tornavis/source/blender/makesdna/DNA_texture_types.h

599 lines
14 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_texture_types.h
* \ingroup DNA
* \since mar-2001
* \author nzc
*/
#ifndef __DNA_TEXTURE_TYPES_H__
#define __DNA_TEXTURE_TYPES_H__
#include "DNA_defs.h"
#include "DNA_ID.h"
#include "DNA_image_types.h" /* ImageUser */
#ifdef __cplusplus
extern "C" {
#endif
struct AnimData;
struct Ipo;
struct ColorBand;
struct EnvMap;
struct Object;
struct Tex;
struct Image;
struct PreviewImage;
struct ImBuf;
struct Ocean;
struct CurveMapping;
typedef struct MTex {
short texco, mapto, maptoneg, blendtype;
struct Object *object;
struct Tex *tex;
char uvname[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
char projx, projy, projz, mapping;
float ofs[3], size[3], rot;
short texflag, colormodel, pmapto, pmaptoneg;
short normapspace, which_output;
char brush_map_mode, pad[7];
float r, g, b, k;
float def_var, rt;
/* common */
float colfac, varfac;
/* material */
float norfac, dispfac, warpfac;
float colspecfac, mirrfac, alphafac;
float difffac, specfac, emitfac, hardfac;
float raymirrfac, translfac, ambfac;
float colemitfac, colreflfac, coltransfac;
float densfac, scatterfac, reflfac;
/* particles */
float timefac, lengthfac, clumpfac, dampfac;
float kinkfac, roughfac, padensfac, gravityfac;
float lifefac, sizefac, ivelfac, fieldfac;
/* lamp */
float shadowfac;
/* world */
float zenupfac, zendownfac, blendfac;
} MTex;
#ifndef DNA_USHORT_FIX
#define DNA_USHORT_FIX
/**
* \deprecated This typedef serves to avoid badly typed functions when
* \deprecated compiling while delivering a proper dna.c. Do not use
* \deprecated it in any case.
*/
typedef unsigned short dna_ushort_fix;
#endif
typedef struct CBData {
float r, g, b, a, pos;
int cur;
} CBData;
/* 32 = MAXCOLORBAND */
/* note that this has to remain a single struct, for UserDef */
typedef struct ColorBand {
short flag, tot, cur, ipotype;
CBData data[32];
} ColorBand;
typedef struct EnvMap {
struct Object *object;
struct Image *ima; /* type ENV_LOAD */
struct ImBuf *cube[6]; /* these images are dynamic, not part of the main struct */
float imat[4][4];
float obimat[3][3];
short type, stype;
float clipsta, clipend;
float viewscale; /* viewscale is for planar envmaps to zoom in or out */
unsigned int notlay;
short cuberes, depth;
int ok, lastframe;
short recalc, lastsize;
} EnvMap;
typedef struct PointDensity {
short flag;
short falloff_type;
float falloff_softness;
float radius;
short source;
short color_source;
int totpoints;
int pdpad;
struct Object *object; /* for 'Object' or 'Particle system' type - source object */
int psys; /* index+1 in ob.particlesystem, non-ID pointer not allowed */
short psys_cache_space; /* cache points in worldspace, object space, ... ? */
short ob_cache_space; /* cache points in worldspace, object space, ... ? */
void *point_tree; /* the acceleration tree containing points */
float *point_data; /* dynamically allocated extra for extra information, like particle age */
float noise_size;
short noise_depth;
short noise_influence;
short noise_basis;
short pdpad3[3];
float noise_fac;
float speed_scale, falloff_speed_scale, pdpad2;
struct ColorBand *coba; /* for time -> color */
struct CurveMapping *falloff_curve; /* falloff density curve */
} PointDensity;
typedef struct VoxelData {
int resol[3];
int interp_type;
short file_format;
short flag;
short extend;
short smoked_type;
struct Object *object; /* for rendering smoke sims */
float int_multiplier;
int still_frame;
char source_path[1024]; /* 1024 = FILE_MAX */
/* temporary data */
float *dataset;
int cachedframe;
int ok;
} VoxelData;
typedef struct OceanTex {
struct Object *object;
char oceanmod[64];
int output;
int pad;
} OceanTex;
typedef struct Tex {
ID id;
struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
float noisesize, turbul;
float bright, contrast, saturation, rfac, gfac, bfac;
float filtersize, pad2;
/* newnoise: musgrave parameters */
float mg_H, mg_lacunarity, mg_octaves, mg_offset, mg_gain;
/* newnoise: distorted noise amount, musgrave & voronoi ouput scale */
float dist_amount, ns_outscale;
/* newnoise: voronoi nearest neighbor weights, minkovsky exponent, distance metric & color type */
float vn_w1;
float vn_w2;
float vn_w3;
float vn_w4;
float vn_mexp;
short vn_distm, vn_coltype;
short noisedepth, noisetype; /* noisedepth MUST be <= 30 else we get floating point exceptions */
/* newnoise: noisebasis type for clouds/marble/etc, noisebasis2 only used for distorted noise */
short noisebasis, noisebasis2;
short imaflag, flag;
short type, stype;
float cropxmin, cropymin, cropxmax, cropymax;
int texfilter;
int afmax; // anisotropic filter maximum value, ewa -> max eccentricity, feline -> max probes
short xrepeat, yrepeat;
short extend;
/* variables disabled, moved to struct iuser */
short fie_ima;
int len;
int frames, offset, sfra;
float checkerdist, nabla;
float pad1;
struct ImageUser iuser;
struct bNodeTree *nodetree;
struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
struct Image *ima;
struct ColorBand *coba;
struct EnvMap *env;
struct PreviewImage * preview;
struct PointDensity *pd;
struct VoxelData *vd;
struct OceanTex *ot;
char use_nodes;
char pad[7];
} Tex;
/* used for mapping and texture nodes. note: rot is now in radians */
typedef struct TexMapping {
float loc[3], rot[3], size[3];
int flag;
char projx, projy, projz, mapping;
int pad;
float mat[4][4];
float min[3], max[3];
struct Object *ob;
} TexMapping;
typedef struct ColorMapping {
struct ColorBand coba;
float bright, contrast, saturation;
int flag;
float blend_color[3];
float blend_factor;
int blend_type, pad[3];
} ColorMapping;
/* texmap->flag */
#define TEXMAP_CLIP_MIN 1
#define TEXMAP_CLIP_MAX 2
#define TEXMAP_UNIT_MATRIX 4
/* colormap->flag */
#define COLORMAP_USE_RAMP 1
/* **************** TEX ********************* */
/* type */
#define TEX_CLOUDS 1
#define TEX_WOOD 2
#define TEX_MARBLE 3
#define TEX_MAGIC 4
#define TEX_BLEND 5
#define TEX_STUCCI 6
#define TEX_NOISE 7
#define TEX_IMAGE 8
//#define TEX_PLUGIN 9 /* Deprecated */
#define TEX_ENVMAP 10
#define TEX_MUSGRAVE 11
#define TEX_VORONOI 12
#define TEX_DISTNOISE 13
#define TEX_POINTDENSITY 14
#define TEX_VOXELDATA 15
#define TEX_OCEAN 16
/* musgrave stype */
#define TEX_MFRACTAL 0
#define TEX_RIDGEDMF 1
#define TEX_HYBRIDMF 2
#define TEX_FBM 3
#define TEX_HTERRAIN 4
/* newnoise: noisebasis 1 & 2 */
#define TEX_BLENDER 0
#define TEX_STDPERLIN 1
#define TEX_NEWPERLIN 2
#define TEX_VORONOI_F1 3
#define TEX_VORONOI_F2 4
#define TEX_VORONOI_F3 5
#define TEX_VORONOI_F4 6
#define TEX_VORONOI_F2F1 7
#define TEX_VORONOI_CRACKLE 8
#define TEX_CELLNOISE 14
/* newnoise: Voronoi distance metrics, vn_distm */
#define TEX_DISTANCE 0
#define TEX_DISTANCE_SQUARED 1
#define TEX_MANHATTAN 2
#define TEX_CHEBYCHEV 3
#define TEX_MINKOVSKY_HALF 4
#define TEX_MINKOVSKY_FOUR 5
#define TEX_MINKOVSKY 6
/* imaflag */
#define TEX_INTERPOL 1
#define TEX_USEALPHA 2
#define TEX_MIPMAP 4
#define TEX_IMAROT 16
#define TEX_CALCALPHA 32
#define TEX_NORMALMAP 2048
#define TEX_GAUSS_MIP 4096
#define TEX_FILTER_MIN 8192
#define TEX_DERIVATIVEMAP 16384
/* texfilter */
// TXF_BOX -> blender's old texture filtering method
#define TXF_BOX 0
#define TXF_EWA 1
#define TXF_FELINE 2
#define TXF_AREA 3
/* imaflag unused, only for version check */
#define TEX_FIELDS_ 8
#define TEX_ANIMCYCLIC_ 64
#define TEX_ANIM5_ 128
#define TEX_ANTIALI_ 256
#define TEX_ANTISCALE_ 512
#define TEX_STD_FIELD_ 1024
/* flag */
#define TEX_COLORBAND 1
#define TEX_FLIPBLEND 2
#define TEX_NEGALPHA 4
#define TEX_CHECKER_ODD 8
#define TEX_CHECKER_EVEN 16
#define TEX_PRV_ALPHA 32
#define TEX_PRV_NOR 64
#define TEX_REPEAT_XMIR 128
#define TEX_REPEAT_YMIR 256
#define TEX_FLAG_MASK ( TEX_COLORBAND | TEX_FLIPBLEND | TEX_NEGALPHA | TEX_CHECKER_ODD | TEX_CHECKER_EVEN | TEX_PRV_ALPHA | TEX_PRV_NOR | TEX_REPEAT_XMIR | TEX_REPEAT_YMIR )
#define TEX_DS_EXPAND 512
/* extend (starts with 1 because of backward comp.) */
#define TEX_EXTEND 1
#define TEX_CLIP 2
#define TEX_REPEAT 3
#define TEX_CLIPCUBE 4
#define TEX_CHECKER 5
/* noisetype */
#define TEX_NOISESOFT 0
#define TEX_NOISEPERL 1
/* tex->noisebasis2 in texture.c - wood waveforms */
#define TEX_SIN 0
#define TEX_SAW 1
#define TEX_TRI 2
/* tex->stype in texture.c - wood types */
#define TEX_BAND 0
#define TEX_RING 1
#define TEX_BANDNOISE 2
#define TEX_RINGNOISE 3
/* tex->stype in texture.c - cloud types */
#define TEX_DEFAULT 0
#define TEX_COLOR 1
/* tex->stype in texture.c - marble types */
#define TEX_SOFT 0
#define TEX_SHARP 1
#define TEX_SHARPER 2
/* tex->stype in texture.c - blend types */
#define TEX_LIN 0
#define TEX_QUAD 1
#define TEX_EASE 2
#define TEX_DIAG 3
#define TEX_SPHERE 4
#define TEX_HALO 5
#define TEX_RAD 6
/* tex->stype in texture.c - stucci types */
#define TEX_PLASTIC 0
#define TEX_WALLIN 1
#define TEX_WALLOUT 2
/* tex->stype in texture.c - voronoi types */
#define TEX_INTENSITY 0
#define TEX_COL1 1
#define TEX_COL2 2
#define TEX_COL3 3
/* mtex->normapspace */
#define MTEX_NSPACE_CAMERA 0
#define MTEX_NSPACE_WORLD 1
#define MTEX_NSPACE_OBJECT 2
#define MTEX_NSPACE_TANGENT 3
/* wrap */
#define MTEX_FLAT 0
#define MTEX_CUBE 1
#define MTEX_TUBE 2
#define MTEX_SPHERE 3
/* return value */
#define TEX_INT 0
#define TEX_RGB 1
#define TEX_NOR 2
/* pr_texture in material, world, lamp, */
#define TEX_PR_TEXTURE 0
#define TEX_PR_OTHER 1
#define TEX_PR_BOTH 2
/* **************** MTEX ********************* */
/* proj */
#define PROJ_N 0
#define PROJ_X 1
#define PROJ_Y 2
#define PROJ_Z 3
/* texflag */
#define MTEX_RGBTOINT 1
#define MTEX_STENCIL 2
#define MTEX_NEGATIVE 4
#define MTEX_ALPHAMIX 8
#define MTEX_VIEWSPACE 16
#define MTEX_DUPLI_MAPTO 32
#define MTEX_OB_DUPLI_ORIG 64
#define MTEX_COMPAT_BUMP 128
#define MTEX_3TAP_BUMP 256
#define MTEX_5TAP_BUMP 512
#define MTEX_BUMP_OBJECTSPACE 1024
#define MTEX_BUMP_TEXTURESPACE 2048
/* #define MTEX_BUMP_FLIPPED 4096 */ /* UNUSED */
#define MTEX_BICUBIC_BUMP 8192
/* blendtype */
#define MTEX_BLEND 0
#define MTEX_MUL 1
#define MTEX_ADD 2
#define MTEX_SUB 3
#define MTEX_DIV 4
#define MTEX_DARK 5
#define MTEX_DIFF 6
#define MTEX_LIGHT 7
#define MTEX_SCREEN 8
#define MTEX_OVERLAY 9
#define MTEX_BLEND_HUE 10
#define MTEX_BLEND_SAT 11
#define MTEX_BLEND_VAL 12
#define MTEX_BLEND_COLOR 13
/* free for use */
#define MTEX_SOFT_LIGHT 15
#define MTEX_LIN_LIGHT 16
/* brush_map_mode */
#define MTEX_MAP_MODE_VIEW 0
#define MTEX_MAP_MODE_TILED 1
#define MTEX_MAP_MODE_3D 2
#define MTEX_MAP_MODE_AREA 3
/* **************** EnvMap ********************* */
/* type */
#define ENV_CUBE 0
#define ENV_PLANE 1
#define ENV_SPHERE 2
/* stype */
#define ENV_STATIC 0
#define ENV_ANIM 1
#define ENV_LOAD 2
/* ok */
#define ENV_NORMAL 1
#define ENV_OSA 2
/* **************** PointDensity ********************* */
/* source */
#define TEX_PD_PSYS 0
#define TEX_PD_OBJECT 1
#define TEX_PD_FILE 2
/* falloff_type */
#define TEX_PD_FALLOFF_STD 0
#define TEX_PD_FALLOFF_SMOOTH 1
#define TEX_PD_FALLOFF_SOFT 2
#define TEX_PD_FALLOFF_CONSTANT 3
#define TEX_PD_FALLOFF_ROOT 4
#define TEX_PD_FALLOFF_PARTICLE_AGE 5
#define TEX_PD_FALLOFF_PARTICLE_VEL 6
/* psys_cache_space */
#define TEX_PD_OBJECTLOC 0
#define TEX_PD_OBJECTSPACE 1
#define TEX_PD_WORLDSPACE 2
/* flag */
#define TEX_PD_TURBULENCE 1
#define TEX_PD_FALLOFF_CURVE 2
/* noise_influence */
#define TEX_PD_NOISE_STATIC 0
#define TEX_PD_NOISE_VEL 1
#define TEX_PD_NOISE_AGE 2
#define TEX_PD_NOISE_TIME 3
/* color_source */
#define TEX_PD_COLOR_CONSTANT 0
#define TEX_PD_COLOR_PARTAGE 1
#define TEX_PD_COLOR_PARTSPEED 2
#define TEX_PD_COLOR_PARTVEL 3
#define POINT_DATA_VEL 1
#define POINT_DATA_LIFE 2
/******************** Voxel Data *****************************/
/* flag */
#define TEX_VD_STILL 1
/* interpolation */
#define TEX_VD_NEARESTNEIGHBOR 0
#define TEX_VD_LINEAR 1
#define TEX_VD_QUADRATIC 2
#define TEX_VD_TRICUBIC_CATROM 3
#define TEX_VD_TRICUBIC_BSPLINE 4
#define TEX_VD_TRICUBIC_SLOW 5
/* file format */
#define TEX_VD_BLENDERVOXEL 0
#define TEX_VD_RAW_8BIT 1
#define TEX_VD_RAW_16BIT 2
#define TEX_VD_IMAGE_SEQUENCE 3
#define TEX_VD_SMOKE 4
/* for voxels which use VoxelData->source_path */
#define TEX_VD_IS_SOURCE_PATH(_format) (ELEM3(_format, TEX_VD_BLENDERVOXEL, TEX_VD_RAW_8BIT, TEX_VD_RAW_16BIT))
/* smoke data types */
#define TEX_VD_SMOKEDENSITY 0
#define TEX_VD_SMOKEHEAT 1
#define TEX_VD_SMOKEVEL 2
/******************** Ocean *****************************/
/* output */
#define TEX_OCN_DISPLACEMENT 1
#define TEX_OCN_FOAM 2
#define TEX_OCN_JPLUS 3
#define TEX_OCN_EMINUS 4
#define TEX_OCN_EPLUS 5
/* flag */
#define TEX_OCN_GENERATE_NORMALS 1
#define TEX_OCN_XZ 2
#ifdef __cplusplus
}
#endif
#endif