tornavis/source/gameengine
Mitchell Stokes 5cd28bbe80 BGE: Fix for #37335 "Moving the camera with a key (after the recent BGE cleanup commits) now crashes the game" reported by Ace Dragon.
CcdPhysicsEnvironment->GetCharacterController(); was missing a NULL check.
2013-11-06 19:40:37 +00:00
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BlenderRoutines BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed. 2013-11-04 19:21:50 +00:00
Converter BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
Expressions BGE: Fix for [#34398] "«illegal operator» in Expression Controller" reported by Andrey Kashlak (andreymal) 2013-07-22 22:46:17 +00:00
GameLogic fix for possible leak in the expression controller find identifier. 2013-11-02 05:18:31 +00:00
GamePlayer OSX/player: Remove some very old code ( 11 years+ ), was commented anyway 2013-11-05 20:30:09 +00:00
Ketsji code cleanup: typo and warning when openmp's disabled. 2013-11-05 21:59:30 +00:00
Network clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
Physics BGE: Fix for #37335 "Moving the camera with a key (after the recent BGE cleanup commits) now crashes the game" reported by Ace Dragon. 2013-11-06 19:40:37 +00:00
Rasterizer * More fixes to make scons / Windows happy. :) 2013-11-04 22:33:02 +00:00
SceneGraph BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors. 2013-08-03 05:01:57 +00:00
VideoTexture BGE Rasterizer Cleanup: Cleaning up some includes. 2013-11-04 19:22:10 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00