215 lines
5.0 KiB
C
215 lines
5.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file DNA_lamp_types.h
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* \ingroup DNA
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*/
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#ifndef __DNA_LAMP_TYPES_H__
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#define __DNA_LAMP_TYPES_H__
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#include "DNA_defs.h"
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#include "DNA_ID.h"
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#ifndef MAX_MTEX
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#define MAX_MTEX 18
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#endif
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struct AnimData;
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struct bNodeTree;
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struct CurveMapping;
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struct Ipo;
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struct MTex;
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typedef struct Lamp {
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ID id;
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struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */
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short type, flag;
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int mode;
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short colormodel, totex;
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float r, g, b, k;
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float shdwr, shdwg, shdwb, shdwpad;
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float energy, dist, spotsize, spotblend;
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float haint;
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float att1, att2; /* Quad1 and Quad2 attenuation */
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struct CurveMapping *curfalloff;
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short falloff_type;
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short pad2;
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float clipsta, clipend;
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float bias, soft, compressthresh, bleedbias, pad5;
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short bufsize, samp, buffers, filtertype;
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char bufflag, buftype;
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short ray_samp, ray_sampy, ray_sampz;
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short ray_samp_type;
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short area_shape;
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float area_size, area_sizey, area_sizez;
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float adapt_thresh;
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short ray_samp_method;
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short shadowmap_type;
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/* texact is for buttons */
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short texact, shadhalostep;
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/* sun/sky */
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short sun_effect_type;
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short skyblendtype;
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float horizon_brightness;
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float spread;
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float sun_brightness;
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float sun_size;
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float backscattered_light;
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float sun_intensity;
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float atm_turbidity;
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float atm_inscattering_factor;
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float atm_extinction_factor;
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float atm_distance_factor;
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float skyblendfac;
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float sky_exposure;
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float shadow_frustum_size; /* BGE Only */
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short sky_colorspace;
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char pad4[2];
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struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */
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struct MTex *mtex[18]; /* MAX_MTEX */
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short pr_texture, use_nodes;
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char pad6[4];
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/* preview */
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struct PreviewImage *preview;
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/* nodes */
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struct bNodeTree *nodetree;
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} Lamp;
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/* **************** LAMP ********************* */
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/* flag */
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#define LA_DS_EXPAND 1
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/* NOTE: this must have the same value as MA_DS_SHOW_TEXS,
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* otherwise anim-editors will not read correctly
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*/
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#define LA_DS_SHOW_TEXS 4
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/* type */
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#define LA_LOCAL 0
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#define LA_SUN 1
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#define LA_SPOT 2
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#define LA_HEMI 3
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#define LA_AREA 4
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/* yafray: extra lamp type used for caustic photonmap */
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#define LA_YF_PHOTON 5
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/* mode */
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#define LA_SHAD_BUF (1 << 0)
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#define LA_HALO (1 << 1)
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#define LA_LAYER (1 << 2)
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#define LA_QUAD (1 << 3) /* no longer used */
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#define LA_NEG (1 << 4)
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#define LA_ONLYSHADOW (1 << 5)
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#define LA_SPHERE (1 << 6)
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#define LA_SQUARE (1 << 7)
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#define LA_TEXTURE (1 << 8)
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#define LA_OSATEX (1 << 9)
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/* #define LA_DEEP_SHADOW (1 << 10) */ /* not used anywhere */
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#define LA_NO_DIFF (1 << 11)
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#define LA_NO_SPEC (1 << 12)
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#define LA_SHAD_RAY (1 << 13)
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/* yafray: lamp shadowbuffer flag, softlight */
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/* Since it is used with LOCAL lamp, can't use LA_SHAD */
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/* #define LA_YF_SOFT (1 << 14) */ /* no longer used */
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#define LA_LAYER_SHADOW (1 << 15)
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#define LA_SHAD_TEX (1 << 16)
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#define LA_SHOW_CONE (1 << 17)
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/* layer_shadow */
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#define LA_LAYER_SHADOW_BOTH 0
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#define LA_LAYER_SHADOW_CAST 1
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#define LA_LAYER_SHADOW_RECEIVE 2
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/* sun effect type*/
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#define LA_SUN_EFFECT_SKY 1
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#define LA_SUN_EFFECT_AP 2
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/* falloff_type */
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#define LA_FALLOFF_CONSTANT 0
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#define LA_FALLOFF_INVLINEAR 1
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#define LA_FALLOFF_INVSQUARE 2
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#define LA_FALLOFF_CURVE 3
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#define LA_FALLOFF_SLIDERS 4
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/* buftype, no flag */
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#define LA_SHADBUF_REGULAR 0
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#define LA_SHADBUF_IRREGULAR 1
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#define LA_SHADBUF_HALFWAY 2
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#define LA_SHADBUF_DEEP 3
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/* bufflag, auto clipping */
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#define LA_SHADBUF_AUTO_START 1
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#define LA_SHADBUF_AUTO_END 2
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/* filtertype */
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#define LA_SHADBUF_BOX 0
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#define LA_SHADBUF_TENT 1
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#define LA_SHADBUF_GAUSS 2
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/* area shape */
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#define LA_AREA_SQUARE 0
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#define LA_AREA_RECT 1
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#define LA_AREA_CUBE 2
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#define LA_AREA_BOX 3
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/* ray_samp_method */
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#define LA_SAMP_CONSTANT 0
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#define LA_SAMP_HALTON 1
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#define LA_SAMP_HAMMERSLEY 2
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/* ray_samp_type */
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// #define LA_SAMP_ROUND 1 // UNUSED
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#define LA_SAMP_UMBRA 2
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#define LA_SAMP_DITHER 4
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#define LA_SAMP_JITTER 8
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/* mapto */
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#define LAMAP_COL 1
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#define LAMAP_SHAD 2
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/* shadowmap_type */
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#define LA_SHADMAP_SIMPLE 0
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#define LA_SHADMAP_VARIANCE 1
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#endif /* __DNA_LAMP_TYPES_H__ */
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