tornavis/source/blender/makesdna/DNA_image_types.h

179 lines
4.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file DNA_image_types.h
* \ingroup DNA
*/
#ifndef __DNA_IMAGE_TYPES_H__
#define __DNA_IMAGE_TYPES_H__
#include "DNA_defs.h"
#include "DNA_ID.h"
#include "DNA_color_types.h" /* for color management */
struct PackedFile;
struct Scene;
struct anim;
struct ImBuf;
struct MovieCache;
struct RenderResult;
struct GPUTexture;
/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
/* should be used in conjunction with an ID * to Image. */
typedef struct ImageUser {
struct Scene *scene; /* to retrieve render result */
int framenr; /* movies, sequences: current to display */
int frames; /* total amount of frames to use */
int offset, sfra; /* offset within movie, start frame in global time */
char fie_ima, cycl; /* fields/image in movie, cyclic flag */
char ok, pad;
short multi_index, layer, pass; /* listbase indices, for menu browsing or retrieve buffer */
short flag;
int pad2;
} ImageUser;
typedef struct RenderSlot {
char name[64]; /* 64 = MAX_NAME */
} RenderSlot;
/* iuser->flag */
#define IMA_ANIM_ALWAYS 1
#define IMA_ANIM_REFRESHED 2
/* #define IMA_DO_PREMUL 4 */
#define IMA_NEED_FRAME_RECALC 8
typedef struct Image {
ID id;
char name[1024]; /* file path, 1024 = FILE_MAX */
struct MovieCache *cache; /* not written in file */
struct GPUTexture *gputexture; /* not written in file */
/* sources from: */
struct anim *anim;
struct RenderResult *rr;
struct RenderResult *renders[8]; /* IMA_MAX_RENDER_SLOT */
short render_slot, last_render_slot;
short ok, flag;
short source, type;
int lastframe;
/* texture page */
short tpageflag, totbind;
short xrep, yrep;
short twsta, twend;
unsigned int bindcode; /* only for current image... */
unsigned int *repbind; /* for repeat of parts of images */
struct PackedFile *packedfile;
struct PreviewImage *preview;
/* game engine tile animation */
float lastupdate;
int lastused;
short animspeed;
short pad2;
/* for generated images */
int gen_x, gen_y;
char gen_type, gen_flag;
short gen_depth;
float gen_color[4];
/* display aspect - for UV editing images resized for faster openGL display */
float aspx, aspy;
/* color management */
ColorManagedColorspaceSettings colorspace_settings;
char alpha_mode;
char pad[7];
RenderSlot render_slots[8]; /* 8 = IMA_MAX_RENDER_SLOT */
} Image;
/* **************** IMAGE ********************* */
/* Image.flag */
enum {
IMA_FIELDS = (1 << 0),
IMA_STD_FIELD = (1 << 1),
IMA_DO_PREMUL = (1 << 2), /* deprecated, should not be used */
IMA_REFLECT = (1 << 4),
IMA_NOCOLLECT = (1 << 5),
//IMA_DONE_TAG = (1 << 6), // UNUSED
IMA_OLD_PREMUL = (1 << 7),
// IMA_CM_PREDIVIDE = (1 << 8), /* deprecated, should not be used */
IMA_USED_FOR_RENDER = (1 << 9),
IMA_USER_FRAME_IN_RANGE = (1 << 10), /* for image user, but these flags are mixed */
IMA_VIEW_AS_RENDER = (1 << 11),
IMA_IGNORE_ALPHA = (1 << 12),
IMA_DEINTERLACE = (1 << 13),
};
#if (DNA_DEPRECATED_GCC_POISON == 1)
#pragma GCC poison IMA_DO_PREMUL
#endif
/* Image.tpageflag */
#define IMA_TILES 1
#define IMA_TWINANIM 2
#define IMA_COLCYCLE 4 /* Depreciated */
#define IMA_MIPMAP_COMPLETE 8 /* all mipmap levels in OpenGL texture set? */
#define IMA_CLAMP_U 16
#define IMA_CLAMP_V 32
#define IMA_TPAGE_REFRESH 64
#define IMA_GLBIND_IS_DATA 128 /* opengl image texture bound as non-color data */
/* ima->type and ima->source moved to BKE_image.h, for API */
/* render */
#define IMA_MAX_RENDER_TEXT 512
#define IMA_MAX_RENDER_SLOT 8
/* gen_flag */
#define IMA_GEN_FLOAT 1
/* alpha_mode */
enum {
IMA_ALPHA_STRAIGHT = 0,
IMA_ALPHA_PREMUL = 1,
};
#endif