tornavis/source/blender/bmesh
Bastien Montagne 0eee776e45 Fix (unreported) meshes changing shading when creating empty clnors data.
When you were using autosmooth to generate some custom normals, and
created empty custom loop normal data, you would go back to an 'all
smooth' shading, cancelling some sharp edges generated by the mesh's
smooth threshold.

Now we will first tag such edges as sharp, such that shading remains the
same. This is not crucial in current master, but it is for clnors
editing gsoc branch!
2018-02-22 15:20:39 +01:00
..
intern Fix (unreported) meshes changing shading when creating empty clnors data. 2018-02-22 15:20:39 +01:00
operators Cleanup: remove BMeshToMeshParams.calc_tessface 2018-02-19 17:41:37 +11:00
tools Cleanup: add 2d suffix to BLI files 2018-02-18 21:27:33 +11:00
CMakeLists.txt Cleanup: rename edge -> edges 2017-11-26 20:13:18 +11:00
bmesh.h
bmesh_class.h Fix T53143: Knife Crash after Grid Fill 2017-10-24 17:21:25 +11:00
bmesh_tools.h