tornavis/source/blender/editors/transform/transform.hh

856 lines
24 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edtransform
*/
#pragma once
#include "BLI_math_vector_types.hh"
#include "ED_numinput.hh"
#include "ED_transform.hh"
#include "ED_view3d.hh"
#include "DNA_listBase.h"
#include "DNA_object_enums.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.hh"
#include "transform_data.hh"
/* -------------------------------------------------------------------- */
/** \name Types/
* \{ */
struct ARegion;
struct Depsgraph;
struct NumInput;
struct Object;
struct RNG;
struct ReportList;
struct Scene;
struct ScrArea;
struct SnapObjectContext;
struct TransConvertTypeInfo;
struct TransDataContainer;
struct TransInfo;
struct TransModeInfo;
struct TransSeqSnapData;
struct TransSnap;
struct ViewLayer;
struct ViewOpsData;
struct bContext;
struct wmEvent;
struct wmKeyConfig;
struct wmKeyMap;
struct wmMsgBus;
struct wmOperator;
struct wmTimer;
/** \} */
/* -------------------------------------------------------------------- */
/** \name Enums and Flags
* \{ */
/** #TransInfo.options */
enum eTContext {
CTX_NONE = 0,
/* These are similar to TransInfo::data_type. */
CTX_CAMERA = (1 << 0),
CTX_CURSOR = (1 << 1),
CTX_EDGE_DATA = (1 << 2),
CTX_GPENCIL_STROKES = (1 << 3),
CTX_MASK = (1 << 4),
CTX_MOVIECLIP = (1 << 5),
CTX_OBJECT = (1 << 6),
CTX_PAINT_CURVE = (1 << 7),
CTX_POSE_BONE = (1 << 8),
CTX_TEXTURE_SPACE = (1 << 9),
CTX_SEQUENCER_IMAGE = (1 << 10),
CTX_NO_PET = (1 << 11),
CTX_AUTOCONFIRM = (1 << 12),
/** When transforming object's, adjust the object data so it stays in the same place. */
CTX_OBMODE_XFORM_OBDATA = (1 << 13),
/** Transform object parents without moving their children. */
CTX_OBMODE_XFORM_SKIP_CHILDREN = (1 << 14),
/** Enable edge scrolling in 2D views */
CTX_VIEW2D_EDGE_PAN = (1 << 15),
};
ENUM_OPERATORS(eTContext, CTX_VIEW2D_EDGE_PAN)
/** #TransInfo.flag */
enum eTFlag {
/** \note We could remove 'T_EDIT' and use 'obedit_type', for now ensure they're in sync. */
T_EDIT = 1 << 0,
/** Transform points, having no rotation/scale. */
T_POINTS = 1 << 1,
/** restrictions flags */
T_NO_CONSTRAINT = 1 << 2,
T_NULL_ONE = 1 << 3,
T_PROP_EDIT = 1 << 4,
T_PROP_CONNECTED = 1 << 5,
T_PROP_PROJECTED = 1 << 6,
T_V3D_ALIGN = 1 << 7,
/** For 2D views such as UV or f-curve. */
T_2D_EDIT = 1 << 8,
T_CLIP_UV = 1 << 9,
/** Auto-IK is on. */
T_AUTOIK = 1 << 10,
/** Don't use mirror even if the data-block option is set. */
T_NO_MIRROR = 1 << 11,
/** To indicate that the value set in the `value` parameter is the final
* value of the transformation, modified only by the constrain. */
T_INPUT_IS_VALUES_FINAL = 1 << 12,
/** To specify if we save back settings at the end. */
T_MODAL = 1 << 13,
/** No re-topology (projection). */
T_NO_PROJECT = 1 << 14,
T_RELEASE_CONFIRM = 1 << 15,
/** Alternative transformation. used to add offset to tracking markers. */
T_ALT_TRANSFORM = 1 << 16,
/** #TransInfo.center has been set, don't change it. */
T_OVERRIDE_CENTER = 1 << 17,
T_MODAL_CURSOR_SET = 1 << 18,
T_CLNOR_REBUILD = 1 << 19,
/** Merges unselected into selected after transforming (runs after transforming). */
T_AUTOMERGE = 1 << 20,
/** Runs auto-merge & splits. */
T_AUTOSPLIT = 1 << 21,
/** Use drag-start position of the event, otherwise use the cursor coordinates (unmodified). */
T_EVENT_DRAG_START = 1 << 22,
/** No cursor wrapping on region bounds */
T_NO_CURSOR_WRAP = 1 << 23,
/** Do not display Xform gizmo even though it is available. */
T_NO_GIZMO = 1 << 24,
T_DRAW_SNAP_SOURCE = 1 << 25,
/** Special flag for when the transform code is called after keys have been duplicated. */
T_DUPLICATED_KEYFRAMES = 1 << 26,
};
ENUM_OPERATORS(eTFlag, T_DUPLICATED_KEYFRAMES);
#define T_ALL_RESTRICTIONS (T_NO_CONSTRAINT | T_NULL_ONE)
#define T_PROP_EDIT_ALL (T_PROP_EDIT | T_PROP_CONNECTED | T_PROP_PROJECTED)
/** #TransInfo.modifiers */
enum eTModifier {
MOD_CONSTRAINT_SELECT_AXIS = 1 << 0,
MOD_PRECISION = 1 << 1,
MOD_SNAP = 1 << 2,
MOD_SNAP_INVERT = 1 << 3,
MOD_CONSTRAINT_SELECT_PLANE = 1 << 4,
MOD_NODE_ATTACH = 1 << 5,
MOD_SNAP_FORCED = 1 << 6,
MOD_EDIT_SNAP_SOURCE = 1 << 7,
};
ENUM_OPERATORS(eTModifier, MOD_NODE_ATTACH)
/** #TransSnap.status */
enum eTSnap {
SNAP_RESETTED = 0,
SNAP_SOURCE_FOUND = 1 << 0,
/* Special flag for snap to grid. */
SNAP_TARGET_GRID_FOUND = 1 << 1,
SNAP_TARGET_FOUND = 1 << 2,
SNAP_MULTI_POINTS = 1 << 3,
};
ENUM_OPERATORS(eTSnap, SNAP_MULTI_POINTS)
/** #TransCon.mode, #TransInfo.con.mode */
enum eTConstraint {
/** When set constraints are in use. */
CON_APPLY = 1 << 0,
/** These are only used for modal execution. */
CON_AXIS0 = 1 << 1,
CON_AXIS1 = 1 << 2,
CON_AXIS2 = 1 << 3,
CON_SELECT = 1 << 4,
/** Does not reorient vector to face viewport when on. */
CON_NOFLIP = 1 << 5,
CON_USER = 1 << 6,
};
ENUM_OPERATORS(eTConstraint, CON_USER)
/** #TransInfo.state */
enum eTState {
TRANS_STARTING = 0,
TRANS_RUNNING = 1,
TRANS_CONFIRM = 2,
TRANS_CANCEL = 3,
};
/** #TransInfo.redraw */
enum eRedrawFlag {
TREDRAW_NOTHING = 0,
TREDRAW_SOFT = (1 << 0),
TREDRAW_HARD = (1 << 1) | TREDRAW_SOFT,
};
ENUM_OPERATORS(eRedrawFlag, TREDRAW_HARD)
/** #TransInfo.helpline */
enum eTHelpline {
HLP_NONE = 0,
HLP_SPRING = 1,
HLP_ANGLE = 2,
HLP_HARROW = 3,
HLP_VARROW = 4,
HLP_CARROW = 5,
HLP_TRACKBALL = 6,
};
enum eTOType {
O_DEFAULT = 0,
O_SCENE,
O_SET,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Keymap Modal Items
*
* \note these values are saved in key-map files, do not change then but just add new ones.
* \{ */
enum {
TFM_MODAL_CANCEL = 1,
TFM_MODAL_CONFIRM = 2,
TFM_MODAL_TRANSLATE = 3,
TFM_MODAL_ROTATE = 4,
TFM_MODAL_RESIZE = 5,
TFM_MODAL_SNAP_INV_ON = 6,
TFM_MODAL_SNAP_INV_OFF = 7,
TFM_MODAL_SNAP_TOGGLE = 8,
TFM_MODAL_AXIS_X = 9,
TFM_MODAL_AXIS_Y = 10,
TFM_MODAL_AXIS_Z = 11,
TFM_MODAL_PLANE_X = 12,
TFM_MODAL_PLANE_Y = 13,
TFM_MODAL_PLANE_Z = 14,
TFM_MODAL_CONS_OFF = 15,
TFM_MODAL_ADD_SNAP = 16,
TFM_MODAL_REMOVE_SNAP = 17,
/* 18 and 19 used by number-input, defined in `ED_numinput.hh`. */
// NUM_MODAL_INCREMENT_UP = 18,
// NUM_MODAL_INCREMENT_DOWN = 19,
TFM_MODAL_PROPSIZE_UP = 20,
TFM_MODAL_PROPSIZE_DOWN = 21,
TFM_MODAL_AUTOIK_LEN_INC = 22,
TFM_MODAL_AUTOIK_LEN_DEC = 23,
TFM_MODAL_NODE_ATTACH_ON = 24,
TFM_MODAL_NODE_ATTACH_OFF = 25,
/** For analog input, like track-pad. */
TFM_MODAL_PROPSIZE = 26,
/** Node editor insert offset (also called auto-offset) direction toggle. */
TFM_MODAL_INSERTOFS_TOGGLE_DIR = 27,
TFM_MODAL_AUTOCONSTRAINT = 28,
TFM_MODAL_AUTOCONSTRAINTPLANE = 29,
TFM_MODAL_PRECISION = 30,
TFM_MODAL_VERT_EDGE_SLIDE = 31,
TFM_MODAL_TRACKBALL = 32,
TFM_MODAL_ROTATE_NORMALS = 33,
TFM_MODAL_EDIT_SNAP_SOURCE_ON = 34,
TFM_MODAL_EDIT_SNAP_SOURCE_OFF = 35,
TFM_MODAL_PASSTHROUGH_NAVIGATE = 36,
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transform Types
* \{ */
struct TransSnapPoint {
TransSnapPoint *next, *prev;
float co[3];
};
struct TransSnap {
/* Snapping options stored as flags */
eSnapFlag flag;
/* Method(s) used for snapping source to target */
eSnapMode mode;
/* Part of source to snap to target */
eSnapSourceOP source_operation;
/* Determines which objects are possible target */
eSnapTargetOP target_operation;
short face_nearest_steps;
eTSnap status;
/* Snapped Element Type (currently for objects only). */
eSnapMode source_type;
eSnapMode target_type;
/** snapping from this point (in global-space). */
float snap_source[3];
/** to this point (in global-space). */
float snap_target[3];
float snap_target_grid[3];
float snapNormal[3];
char snapNodeBorder;
ListBase points;
TransSnapPoint *selectedPoint;
double last;
void (*snap_target_fn)(TransInfo *, float *);
void (*snap_source_fn)(TransInfo *);
/**
* Re-usable snap context data.
*/
union {
SnapObjectContext *object_context;
TransSeqSnapData *seq_context;
};
};
struct TransCon {
/** Description of the constraint for header_print. */
char text[50];
/** Projection constraint matrix (same as #imtx with some axis == 0). */
float pmtx[3][3];
/** Mode flags of the constraint. */
eTConstraint mode;
void (*drawExtra)(TransInfo *t);
/* NOTE: if 'tc' is NULL, 'td' must also be NULL.
* For constraints that needs to draw differently from the other
* uses this instead of the generic draw function. */
/** Apply function pointer for linear vectorial transformation
* The last three parameters are pointers to the in/out/printable vectors. */
void (*applyVec)(const TransInfo *t,
const TransDataContainer *tc,
const TransData *td,
const float in[3],
float r_out[3]);
/** Apply function pointer for size transformation. */
void (*applySize)(const TransInfo *t,
const TransDataContainer *tc,
const TransData *td,
float r_smat[3][3]);
/** Apply function pointer for rotation transformation */
void (*applyRot)(const TransInfo *t,
const TransDataContainer *tc,
const TransData *td,
float r_axis[3],
float *r_angle);
};
struct MouseInput {
void (*apply)(TransInfo *t, MouseInput *mi, const double mval[2], float output[3]);
void (*post)(TransInfo *t, float values[3]);
/** Initial mouse position. */
blender::float2 imval;
blender::float2 center;
float factor;
float precision_factor;
bool precision;
/** Additional data, if needed by the particular function. */
void *data;
/**
* Use virtual cursor, which takes precision into account
* keeping track of the cursors 'virtual' location,
* to avoid jumping values when its toggled.
*
* This works well for scaling drag motion,
* but not for rotating around a point (rotation needs its own custom accumulator)
*/
bool use_virtual_mval;
struct {
double prev[2];
double accum[2];
} virtual_mval;
};
struct TransCustomData {
void *data;
void (*free_cb)(TransInfo *, TransDataContainer *tc, TransCustomData *custom_data);
unsigned int use_free : 1;
};
/**
* Rule of thumb for choosing between mode/type:
* - If transform mode uses the data, assign to `mode`
* (typically in `transform.cc`).
* - If conversion uses the data as an extension to the #TransData, assign to `type`
* (typically in transform_conversion.c).
*/
struct TransCustomDataContainer {
/** Owned by the mode (grab, scale, bend... ). */
union {
TransCustomData mode, first_elem;
};
TransCustomData type;
};
#define TRANS_CUSTOM_DATA_ELEM_MAX (sizeof(TransCustomDataContainer) / sizeof(TransCustomData))
/**
* Container for Transform Data
*
* Used to implement multi-object modes, so each object can have its
* own data array as well as object matrix, local center etc.
*
* Anything that can't be shared between all objects
* and doesn't make sense to store for every vertex (in the #TransDataContainer.data).
*
* \note at some point this could be used to store non object containers
* although this only makes sense if each container has its own matrices,
* otherwise all elements may as well be stored in one array (#TransDataContainer.data),
* as is already done for curve-objects, f-curves. etc.
*/
struct TransDataContainer {
/** Transformed data (array). */
TransData *data;
/** Transformed data extension (array). */
TransDataExtension *data_ext;
/** Transformed data for 2d (array). */
TransData2D *data_2d;
/** Transformed data for mirror elements (array). */
TransDataMirror *data_mirror;
/** Total number of transformed data, data_ext, data_2d. */
int data_len;
/** Total number of transformed data_mirror. */
int data_mirror_len;
/** Total number of transformed gp-frames. */
int data_gpf_len;
Object *obedit;
float mat[4][4];
float imat[4][4];
/** 3x3 copies of matrices above. */
float mat3[3][3];
float imat3[3][3];
/** Normalized 'mat3' */
float mat3_unit[3][3];
/** if 't->flag & T_POSE', this denotes pose object */
Object *poseobj;
/** Center of transformation (in local-space), Calculated from #TransInfo.center_global. */
float center_local[3];
/**
* Use for cases we care about the active, eg: active vert of active mesh.
* if set this will _always_ be the first item in the array.
*/
bool is_active;
/**
* Store matrix, this avoids having to have duplicate check all over
* Typically: 'obedit->object_to_world' or 'poseobj->object_to_world', but may be used elsewhere
* too.
*/
bool use_local_mat;
/** Mirror option. */
union {
struct {
uint use_mirror_axis_x : 1;
uint use_mirror_axis_y : 1;
uint use_mirror_axis_z : 1;
};
/* For easy checking. */
char use_mirror_axis_any;
};
TransCustomDataContainer custom;
};
struct TransInfo {
TransDataContainer *data_container;
int data_container_len;
/** Combine length of all #TransDataContainer.data_len
* Use to check if nothing is selected or if we have a single selection. */
int data_len_all;
/** TODO: It should be a member of #TransDataContainer. */
TransConvertTypeInfo *data_type;
/** Mode indicator as set for the operator.
* NOTE: A same `mode_info` can have different `mode`s. */
eTfmMode mode;
TransModeInfo *mode_info;
/** Current context/options for transform. */
eTContext options;
/** Generic flags for special behaviors. */
eTFlag flag;
/** Special modifiers, by function, not key. */
eTModifier modifiers;
/** Current state (running, canceled. */
eTState state;
/** Redraw flag. */
eRedrawFlag redraw;
/** Choice of custom cursor with or without a help line from the gizmo to the mouse position. */
eTHelpline helpline;
/** Constraint Data. */
TransCon con;
/** Snap Data. */
TransSnap tsnap;
/** Numerical input. */
NumInput num;
/** Mouse input. */
MouseInput mouse;
/** proportional circle radius. */
float prop_size;
/** proportional falloff text. */
char proptext[20];
/**
* Spaces using non 1:1 aspect, (UV's, F-curve, movie-clip... etc).
* use for conversion and snapping.
*/
float aspect[3];
/** center of transformation (in global-space) */
float center_global[3];
/** center in screen coordinates. */
float center2d[2];
/** maximum index on the input vector. */
short idx_max;
/** Snapping Gears. */
float snap[2];
/** Spatial snapping gears(even when rotating, scaling... etc). */
float snap_spatial[3];
/**
* Precision factor that is multiplied to snap_spatial when precision
* modifier is enabled for snap to grid or incremental snap.
*/
float snap_spatial_precision;
/** Mouse side of the current frame, 'L', 'R' or 'B' */
char frame_side;
/** copy from #RegionView3D, prevents feedback. */
float viewmat[4][4];
/** and to make sure we don't have to. */
float viewinv[4][4];
/** Access #RegionView3D from other space types. */
float persmat[4][4];
float persinv[4][4];
short persp;
short around;
/** space-type where transforming is. */
char spacetype;
/** Type of active object being edited. */
short obedit_type;
/** translation, to show for widget. */
float vec[3];
/** Rotate/re-scale, to show for widget. */
float mat[3][3];
/** orientation matrix of the current space. */
float spacemtx[3][3];
float spacemtx_inv[3][3];
/** name of the current space, MAX_NAME. */
char spacename[64];
/*************** NEW STUFF *********************/
/** event type used to launch transform. */
short launch_event;
/**
* Is the actual launch event a drag event?
* (`launch_event` is set to the corresponding mouse button then.)
*/
bool is_launch_event_drag;
bool is_orient_default_overwrite;
struct {
short type;
float matrix[3][3];
} orient[3];
eTOType orient_curr;
/**
* All values from `TransInfo.orient[].type` converted into a flag
* to allow quickly checking which orientation types are used.
*/
int orient_type_mask;
short prop_mode;
/** Value taken as input, either through mouse coordinates or entered as a parameter. */
float values[4];
/** Offset applied on top of modal input. */
float values_modal_offset[4];
/** Final value of the transformation (displayed in the redo panel).
* If the operator is executed directly (not modal), this value is usually the
* value of the input parameter, except when a constrain is entered. */
float values_final[4];
/** Cache safe value for constraints that require iteration or are slow to calculate. */
float values_inside_constraints[4];
/* Axis members for modes that use an axis separate from the orientation (rotate & shear). */
/** Primary axis, rotate only uses this. */
int orient_axis;
/** Secondary axis, shear uses this. */
int orient_axis_ortho;
/** remove elements if operator is canceled. */
bool remove_on_cancel;
void *view;
/** Only valid (non null) during an operator called function. */
bContext *context;
wmMsgBus *mbus;
ScrArea *area;
ARegion *region;
Depsgraph *depsgraph;
Scene *scene;
ViewLayer *view_layer;
ToolSettings *settings;
wmTimer *animtimer;
/** Needed so we can perform a look up for header text. */
wmKeyMap *keymap;
/** assign from the operator, or can be NULL. */
ReportList *reports;
/** current mouse position. */
blender::float2 mval;
/** use for 3d view. */
float zfac;
void *draw_handle_view;
void *draw_handle_pixel;
void *draw_handle_cursor;
/** Currently only used for random curve of proportional editing. */
RNG *rng;
ViewOpsData *vod;
/** Typically for mode settings. */
TransCustomDataContainer custom;
/* Needed for sculpt transform. */
const char *undo_name;
};
/** \} */
/* -------------------------------------------------------------------- */
/** \name Public Transform API
* \{ */
/**
* \note Caller needs to free `t` on a 0 return.
* \warning \a event might be NULL (when tweaking from redo panel)
* \see #saveTransform which writes these values back.
*/
bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *event, int mode);
/**
* \see #initTransform which reads values from the operator.
*/
void saveTransform(bContext *C, TransInfo *t, wmOperator *op);
int transformEvent(TransInfo *t, const wmEvent *event);
void transformApply(bContext *C, TransInfo *t);
int transformEnd(bContext *C, TransInfo *t);
void setTransformViewMatrices(TransInfo *t);
void setTransformViewAspect(TransInfo *t, float r_aspect[3]);
void convertViewVec(TransInfo *t, float r_vec[3], double dx, double dy);
void projectIntViewEx(TransInfo *t, const float vec[3], int adr[2], eV3DProjTest flag);
void projectIntView(TransInfo *t, const float vec[3], int adr[2]);
void projectFloatViewEx(TransInfo *t, const float vec[3], float adr[2], eV3DProjTest flag);
void projectFloatView(TransInfo *t, const float vec[3], float adr[2]);
void applyAspectRatio(TransInfo *t, float vec[2]);
void removeAspectRatio(TransInfo *t, float vec[2]);
/**
* Called in `transform_ops.cc`, on each regeneration of key-maps.
*/
wmKeyMap *transform_modal_keymap(wmKeyConfig *keyconf);
/**
* Transform a single matrix using the current `t->final_values`.
*/
bool transform_apply_matrix(TransInfo *t, float mat[4][4]);
void transform_final_value_get(const TransInfo *t, float *value, int value_num);
/** \} */
/* -------------------------------------------------------------------- */
/** \name TransData Creation and General Handling
* \{ */
bool transdata_check_local_islands(TransInfo *t, short around);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mouse Input
* \{ */
enum MouseInputMode {
INPUT_NONE,
INPUT_VECTOR,
INPUT_SPRING,
INPUT_SPRING_FLIP,
INPUT_SPRING_DELTA,
INPUT_ANGLE,
INPUT_ANGLE_SPRING,
INPUT_TRACKBALL,
INPUT_HORIZONTAL_RATIO,
INPUT_HORIZONTAL_ABSOLUTE,
INPUT_VERTICAL_RATIO,
INPUT_VERTICAL_ABSOLUTE,
INPUT_CUSTOM_RATIO,
INPUT_CUSTOM_RATIO_FLIP,
};
void initMouseInput(TransInfo *t,
MouseInput *mi,
const blender::float2 &center,
const blender::float2 &mval,
bool precision);
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode);
void applyMouseInput(TransInfo *t, MouseInput *mi, const blender::float2 &mval, float output[3]);
void transform_input_update(TransInfo *t, const float fac);
void transform_input_virtual_mval_reset(TransInfo *t);
void transform_input_reset(TransInfo *t, const blender::float2 &mval);
void setCustomPoints(TransInfo *t, MouseInput *mi, const int start[2], const int end[2]);
void setCustomPointsFromDirection(TransInfo *t, MouseInput *mi, const blender::float2 &dir);
void setInputPostFct(MouseInput *mi, void (*post)(TransInfo *t, float values[3]));
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generics
* \{ */
/**
* Setup internal data, mouse, vectors
*
* \note \a op and \a event can be NULL
*
* \see #saveTransform does the reverse.
*/
void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *event);
/**
* Needed for mode switching.
*/
void freeTransCustomDataForMode(TransInfo *t);
/**
* Here I would suggest only #TransInfo related issues, like free data & reset vars. Not redraws.
*/
void postTrans(bContext *C, TransInfo *t);
/**
* Free data before switching to another mode.
*/
void resetTransModal(TransInfo *t);
void resetTransRestrictions(TransInfo *t);
/* DRAWLINE options flags */
#define DRAWLIGHT 1
void applyTransObjects(TransInfo *t);
void restoreTransObjects(TransInfo *t);
void calculateCenter2D(TransInfo *t);
void calculateCenterLocal(TransInfo *t, const float center_global[3]);
void calculateCenter(TransInfo *t);
/**
* Called every time the view changes due to navigation.
* Adjusts the mouse position relative to the object.
*/
void tranformViewUpdate(TransInfo *t);
/* API functions for getting center points */
void calculateCenterBound(TransInfo *t, float r_center[3]);
void calculateCenterMedian(TransInfo *t, float r_center[3]);
void calculateCenterCursor(TransInfo *t, float r_center[3]);
void calculateCenterCursor2D(TransInfo *t, float r_center[2]);
void calculateCenterCursorGraph2D(TransInfo *t, float r_center[2]);
/**
* \param select_only: only get active center from data being transformed.
*/
bool calculateCenterActive(TransInfo *t, bool select_only, float r_center[3]);
void calculatePropRatio(TransInfo *t);
/**
* Rotate an element, low level code, ignore protected channels.
* (use for objects or pose-bones)
* Similar to #ElementRotation.
*/
void transform_data_ext_rotate(TransData *td, float mat[3][3], bool use_drot);
Object *transform_object_deform_pose_armature_get(const TransInfo *t, Object *ob);
void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data);
/* TODO: move to: `transform_query.c`. */
bool checkUseAxisMatrix(TransInfo *t);
#define TRANSFORM_SNAP_MAX_PX 100.0f
#define TRANSFORM_DIST_INVALID -FLT_MAX
/* Temp macros. */
#define TRANS_DATA_CONTAINER_FIRST_OK(t) (&(t)->data_container[0])
/* For cases we _know_ there is only one handle. */
#define TRANS_DATA_CONTAINER_FIRST_SINGLE(t) \
(BLI_assert((t)->data_container_len == 1), (&(t)->data_container[0]))
#define FOREACH_TRANS_DATA_CONTAINER(t, th) \
for (TransDataContainer *tc = (t)->data_container, \
*tc_end = (t)->data_container + (t)->data_container_len; \
th != tc_end; \
th++)
#define FOREACH_TRANS_DATA_CONTAINER_INDEX(t, th, i) \
for (TransDataContainer *tc = ((i = 0), (t)->data_container), \
*tc_end = (t)->data_container + (t)->data_container_len; \
th != tc_end; \
th++, i++)
/** \} */