54 lines
1.5 KiB
C
54 lines
1.5 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup wm
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*/
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#ifndef __WM_DRAW_H__
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#define __WM_DRAW_H__
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#include "GPU_glew.h"
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struct GPUOffScreen;
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struct GPUTexture;
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struct GPUViewport;
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typedef struct wmDrawBuffer {
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struct GPUOffScreen *offscreen[2];
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struct GPUViewport *viewport[2];
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bool stereo;
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int bound_view;
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} wmDrawBuffer;
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struct ARegion;
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struct ScrArea;
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struct bContext;
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struct wmWindow;
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/* wm_draw.c */
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void wm_draw_update(struct bContext *C);
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void wm_draw_region_clear(struct wmWindow *win, struct ARegion *ar);
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void wm_draw_region_blend(struct ARegion *ar, int view, bool blend);
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void wm_draw_region_test(struct bContext *C, struct ScrArea *sa, struct ARegion *ar);
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struct GPUTexture *wm_draw_region_texture(struct ARegion *ar, int view);
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#endif /* __WM_DRAW_H__ */
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