208 lines
9.4 KiB
C
208 lines
9.4 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: some of this file.
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*
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* ***** END GPL LICENSE BLOCK *****
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* */
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#ifndef BLI_MATH_VECTOR_H
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#define BLI_MATH_VECTOR_H
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/** \file BLI_math_vector.h
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* \ingroup bli
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "BLI_math_inline.h"
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#ifdef BLI_MATH_INLINE_H
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#include "intern/math_vector_inline.c"
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#endif
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/************************************* Init ***********************************/
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MINLINE void zero_v2(float r[2]);
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MINLINE void zero_v3(float r[3]);
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MINLINE void zero_v4(float r[4]);
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MINLINE void copy_v2_v2(float r[2], const float a[2]);
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MINLINE void copy_v3_v3(float r[3], const float a[3]);
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MINLINE void copy_v4_v4(float r[4], const float a[4]);
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MINLINE void swap_v2_v2(float a[2], float b[2]);
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MINLINE void swap_v3_v3(float a[3], float b[3]);
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MINLINE void swap_v4_v4(float a[4], float b[4]);
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/* short */
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MINLINE void copy_v2_v2_short(short r[2], const short a[2]);
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MINLINE void copy_v3_v3_short(short r[3], const short a[3]);
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MINLINE void copy_v4_v4_short(short r[4], const short a[4]);
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/********************************* Arithmetic ********************************/
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MINLINE void add_v3_fl(float r[3], float f);
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MINLINE void add_v4_fl(float r[4], float f);
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MINLINE void add_v2_v2(float r[2], const float a[2]);
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MINLINE void add_v2_v2v2(float r[2], const float a[2], const float b[2]);
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MINLINE void add_v3_v3(float r[3], const float a[3]);
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MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3]);
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MINLINE void sub_v2_v2(float r[2], const float a[2]);
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MINLINE void sub_v2_v2v2(float r[2], const float a[2], const float b[2]);
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MINLINE void sub_v3_v3(float r[3], const float a[3]);
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MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3]);
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MINLINE void sub_v4_v4(float r[4], const float a[4]);
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MINLINE void sub_v4_v4v4(float r[4], const float a[4], const float b[4]);
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MINLINE void mul_v2_fl(float r[2], float f);
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MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f);
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MINLINE void mul_v3_fl(float r[3], float f);
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MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f);
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MINLINE void mul_v2_v2(float r[2], const float a[2]);
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MINLINE void mul_v3_v3(float r[3], const float a[3]);
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MINLINE void mul_v3_v3v3(float r[3], const float a[3], const float b[3]);
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MINLINE void mul_v4_fl(float r[4], float f);
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MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f);
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MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3]);
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MINLINE void madd_v2_v2v2fl(float r[2], const float a[2], const float b[2], float f);
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MINLINE void madd_v3_v3v3fl(float r[3], const float a[3], const float b[3], float f);
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MINLINE void madd_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3]);
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MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f);
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MINLINE void negate_v2(float r[2]);
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MINLINE void negate_v2_v2(float r[2], const float a[2]);
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MINLINE void negate_v3(float r[3]);
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MINLINE void negate_v3_v3(float r[3], const float a[3]);
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MINLINE void negate_v4(float r[4]);
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MINLINE void negate_v4_v4(float r[4], const float a[3]);
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MINLINE float dot_v2v2(const float a[2], const float b[2]);
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MINLINE float dot_v3v3(const float a[3], const float b[3]);
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MINLINE float cross_v2v2(const float a[2], const float b[2]);
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MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3]);
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MINLINE void star_m3_v3(float rmat[3][3],float a[3]);
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/*********************************** Length **********************************/
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MINLINE float len_v2(const float a[2]);
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MINLINE float len_v2v2(const float a[2], const float b[2]);
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MINLINE float len_squared_v2v2(const float a[3], const float b[3]);
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MINLINE float len_v3(const float a[3]);
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MINLINE float len_v3v3(const float a[3], const float b[3]);
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MINLINE float len_squared_v3v3(const float a[3], const float b[3]);
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MINLINE float normalize_v2(float r[2]);
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MINLINE float normalize_v2_v2(float r[2], const float a[2]);
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MINLINE float normalize_v3(float r[3]);
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MINLINE float normalize_v3_v3(float r[3], const float a[3]);
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/******************************* Interpolation *******************************/
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void interp_v2_v2v2(float r[2], const float a[2], const float b[2], const float t);
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void interp_v2_v2v2v2(float r[2], const float a[2], const float b[2], const float c[3], const float t[3]);
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void interp_v3_v3v3(float r[3], const float a[3], const float b[3], const float t);
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void interp_v3_v3v3v3(float p[3], const float v1[3], const float v2[3], const float v3[3], const float w[3]);
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void interp_v3_v3v3v3v3(float p[3], const float v1[3], const float v2[3], const float v3[3], const float v4[3], const float w[4]);
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void interp_v4_v4v4(float r[4], const float a[4], const float b[4], const float t);
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void interp_v4_v4v4v4(float p[4], const float v1[4], const float v2[4], const float v3[4], const float w[3]);
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void interp_v4_v4v4v4v4(float p[4], const float v1[4], const float v2[4], const float v3[4], const float v4[4], const float w[4]);
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void mid_v3_v3v3(float r[3], const float a[3], const float b[3]);
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/********************************* Comparison ********************************/
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MINLINE int is_zero_v3(const float a[3]);
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MINLINE int is_zero_v4(const float a[4]);
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MINLINE int is_one_v3(const float a[3]);
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MINLINE int equals_v2v2(const float v1[2], const float v2[2]);
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MINLINE int equals_v3v3(const float a[3], const float b[3]);
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MINLINE int compare_v3v3(const float a[3], const float b[3], const float limit);
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MINLINE int compare_len_v3v3(const float a[3], const float b[3], const float limit);
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MINLINE int compare_v4v4(const float a[4], const float b[4], const float limit);
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MINLINE int equals_v4v4(const float a[4], const float b[4]);
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MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2]);
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/********************************** Angles ***********************************/
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/* - angle with 2 arguments is angle between vector */
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/* - angle with 3 arguments is angle between 3 points at the middle point */
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/* - angle_normalized_* is faster equivalent if vectors are normalized */
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float angle_v2v2(const float a[2], const float b[2]);
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float angle_v2v2v2(const float a[2], const float b[2], const float c[2]);
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float angle_normalized_v2v2(const float a[2], const float b[2]);
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float angle_v3v3(const float a[3], const float b[3]);
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float angle_v3v3v3(const float a[3], const float b[3], const float c[3]);
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float angle_normalized_v3v3(const float v1[3], const float v2[3]);
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void angle_tri_v3(float angles[3], const float v1[3], const float v2[3], const float v3[3]);
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void angle_quad_v3(float angles[4], const float v1[3], const float v2[3], const float v3[3], const float v4[3]);
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/********************************* Geometry **********************************/
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void project_v2_v2v2(float c[2], const float v1[2], const float v2[2]);
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void project_v3_v3v3(float r[3], const float p[3], const float n[3]);
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void reflect_v3_v3v3(float r[3], const float v[3], const float n[3]);
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void ortho_basis_v3v3_v3(float r1[3], float r2[3], const float a[3]);
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void bisect_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3]);
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void rotate_v3_v3v3fl(float v[3], const float p[3], const float axis[3], const float angle);
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void rotate_normalized_v3_v3v3fl(float v[3], const float p[3], const float axis[3], const float angle);
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/*********************************** Other ***********************************/
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void print_v2(const char *str, const float a[2]);
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void print_v3(const char *str, const float a[3]);
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void print_v4(const char *str, const float a[4]);
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MINLINE void normal_short_to_float_v3(float r[3], const short n[3]);
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MINLINE void normal_float_to_short_v3(short r[3], const float n[3]);
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void minmax_v3v3_v3(float min[3], float max[3], const float vec[3]);
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/***************************** Array Functions *******************************/
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/* attempted to follow fixed length vertex functions. names could be improved*/
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void range_vni(int *array, const int size, const int start);
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void negate_vn(float *array_tar, const int size);
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void negate_vn_vn(float *array_tar, const float *array_src, const int size);
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void mul_vn_fl(float *array, const int size, const float f);
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void mul_vn_vn_fl(float *array_tar, const float *array_src, const int size, const float f);
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void add_vn_vn(float *array_tar, const float *array_src, const int size);
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void add_vn_vnvn(float *array_tar, const float *array_src_a, const float *array_src_b, const int size);
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void sub_vn_vn(float *array_tar, const float *array_src, const int size);
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void sub_vn_vnvn(float *array_tar, const float *array_src_a, const float *array_src_b, const int size);
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void fill_vni(int *array_tar, const int size, const int val);
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void fill_vn(float *array_tar, const int size, const float val);
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#ifdef __cplusplus
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}
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#endif
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#endif /* BLI_MATH_VECTOR_H */
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