tornavis/source/blender/makesdna/DNA_modifier_types.h

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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef DNA_MODIFIER_TYPES_H
#define DNA_MODIFIER_TYPES_H
/** \file DNA_modifier_types.h
* \ingroup DNA
*/
#include "DNA_listBase.h"
#define MODSTACK_DEBUG 1
/* WARNING ALERT! TYPEDEF VALUES ARE WRITTEN IN FILES! SO DO NOT CHANGE! */
typedef enum ModifierType {
eModifierType_None = 0,
eModifierType_Subsurf,
eModifierType_Lattice,
eModifierType_Curve,
eModifierType_Build,
eModifierType_Mirror,
eModifierType_Decimate,
eModifierType_Wave,
eModifierType_Armature,
eModifierType_Hook,
eModifierType_Softbody,
eModifierType_Boolean,
eModifierType_Array,
eModifierType_EdgeSplit,
eModifierType_Displace,
eModifierType_UVProject,
eModifierType_Smooth,
eModifierType_Cast,
eModifierType_MeshDeform,
eModifierType_ParticleSystem,
eModifierType_ParticleInstance,
eModifierType_Explode,
eModifierType_Cloth,
eModifierType_Collision,
eModifierType_Bevel,
eModifierType_Shrinkwrap,
eModifierType_Fluidsim,
eModifierType_Mask,
eModifierType_SimpleDeform,
eModifierType_Multires,
eModifierType_Surface,
eModifierType_Smoke,
eModifierType_ShapeKey,
eModifierType_Solidify,
eModifierType_Screw,
eModifierType_Warp,
eModifierType_WeightVGEdit,
eModifierType_WeightVGMix,
eModifierType_WeightVGProximity,
eModifierType_EmptySlot, /* keep so DynamicPaint keep loading, can re-use later */
eModifierType_DynamicPaint, /* reserve slot */
NUM_MODIFIER_TYPES
} ModifierType;
typedef enum ModifierMode {
eModifierMode_Realtime = (1<<0),
eModifierMode_Render = (1<<1),
eModifierMode_Editmode = (1<<2),
eModifierMode_OnCage = (1<<3),
eModifierMode_Expanded = (1<<4),
eModifierMode_Virtual = (1<<5),
eModifierMode_ApplyOnSpline = (1<<6),
eModifierMode_DisableTemporary = (1 << 31)
} ModifierMode;
typedef struct ModifierData {
struct ModifierData *next, *prev;
int type, mode;
int stackindex, pad;
char name[32];
/* XXX for timing info set by caller... solve later? (ton) */
struct Scene *scene;
char *error;
} ModifierData;
typedef enum {
eSubsurfModifierFlag_Incremental = (1<<0),
eSubsurfModifierFlag_DebugIncr = (1<<1),
eSubsurfModifierFlag_ControlEdges = (1<<2),
eSubsurfModifierFlag_SubsurfUv = (1<<3)
} SubsurfModifierFlag;
/* not a real modifier */
typedef struct MappingInfoModifierData {
ModifierData modifier;
struct Tex *texture;
struct Object *map_object;
char uvlayer_name[32];
int uvlayer_tmp;
int texmapping;
} MappingInfoModifierData;
typedef struct SubsurfModifierData {
ModifierData modifier;
short subdivType, levels, renderLevels, flags;
void *emCache, *mCache;
} SubsurfModifierData;
typedef struct LatticeModifierData {
ModifierData modifier;
struct Object *object;
char name[32]; /* optional vertexgroup name */
} LatticeModifierData;
typedef struct CurveModifierData {
ModifierData modifier;
struct Object *object;
char name[32]; /* optional vertexgroup name */
short defaxis; /* axis along which curve deforms */
char pad[6];
} CurveModifierData;
/* CurveModifierData->defaxis */
#define MOD_CURVE_POSX 1
#define MOD_CURVE_POSY 2
#define MOD_CURVE_POSZ 3
#define MOD_CURVE_NEGX 4
#define MOD_CURVE_NEGY 5
#define MOD_CURVE_NEGZ 6
typedef struct BuildModifierData {
ModifierData modifier;
float start, length;
int randomize, seed;
} BuildModifierData;
/* Mask Modifier */
typedef struct MaskModifierData {
ModifierData modifier;
struct Object *ob_arm; /* armature to use to in place of hardcoded vgroup */
char vgroup[32]; /* name of vertex group to use to mask */
int mode; /* using armature or hardcoded vgroup */
int flag; /* flags for various things */
} MaskModifierData;
/* Mask Modifier -> mode */
#define MOD_MASK_MODE_VGROUP 0
#define MOD_MASK_MODE_ARM 1
/* Mask Modifier -> flag */
#define MOD_MASK_INV (1<<0)
typedef struct ArrayModifierData {
ModifierData modifier;
/* the object with which to cap the start of the array */
struct Object *start_cap;
/* the object with which to cap the end of the array */
struct Object *end_cap;
/* the curve object to use for MOD_ARR_FITCURVE */
struct Object *curve_ob;
/* the object to use for object offset */
struct Object *offset_ob;
/* a constant duplicate offset;
1 means the duplicates are 1 unit apart
*/
float offset[3];
/* a scaled factor for duplicate offsets;
1 means the duplicates are 1 object-width apart
*/
float scale[3];
/* the length over which to distribute the duplicates */
float length;
/* the limit below which to merge vertices in adjacent duplicates */
float merge_dist;
/* determines how duplicate count is calculated; one of:
MOD_ARR_FIXEDCOUNT -> fixed
MOD_ARR_FITLENGTH -> calculated to fit a set length
MOD_ARR_FITCURVE -> calculated to fit the length of a Curve object
*/
int fit_type;
/* flags specifying how total offset is calculated; binary OR of:
MOD_ARR_OFF_CONST -> total offset += offset
MOD_ARR_OFF_RELATIVE -> total offset += relative * object width
MOD_ARR_OFF_OBJ -> total offset += offset_ob's matrix
total offset is the sum of the individual enabled offsets
*/
int offset_type;
/* general flags:
MOD_ARR_MERGE -> merge vertices in adjacent duplicates
*/
int flags;
/* the number of duplicates to generate for MOD_ARR_FIXEDCOUNT */
int count;
} ArrayModifierData;
/* ArrayModifierData->fit_type */
#define MOD_ARR_FIXEDCOUNT 0
#define MOD_ARR_FITLENGTH 1
#define MOD_ARR_FITCURVE 2
/* ArrayModifierData->offset_type */
#define MOD_ARR_OFF_CONST (1<<0)
#define MOD_ARR_OFF_RELATIVE (1<<1)
#define MOD_ARR_OFF_OBJ (1<<2)
/* ArrayModifierData->flags */
#define MOD_ARR_MERGE (1<<0)
#define MOD_ARR_MERGEFINAL (1<<1)
typedef struct MirrorModifierData {
ModifierData modifier;
short axis; /* deprecated, use flag instead */
short flag;
float tolerance;
struct Object *mirror_ob;
} MirrorModifierData;
/* MirrorModifierData->flag */
#define MOD_MIR_CLIPPING (1<<0)
#define MOD_MIR_MIRROR_U (1<<1)
#define MOD_MIR_MIRROR_V (1<<2)
#define MOD_MIR_AXIS_X (1<<3)
#define MOD_MIR_AXIS_Y (1<<4)
#define MOD_MIR_AXIS_Z (1<<5)
#define MOD_MIR_VGROUP (1<<6)
#define MOD_MIR_NO_MERGE (1<<7)
typedef struct EdgeSplitModifierData {
ModifierData modifier;
float split_angle; /* angle above which edges should be split */
int flags;
} EdgeSplitModifierData;
/* EdgeSplitModifierData->flags */
#define MOD_EDGESPLIT_FROMANGLE (1<<1)
#define MOD_EDGESPLIT_FROMFLAG (1<<2)
typedef struct BevelModifierData {
ModifierData modifier;
float value; /* the "raw" bevel value (distance/amount to bevel) */
int res; /* the resolution (as originally coded, it is the number of recursive bevels) */
int pad;
short flags; /* general option flags */
short val_flags; /* flags used to interpret the bevel value */
short lim_flags; /* flags to tell the tool how to limit the bevel */
short e_flags; /* flags to direct how edge weights are applied to verts */
float bevel_angle; /* if the BME_BEVEL_ANGLE is set, this will be how "sharp" an edge must be before it gets beveled */
char defgrp_name[32]; /* if the BME_BEVEL_VWEIGHT option is set, this will be the name of the vert group */
} BevelModifierData;
typedef struct BMeshModifierData {
ModifierData modifier;
float pad;
int type;
} BMeshModifierData;
/* Smoke modifier flags */
#define MOD_SMOKE_TYPE_DOMAIN (1 << 0)
#define MOD_SMOKE_TYPE_FLOW (1 << 1)
#define MOD_SMOKE_TYPE_COLL (1 << 2)
typedef struct SmokeModifierData {
ModifierData modifier;
struct SmokeDomainSettings *domain;
struct SmokeFlowSettings *flow; /* inflow, outflow, smoke objects */
struct SmokeCollSettings *coll; /* collision objects */
float time;
int type; /* domain, inflow, outflow, ... */
} SmokeModifierData;
typedef struct DisplaceModifierData {
ModifierData modifier;
/* keep in sync with MappingInfoModifierData */
struct Tex *texture;
struct Object *map_object;
char uvlayer_name[32];
int uvlayer_tmp;
int texmapping;
int pad10;
/* end MappingInfoModifierData */
float strength;
int direction;
char defgrp_name[32];
float midlevel;
} DisplaceModifierData;
/* DisplaceModifierData->direction */
enum {
MOD_DISP_DIR_X,
MOD_DISP_DIR_Y,
MOD_DISP_DIR_Z,
MOD_DISP_DIR_NOR,
MOD_DISP_DIR_RGB_XYZ,
};
/* DisplaceModifierData->texmapping */
enum {
MOD_DISP_MAP_LOCAL,
MOD_DISP_MAP_GLOBAL,
MOD_DISP_MAP_OBJECT,
MOD_DISP_MAP_UV,
};
typedef struct UVProjectModifierData {
ModifierData modifier;
/* the objects which do the projecting */
struct Object *projectors[10]; /* MOD_UVPROJECT_MAX */
struct Image *image; /* the image to project */
int flags;
int num_projectors;
float aspectx, aspecty;
float scalex, scaley;
char uvlayer_name[32];
int uvlayer_tmp, pad;
} UVProjectModifierData;
#define MOD_UVPROJECT_MAXPROJECTORS 10
/* UVProjectModifierData->flags */
#define MOD_UVPROJECT_OVERRIDEIMAGE (1<<0)
typedef struct DecimateModifierData {
ModifierData modifier;
float percent;
int faceCount;
} DecimateModifierData;
/* Smooth modifier flags */
#define MOD_SMOOTH_X (1<<1)
#define MOD_SMOOTH_Y (1<<2)
#define MOD_SMOOTH_Z (1<<3)
typedef struct SmoothModifierData {
ModifierData modifier;
float fac;
char defgrp_name[32];
short flag, repeat;
} SmoothModifierData;
/* Cast modifier flags */
#define MOD_CAST_X (1<<1)
#define MOD_CAST_Y (1<<2)
#define MOD_CAST_Z (1<<3)
#define MOD_CAST_USE_OB_TRANSFORM (1<<4)
#define MOD_CAST_SIZE_FROM_RADIUS (1<<5)
/* Cast modifier projection types */
#define MOD_CAST_TYPE_SPHERE 0
#define MOD_CAST_TYPE_CYLINDER 1
#define MOD_CAST_TYPE_CUBOID 2
typedef struct CastModifierData {
ModifierData modifier;
struct Object *object;
float fac;
float radius;
float size;
char defgrp_name[32];
short flag, type;
} CastModifierData;
enum {
MOD_WAV_MAP_LOCAL,
MOD_WAV_MAP_GLOBAL,
MOD_WAV_MAP_OBJECT,
MOD_WAV_MAP_UV,
};
/* WaveModifierData.flag */
#define MOD_WAVE_X (1<<1)
#define MOD_WAVE_Y (1<<2)
#define MOD_WAVE_CYCL (1<<3)
#define MOD_WAVE_NORM (1<<4)
#define MOD_WAVE_NORM_X (1<<5)
#define MOD_WAVE_NORM_Y (1<<6)
#define MOD_WAVE_NORM_Z (1<<7)
typedef struct WaveModifierData {
ModifierData modifier;
struct Object *objectcenter;
char defgrp_name[32];
struct Tex *texture;
struct Object *map_object;
short flag, pad;
float startx, starty, height, width;
float narrow, speed, damp, falloff;
int texmapping, uvlayer_tmp;
char uvlayer_name[32];
float timeoffs, lifetime;
float pad1;
} WaveModifierData;
typedef struct ArmatureModifierData {
ModifierData modifier;
short deformflag, multi; /* deformflag replaces armature->deformflag */
int pad2;
struct Object *object;
float *prevCos; /* stored input of previous modifier, for vertexgroup blending */
char defgrp_name[32];
} ArmatureModifierData;
typedef struct HookModifierData {
ModifierData modifier;
struct Object *object;
char subtarget[32]; /* optional name of bone target */
float parentinv[4][4]; /* matrix making current transform unmodified */
float cent[3]; /* visualization of hook */
float falloff; /* if not zero, falloff is distance where influence zero */
int *indexar; /* if NULL, it's using vertexgroup */
int totindex;
float force;
char name[32]; /* optional vertexgroup name */
} HookModifierData;
typedef struct SoftbodyModifierData {
ModifierData modifier;
} SoftbodyModifierData;
typedef struct ClothModifierData {
ModifierData modifier;
struct Scene *scene; /* the context, time etc is here */
struct Cloth *clothObject; /* The internal data structure for cloth. */
struct ClothSimSettings *sim_parms; /* definition is in DNA_cloth_types.h */
struct ClothCollSettings *coll_parms; /* definition is in DNA_cloth_types.h */
struct PointCache *point_cache; /* definition is in DNA_object_force.h */
struct ListBase ptcaches;
} ClothModifierData;
typedef struct CollisionModifierData {
ModifierData modifier;
struct MVert *x; /* position at the beginning of the frame */
struct MVert *xnew; /* position at the end of the frame */
struct MVert *xold; /* unsued atm, but was discussed during sprint */
struct MVert *current_xnew; /* new position at the actual inter-frame step */
struct MVert *current_x; /* position at the actual inter-frame step */
struct MVert *current_v; /* (xnew - x) at the actual inter-frame step */
struct MFace *mfaces; /* object face data */
unsigned int numverts;
unsigned int numfaces;
float time_x, time_xnew; /* cfra time of modifier */
struct BVHTree *bvhtree; /* bounding volume hierarchy for this cloth object */
} CollisionModifierData;
typedef struct SurfaceModifierData {
ModifierData modifier;
struct MVert *x; /* old position */
struct MVert *v; /* velocity */
struct DerivedMesh *dm;
struct BVHTreeFromMesh *bvhtree; /* bounding volume hierarchy of the mesh faces */
int cfra, numverts;
} SurfaceModifierData;
typedef enum {
eBooleanModifierOp_Intersect,
eBooleanModifierOp_Union,
eBooleanModifierOp_Difference,
} BooleanModifierOp;
typedef struct BooleanModifierData {
ModifierData modifier;
struct Object *object;
int operation, pad;
} BooleanModifierData;
#define MOD_MDEF_INVERT_VGROUP (1<<0)
#define MOD_MDEF_DYNAMIC_BIND (1<<1)
#define MOD_MDEF_VOLUME 0
#define MOD_MDEF_SURFACE 1
typedef struct MDefInfluence {
int vertex;
float weight;
} MDefInfluence;
typedef struct MDefCell {
int offset;
int totinfluence;
} MDefCell;
typedef struct MeshDeformModifierData {
ModifierData modifier;
struct Object *object; /* mesh object */
char defgrp_name[32]; /* optional vertexgroup name */
short gridsize, flag, mode, pad;
/* result of static binding */
MDefInfluence *bindinfluences; /* influences */
int *bindoffsets; /* offsets into influences array */
float *bindcagecos; /* coordinates that cage was bound with */
int totvert, totcagevert; /* total vertices in mesh and cage */
/* result of dynamic binding */
MDefCell *dyngrid; /* grid with dynamic binding cell points */
MDefInfluence *dyninfluences; /* dynamic binding vertex influences */
int *dynverts, *pad2; /* is this vertex bound or not? */
int dyngridsize; /* size of the dynamic bind grid */
int totinfluence; /* total number of vertex influences */
float dyncellmin[3]; /* offset of the dynamic bind grid */
float dyncellwidth; /* width of dynamic bind cell */
float bindmat[4][4]; /* matrix of cage at binding time */
/* deprecated storage */
float *bindweights; /* deprecated inefficient storage */
float *bindcos; /* deprecated storage of cage coords */
/* runtime */
void (*bindfunc)(struct Scene *scene,
struct MeshDeformModifierData *mmd,
float *vertexcos, int totvert, float cagemat[][4]);
} MeshDeformModifierData;
typedef enum {
eParticleSystemFlag_Pars = (1<<0),
eParticleSystemFlag_psys_updated = (1<<1),
eParticleSystemFlag_file_loaded = (1<<2),
} ParticleSystemModifierFlag;
typedef struct ParticleSystemModifierData {
ModifierData modifier;
struct ParticleSystem *psys;
struct DerivedMesh *dm;
int totdmvert, totdmedge, totdmface;
short flag, rt;
} ParticleSystemModifierData;
typedef enum {
eParticleInstanceFlag_Parents = (1<<0),
eParticleInstanceFlag_Children = (1<<1),
eParticleInstanceFlag_Path = (1<<2),
eParticleInstanceFlag_Unborn = (1<<3),
eParticleInstanceFlag_Alive = (1<<4),
eParticleInstanceFlag_Dead = (1<<5),
eParticleInstanceFlag_KeepShape = (1<<6),
eParticleInstanceFlag_UseSize = (1<<7),
} ParticleInstanceModifierFlag;
typedef struct ParticleInstanceModifierData {
ModifierData modifier;
struct Object *ob;
short psys, flag, axis, rt;
float position, random_position;
} ParticleInstanceModifierData;
typedef enum {
eExplodeFlag_CalcFaces = (1<<0),
eExplodeFlag_PaSize = (1<<1),
eExplodeFlag_EdgeCut = (1<<2),
eExplodeFlag_Unborn = (1<<3),
eExplodeFlag_Alive = (1<<4),
eExplodeFlag_Dead = (1<<5),
} ExplodeModifierFlag;
typedef struct ExplodeModifierData {
ModifierData modifier;
int *facepa;
short flag, vgroup;
float protect;
char uvname[32];
} ExplodeModifierData;
typedef struct MultiresModifierData {
ModifierData modifier;
char lvl, sculptlvl, renderlvl, totlvl;
char simple, flags, pad[2];
} MultiresModifierData;
typedef enum {
eMultiresModifierFlag_ControlEdges = (1<<0),
eMultiresModifierFlag_PlainUv = (1<<1),
} MultiresModifierFlag;
typedef struct FluidsimModifierData {
ModifierData modifier;
struct FluidsimSettings *fss; /* definition is in DNA_object_fluidsim.h */
struct PointCache *point_cache; /* definition is in DNA_object_force.h */
} FluidsimModifierData;
typedef struct ShrinkwrapModifierData {
ModifierData modifier;
struct Object *target; /* shrink target */
struct Object *auxTarget; /* additional shrink target */
char vgroup_name[32]; /* optional vertexgroup name */
float keepDist; /* distance offset to keep from mesh/projection point */
short shrinkType; /* shrink type projection */
short shrinkOpts; /* shrink options */
char projAxis; /* axis to project over */
/*
* if using projection over vertex normal this controls the
* the level of subsurface that must be done before getting the
* vertex coordinates and normal
*/
char subsurfLevels;
char pad[6];
} ShrinkwrapModifierData;
/* Shrinkwrap->shrinkType */
#define MOD_SHRINKWRAP_NEAREST_SURFACE 0
#define MOD_SHRINKWRAP_PROJECT 1
#define MOD_SHRINKWRAP_NEAREST_VERTEX 2
/* Shrinkwrap->shrinkOpts */
#define MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR (1<<0) /* allow shrinkwrap to move the vertex in the positive direction of axis */
#define MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR (1<<1) /* allow shrinkwrap to move the vertex in the negative direction of axis */
#define MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE (1<<3) /* ignore vertex moves if a vertex ends projected on a front face of the target */
#define MOD_SHRINKWRAP_CULL_TARGET_BACKFACE (1<<4) /* ignore vertex moves if a vertex ends projected on a back face of the target */
#define MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE (1<<5) /* distance is measure to the front face of the target */
#define MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS (1<<0)
#define MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS (1<<1)
#define MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS (1<<2)
#define MOD_SHRINKWRAP_PROJECT_OVER_NORMAL 0 /* projection over normal is used if no axis is selected */
typedef struct SimpleDeformModifierData {
ModifierData modifier;
struct Object *origin; /* object to control the origin of modifier space coordinates */
char vgroup_name[32]; /* optional vertexgroup name */
float factor; /* factors to control simple deforms */
float limit[2]; /* lower and upper limit */
char mode; /* deform function */
char axis; /* lock axis (for taper and strech) */
char originOpts; /* originOptions */
char pad;
} SimpleDeformModifierData;
#define MOD_SIMPLEDEFORM_MODE_TWIST 1
#define MOD_SIMPLEDEFORM_MODE_BEND 2
#define MOD_SIMPLEDEFORM_MODE_TAPER 3
#define MOD_SIMPLEDEFORM_MODE_STRETCH 4
#define MOD_SIMPLEDEFORM_LOCK_AXIS_X (1<<0)
#define MOD_SIMPLEDEFORM_LOCK_AXIS_Y (1<<1)
/* indicates whether simple deform should use the local
coordinates or global coordinates of origin */
#define MOD_SIMPLEDEFORM_ORIGIN_LOCAL (1<<0)
#define MOD_UVPROJECT_MAX 10
typedef struct ShapeKeyModifierData {
ModifierData modifier;
} ShapeKeyModifierData;
typedef struct SolidifyModifierData {
ModifierData modifier;
char defgrp_name[32]; /* name of vertex group to use */
float offset; /* new surface offset level*/
float offset_fac; /* midpoint of the offset */
float offset_fac_vg; /* factor for the minimum weight to use when vgroups are used, avoids 0.0 weights giving duplicate geometry */
float crease_inner;
float crease_outer;
float crease_rim;
int flag;
short mat_ofs;
short mat_ofs_rim;
} SolidifyModifierData;
#define MOD_SOLIDIFY_RIM (1<<0)
#define MOD_SOLIDIFY_EVEN (1<<1)
#define MOD_SOLIDIFY_NORMAL_CALC (1<<2)
#define MOD_SOLIDIFY_VGROUP_INV (1<<3)
#define MOD_SOLIDIFY_RIM_MATERIAL (1<<4) /* deprecated, used in do_versions */
typedef struct ScrewModifierData {
ModifierData modifier;
struct Object *ob_axis;
int steps;
int render_steps;
int iter;
float screw_ofs;
float angle;
short axis;
short flag;
} ScrewModifierData;
#define MOD_SCREW_NORMAL_FLIP (1<<0)
#define MOD_SCREW_NORMAL_CALC (1<<1)
#define MOD_SCREW_OBJECT_OFFSET (1<<2)
// #define MOD_SCREW_OBJECT_ANGLE (1<<4)
typedef struct WarpModifierData {
ModifierData modifier;
/* keep in sync with MappingInfoModifierData */
struct Tex *texture;
struct Object *map_object;
char uvlayer_name[32];
int uvlayer_tmp;
int texmapping;
int pad10;
/* end MappingInfoModifierData */
float strength;
struct Object *object_from;
struct Object *object_to;
struct CurveMapping *curfalloff;
char defgrp_name[32]; /* optional vertexgroup name */
float falloff_radius;
char flag; /* not used yet */
char falloff_type;
char pad[2];
} WarpModifierData;
#define MOD_WARP_VOLUME_PRESERVE 1
typedef enum {
eWarp_Falloff_None = 0,
eWarp_Falloff_Curve = 1,
eWarp_Falloff_Sharp = 2, /* PROP_SHARP */
eWarp_Falloff_Smooth = 3, /* PROP_SMOOTH */
eWarp_Falloff_Root = 4, /* PROP_ROOT */
eWarp_Falloff_Linear = 5, /* PROP_LIN */
eWarp_Falloff_Const = 6, /* PROP_CONST */
eWarp_Falloff_Sphere = 7, /* PROP_SPHERE */
/* PROP_RANDOM not used */
} WarpModifierFalloff;
typedef struct WeightVGEditModifierData {
ModifierData modifier;
/* Note: I tried to keep everything logically ordered - provided the
* alignment constraints... */
char defgrp_name[32]; /* Name of vertex group to edit. */
short edit_flags; /* Using MOD_WVG_EDIT_* flags. */
short falloff_type; /* Using MOD_WVG_MAPPING_* defines. */
float default_weight; /* Weight for vertices not in vgroup. */
/* Mapping stuff. */
struct CurveMapping *cmap_curve; /* The custom mapping curve! */
/* The add/remove vertices weight thresholds. */
float add_threshold, rem_threshold;
/* Masking options. */
float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */
/* Name of mask vertex group from which to get weight factors. */
char mask_defgrp_name[32];
/* Texture masking. */
int mask_tex_use_channel; /* Which channel to use as weightf. */
struct Tex *mask_texture; /* The texture. */
struct Object *mask_tex_map_obj; /* Name of the map object. */
/* How to map the texture (using MOD_DISP_MAP_* constants). */
int mask_tex_mapping;
char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
/* Padding... */
int pad_i1;
} WeightVGEditModifierData;
/* WeightVGEdit flags. */
/* Use parametric mapping. */
//#define MOD_WVG_EDIT_MAP (1 << 0)
/* Use curve mapping. */
//#define MOD_WVG_EDIT_CMAP (1 << 1)
/* Reverse weights (in the [0.0, 1.0] standard range). */
//#define MOD_WVG_EDIT_REVERSE_WEIGHTS (1 << 2)
/* Add vertices with higher weight than threshold to vgroup. */
#define MOD_WVG_EDIT_ADD2VG (1 << 3)
/* Remove vertices with lower weight than threshold from vgroup. */
#define MOD_WVG_EDIT_REMFVG (1 << 4)
/* Clamp weights. */
//#define MOD_WVG_EDIT_CLAMP (1 << 5)
typedef struct WeightVGMixModifierData {
ModifierData modifier;
/* XXX Note: I tried to keep everything logically ordered provided the
* alignment constraints... */
char defgrp_name_a[32]; /* Name of vertex group to modify/weight. */
char defgrp_name_b[32]; /* Name of other vertex group to mix in. */
float default_weight_a; /* Default weight value for first vgroup. */
float default_weight_b; /* Default weight value to mix in. */
char mix_mode; /* How second vgroups weights affect first ones */
char mix_set; /* What vertices to affect. */
char pad_c1[6];
/* Masking options. */
float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */
/* Name of mask vertex group from which to get weight factors. */
char mask_defgrp_name[32];
/* Texture masking. */
int mask_tex_use_channel; /* Which channel to use as weightf. */
struct Tex *mask_texture; /* The texture. */
struct Object *mask_tex_map_obj; /* Name of the map object. */
int mask_tex_mapping; /* How to map the texture! */
char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
/* Padding... */
int pad_i1;
} WeightVGMixModifierData;
/* How second vgroup's weights affect first ones. */
#define MOD_WVG_MIX_SET 1 /* Second weights replace weights. */
#define MOD_WVG_MIX_ADD 2 /* Second weights are added to weights. */
#define MOD_WVG_MIX_SUB 3 /* Second weights are subtracted from weights. */
#define MOD_WVG_MIX_MUL 4 /* Second weights are multiplied with weights. */
#define MOD_WVG_MIX_DIV 5 /* Second weights divide weights. */
#define MOD_WVG_MIX_DIF 6 /* Difference between second weights and weights. */
#define MOD_WVG_MIX_AVG 7 /* Average of both weights. */
/* What vertices to affect. */
#define MOD_WVG_SET_ALL 1 /* Affect all vertices. */
#define MOD_WVG_SET_A 2 /* Affect only vertices in first vgroup. */
#define MOD_WVG_SET_B 3 /* Affect only vertices in second vgroup. */
#define MOD_WVG_SET_OR 4 /* Affect only vertices in one vgroup or the other. */
#define MOD_WVG_SET_AND 5 /* Affect only vertices in both vgroups. */
typedef struct WeightVGProximityModifierData {
ModifierData modifier;
/* Note: I tried to keep everything logically ordered - provided the
* alignment constraints... */
char defgrp_name[32]; /* Name of vertex group to modify/weight. */
/* Proximity modes. */
int proximity_mode;
int proximity_flags;
/* Target object from which to calculate vertices distances. */
struct Object *proximity_ob_target;
/* Masking options. */
float mask_constant; /* The global "influence", if no vgroup nor tex is used as mask. */
/* Name of mask vertex group from which to get weight factors. */
char mask_defgrp_name[32];
/* Texture masking. */
int mask_tex_use_channel; /* Which channel to use as weightf. */
struct Tex *mask_texture; /* The texture. */
struct Object *mask_tex_map_obj; /* Name of the map object. */
int mask_tex_mapping; /* How to map the texture! */
char mask_tex_uvlayer_name[32]; /* Name of the UV layer. */
float min_dist, max_dist; /* Distances mapping to 0.0/1.0 weights. */
/* Put here to avoid breaking existing struct... */
short falloff_type; /* Using MOD_WVG_MAPPING_* defines. */
/* Padding... */
short pad_s1;
} WeightVGProximityModifierData;
/* Modes of proximity weighting. */
/* Dist from target object to affected object. */
#define MOD_WVG_PROXIMITY_OBJECT 1 /* source vertex to other location */
/* Dist from target object to vertex. */
#define MOD_WVG_PROXIMITY_GEOMETRY 2 /* source vertex to other geometry */
/* Flags options for proximity weighting. */
/* Use nearest vertices of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */
#define MOD_WVG_PROXIMITY_GEOM_VERTS (1 << 0)
/* Use nearest edges of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */
#define MOD_WVG_PROXIMITY_GEOM_EDGES (1 << 1)
/* Use nearest faces of target obj, in MOD_WVG_PROXIMITY_GEOMETRY mode. */
#define MOD_WVG_PROXIMITY_GEOM_FACES (1 << 2)
/* Defines common to all WeightVG modifiers. */
/* Mapping modes. */
#define MOD_WVG_MAPPING_NONE 0
#define MOD_WVG_MAPPING_CURVE 1
#define MOD_WVG_MAPPING_SHARP 2 /* PROP_SHARP */
#define MOD_WVG_MAPPING_SMOOTH 3 /* PROP_SMOOTH */
#define MOD_WVG_MAPPING_ROOT 4 /* PROP_ROOT */
/* PROP_LIN not used (same as NONE, here...). */
/* PROP_CONST not used. */
#define MOD_WVG_MAPPING_SPHERE 7 /* PROP_SPHERE */
#define MOD_WVG_MAPPING_RANDOM 8 /* PROP_RANDOM */
#define MOD_WVG_MAPPING_STEP 9 /* Median Step. */
/* Tex channel to be used as mask. */
#define MOD_WVG_MASK_TEX_USE_INT 1
#define MOD_WVG_MASK_TEX_USE_RED 2
#define MOD_WVG_MASK_TEX_USE_GREEN 3
#define MOD_WVG_MASK_TEX_USE_BLUE 4
#define MOD_WVG_MASK_TEX_USE_HUE 5
#define MOD_WVG_MASK_TEX_USE_SAT 6
#define MOD_WVG_MASK_TEX_USE_VAL 7
#define MOD_WVG_MASK_TEX_USE_ALPHA 8
#endif