender.app/Contents/
)
if(WITH_BLENDER_THUMBNAILER)
install(
TARGETS blender-thumbnailer
DESTINATION Blender.app/Contents/MacOS/
)
endif()
if(PLATFORM_BUNDLED_LIBRARIES AND TARGETDIR_LIB)
install(
FILES ${PLATFORM_BUNDLED_LIBRARIES}
DESTINATION ${TARGETDIR_LIB}
)
endif()
if(WITH_VULKAN_BACKEND)
install(
FILES ${VULKAN_LIBRARY} ${MOLTENVK_LIBRARY}
DESTINATION ${TARGETDIR_LIB}
)
endif()
# Python.
if(WITH_PYTHON AND NOT WITH_PYTHON_MODULE AND NOT WITH_PYTHON_FRAMEWORK)
# Copy the python libraries into the install directory.
install_dir(
${PYTHON_LIBPATH}/python${PYTHON_VERSION}
${TARGETDIR_VER}/python/lib
)
# Install Python executable.
install(
PROGRAMS ${PYTHON_EXECUTABLE}
DESTINATION ${TARGETDIR_VER}/python/bin
)
# Needed for `distutils/pip`.
# Get the last part of the include dir, will be `python{version}{abiflag}`.
get_filename_component(_py_inc_suffix ${PYTHON_INCLUDE_DIR} NAME)
install(
FILES ${PYTHON_INCLUDE_DIR}/pyconfig.h
DESTINATION ${TARGETDIR_VER}/python/include/${_py_inc_suffix}
)
unset(_py_inc_suffix)
endif()
if(WITH_PYTHON_MODULE AND TARGETDIR_BPY)
install(
TARGETS blender
LIBRARY DESTINATION ${TARGETDIR_BPY}
)
endif()
if(WITH_DRACO)
install(
PROGRAMS $<TARGET_FILE:extern_draco>
DESTINATION ${TARGETDIR_VER}/python/lib/python${PYTHON_VERSION}/site-packages
)
endif()
endif()
# -----------------------------------------------------------------------------
# Generic Install, for all targets
if(DEFINED TARGETDIR_TEXT)
configure_file(
${CMAKE_SOURCE_DIR}/release/text/readme.html
${CMAKE_BINARY_DIR}/release/text/readme.html
@ONLY
)
list(APPEND BLENDER_TEXT_FILES
${CMAKE_BINARY_DIR}/release/text/readme.html
)
install(
FILES ${BLENDER_TEXT_FILES}
DESTINATION "${TARGETDIR_TEXT}"
)
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/license
DESTINATION "${TARGETDIR_TEXT}"
)
endif()
# Install more files specified elsewhere.
delayed_do_install(${TARGETDIR_VER})
unset(BLENDER_TEXT_FILES)
unset(TARGETDIR_TEXT)
# -----------------------------------------------------------------------------
# Geometry Icons
# Geometry icons.
get_property(_icon_names GLOBAL PROPERTY ICON_GEOM_NAMES)
set(_icon_files)
foreach(_f ${_icon_names})
list(APPEND _icon_files
"${CMAKE_SOURCE_DIR}/release/datafiles/icons/${_f}.dat"
)
endforeach()
install(
FILES ${_icon_files}
DESTINATION ${TARGETDIR_VER}/datafiles/icons
)
unset(_icon_names)
unset(_icon_files)
unset(_f)
# -----------------------------------------------------------------------------
# Studio Lights
install(
DIRECTORY ${CMAKE_SOURCE_DIR}/release/datafiles/studiolights
DESTINATION ${TARGETDIR_VER}/datafiles
)
# -----------------------------------------------------------------------------
# Bundle assets
set(ASSET_BUNDLE_DIR ${CMAKE_SOURCE_DIR}/release/datafiles/assets/publish/)
if(NOT EXISTS "${ASSET_BUNDLE_DIR}")
set(ASSET_BUNDLE_DIR ${CMAKE_SOURCE_DIR}/../lib/assets/publish/)
endif()
if(EXISTS "${ASSET_BUNDLE_DIR}")
install(
DIRECTORY ${ASSET_BUNDLE_DIR}
DESTINATION ${TARGETDIR_VER}/datafiles/assets
PATTERN ".svn" EXCLUDE
)
endif()
# -----------------------------------------------------------------------------
# Setup link libraries
add_dependencies(blender makesdna)
target_link_libraries(blender PRIVATE ${LIB})
unset(LIB)
setup_platform_linker_flags(blender)
setup_platform_linker_libs(blender)
if(DEFINED PLATFORM_SYMBOLS_MAP)
set_target_properties(blender PROPERTIES LINK_DEPENDS ${PLATFORM_SYMBOLS_MAP})
endif()
blender_target_include_dirs(blender ${INC})
# -----------------------------------------------------------------------------
# USD registry.
# USD requires a set of JSON files that define the standard schemas.
# These files are required at runtime.
if(WITH_USD)
add_definitions(-DWITH_USD)
absolute_include_dirs(../blender/io/usd)
endif()
# Always install USD shared library and datafiles regardless if Blender
# itself uses them, the bundled Python module still needs it.
if((DEFINED LIBDIR) AND TARGETDIR_LIB)
# On windows the usd library sits in ./blender.shared copy the files
# relative to the location of the USD dll, if the dll does not exist
# assume we are linking against the static 3.5 lib.
if(WITH_USD)
if(WIN32 AND
(
EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll OR # USD 22.03
EXISTS ${LIBDIR}/usd/lib/usd_ms.dll # USD 22.11
)
)
install(DIRECTORY
${USD_LIBRARY_DIR}/usd
DESTINATION ${TARGETDIR_LIB}
)
elseif(USD_PYTHON_SUPPORT)
install(DIRECTORY
${USD_LIBRARY_DIR}/usd
DESTINATION ${TARGETDIR_LIB}
)
else()
install(DIRECTORY
${USD_LIBRARY_DIR}/usd
DESTINATION "${TARGETDIR_VER}/datafiles"
)
endif()
endif()
if(WIN32)
# If this file exists we are building against a 3.5 22.03 library folder
# that needs these dll's installed.
if(EXISTS ${LIBDIR}/usd/lib/usd_usd_ms.dll)
windows_install_shared_manifest(FILES
${LIBDIR}/usd/lib/usd_usd_ms.dll
RELEASE
)
windows_install_shared_manifest(FILES
${LIBDIR}/usd/lib/usd_usd_ms_d.dll
DEBUG
)
endif()
# If this file exists we are building against a 3.5 22.11 library folder
# that needs these dll's installed.
if(EXISTS ${LIBDIR}/usd/lib/usd_ms.dll)
windows_install_shared_manifest(FILES
${LIBDIR}/usd/lib/usd_ms.dll
RELEASE
)
windows_install_shared_manifest(FILES
${LIBDIR}/usd/lib/usd_ms_d.dll
DEBUG
)
endif()
endif()
endif()
# Always install MaterialX files regardless if Blender itself uses them, the
# bundled Python module still needs it.
if((DEFINED LIBDIR) AND TARGETDIR_LIB AND WITH_MATERIALX )
install(
DIRECTORY ${LIBDIR}/materialx/libraries
DESTINATION "${TARGETDIR_LIB}/materialx"
)
endif()
if(WIN32)
set(BOOST_COMPONENTS atomic chrono date_time filesystem
iostreams locale program_options regex
serialization system thread wave wserialization
python${_PYTHON_VERSION_NO_DOTS} numpy${_PYTHON_VERSION_NO_DOTS}
)
foreach(component ${BOOST_COMPONENTS})
if(EXISTS ${BOOST_LIBPATH}/${BOOST_PREFIX}boost_${component}-${BOOST_POSTFIX}.dll)
windows_install_shared_manifest(
FILES ${BOOST_LIBPATH}/${BOOST_PREFIX}boost_${component}-${BOOST_POSTFIX}.dll
RELEASE
)
windows_install_shared_manifest(
FILES ${BOOST_LIBPATH}/${BOOST_PREFIX}boost_${component}-${BOOST_DEBUG_POSTFIX}.dll
DEBUG
)
endif()
endforeach()
endif()
# `vcpkg` substitutes our libraries with theirs, which will cause issues when you you run
# these builds on other systems due to missing DLL's. So we opt out the use of `vcpkg`.
if(WIN32)
set_target_properties(blender PROPERTIES VS_GLOBAL_VcpkgEnabled "false")
set_target_properties(blender PROPERTIES
PDB_NAME "blender_private"
PDB_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>"
)
if(WITH_WINDOWS_PDB AND WITH_WINDOWS_STRIPPED_PDB)
# This is slightly messy, but single target generators like ninja will not have the
# `CMAKE_CFG_INTDIR` variable and multi-target generators like `msbuild` will not have
# `CMAKE_BUILD_TYPE`. This can be simplified by `target_link_options` and the `$<CONFIG>`
# generator expression in newer CMAKE (2.13+) but until that time this fill have suffice.
if(CMAKE_BUILD_TYPE)
set_property(
TARGET blender APPEND_STRING PROPERTY LINK_FLAGS
" /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_BUILD_TYPE}/blender_public.pdb"
)
else()
set_property(
TARGET blender APPEND_STRING PROPERTY LINK_FLAGS
" /PDBSTRIPPED:${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/blender_public.pdb"
)
endif()
endif()
endif()
# -----------------------------------------------------------------------------
# Setup launcher
if(WIN32 AND NOT WITH_PYTHON_MODULE)
install(
TARGETS blender blender-launcher
COMPONENT Blender
DESTINATION "."
)
set_target_properties(
blender
PROPERTIES
VS_USER_PROPS "blender.Cpp.user.props"
)
endif()
# -----------------------------------------------------------------------------
# Windows shared library manifest
if(WIN32)
windows_generate_shared_manifest()
endif()
# -----------------------------------------------------------------------------
# Steps that Run Blender
#
# As executing Blender is needed - it's important this operation runs after the shared
# libraries have been installed to their destination.
if(UNIX AND NOT APPLE)
if(NOT WITH_PYTHON_MODULE)
if(WITH_DOC_MANPAGE)
# Only run the command to generate the man-page when it may be outdated.
# The `IS_NEWER_THAN` checks always run when files are missing.
install(
CODE "\
set(BLENDER_BIN \"${EXECUTABLE_OUTPUT_PATH}/blender\")\n\
set(MANPAGE_GEN \"${CMAKE_SOURCE_DIR}/doc/manpage/blender.1.py\")\n\
set(MANPAGE_OUT \"${CMAKE_CURRENT_BINARY_DIR}/blender.1\")\n\
if(\n\
($\{BLENDER_BIN\} IS_NEWER_THAN $\{MANPAGE_OUT\}) OR\n\
($\{MANPAGE_GEN\} IS_NEWER_THAN $\{MANPAGE_OUT\})\n\
)\n\
set(ENV{ASAN_OPTIONS} \"$ENV{ASAN_OPTIONS}:\
exitcode=0:\
check_initialization_order=0:\
strict_init_order=0:\
detect_leaks=0\"\n\
)\n\
execute_process(\n\
OUTPUT_QUIET\n\
COMMAND $\{BLENDER_BIN\}\n\
--background\n\
--factory-startup\n\
--python $\{MANPAGE_GEN\}\n\
--\n\
--output $\{MANPAGE_OUT\}\n\
)\n\
endif()\n\
"
DEPENDS blender
)
if(WITH_INSTALL_PORTABLE)
install(
FILES ${CMAKE_CURRENT_BINARY_DIR}/blender.1
DESTINATION "."
)
else()
# Manual page (only with `blender` binary).
install(
FILES ${CMAKE_CURRENT_BINARY_DIR}/blender.1
DESTINATION share/man/man1
)
endif()
endif()
endif()
endif()
# -----------------------------------------------------------------------------
# Post-install script
if(POSTINSTALL_SCRIPT)
install(SCRIPT ${POSTINSTALL_SCRIPT})
endif()