tornavis/source/blender/imbuf
Sergey Sharybin 70957565dd DPX/Cineon: Report orientation when running with --debug 2017-12-07 14:38:20 +01:00
..
intern DPX/Cineon: Report orientation when running with --debug 2017-12-07 14:38:20 +01:00
CMakeLists.txt Remove quicktime support 2017-09-22 16:40:05 -04:00
IMB_colormanagement.h Color management: add Filmic view transform to Blender configuration. 2017-05-07 16:41:38 +02:00
IMB_imbuf.h Fix T46560: 2D paint smear and soften brushes not working with alpha. 2017-07-21 00:47:43 +02:00
IMB_imbuf_types.h Remove quicktime support 2017-09-22 16:40:05 -04:00
IMB_moviecache.h Code cleanup: use bools where possible 2014-02-03 19:35:44 +11:00
IMB_thumbs.h Cleanup: typos 2015-10-08 11:11:31 +11:00
readme.txt Remove SCons building system 2016-01-04 14:20:48 +05:00

readme.txt

The following 4 steps to adding a new image format to blender, its
probably easiest to look at the png code for a clean clear example,
animation formats are a bit more complicated but very similar:

Step 1:
create a new file named after the format for example lets say we were
creating an openexr read/writer  use openexr.c
It should contain functions to match the following prototypes:

struct ImBuf *imb_loadopenexr(unsigned char *mem,int size,int flags);
/* Use one of the following depending on whats easyer for your file format */
short imb_saveopenexr(struct ImBuf *ibuf, FILE myfile, int flags);
short imb_saveopenexr(struct ImBuf *ibuf, char *myfile, int flags);

/* Used to test if its the correct format
int IMB_is_openexr(void *buf);

Step 2: 
Add your hooks to read and write the image format these go in
	writeimage.c and readimage.c  just look at how the others are done

Step 3: 
Add in IS_openexr to blender/source/blender/imbuf/IMB_imbuf_types.h
Add in R_openexr to source/blender/makesdna/DNA_scene_types.h

Step 4:
Add your hooks to the gui.
source/blender/src/buttons_scene.c
source/blender/src/toets.c
source/blender/src/writeimage.c

Step 5:
edit the following files:
blender/source/blender/imbuf/intern/util.c
blender/source/blender/src/filesel.c
blender/source/blender/src/screendump.c
and add your extension so that your format gets recognized in the thumbnails.

Step 6: 
Alter the build process:
For cmake you need to edit blender/source/blender/imbuf/CMakeLists.txt
and add in your additional files to source_files.
If you have any external library info you will also need to add that 
to the various build processes.

Step 7:
Its also good to add your image format to:
makepicstring in blender/source/blender/blenkernel/intern/image.c