tornavis/source/blender/blenkernel/BKE_main.h

490 lines
18 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
* \section aboutmain Main struct
* Main is the root of the 'data-base' of a Blender context. All data is put into lists, and all
* these lists are stored here.
*
* \note A Blender file is not much more than a binary dump of these lists. This list of lists is
* not serialized itself.
*
* \note `BKE_main` files are for operations over the Main database itself, or generating extra
* temp data to help working with it. Those should typically not affect the data-blocks themselves.
*
* \section Function Names
*
* - `BKE_main_` should be used for functions in that file.
*/
#include "DNA_listBase.h"
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct BLI_mempool;
struct BlendThumbnail;
struct GHash;
struct GSet;
struct IDNameLib_Map;
struct ImBuf;
struct Library;
struct MainLock;
struct UniqueName_Map;
/**
* Blender thumbnail, as written to the `.blend` file (width, height, and data as char RGBA).
*/
typedef struct BlendThumbnail {
int width, height;
/** Pixel data, RGBA (repeated): `sizeof(char[4]) * width * height`. */
char rect[0];
} BlendThumbnail;
/** Structs caching relations between data-blocks in a given Main. */
typedef struct MainIDRelationsEntryItem {
struct MainIDRelationsEntryItem *next;
union {
/* For `from_ids` list, a user of the hashed ID. */
struct ID *from;
/* For `to_ids` list, an ID used by the hashed ID. */
struct ID **to;
} id_pointer;
/* Session uuid of the `id_pointer`. */
uint session_uuid;
int usage_flag; /* Using IDWALK_ enums, defined in BKE_lib_query.h */
} MainIDRelationsEntryItem;
typedef struct MainIDRelationsEntry {
/* Linked list of IDs using that ID. */
struct MainIDRelationsEntryItem *from_ids;
/* Linked list of IDs used by that ID. */
struct MainIDRelationsEntryItem *to_ids;
/* Session uuid of the ID matching that entry. */
uint session_uuid;
/* Runtime tags, users should ensure those are reset after usage. */
uint tags;
} MainIDRelationsEntry;
/** #MainIDRelationsEntry.tags */
typedef enum eMainIDRelationsEntryTags {
/* Generic tag marking the entry as to be processed. */
MAINIDRELATIONS_ENTRY_TAGS_DOIT = 1 << 0,
/* Generic tag marking the entry as processed in the `to` direction (i.e. the IDs used by this
* item have been processed). */
MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_TO = 1 << 4,
/* Generic tag marking the entry as processed in the `from` direction (i.e. the IDs using this
* item have been processed). */
MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_FROM = 1 << 5,
/* Generic tag marking the entry as processed. */
MAINIDRELATIONS_ENTRY_TAGS_PROCESSED = MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_TO |
MAINIDRELATIONS_ENTRY_TAGS_PROCESSED_FROM,
/* Generic tag marking the entry as being processed in the `to` direction (i.e. the IDs used by
* this item are being processed). Useful for dependency loops detection and handling. */
MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_TO = 1 << 8,
/* Generic tag marking the entry as being processed in the `from` direction (i.e. the IDs using
* this item are being processed). Useful for dependency loops detection and handling. */
MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_FROM = 1 << 9,
/* Generic tag marking the entry as being processed. Useful for dependency loops detection and
* handling. */
MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS = MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_TO |
MAINIDRELATIONS_ENTRY_TAGS_INPROGRESS_FROM,
} eMainIDRelationsEntryTags;
typedef struct MainIDRelations {
/* Mapping from an ID pointer to all of its parents (IDs using it) and children (IDs it uses).
* Values are `MainIDRelationsEntry` pointers. */
struct GHash *relations_from_pointers;
/* NOTE: we could add more mappings when needed (e.g. from session uuid?). */
short flag;
/* Private... */
struct BLI_mempool *entry_items_pool;
} MainIDRelations;
enum {
/* Those bmain relations include pointers/usages from editors. */
MAINIDRELATIONS_INCLUDE_UI = 1 << 0,
};
typedef struct Main {
struct Main *next, *prev;
/**
* The file-path of this blend file, an empty string indicates an unsaved file.
*
* \note For the current loaded blend file this path must be absolute & normalized.
* This prevents redundant leading slashes or current-working-directory relative paths
* from causing problems with absolute/relative conversion which relies on this `filepath`
* being absolute. See #BLI_path_canonicalize_native.
*
* This rule is not strictly enforced as in some cases loading a #Main is performed
* to read data temporarily (preferences & startup) for e.g.
* where the `filepath` is not persistent or used as a basis for other paths.
*/
char filepath[1024]; /* 1024 = FILE_MAX */
short versionfile, subversionfile; /* see BLENDER_FILE_VERSION, BLENDER_FILE_SUBVERSION */
short minversionfile, minsubversionfile;
/** The currently opened .blend file was written from a newer version of Blender, and has forward
* compatibility issues (data loss).
*
* \note: In practice currently this is only based on the version numbers, in the future it
* could try to use more refined detection on load. */
bool has_forward_compatibility_issues;
/** Commit timestamp from `buildinfo`. */
uint64_t build_commit_timestamp;
/** Commit Hash from `buildinfo`. */
char build_hash[16];
/** Indicate the #Main.filepath (file) is the recovered one. */
bool recovered;
/** All current ID's exist in the last memfile undo step. */
bool is_memfile_undo_written;
/**
* An ID needs its data to be flushed back.
* use "needs_flush_to_id" in edit data to flag data which needs updating.
*/
bool is_memfile_undo_flush_needed;
/**
* Indicates that next memfile undo step should not allow reusing old bmain when re-read, but
* instead do a complete full re-read/update from stored memfile.
*/
bool use_memfile_full_barrier;
/**
* When linking, disallow creation of new data-blocks.
* Make sure we don't do this by accident, see #76738.
*/
bool is_locked_for_linking;
/**
* When set, indicates that an unrecoverable error/data corruption was detected.
* Should only be set by readfile code, and used by upper-level code (typically #setup_app_data)
* to cancel a file reading operation.
*/
bool is_read_invalid;
/**
* True if this main is the 'GMAIN' of current Blender.
*
* \note There should always be only one global main, all others generated temporarily for
* various data management process must have this property set to false..
*/
bool is_global_main;
BlendThumbnail *blen_thumb;
struct Library *curlib;
ListBase scenes;
ListBase libraries;
ListBase objects;
ListBase meshes;
ListBase curves;
ListBase metaballs;
ListBase materials;
ListBase textures;
ListBase images;
ListBase lattices;
ListBase lights;
ListBase cameras;
ListBase ipo; /* Deprecated (only for versioning). */
ListBase shapekeys;
ListBase worlds;
ListBase screens;
ListBase fonts;
ListBase texts;
ListBase speakers;
ListBase lightprobes;
ListBase sounds;
ListBase collections;
ListBase armatures;
ListBase actions;
ListBase nodetrees;
ListBase brushes;
ListBase particles;
ListBase palettes;
ListBase paintcurves;
ListBase wm; /* Singleton (exception). */
ListBase gpencils; /* Legacy Grease Pencil. */
ListBase grease_pencils;
ListBase movieclips;
ListBase masks;
ListBase linestyles;
ListBase cachefiles;
ListBase workspaces;
/**
* \note The name `hair_curves` is chosen to be different than `curves`,
* but they are generic curve data-blocks, not just for hair.
*/
ListBase hair_curves;
ListBase pointclouds;
ListBase volumes;
/**
* Must be generated, used and freed by same code - never assume this is valid data unless you
* know when, who and how it was created.
* Used by code doing a lot of remapping etc. at once to speed things up.
*/
struct MainIDRelations *relations;
/** IDMap of IDs. Currently used when reading (expanding) libraries. */
struct IDNameLib_Map *id_map;
/** Used for efficient calculations of unique names. */
struct UniqueName_Map *name_map;
/* Used for efficient calculations of unique names. Covers all names in current Main, including
* linked data ones. */
struct UniqueName_Map *name_map_global;
struct MainLock *lock;
} Main;
/**
* Create a new Main data-base.
*
* \note Always generate a non-global Main, use #BKE_blender_globals_main_replace to put a newly
* created one in `G_MAIN`.
*/
struct Main *BKE_main_new(void);
void BKE_main_free(struct Main *mainvar);
/**
* Check whether given `bmain` is empty or contains some IDs.
*/
bool BKE_main_is_empty(struct Main *bmain);
void BKE_main_lock(struct Main *bmain);
void BKE_main_unlock(struct Main *bmain);
/** Generate the mappings between used IDs and their users, and vice-versa. */
void BKE_main_relations_create(struct Main *bmain, short flag);
void BKE_main_relations_free(struct Main *bmain);
/** Set or clear given `tag` in all relation entries of given `bmain`. */
void BKE_main_relations_tag_set(struct Main *bmain, eMainIDRelationsEntryTags tag, bool value);
/**
* Create a #GSet storing all IDs present in given \a bmain, by their pointers.
*
* \param gset: If not NULL, given GSet will be extended with IDs from given \a bmain,
* instead of creating a new one.
*/
struct GSet *BKE_main_gset_create(struct Main *bmain, struct GSet *gset);
/* Temporary runtime API to allow re-using local (already appended)
* IDs instead of appending a new copy again. */
/**
* Generate a mapping between 'library path' of an ID
* (as a pair (relative blend file path, id name)), and a current local ID, if any.
*
* This uses the information stored in `ID.library_weak_reference`.
*/
struct GHash *BKE_main_library_weak_reference_create(struct Main *bmain) ATTR_NONNULL();
/**
* Destroy the data generated by #BKE_main_library_weak_reference_create.
*/
void BKE_main_library_weak_reference_destroy(struct GHash *library_weak_reference_mapping)
ATTR_NONNULL();
/**
* Search for a local ID matching the given linked ID reference.
*
* \param library_weak_reference_mapping: the mapping data generated by
* #BKE_main_library_weak_reference_create.
* \param library_filepath: the path of a blend file library (relative to current working one).
* \param library_id_name: the full ID name, including the leading two chars encoding the ID
* type.
*/
struct ID *BKE_main_library_weak_reference_search_item(
struct GHash *library_weak_reference_mapping,
const char *library_filepath,
const char *library_id_name) ATTR_NONNULL();
/**
* Add the given ID weak library reference to given local ID and the runtime mapping.
*
* \param library_weak_reference_mapping: the mapping data generated by
* #BKE_main_library_weak_reference_create.
* \param library_filepath: the path of a blend file library (relative to current working one).
* \param library_id_name: the full ID name, including the leading two chars encoding the ID type.
* \param new_id: New local ID matching given weak reference.
*/
void BKE_main_library_weak_reference_add_item(struct GHash *library_weak_reference_mapping,
const char *library_filepath,
const char *library_id_name,
struct ID *new_id) ATTR_NONNULL();
/**
* Update the status of the given ID weak library reference in current local IDs and the runtime
* mapping.
*
* This effectively transfers the 'ownership' of the given weak reference from `old_id` to
* `new_id`.
*
* \param library_weak_reference_mapping: the mapping data generated by
* #BKE_main_library_weak_reference_create.
* \param library_filepath: the path of a blend file library (relative to current working one).
* \param library_id_name: the full ID name, including the leading two chars encoding the ID type.
* \param old_id: Existing local ID matching given weak reference.
* \param new_id: New local ID matching given weak reference.
*/
void BKE_main_library_weak_reference_update_item(struct GHash *library_weak_reference_mapping,
const char *library_filepath,
const char *library_id_name,
struct ID *old_id,
struct ID *new_id) ATTR_NONNULL();
/**
* Remove the given ID weak library reference from the given local ID and the runtime mapping.
*
* \param library_weak_reference_mapping: the mapping data generated by
* #BKE_main_library_weak_reference_create.
* \param library_filepath: the path of a blend file library (relative to current working one).
* \param library_id_name: the full ID name, including the leading two chars encoding the ID type.
* \param old_id: Existing local ID matching given weak reference.
*/
void BKE_main_library_weak_reference_remove_item(struct GHash *library_weak_reference_mapping,
const char *library_filepath,
const char *library_id_name,
struct ID *old_id) ATTR_NONNULL();
/* *** Generic utils to loop over whole Main database. *** */
#define FOREACH_MAIN_LISTBASE_ID_BEGIN(_lb, _id) \
{ \
ID *_id_next = (ID *)(_lb)->first; \
for ((_id) = _id_next; (_id) != NULL; (_id) = _id_next) { \
_id_next = (ID *)(_id)->next;
#define FOREACH_MAIN_LISTBASE_ID_END \
} \
} \
((void)0)
#define FOREACH_MAIN_LISTBASE_BEGIN(_bmain, _lb) \
{ \
ListBase *_lbarray[INDEX_ID_MAX]; \
int _i = set_listbasepointers((_bmain), _lbarray); \
while (_i--) { \
(_lb) = _lbarray[_i];
#define FOREACH_MAIN_LISTBASE_END \
} \
} \
((void)0)
/**
* Top level `foreach`-like macro allowing to loop over all IDs in a given #Main data-base.
*
* NOTE: Order tries to go from 'user IDs' to 'used IDs' (e.g. collections will be processed
* before objects, which will be processed before obdata types, etc.).
*
* WARNING: DO NOT use break statement with that macro, use #FOREACH_MAIN_LISTBASE and
* #FOREACH_MAIN_LISTBASE_ID instead if you need that kind of control flow. */
#define FOREACH_MAIN_ID_BEGIN(_bmain, _id) \
{ \
ListBase *_lb; \
FOREACH_MAIN_LISTBASE_BEGIN ((_bmain), _lb) { \
FOREACH_MAIN_LISTBASE_ID_BEGIN (_lb, (_id))
#define FOREACH_MAIN_ID_END \
FOREACH_MAIN_LISTBASE_ID_END; \
} \
FOREACH_MAIN_LISTBASE_END; \
} \
((void)0)
/**
* Generates a raw .blend file thumbnail data from given image.
*
* \param bmain: If not NULL, also store generated data in this Main.
* \param img: ImBuf image to generate thumbnail data from.
* \return The generated .blend file raw thumbnail data.
*/
struct BlendThumbnail *BKE_main_thumbnail_from_imbuf(struct Main *bmain, struct ImBuf *img);
/**
* Generates an image from raw .blend file thumbnail \a data.
*
* \param bmain: Use this bmain->blen_thumb data if given \a data is NULL.
* \param data: Raw .blend file thumbnail data.
* \return An ImBuf from given data, or NULL if invalid.
*/
struct ImBuf *BKE_main_thumbnail_to_imbuf(struct Main *bmain, struct BlendThumbnail *data);
/**
* Generates an empty (black) thumbnail for given Main.
*/
void BKE_main_thumbnail_create(struct Main *bmain);
/**
* Return file-path of given \a main.
*/
const char *BKE_main_blendfile_path(const struct Main *bmain) ATTR_NONNULL();
/**
* Return file-path of global main #G_MAIN.
*
* \warning Usage is not recommended,
* you should always try to get a valid Main pointer from context.
*/
const char *BKE_main_blendfile_path_from_global(void);
/**
* \return A pointer to the \a ListBase of given \a bmain for requested \a type ID type.
*/
struct ListBase *which_libbase(struct Main *bmain, short type);
//#define INDEX_ID_MAX 41
/**
* Put the pointers to all the #ListBase structs in given `bmain` into the `*lb[INDEX_ID_MAX]`
* array, and return the number of those for convenience.
*
* This is useful for generic traversal of all the blocks in a #Main (by traversing all the lists
* in turn), without worrying about block types.
*
* \param lb: Array of lists #INDEX_ID_MAX in length.
*
* \note The order of each ID type #ListBase in the array is determined by the `INDEX_ID_<IDTYPE>`
* enum definitions in `DNA_ID.h`. See also the #FOREACH_MAIN_ID_BEGIN macro in `BKE_main.h`
*/
int set_listbasepointers(struct Main *main, struct ListBase *lb[]);
#define MAIN_VERSION_FILE_ATLEAST(main, ver, subver) \
((main)->versionfile > (ver) || \
((main)->versionfile == (ver) && (main)->subversionfile >= (subver)))
#define MAIN_VERSION_FILE_OLDER(main, ver, subver) \
((main)->versionfile < (ver) || \
((main)->versionfile == (ver) && (main)->subversionfile < (subver)))
#define MAIN_VERSION_FILE_OLDER_OR_EQUAL(main, ver, subver) \
((main)->versionfile < (ver) || \
((main)->versionfile == (ver) && (main)->subversionfile <= (subver)))
/**
* The size of thumbnails (optionally) stored in the `.blend` files header.
*
* NOTE(@ideasman42): This is kept small as it's stored uncompressed in the `.blend` file,
* where a larger size would increase the size of every `.blend` file unreasonably.
* If we wanted to increase the size, we'd want to use compression (JPEG or similar).
*/
#define BLEN_THUMB_SIZE 128
#define BLEN_THUMB_MEMSIZE(_x, _y) \
(sizeof(BlendThumbnail) + ((size_t)(_x) * (size_t)(_y)) * sizeof(int))
/** Protect against buffer overflow vulnerability & negative sizes. */
#define BLEN_THUMB_MEMSIZE_IS_VALID(_x, _y) \
(((_x) > 0 && (_y) > 0) && ((uint64_t)(_x) * (uint64_t)(_y) < (SIZE_MAX / (sizeof(int) * 4))))
#ifdef __cplusplus
}
#endif