tornavis/source/blender/blenkernel/BKE_camera.h

184 lines
6.3 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BLI_rect.h"
/** \file
* \ingroup bke
* \brief Camera data-block and utility functions.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Camera;
struct Depsgraph;
struct Main;
struct Object;
struct RegionView3D;
struct RenderData;
struct Scene;
struct View3D;
/* Camera Data-block */
void *BKE_camera_add(struct Main *bmain, const char *name);
/* Camera Usage */
/**
* Get the camera's DOF value, takes the DOF object into account.
*/
float BKE_camera_object_dof_distance(const struct Object *ob);
int BKE_camera_sensor_fit(int sensor_fit, float sizex, float sizey);
float BKE_camera_sensor_size(int sensor_fit, float sensor_x, float sensor_y);
/**
* Camera Parameters:
*
* Intermediate struct for storing camera parameters from various sources,
* to unify computation of view-plane, window matrix, ... etc.
*/
typedef struct CameraParams {
/* lens */
bool is_ortho;
float lens;
float ortho_scale;
float zoom;
float shiftx;
float shifty;
float offsetx;
float offsety;
/* sensor */
float sensor_x;
float sensor_y;
int sensor_fit;
/* clipping */
float clip_start;
float clip_end;
/* computed viewplane */
float ycor;
float viewdx;
float viewdy;
rctf viewplane;
/* computed matrix */
float winmat[4][4];
} CameraParams;
/* Values for CameraParams.zoom, need to be taken into account for some operations. */
#define CAMERA_PARAM_ZOOM_INIT_CAMOB 1.0f
#define CAMERA_PARAM_ZOOM_INIT_PERSP 2.0f
void BKE_camera_params_init(CameraParams *params);
void BKE_camera_params_from_object(CameraParams *params, const struct Object *cam_ob);
void BKE_camera_params_from_view3d(CameraParams *params,
const struct Depsgraph *depsgraph,
const struct View3D *v3d,
const struct RegionView3D *rv3d);
void BKE_camera_params_compute_viewplane(
CameraParams *params, int winx, int winy, float aspx, float aspy);
/**
* View-plane is assumed to be already computed.
*/
void BKE_camera_params_compute_matrix(CameraParams *params);
/* Camera View Frame */
void BKE_camera_view_frame_ex(const struct Scene *scene,
const struct Camera *camera,
float drawsize,
bool do_clip,
const float scale[3],
float r_asp[2],
float r_shift[2],
float *r_drawsize,
float r_vec[4][3]);
void BKE_camera_view_frame(const struct Scene *scene,
const struct Camera *camera,
float r_vec[4][3]);
/**
* \param r_scale: only valid/useful for orthographic cameras.
*
* \note Don't move the camera, just yield the fit location.
*/
bool BKE_camera_view_frame_fit_to_scene(struct Depsgraph *depsgraph,
const struct Scene *scene,
struct Object *camera_ob,
float r_co[3],
float *r_scale,
float *r_clip_start,
float *r_clip_end);
bool BKE_camera_view_frame_fit_to_coords(const struct Depsgraph *depsgraph,
const float (*cos)[3],
int num_cos,
struct Object *camera_ob,
float r_co[3],
float *r_scale);
/* Camera multi-view API */
/**
* Returns the camera to be used for render.
*/
struct Object *BKE_camera_multiview_render(const struct Scene *scene,
struct Object *camera,
const char *viewname);
/**
* The view matrix is used by the viewport drawing, it is basically the inverted model matrix.
*/
void BKE_camera_multiview_view_matrix(const struct RenderData *rd,
const struct Object *camera,
bool is_left,
float r_viewmat[4][4]);
void BKE_camera_multiview_model_matrix(const struct RenderData *rd,
const struct Object *camera,
const char *viewname,
float r_modelmat[4][4]);
void BKE_camera_multiview_model_matrix_scaled(const struct RenderData *rd,
const struct Object *camera,
const char *viewname,
float r_modelmat[4][4]);
void BKE_camera_multiview_window_matrix(const struct RenderData *rd,
const struct Object *camera,
const char *viewname,
float r_winmat[4][4]);
float BKE_camera_multiview_shift_x(const struct RenderData *rd,
const struct Object *camera,
const char *viewname);
void BKE_camera_multiview_params(const struct RenderData *rd,
struct CameraParams *params,
const struct Object *camera,
const char *viewname);
bool BKE_camera_multiview_spherical_stereo(const struct RenderData *rd,
const struct Object *camera);
/* Camera background image API */
struct CameraBGImage *BKE_camera_background_image_new(struct Camera *cam);
/**
* Duplicate a background image, in a ID management compatible way.
*
* \param copy_flag: The usual ID copying flags, see `LIB_ID_CREATE_`/`LIB_ID_COPY_` enums in
* `BKE_lib_id.h`.
*/
struct CameraBGImage *BKE_camera_background_image_copy(struct CameraBGImage *bgpic_src,
const int copy_flag);
void BKE_camera_background_image_remove(struct Camera *cam, struct CameraBGImage *bgpic);
void BKE_camera_background_image_clear(struct Camera *cam);
#ifdef __cplusplus
}
#endif