231 lines
7.5 KiB
C
231 lines
7.5 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Miika Hämäläinen
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*
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* ***** END GPL LICENSE BLOCK *****
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*
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*/
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/** \file DNA_dynamicpaint_types.h
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* \ingroup DNA
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*/
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#ifndef __DNA_DYNAMICPAINT_TYPES_H__
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#define __DNA_DYNAMICPAINT_TYPES_H__
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#include "DNA_listBase.h"
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struct CurveMapping;
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struct PaintSurfaceData;
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/* surface format */
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#define MOD_DPAINT_SURFACE_F_PTEX 0
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#define MOD_DPAINT_SURFACE_F_VERTEX 1
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#define MOD_DPAINT_SURFACE_F_IMAGESEQ 2
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/* surface type */
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#define MOD_DPAINT_SURFACE_T_PAINT 0
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#define MOD_DPAINT_SURFACE_T_DISPLACE 1
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#define MOD_DPAINT_SURFACE_T_WEIGHT 2
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#define MOD_DPAINT_SURFACE_T_WAVE 3
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/* surface flags */
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#define MOD_DPAINT_ACTIVE (1<<0) /* Is surface enabled */
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#define MOD_DPAINT_ANTIALIAS (1<<1) /* do antialiasing */
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#define MOD_DPAINT_DISSOLVE (1<<2) /* do dissolve */
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#define MOD_DPAINT_MULALPHA (1<<3) /* Multiply color by alpha when saving image */
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#define MOD_DPAINT_DISSOLVE_LOG (1<<4) /* Use 1/x for surface dissolve */
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#define MOD_DPAINT_DRY_LOG (1<<5) /* Use 1/x for drying paint */
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#define MOD_DPAINT_PREVIEW (1<<6) /* preview this surface on viewport*/
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#define MOD_DPAINT_WAVE_OPEN_BORDERS (1<<7) /* passes waves through mesh edges */
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#define MOD_DPAINT_DISP_INCREMENTAL (1<<8) /* builds displace on top of earlier values */
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#define MOD_DPAINT_USE_DRYING (1<<9) /* use drying */
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#define MOD_DPAINT_OUT1 (1<<10) /* output primary surface */
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#define MOD_DPAINT_OUT2 (1<<11) /* output secondary surface */
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/* image_fileformat */
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#define MOD_DPAINT_IMGFORMAT_PNG 0
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#define MOD_DPAINT_IMGFORMAT_OPENEXR 1
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/* disp_format */
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#define MOD_DPAINT_DISP_DISPLACE 0 /* displacement output displace map */
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#define MOD_DPAINT_DISP_DEPTH 1 /* displacement output depth data */
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/* effect */
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#define MOD_DPAINT_EFFECT_DO_SPREAD (1<<0) /* do spread effect */
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#define MOD_DPAINT_EFFECT_DO_DRIP (1<<1) /* do drip effect */
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#define MOD_DPAINT_EFFECT_DO_SHRINK (1<<2) /* do shrink effect */
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/* preview_id */
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#define MOD_DPAINT_SURFACE_PREV_PAINT 0
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#define MOD_DPAINT_SURFACE_PREV_WETMAP 1
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/* init_color_type */
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#define MOD_DPAINT_INITIAL_NONE 0
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#define MOD_DPAINT_INITIAL_COLOR 1
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#define MOD_DPAINT_INITIAL_TEXTURE 2
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#define MOD_DPAINT_INITIAL_VERTEXCOLOR 3
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typedef struct DynamicPaintSurface {
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struct DynamicPaintSurface *next, *prev;
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struct DynamicPaintCanvasSettings *canvas; /* for fast RNA access */
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struct PaintSurfaceData *data;
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struct Group *brush_group;
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struct EffectorWeights *effector_weights;
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/* cache */
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struct PointCache *pointcache;
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struct ListBase ptcaches;
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int current_frame;
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/* surface */
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char name[64];
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short format, type;
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short disp_type, image_fileformat;
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short effect_ui; /* ui selection box */
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short preview_id; /* surface output id to preview */
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short init_color_type, pad_s;
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int flags, effect;
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int image_resolution, substeps;
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int start_frame, end_frame, pad;
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/* initial color */
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float init_color[4];
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struct Tex *init_texture;
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char init_layername[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
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int dry_speed, diss_speed;
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float color_dry_threshold;
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float depth_clamp, disp_factor;
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float spread_speed, color_spread_speed, shrink_speed;
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float drip_vel, drip_acc;
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/* per surface brush settings */
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float influence_scale, radius_scale;
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/* wave settings */
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float wave_damping, wave_speed, wave_timescale, wave_spring;
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char uvlayer_name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
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char image_output_path[1024]; /* 1024 = FILE_MAX */
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char output_name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
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char output_name2[64]; /* MAX_CUSTOMDATA_LAYER_NAME */ /* some surfaces have 2 outputs */
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} DynamicPaintSurface;
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/* canvas flags */
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#if 0 /* This should not be needed, having a valid WEIGHT_MCOL layer should be enough.
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* And if not, should be a general flag. But seems unecessary for now... */
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#define MOD_DPAINT_PREVIEW_READY (1<<0) /* if viewport preview is ready */
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#endif
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#define MOD_DPAINT_BAKING (1<<1) /* surface is already baking, so it wont get updated (loop) */
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/* Canvas settings */
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typedef struct DynamicPaintCanvasSettings {
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struct DynamicPaintModifierData *pmd; /* for fast RNA access */
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struct DerivedMesh *dm;
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struct ListBase surfaces;
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short active_sur, flags;
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int pad;
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char error[64]; /* Bake error description */
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} DynamicPaintCanvasSettings;
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/* flags */
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#define MOD_DPAINT_PART_RAD (1<<0) /* use particle radius */
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#define MOD_DPAINT_USE_MATERIAL (1<<1) /* use object material */
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#define MOD_DPAINT_ABS_ALPHA (1<<2) /* don't increase alpha unless
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* paint alpha is higher than existing */
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#define MOD_DPAINT_ERASE (1<<3) /* removes paint */
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#define MOD_DPAINT_RAMP_ALPHA (1<<4) /* only read falloff ramp alpha */
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#define MOD_DPAINT_PROX_PROJECT (1<<5) /* do proximity check only in defined dir */
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#define MOD_DPAINT_INVERSE_PROX (1<<6) /* inverse proximity painting */
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#define MOD_DPAINT_NEGATE_VOLUME (1<<7) /* negates volume influence on "volume + prox" mode */
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#define MOD_DPAINT_DO_SMUDGE (1<<8) /* brush smudges existing paint */
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#define MOD_DPAINT_VELOCITY_ALPHA (1<<9) /* multiply brush influence by velocity */
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#define MOD_DPAINT_VELOCITY_COLOR (1<<10) /* replace brush color by velocity color ramp */
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#define MOD_DPAINT_VELOCITY_DEPTH (1<<11) /* multiply brush intersection depth by velocity */
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#define MOD_DPAINT_USES_VELOCITY ((1<<8)|(1<<9)|(1<<10)|(1<<11))
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/* collision type */
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#define MOD_DPAINT_COL_VOLUME 0 /* paint with mesh volume */
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#define MOD_DPAINT_COL_DIST 1 /* paint using distance to mesh surface */
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#define MOD_DPAINT_COL_VOLDIST 2 /* use both volume and distance */
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#define MOD_DPAINT_COL_PSYS 3 /* use particle system */
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#define MOD_DPAINT_COL_POINT 4 /* use distance to object center point */
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/* proximity_falloff */
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#define MOD_DPAINT_PRFALL_CONSTANT 0 /* no-falloff */
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#define MOD_DPAINT_PRFALL_SMOOTH 1 /* smooth, linear falloff */
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#define MOD_DPAINT_PRFALL_RAMP 2 /* use color ramp */
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/* wave_brush_type */
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#define MOD_DPAINT_WAVEB_DEPTH 0 /* use intersection depth */
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#define MOD_DPAINT_WAVEB_FORCE 1 /* act as a force on intersection area */
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#define MOD_DPAINT_WAVEB_REFLECT 2 /* obstacle that reflects waves */
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#define MOD_DPAINT_WAVEB_CHANGE 3 /* use change of intersection depth from previous frame */
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/* brush ray_dir */
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#define MOD_DPAINT_RAY_CANVAS 0
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#define MOD_DPAINT_RAY_BRUSH_AVG 1
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#define MOD_DPAINT_RAY_ZPLUS 2
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/* Brush settings */
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typedef struct DynamicPaintBrushSettings {
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struct DynamicPaintModifierData *pmd; /* for fast RNA access */
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struct DerivedMesh *dm;
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struct ParticleSystem *psys;
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struct Material *mat;
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int flags;
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int collision;
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float r, g, b, alpha;
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float wetness;
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float particle_radius, particle_smooth;
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float paint_distance;
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/* color ramps */
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struct ColorBand *paint_ramp; /* Proximity paint falloff */
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struct ColorBand *vel_ramp; /* Velocity paint ramp */
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short proximity_falloff;
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short wave_type;
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short ray_dir;
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short pad;
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float wave_factor, wave_clamp;
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float max_velocity, smudge_strength;
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} DynamicPaintBrushSettings;
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#endif
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