193 lines
6.2 KiB
C
193 lines
6.2 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2004 Blender Foundation.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation (2008).
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_SEQUENCE_H
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#define BKE_SEQUENCE_H
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struct Editing;
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struct Sequence;
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struct Strip;
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struct StripElem;
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struct ImBuf;
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struct Scene;
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struct bContext;
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#define MAXSEQ 32
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#define BUILD_SEQAR_COUNT_NOTHING 0
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#define BUILD_SEQAR_COUNT_CURRENT 1
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#define BUILD_SEQAR_COUNT_CHILDREN 2
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/* sequence iterator */
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typedef struct SeqIterator {
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struct Sequence **array;
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int tot, cur;
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struct Sequence *seq;
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int valid;
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} SeqIterator;
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void seq_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
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void seq_next(SeqIterator *iter);
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void seq_end(SeqIterator *iter);
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void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int use_pointer);
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#define SEQP_BEGIN(ed, seq) \
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{ \
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SeqIterator iter;\
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for(seq_begin(ed, &iter, 1); iter.valid; seq_next(&iter)) { \
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seq= iter.seq;
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#define SEQ_BEGIN(ed, seq) \
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{ \
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SeqIterator iter;\
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for(seq_begin(ed, &iter, 0); iter.valid; seq_next(&iter)) { \
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seq= iter.seq;
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#define SEQ_END \
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} \
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seq_end(&iter); \
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}
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#endif
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/* Wipe effect */
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enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
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DO_IRIS_WIPE,DO_CLOCK_WIPE};
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struct SeqEffectHandle {
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/* constructors & destructor */
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/* init & init_plugin are _only_ called on first creation */
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void (*init)(struct Sequence *seq);
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void (*init_plugin)(struct Sequence *seq, const char *fname);
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/* number of input strips needed
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(called directly after construction) */
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int (*num_inputs)();
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/* load is called first time after readblenfile in
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get_sequence_effect automatically */
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void (*load)(struct Sequence *seq);
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/* duplicate */
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void (*copy)(struct Sequence *dst, struct Sequence *src);
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/* destruct */
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void (*free)(struct Sequence *seq);
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/* returns: -1: no input needed,
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0: no early out,
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1: out = ibuf1,
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2: out = ibuf2 */
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int (*early_out)(struct Sequence *seq,
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float facf0, float facf1);
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/* stores the y-range of the effect IPO */
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void (*store_icu_yrange)(struct Sequence * seq,
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short adrcode, float *ymin, float *ymax);
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/* stores the default facf0 and facf1 if no IPO is present */
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void (*get_default_fac)(struct Sequence *seq, int cfra,
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float * facf0, float * facf1);
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/* execute the effect
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sequence effects are only required to either support
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float-rects or byte-rects
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(mixed cases are handled one layer up...) */
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void (*execute)(struct Sequence *seq, int cfra,
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float facf0, float facf1,
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int x, int y,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out);
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};
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/* ********************* prototypes *************** */
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/* sequence.c */
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void printf_strip(struct Sequence *seq);
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// extern
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void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
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void seq_free_strip(struct Strip *strip);
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void seq_free_editing(struct Scene *scene);
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struct Editing *seq_give_editing(struct Scene *scene, int alloc);
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char *give_seqname(struct Sequence *seq);
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struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
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struct ImBuf *give_ibuf_seq_threaded(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
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struct ImBuf *give_ibuf_seq_direct(struct Scene *scene, int rectx, int recty, int cfra, int render_size, struct Sequence *seq);
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void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown, int render_size);
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void calc_sequence(struct Sequence *seq);
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void calc_sequence_disp(struct Sequence *seq);
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void new_tstripdata(struct Sequence *seq);
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void reload_sequence_new_file(struct Scene *scene, struct Sequence * seq);
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void sort_seq(struct Scene *scene);
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void build_seqar_cb(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq,
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int (*test_func)(struct Sequence * seq));
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int evaluate_seq_frame(struct Scene *scene, int cfra);
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struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
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// intern?
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void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
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/* seqeffects.c */
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// intern?
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struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
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void sequence_effect_speed_rebuild_map(struct Sequence *seq, int force);
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// extern
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struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
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int get_sequence_effect_num_inputs(int seq_type);
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/* for transform but also could use elsewhere */
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int seq_tx_get_start(struct Sequence *seq);
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int seq_tx_get_end(struct Sequence *seq);
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int seq_tx_get_final_left(struct Sequence *seq, int metaclip);
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int seq_tx_get_final_right(struct Sequence *seq, int metaclip);
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void seq_tx_set_final_left(struct Sequence *seq, int val);
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void seq_tx_set_final_right(struct Sequence *seq, int val);
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void seq_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
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int seq_tx_test(struct Sequence * seq);
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int check_single_seq(struct Sequence *seq);
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void fix_single_seq(struct Sequence *seq);
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int seq_test_overlap(struct ListBase * seqbasep, struct Sequence *test);
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int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test);
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int shuffle_seq_time(ListBase * seqbasep);
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void free_imbuf_seq(struct ListBase * seqbasep, int check_mem_usage);
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void seq_update_sound(struct Sequence *seq);
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void clear_scene_in_allseqs(struct Scene *sce);
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