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intern
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Fix compile issue in recent commit.
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2022-08-03 08:25:41 +02:00 |
metal
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Cleanup: format
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2022-07-21 17:45:36 +10:00 |
opengl
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GL: Remove lingering image binds
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2022-08-02 21:53:17 +02:00 |
shaders
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Cleanup: Grammar: a vs an
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2022-06-20 10:14:17 -05:00 |
tests
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GPU: Fix failing compute tests.
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2022-08-01 15:23:53 +02:00 |
CMakeLists.txt
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EEVEE-Next: Depth Of Field: Port implementation to compute shader
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2022-08-02 21:53:17 +02:00 |
GPU_batch.h
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GPUBatch: Add GPU_batch_draw_indirect
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2022-08-02 21:53:17 +02:00 |
GPU_batch_presets.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_batch_utils.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_buffers.h
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Cleanup: Simplify arguments to sculpt draw functions
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2022-08-02 13:32:45 -05:00 |
GPU_capabilities.h
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GPU: Remove cached full/scaled image texture.
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2022-05-27 10:52:49 +02:00 |
GPU_common.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_common_types.h
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GPU: add missing license header
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2022-07-05 13:58:52 +10:00 |
GPU_compute.h
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GPU: Add indirect dispatch support.
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2022-03-18 20:59:27 +01:00 |
GPU_context.h
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Cleanup: spelling in comments, typos in tool-tips
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2022-07-21 13:21:53 +10:00 |
GPU_debug.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_drawlist.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_framebuffer.h
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Cleanup: spelling in comments
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2022-06-29 09:40:16 +10:00 |
GPU_glew.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_immediate.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_immediate_util.h
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Metal: GPU_PRIM_LINE_LOOP alternative implementations.
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2022-04-14 12:01:31 +02:00 |
GPU_index_buffer.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_init_exit.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_legacy_stubs.h
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Cleanup: spelling in comments
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2022-05-17 15:34:02 +10:00 |
GPU_material.h
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Realtime Compositor: Add needed GPU module changes
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2022-07-29 08:47:52 +02:00 |
GPU_matrix.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_platform.h
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Fix overlapping GPU device bitmasks
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2022-04-04 16:38:30 +02:00 |
GPU_primitive.h
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Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal backend.
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2022-03-30 20:31:12 +02:00 |
GPU_select.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_shader.h
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Realtime Compositor: Add needed GPU module changes
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2022-07-29 08:47:52 +02:00 |
GPU_shader_shared.h
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File headers: SPDX License migration
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2022-02-11 09:14:36 +11:00 |
GPU_shader_shared_utils.h
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EEVEE-Next: Add Film and RenderBuffers module
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2022-06-30 22:45:42 +02:00 |
GPU_state.h
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Cleanup: spelling in comments, capitalize tags
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2022-05-13 09:29:25 +10:00 |
GPU_storage_buffer.h
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Cleanup: spelling in comments & move doc-strings to headers
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2022-05-19 11:17:01 +10:00 |
GPU_texture.h
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Image: Display GPU layout in `uiTemplateImageInfo`
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2022-08-03 08:15:12 +02:00 |
GPU_uniform_buffer.h
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GPU: Make nodetree GLSL Codegen render engine agnostic
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2022-04-14 18:47:58 +02:00 |
GPU_vertex_buffer.h
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GPUVertBuf: Add support for binding as buffer texture
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2022-05-15 15:22:47 +02:00 |
GPU_vertex_format.h
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Cleanup: use 'num' / 'size' suffix instead of 'sz'
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2022-05-11 13:40:09 +10:00 |
GPU_viewport.h
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Merge branch 'blender-v3.1-release'
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2022-02-11 20:51:27 +09:00 |