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Pablo Dobarro 70c1aaf59b Sculpt: Elastic Deform Brush
This patch implements the paper "Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity" https://graphics.pixar.com/library/Kelvinlets/paper.pdf

It includes grab, biscale grab, triscale grab, scale and twist.
All deformation modes are accessible under the same tool. This helps to keep the code organized and it should not make any difference to the user when a better brush management system is implemented.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5634
2019-09-09 15:34:25 +02:00
build_files Fix T69640: make update not working with Python older than 3.7 2019-09-08 18:45:08 +02:00
doc API Docs: Correct Hotkey 2019-08-07 17:20:40 -04:00
extern Cleanp: fix compiler warnings 2019-08-26 11:27:04 +02:00
intern Cleanup: clang-format 2019-09-09 15:23:00 +02:00
release Sculpt: Elastic Deform Brush 2019-09-09 15:34:25 +02:00
source Sculpt: Elastic Deform Brush 2019-09-09 15:34:25 +02:00
tests Fix script_load_modules test failure in power sequencer 2019-09-08 15:17:06 +02:00
.arcconfig Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
.clang-format Shading: Add more operators to Vector Math node. 2019-08-21 19:36:33 +02:00
.editorconfig editorconfig: correct indent size 2019-04-17 13:34:46 +02:00
.gitignore Git: add TAGS & tags to .gitignore 2019-01-22 12:50:13 +01:00
.gitmodules Update for moving blender2.8 to master. 2018-12-21 12:15:21 +01:00
CMakeLists.txt Cleanup: Cmake submodule checks 2019-09-05 14:28:20 -04:00
COPYING
GNUmakefile Tests: move "make test" on macOS and Linux to Python script 2019-08-30 17:57:18 +02:00
make.bat Build: integrate make_update.py into Windows make.bat 2019-08-30 17:57:18 +02:00
readme.rst readme: separate development links 2019-04-13 14:45:51 +02:00

readme.rst

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
- `Reference Manual <https://docs.blender.org/manual/en/latest/index.html>`__
- `User Community <https://www.blender.org/community/>`__

Development
-----------

- `Build Instructions <https://wiki.blender.org/wiki/Building_Blender>`__
- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.