tornavis/source/blender/blenlib/BLI_math_geom.h

157 lines
5.9 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: some of this file.
*
* ***** END GPL LICENSE BLOCK *****
* */
#ifndef BLI_MATH_GEOM
#define BLI_MATH_GEOM
#ifdef __cplusplus
extern "C" {
#endif
/********************************** Polygons *********************************/
void cent_tri_v3(float r[3], float a[3], float b[3], float c[3]);
void cent_quad_v3(float r[3], float a[3], float b[3], float c[3], float d[3]);
float normal_tri_v3(float r[3], float a[3], float b[3], float c[3]);
float normal_quad_v3(float r[3], float a[3], float b[3], float c[3], float d[3]);
float area_tri_v2(float a[2], float b[2], float c[2]);
float area_tri_v3(float a[3], float b[3], float c[3]);
float area_quad_v3(float a[3], float b[3], float c[3], float d[3]);
float area_poly_v3(int nr, float verts[][3], float normal[3]);
/********************************* Distance **********************************/
float dist_to_line_v2(float p[2], float l1[2], float l2[2]);
float dist_to_line_segment_v2(float p[2], float l1[2], float l2[2]);
float dist_to_line_segment_v3(float p[3], float l1[3], float l2[3]);
float closest_to_line_v3(float r[3], float p[3], float l1[3], float l2[3]);
void closest_to_line_segment_v3(float r[3], float p[3], float l1[3], float l2[3]);
/******************************* Intersection ********************************/
/* TODO int return value consistency */
/* line-line */
#define ISECT_LINE_LINE_COLINEAR -1
#define ISECT_LINE_LINE_NONE 0
#define ISECT_LINE_LINE_EXACT 1
#define ISECT_LINE_LINE_CROSS 2
int isect_line_line_v2(float a1[2], float a2[2], float b1[2], float b2[2]);
int isect_line_line_v2_short(short a1[2], short a2[2], short b1[2], short b2[2]);
/* Returns the number of point of interests
* 0 - lines are colinear
* 1 - lines are coplanar, i1 is set to intersection
* 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively
* */
int isect_line_line_v3(float v1[3], float v2[3],
float v3[3], float v4[3], float i1[3], float i2[3]);
int isect_line_line_strict_v3(float v1[3], float v2[3],
float v3[3], float v4[3], float vi[3], float *lambda);
/* line/ray triangle */
int isect_line_tri_v3(float p1[3], float p2[3],
float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
int isect_ray_tri_v3(float p1[3], float d[3],
float v0[3], float v1[3], float v2[3], float *lambda, float *uv);
int isect_ray_tri_threshold_v3(float p1[3], float d[3],
float v0[3], float v1[3], float v2[3], float *lambda, float *uv, float threshold);
/* point in polygon */
int isect_point_tri_v2(float p[2], float a[2], float b[2], float c[2]);
int isect_point_quad_v2(float p[2], float a[2], float b[2], float c[2], float d[2]);
int isect_point_tri_v2(float v1[2], float v2[2], float v3[2], float pt[2]);
int isect_point_tri_v2_int(int x1, int y1, int x2, int y2, int a, int b);
int isect_point_tri_prism_v3(float p[3], float v1[3], float v2[3], float v3[3]);
void isect_point_quad_uv_v2(float v0[2], float v1[2], float v2[2], float v3[2],
float pt[2], float *uv);
void isect_point_face_uv_v2(int isquad, float v0[2], float v1[2], float v2[2],
float v3[2], float pt[2], float *uv);
/* other */
int isect_sweeping_sphere_tri_v3(float p1[3], float p2[3], float radius,
float v0[3], float v1[3], float v2[3], float *lambda, float *ipoint);
int isect_axial_line_tri_v3(int axis, float co1[3], float co2[3],
float v0[3], float v1[3], float v2[3], float *lambda);
int isect_aabb_aabb_v3(float min1[3], float max1[3], float min2[3], float max2[3]);
/****************************** Interpolation ********************************/
/* tri or quad, d can be NULL */
void interp_weights_face_v3(float w[4],
float a[3], float b[3], float c[3], float d[3], float p[3]);
void interp_weights_poly_v3(float w[], float v[][3], int n, float p[3]);
void interp_cubic_v3(float x[3], float v[3],
float x1[3], float v1[3], float x2[3], float v2[3], float t);
/***************************** View & Projection *****************************/
void lookat_m4(float mat[4][4], float vx, float vy,
float vz, float px, float py, float pz, float twist);
void polarview_m4(float mat[4][4], float dist, float azimuth,
float incidence, float twist);
void perspective_m4(float mat[4][4], float left, float right,
float bottom, float top, float nearClip, float farClip);
void orthographic_m4(float mat[4][4], float left, float right,
float bottom, float top, float nearClip, float farClip);
/********************************** Mapping **********************************/
void map_to_tube(float *u, float *v, float x, float y, float z);
void map_to_sphere(float *u, float *v, float x, float y, float z);
/********************************* Tangents **********************************/
typedef struct VertexTangent {
float tang[3], uv[2];
struct VertexTangent *next;
} VertexTangent;
float *find_vertex_tangent(VertexTangent *vtang, float *uv);
void sum_or_add_vertex_tangent(void *arena, VertexTangent **vtang,
float *tang, float *uv);
void tangent_from_uv(float *uv1, float *uv2, float *uv3,
float *co1, float *co2, float *co3, float *n, float *tang);
#ifdef __cplusplus
}
#endif
#endif /* BLI_MATH_GEOM */