tornavis/source/blender/blenlib/BLI_vector.hh

1007 lines
28 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* A `blender::Vector<T>` is a dynamically growing contiguous array for values of type T. It is
* designed to be a more convenient and efficient replacement for `std::vector`. Note that the term
* "vector" has nothing to do with a vector from computer graphics here.
*
* A vector supports efficient insertion and removal at the end (O(1) amortized). Removal in other
* places takes O(n) time, because all elements afterwards have to be moved. If the order of
* elements is not important, `remove_and_reorder` can be used instead of `remove` for better
* performance.
*
* The improved efficiency is mainly achieved by supporting small buffer optimization. As long as
* the number of elements in the vector does not become larger than InlineBufferCapacity, no memory
* allocation is done. As a consequence, iterators are invalidated when a blender::Vector is moved
* (iterators of std::vector remain valid when the vector is moved).
*
* `blender::Vector` should be your default choice for a vector data structure in Blender.
*/
#include <algorithm>
#include <cstdlib>
#include <cstring>
#include <iostream>
#include <memory>
#include "BLI_allocator.hh"
#include "BLI_index_range.hh"
#include "BLI_listbase_wrapper.hh"
#include "BLI_math_base.h"
#include "BLI_memory_utils.hh"
#include "BLI_span.hh"
#include "BLI_string.h"
#include "BLI_string_ref.hh"
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
namespace blender {
template<
/**
* Type of the values stored in this vector. It has to be movable.
*/
typename T,
/**
* The number of values that can be stored in this vector, without doing a heap allocation.
* Sometimes it makes sense to increase this value a lot. The memory in the inline buffer is
* not initialized when it is not needed.
*
* When T is large, the small buffer optimization is disabled by default to avoid large
* unexpected allocations on the stack. It can still be enabled explicitly though.
*/
int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T)),
/**
* The allocator used by this vector. Should rarely be changed, except when you don't want that
* MEM_* is used internally.
*/
typename Allocator = GuardedAllocator>
class Vector {
public:
using value_type = T;
using pointer = T *;
using const_pointer = const T *;
using reference = T &;
using const_reference = const T &;
using iterator = T *;
using const_iterator = const T *;
using size_type = int64_t;
private:
/**
* Use pointers instead of storing the size explicitly. This reduces the number of instructions
* in `append`.
*
* The pointers might point to the memory in the inline buffer.
*/
T *begin_;
T *end_;
T *capacity_end_;
/** Used for allocations when the inline buffer is too small. */
BLI_NO_UNIQUE_ADDRESS Allocator allocator_;
/** A placeholder buffer that will remain uninitialized until it is used. */
BLI_NO_UNIQUE_ADDRESS TypedBuffer<T, InlineBufferCapacity> inline_buffer_;
/**
* Store the size of the vector explicitly in debug builds. Otherwise you'd always have to call
* the `size` function or do the math to compute it from the pointers manually. This is rather
* annoying. Knowing the size of a vector is often quite essential when debugging some code.
*/
#ifndef NDEBUG
int64_t debug_size_;
# define UPDATE_VECTOR_SIZE(ptr) \
(ptr)->debug_size_ = static_cast<int64_t>((ptr)->end_ - (ptr)->begin_)
#else
# define UPDATE_VECTOR_SIZE(ptr) ((void)0)
#endif
/**
* Be a friend with other vector instantiations. This is necessary to implement some memory
* management logic.
*/
template<typename OtherT, int64_t OtherInlineBufferCapacity, typename OtherAllocator>
friend class Vector;
public:
/**
* Create an empty vector.
* This does not do any memory allocation.
*/
Vector(Allocator allocator = {}) noexcept : allocator_(allocator)
{
begin_ = inline_buffer_;
end_ = begin_;
capacity_end_ = begin_ + InlineBufferCapacity;
UPDATE_VECTOR_SIZE(this);
}
Vector(NoExceptConstructor, Allocator allocator = {}) noexcept : Vector(allocator)
{
}
/**
* Create a vector with a specific size.
* The elements will be default constructed.
* If T is trivially constructible, the elements in the vector are not touched.
*/
explicit Vector(int64_t size, Allocator allocator = {})
: Vector(NoExceptConstructor(), allocator)
{
this->resize(size);
}
/**
* Create a vector filled with a specific value.
*/
Vector(int64_t size, const T &value, Allocator allocator = {})
: Vector(NoExceptConstructor(), allocator)
{
this->resize(size, value);
}
/**
* Create a vector from a span. The values in the vector are copy constructed.
*/
template<typename U, BLI_ENABLE_IF((std::is_convertible_v<U, T>))>
Vector(Span<U> values, Allocator allocator = {}) : Vector(NoExceptConstructor(), allocator)
{
const int64_t size = values.size();
this->reserve(size);
uninitialized_convert_n<U, T>(values.data(), size, begin_);
this->increase_size_by_unchecked(size);
}
/**
* Create a vector that contains copies of the values in the initialized list.
*
* This allows you to write code like:
* Vector<int> vec = {3, 4, 5};
*/
template<typename U, BLI_ENABLE_IF((std::is_convertible_v<U, T>))>
Vector(const std::initializer_list<U> &values) : Vector(Span<U>(values))
{
}
Vector(const std::initializer_list<T> &values) : Vector(Span<T>(values))
{
}
template<typename U, size_t N, BLI_ENABLE_IF((std::is_convertible_v<U, T>))>
Vector(const std::array<U, N> &values) : Vector(Span(values))
{
}
template<typename InputIt,
/* This constructor should not be called with e.g. Vector(3, 10), because that is
* expected to produce the vector (10, 10, 10). */
BLI_ENABLE_IF((!std::is_convertible_v<InputIt, int>))>
Vector(InputIt first, InputIt last, Allocator allocator = {})
: Vector(NoExceptConstructor(), allocator)
{
for (InputIt current = first; current != last; ++current) {
this->append(*current);
}
}
/**
* Create a vector from a ListBase. The caller has to make sure that the values in the linked
* list have the correct type.
*
* Example Usage:
* Vector<ModifierData *> modifiers(ob->modifiers);
*/
Vector(const ListBase &values, Allocator allocator = {})
: Vector(NoExceptConstructor(), allocator)
{
LISTBASE_FOREACH (T, value, &values) {
this->append(value);
}
}
/**
* Create a copy of another vector. The other vector will not be changed. If the other vector has
* less than InlineBufferCapacity elements, no allocation will be made.
*/
Vector(const Vector &other) : Vector(other.as_span(), other.allocator_)
{
}
/**
* Create a copy of a vector with a different InlineBufferCapacity. This needs to be handled
* separately, so that the other one is a valid copy constructor.
*/
template<int64_t OtherInlineBufferCapacity>
Vector(const Vector<T, OtherInlineBufferCapacity, Allocator> &other)
: Vector(other.as_span(), other.allocator_)
{
}
/**
* Steal the elements from another vector. This does not do an allocation. The other vector will
* have zero elements afterwards.
*/
template<int64_t OtherInlineBufferCapacity>
Vector(Vector<T, OtherInlineBufferCapacity, Allocator> &&other) noexcept(
std::is_nothrow_move_constructible_v<T>)
: Vector(NoExceptConstructor(), other.allocator_)
{
const int64_t size = other.size();
if (other.is_inline()) {
if (size <= InlineBufferCapacity) {
/* Copy between inline buffers. */
uninitialized_relocate_n(other.begin_, size, begin_);
end_ = begin_ + size;
}
else {
/* Copy from inline buffer to newly allocated buffer. */
const int64_t capacity = size;
begin_ = static_cast<T *>(
allocator_.allocate(sizeof(T) * static_cast<size_t>(capacity), alignof(T), AT));
capacity_end_ = begin_ + capacity;
uninitialized_relocate_n(other.begin_, size, begin_);
end_ = begin_ + size;
}
}
else {
/* Steal the pointer. */
begin_ = other.begin_;
end_ = other.end_;
capacity_end_ = other.capacity_end_;
}
other.begin_ = other.inline_buffer_;
other.end_ = other.begin_;
other.capacity_end_ = other.begin_ + OtherInlineBufferCapacity;
UPDATE_VECTOR_SIZE(this);
UPDATE_VECTOR_SIZE(&other);
}
~Vector()
{
destruct_n(begin_, this->size());
if (!this->is_inline()) {
allocator_.deallocate(begin_);
}
}
Vector &operator=(const Vector &other)
{
return copy_assign_container(*this, other);
}
Vector &operator=(Vector &&other)
{
return move_assign_container(*this, std::move(other));
}
/**
* Get the value at the given index. This invokes undefined behavior when the index is out of
* bounds.
*/
const T &operator[](int64_t index) const
{
BLI_assert(index >= 0);
BLI_assert(index < this->size());
return begin_[index];
}
T &operator[](int64_t index)
{
BLI_assert(index >= 0);
BLI_assert(index < this->size());
return begin_[index];
}
operator Span<T>() const
{
return Span<T>(begin_, this->size());
}
operator MutableSpan<T>()
{
return MutableSpan<T>(begin_, this->size());
}
template<typename U, BLI_ENABLE_IF((is_span_convertible_pointer_v<T, U>))>
operator Span<U>() const
{
return Span<U>(begin_, this->size());
}
template<typename U, BLI_ENABLE_IF((is_span_convertible_pointer_v<T, U>))>
operator MutableSpan<U>()
{
return MutableSpan<U>(begin_, this->size());
}
Span<T> as_span() const
{
return *this;
}
MutableSpan<T> as_mutable_span()
{
return *this;
}
/**
* Make sure that enough memory is allocated to hold min_capacity elements.
* This won't necessarily make an allocation when min_capacity is small.
* The actual size of the vector does not change.
*/
void reserve(const int64_t min_capacity)
{
if (min_capacity > this->capacity()) {
this->realloc_to_at_least(min_capacity);
}
}
/**
* Change the size of the vector so that it contains new_size elements.
* If new_size is smaller than the old size, the elements at the end of the vector are
* destructed. If new_size is larger than the old size, the new elements at the end are default
* constructed. If T is trivially constructible, the memory is not touched by this function.
*/
void resize(const int64_t new_size)
{
BLI_assert(new_size >= 0);
const int64_t old_size = this->size();
if (new_size > old_size) {
this->reserve(new_size);
default_construct_n(begin_ + old_size, new_size - old_size);
}
else {
destruct_n(begin_ + new_size, old_size - new_size);
}
end_ = begin_ + new_size;
UPDATE_VECTOR_SIZE(this);
}
/**
* Change the size of the vector so that it contains new_size elements.
* If new_size is smaller than the old size, the elements at the end of the vector are
* destructed. If new_size is larger than the old size, the new elements will be copy constructed
* from the given value.
*/
void resize(const int64_t new_size, const T &value)
{
BLI_assert(new_size >= 0);
const int64_t old_size = this->size();
if (new_size > old_size) {
this->reserve(new_size);
uninitialized_fill_n(begin_ + old_size, new_size - old_size, value);
}
else {
destruct_n(begin_ + new_size, old_size - new_size);
}
end_ = begin_ + new_size;
UPDATE_VECTOR_SIZE(this);
}
/**
* Reset the size of the vector so that it contains new_size elements.
* All existing elements are destructed, and not copied if the data must be reallocated.
*/
void reinitialize(const int64_t new_size)
{
this->clear();
this->resize(new_size);
}
/**
* Afterwards the vector has 0 elements, but will still have
* memory to be refilled again.
*/
void clear()
{
destruct_n(begin_, this->size());
end_ = begin_;
UPDATE_VECTOR_SIZE(this);
}
/**
* Afterwards the vector has 0 elements and any allocated memory
* will be freed.
*/
void clear_and_make_inline()
{
destruct_n(begin_, this->size());
if (!this->is_inline()) {
allocator_.deallocate(begin_);
}
begin_ = inline_buffer_;
end_ = begin_;
capacity_end_ = begin_ + InlineBufferCapacity;
UPDATE_VECTOR_SIZE(this);
}
/**
* Insert a new element at the end of the vector.
* This might cause a reallocation with the capacity is exceeded.
*
* This is similar to std::vector::push_back.
*/
void append(const T &value)
{
this->append_as(value);
}
void append(T &&value)
{
this->append_as(std::move(value));
}
/* This is similar to `std::vector::emplace_back`. */
template<typename... ForwardValue> void append_as(ForwardValue &&...value)
{
this->ensure_space_for_one();
this->append_unchecked_as(std::forward<ForwardValue>(value)...);
}
/**
* Append the value to the vector and return the index that can be used to access the newly
* added value.
*/
int64_t append_and_get_index(const T &value)
{
return this->append_and_get_index_as(value);
}
int64_t append_and_get_index(T &&value)
{
return this->append_and_get_index_as(std::move(value));
}
template<typename... ForwardValue> int64_t append_and_get_index_as(ForwardValue &&...value)
{
const int64_t index = this->size();
this->append_as(std::forward<ForwardValue>(value)...);
return index;
}
/**
* Append the value if it is not yet in the vector. This has to do a linear search to check if
* the value is in the vector. Therefore, this should only be called when it is known that the
* vector is small.
*/
void append_non_duplicates(const T &value)
{
if (!this->contains(value)) {
this->append(value);
}
}
/**
* Append the value and assume that vector has enough memory reserved. This invokes undefined
* behavior when not enough capacity has been reserved beforehand. Only use this in performance
* critical code.
*/
void append_unchecked(const T &value)
{
this->append_unchecked_as(value);
}
void append_unchecked(T &&value)
{
this->append_unchecked_as(std::move(value));
}
template<typename... ForwardT> void append_unchecked_as(ForwardT &&...value)
{
BLI_assert(end_ < capacity_end_);
new (end_) T(std::forward<ForwardT>(value)...);
end_++;
UPDATE_VECTOR_SIZE(this);
}
/**
* Insert the same element n times at the end of the vector.
* This might result in a reallocation internally.
*/
void append_n_times(const T &value, const int64_t n)
{
BLI_assert(n >= 0);
this->reserve(this->size() + n);
uninitialized_fill_n(end_, n, value);
this->increase_size_by_unchecked(n);
}
/**
* Enlarges the size of the internal buffer that is considered to be initialized.
* This invokes undefined behavior when the new size is larger than the capacity.
* The method can be useful when you want to call constructors in the vector yourself.
* This should only be done in very rare cases and has to be justified every time.
*/
void increase_size_by_unchecked(const int64_t n) noexcept
{
BLI_assert(end_ + n <= capacity_end_);
end_ += n;
UPDATE_VECTOR_SIZE(this);
}
/**
* Copy the elements of another array to the end of this vector.
*
* This can be used to emulate parts of std::vector::insert.
*/
void extend(Span<T> array)
{
this->extend(array.data(), array.size());
}
void extend(const T *start, int64_t amount)
{
this->reserve(this->size() + amount);
this->extend_unchecked(start, amount);
}
/**
* Adds all elements from the array that are not already in the vector. This is an expensive
* operation when the vector is large, but can be very cheap when it is known that the vector is
* small.
*/
void extend_non_duplicates(Span<T> array)
{
for (const T &value : array) {
this->append_non_duplicates(value);
}
}
/**
* Extend the vector without bounds checking. It is assumed that enough memory has been reserved
* beforehand. Only use this in performance critical code.
*/
void extend_unchecked(Span<T> array)
{
this->extend_unchecked(array.data(), array.size());
}
void extend_unchecked(const T *start, int64_t amount)
{
BLI_assert(amount >= 0);
BLI_assert(begin_ + amount <= capacity_end_);
uninitialized_copy_n(start, amount, end_);
end_ += amount;
UPDATE_VECTOR_SIZE(this);
}
template<typename InputIt> void extend(InputIt first, InputIt last)
{
this->insert(this->end(), first, last);
}
/**
* Insert elements into the vector at the specified position. This has a running time of O(n)
* where n is the number of values that have to be moved. Undefined behavior is invoked when the
* insert position is out of bounds.
*/
void insert(const int64_t insert_index, const T &value)
{
this->insert(insert_index, Span<T>(&value, 1));
}
void insert(const int64_t insert_index, T &&value)
{
this->insert(
insert_index, std::make_move_iterator(&value), std::make_move_iterator(&value + 1));
}
void insert(const int64_t insert_index, Span<T> array)
{
this->insert(begin_ + insert_index, array.begin(), array.end());
}
template<typename InputIt> void insert(const T *insert_position, InputIt first, InputIt last)
{
const int64_t insert_index = insert_position - begin_;
this->insert(insert_index, first, last);
}
template<typename InputIt> void insert(const int64_t insert_index, InputIt first, InputIt last)
{
BLI_assert(insert_index >= 0);
BLI_assert(insert_index <= this->size());
const int64_t insert_amount = std::distance(first, last);
const int64_t old_size = this->size();
const int64_t new_size = old_size + insert_amount;
const int64_t move_amount = old_size - insert_index;
this->reserve(new_size);
for (int64_t i = 0; i < move_amount; i++) {
const int64_t src_index = insert_index + move_amount - i - 1;
const int64_t dst_index = new_size - i - 1;
try {
new (static_cast<void *>(begin_ + dst_index)) T(std::move(begin_[src_index]));
}
catch (...) {
/* Destruct all values that have been moved already. */
destruct_n(begin_ + dst_index + 1, i);
end_ = begin_ + src_index + 1;
UPDATE_VECTOR_SIZE(this);
throw;
}
begin_[src_index].~T();
}
try {
std::uninitialized_copy_n(first, insert_amount, begin_ + insert_index);
}
catch (...) {
/* Destruct all values that have been moved. */
destruct_n(begin_ + new_size - move_amount, move_amount);
end_ = begin_ + insert_index;
UPDATE_VECTOR_SIZE(this);
throw;
}
end_ = begin_ + new_size;
UPDATE_VECTOR_SIZE(this);
}
/**
* Insert values at the beginning of the vector. The has to move all the other elements, so it
* has a linear running time.
*/
void prepend(const T &value)
{
this->insert(0, value);
}
void prepend(T &&value)
{
this->insert(0, std::move(value));
}
void prepend(Span<T> values)
{
this->insert(0, values);
}
template<typename InputIt> void prepend(InputIt first, InputIt last)
{
this->insert(0, first, last);
}
/**
* Return a reference to the nth last element.
* This invokes undefined behavior when the vector is too short.
*/
const T &last(const int64_t n = 0) const
{
BLI_assert(n >= 0);
BLI_assert(n < this->size());
return *(end_ - 1 - n);
}
T &last(const int64_t n = 0)
{
BLI_assert(n >= 0);
BLI_assert(n < this->size());
return *(end_ - 1 - n);
}
/**
* Return a reference to the first element in the vector.
* This invokes undefined behavior when the vector is empty.
*/
const T &first() const
{
BLI_assert(this->size() > 0);
return *begin_;
}
T &first()
{
BLI_assert(this->size() > 0);
return *begin_;
}
/**
* Return how many values are currently stored in the vector.
*/
int64_t size() const
{
const int64_t current_size = static_cast<int64_t>(end_ - begin_);
BLI_assert(debug_size_ == current_size);
return current_size;
}
/**
* Returns true when the vector contains no elements, otherwise false.
*
* This is the same as std::vector::empty.
*/
bool is_empty() const
{
return begin_ == end_;
}
/**
* Destructs the last element and decreases the size by one. This invokes undefined behavior when
* the vector is empty.
*/
void remove_last()
{
BLI_assert(!this->is_empty());
end_--;
end_->~T();
UPDATE_VECTOR_SIZE(this);
}
/**
* Remove the last element from the vector and return it. This invokes undefined behavior when
* the vector is empty.
*
* This is similar to std::vector::pop_back.
*/
T pop_last()
{
BLI_assert(!this->is_empty());
T value = std::move(*(end_ - 1));
end_--;
end_->~T();
UPDATE_VECTOR_SIZE(this);
return value;
}
/**
* Delete any element in the vector. The empty space will be filled by the previously last
* element. This takes O(1) time.
*/
void remove_and_reorder(const int64_t index)
{
BLI_assert(index >= 0);
BLI_assert(index < this->size());
T *element_to_remove = begin_ + index;
T *last_element = end_ - 1;
if (element_to_remove < last_element) {
*element_to_remove = std::move(*last_element);
}
end_ = last_element;
last_element->~T();
UPDATE_VECTOR_SIZE(this);
}
/**
* Finds the first occurrence of the value, removes it and copies the last element to the hole in
* the vector. This takes O(n) time.
*/
void remove_first_occurrence_and_reorder(const T &value)
{
const int64_t index = this->first_index_of(value);
this->remove_and_reorder(index);
}
/**
* Remove the element at the given index and move all values coming after it one towards the
* front. This takes O(n) time. If the order is not important, remove_and_reorder should be used
* instead.
*
* This is similar to std::vector::erase.
*/
void remove(const int64_t index)
{
BLI_assert(index >= 0);
BLI_assert(index < this->size());
const int64_t last_index = this->size() - 1;
for (int64_t i = index; i < last_index; i++) {
begin_[i] = std::move(begin_[i + 1]);
}
begin_[last_index].~T();
end_--;
UPDATE_VECTOR_SIZE(this);
}
/**
* Remove a contiguous chunk of elements and move all values coming after it towards the front.
* This takes O(n) time.
*
* This is similar to std::vector::erase.
*/
void remove(const int64_t start_index, const int64_t amount)
{
const int64_t old_size = this->size();
BLI_assert(start_index >= 0);
BLI_assert(amount >= 0);
BLI_assert(start_index + amount <= old_size);
const int64_t move_amount = old_size - start_index - amount;
for (int64_t i = 0; i < move_amount; i++) {
begin_[start_index + i] = std::move(begin_[start_index + amount + i]);
}
destruct_n(end_ - amount, amount);
end_ -= amount;
UPDATE_VECTOR_SIZE(this);
}
/**
* Do a linear search to find the value in the vector.
* When found, return the first index, otherwise return -1.
*/
int64_t first_index_of_try(const T &value) const
{
for (const T *current = begin_; current != end_; current++) {
if (*current == value) {
return static_cast<int64_t>(current - begin_);
}
}
return -1;
}
/**
* Do a linear search to find the value in the vector and return the found index. This invokes
* undefined behavior when the value is not in the vector.
*/
int64_t first_index_of(const T &value) const
{
const int64_t index = this->first_index_of_try(value);
BLI_assert(index >= 0);
return index;
}
/**
* Do a linear search to see of the value is in the vector.
* Return true when it exists, otherwise false.
*/
bool contains(const T &value) const
{
return this->first_index_of_try(value) != -1;
}
/**
* Copies the given value to every element in the vector.
*/
void fill(const T &value) const
{
initialized_fill_n(begin_, this->size(), value);
}
/**
* Get access to the underlying array.
*/
T *data()
{
return begin_;
}
/**
* Get access to the underlying array.
*/
const T *data() const
{
return begin_;
}
T *begin()
{
return begin_;
}
T *end()
{
return end_;
}
const T *begin() const
{
return begin_;
}
const T *end() const
{
return end_;
}
std::reverse_iterator<T *> rbegin()
{
return std::reverse_iterator<T *>(this->end());
}
std::reverse_iterator<T *> rend()
{
return std::reverse_iterator<T *>(this->begin());
}
std::reverse_iterator<const T *> rbegin() const
{
return std::reverse_iterator<T *>(this->end());
}
std::reverse_iterator<const T *> rend() const
{
return std::reverse_iterator<T *>(this->begin());
}
/**
* Get the current capacity of the vector, i.e. the maximum number of elements the vector can
* hold, before it has to reallocate.
*/
int64_t capacity() const
{
return static_cast<int64_t>(capacity_end_ - begin_);
}
/**
* Get an index range that makes looping over all indices more convenient and less error prone.
* Obviously, this should only be used when you actually need the index in the loop.
*
* Example:
* for (int64_t i : myvector.index_range()) {
* do_something(i, my_vector[i]);
* }
*/
IndexRange index_range() const
{
return IndexRange(this->size());
}
friend bool operator==(const Vector &a, const Vector &b)
{
return a.as_span() == b.as_span();
}
friend bool operator!=(const Vector &a, const Vector &b)
{
return !(a == b);
}
/**
* Print some debug information about the vector.
*/
void print_stats(StringRef name = "") const
{
std::cout << "Vector Stats: " << name << "\n";
std::cout << " Address: " << this << "\n";
std::cout << " Elements: " << this->size() << "\n";
std::cout << " Capacity: " << (capacity_end_ - begin_) << "\n";
std::cout << " Inline Capacity: " << InlineBufferCapacity << "\n";
char memory_size_str[15];
BLI_str_format_byte_unit(memory_size_str, sizeof(*this), true);
std::cout << " Size on Stack: " << memory_size_str << "\n";
}
private:
bool is_inline() const
{
return begin_ == inline_buffer_;
}
void ensure_space_for_one()
{
if (UNLIKELY(end_ >= capacity_end_)) {
this->realloc_to_at_least(this->size() + 1);
}
}
BLI_NOINLINE void realloc_to_at_least(const int64_t min_capacity)
{
if (this->capacity() >= min_capacity) {
return;
}
/* At least double the size of the previous allocation. Otherwise consecutive calls to grow can
* cause a reallocation every time even though min_capacity only increments. */
const int64_t min_new_capacity = this->capacity() * 2;
const int64_t new_capacity = std::max(min_capacity, min_new_capacity);
const int64_t size = this->size();
T *new_array = static_cast<T *>(
allocator_.allocate(static_cast<size_t>(new_capacity) * sizeof(T), alignof(T), AT));
try {
uninitialized_relocate_n(begin_, size, new_array);
}
catch (...) {
allocator_.deallocate(new_array);
throw;
}
if (!this->is_inline()) {
allocator_.deallocate(begin_);
}
begin_ = new_array;
end_ = begin_ + size;
capacity_end_ = begin_ + new_capacity;
}
};
#undef UPDATE_VECTOR_SIZE
/**
* Same as a normal Vector, but does not use Blender's guarded allocator. This is useful when
* allocating memory with static storage duration.
*/
template<typename T, int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(T))>
using RawVector = Vector<T, InlineBufferCapacity, RawAllocator>;
} /* namespace blender */