377 lines
18 KiB
C
377 lines
18 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2012 by Blender Foundation.
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* All rights reserved.
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*/
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#ifndef __IMB_COLORMANAGEMENT_H__
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#define __IMB_COLORMANAGEMENT_H__
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/** \file
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* \ingroup imbuf
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*/
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#include "BLI_sys_types.h"
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#include "BLI_compiler_compat.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define BCM_CONFIG_FILE "config.ocio"
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struct ColorManagedColorspaceSettings;
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struct ColorManagedDisplaySettings;
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struct ColorManagedViewSettings;
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struct ColormanageProcessor;
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struct EnumPropertyItem;
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struct ImBuf;
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struct ImageFormatData;
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struct Main;
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struct bContext;
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struct ColorManagedDisplay;
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struct ColorSpace;
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/* ** Generic functions ** */
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void IMB_colormanagement_check_file_config(struct Main *bmain);
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void IMB_colormanagement_validate_settings(
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const struct ColorManagedDisplaySettings *display_settings,
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struct ColorManagedViewSettings *view_settings);
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const char *IMB_colormanagement_role_colorspace_name_get(int role);
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void IMB_colormanagement_check_is_data(struct ImBuf *ibuf, const char *name);
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void IMB_colormanagement_assign_float_colorspace(struct ImBuf *ibuf, const char *name);
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void IMB_colormanagement_assign_rect_colorspace(struct ImBuf *ibuf, const char *name);
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const char *IMB_colormanagement_get_float_colorspace(struct ImBuf *ibuf);
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const char *IMB_colormanagement_get_rect_colorspace(struct ImBuf *ibuf);
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bool IMB_colormanagement_space_is_data(struct ColorSpace *colorspace);
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bool IMB_colormanagement_space_is_scene_linear(struct ColorSpace *colorspace);
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bool IMB_colormanagement_space_is_srgb(struct ColorSpace *colorspace);
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bool IMB_colormanagement_space_name_is_data(const char *name);
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BLI_INLINE float IMB_colormanagement_get_luminance(const float rgb[3]);
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BLI_INLINE unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char[3]);
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BLI_INLINE void IMB_colormangement_xyz_to_rgb(float rgb[3], const float xyz[3]);
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BLI_INLINE void IMB_colormangement_rgb_to_xyz(float xyz[3], const float rgb[3]);
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/* ** Color space transformation functions ** */
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void IMB_colormanagement_transform(float *buffer,
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int width,
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int height,
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int channels,
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const char *from_colorspace,
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const char *to_colorspace,
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bool predivide);
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void IMB_colormanagement_transform_threaded(float *buffer,
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int width,
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int height,
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int channels,
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const char *from_colorspace,
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const char *to_colorspace,
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bool predivide);
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void IMB_colormanagement_transform_byte(unsigned char *buffer,
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int width,
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int height,
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int channels,
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const char *from_colorspace,
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const char *to_colorspace);
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void IMB_colormanagement_transform_byte_threaded(unsigned char *buffer,
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int width,
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int height,
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int channels,
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const char *from_colorspace,
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const char *to_colorspace);
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void IMB_colormanagement_transform_from_byte(float *float_buffer,
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unsigned char *byte_buffer,
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int width,
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int height,
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int channels,
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const char *from_colorspace,
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const char *to_colorspace);
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void IMB_colormanagement_transform_from_byte_threaded(float *float_buffer,
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unsigned char *byte_buffer,
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int width,
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int height,
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int channels,
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const char *from_colorspace,
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const char *to_colorspace);
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void IMB_colormanagement_transform_v4(float pixel[4],
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const char *from_colorspace,
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const char *to_colorspace);
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void IMB_colormanagement_colorspace_to_scene_linear_v3(float pixel[3],
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struct ColorSpace *colorspace);
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void IMB_colormanagement_colorspace_to_scene_linear_v4(float pixel[4],
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bool predivide,
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struct ColorSpace *colorspace);
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void IMB_colormanagement_scene_linear_to_colorspace_v3(float pixel[3],
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struct ColorSpace *colorspace);
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void IMB_colormanagement_colorspace_to_scene_linear(float *buffer,
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int width,
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int height,
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int channels,
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struct ColorSpace *colorspace,
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bool predivide);
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void IMB_colormanagement_imbuf_to_byte_texture(unsigned char *out_buffer,
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const int x,
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const int y,
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const int width,
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const int height,
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const struct ImBuf *ibuf,
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const bool compress_as_srgb,
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const bool store_premultiplied);
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void IMB_colormanagement_imbuf_to_float_texture(float *out_buffer,
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const int offset_x,
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const int offset_y,
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const int width,
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const int height,
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const struct ImBuf *ibuf,
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const bool store_premultiplied);
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void IMB_colormanagement_scene_linear_to_color_picking_v3(float pixel[3]);
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void IMB_colormanagement_color_picking_to_scene_linear_v3(float pixel[3]);
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void IMB_colormanagement_scene_linear_to_srgb_v3(float pixel[3]);
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void IMB_colormanagement_srgb_to_scene_linear_v3(float pixel[3]);
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void IMB_colormanagement_scene_linear_to_display_v3(float pixel[3],
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struct ColorManagedDisplay *display);
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void IMB_colormanagement_display_to_scene_linear_v3(float pixel[3],
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struct ColorManagedDisplay *display);
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void IMB_colormanagement_pixel_to_display_space_v4(
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float result[4],
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const float pixel[4],
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings);
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void IMB_colormanagement_pixel_to_display_space_v3(
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float result[3],
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const float pixel[3],
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings);
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void IMB_colormanagement_imbuf_make_display_space(
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struct ImBuf *ibuf,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings);
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struct ImBuf *IMB_colormanagement_imbuf_for_write(
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struct ImBuf *ibuf,
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bool save_as_render,
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bool allocate_result,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings,
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struct ImageFormatData *image_format_data);
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void IMB_colormanagement_buffer_make_display_space(
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float *buffer,
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unsigned char *display_buffer,
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int width,
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int height,
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int channels,
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float dither,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings);
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/* ** Public display buffers interfaces ** */
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void IMB_colormanagement_display_settings_from_ctx(
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const struct bContext *C,
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struct ColorManagedViewSettings **view_settings_r,
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struct ColorManagedDisplaySettings **display_settings_r);
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const char *IMB_colormanagement_get_display_colorspace_name(
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings);
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unsigned char *IMB_display_buffer_acquire(
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struct ImBuf *ibuf,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings,
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void **cache_handle);
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unsigned char *IMB_display_buffer_acquire_ctx(const struct bContext *C,
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struct ImBuf *ibuf,
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void **cache_handle);
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void IMB_display_buffer_transform_apply(unsigned char *display_buffer,
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float *linear_buffer,
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int width,
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int height,
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int channels,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings,
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bool predivide);
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void IMB_display_buffer_release(void *cache_handle);
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/* ** Display functions ** */
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int IMB_colormanagement_display_get_named_index(const char *name);
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const char *IMB_colormanagement_display_get_indexed_name(int index);
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const char *IMB_colormanagement_display_get_default_name(void);
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struct ColorManagedDisplay *IMB_colormanagement_display_get_named(const char *name);
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const char *IMB_colormanagement_display_get_none_name(void);
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const char *IMB_colormanagement_display_get_default_view_transform_name(
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struct ColorManagedDisplay *display);
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/* ** View functions ** */
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int IMB_colormanagement_view_get_named_index(const char *name);
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const char *IMB_colormanagement_view_get_indexed_name(int index);
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/* ** Look functions ** */
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int IMB_colormanagement_look_get_named_index(const char *name);
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const char *IMB_colormanagement_look_get_indexed_name(int index);
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/* ** Color space functions ** */
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int IMB_colormanagement_colorspace_get_named_index(const char *name);
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const char *IMB_colormanagement_colorspace_get_indexed_name(int index);
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const char *IMB_colormanagement_view_get_default_name(const char *display_name);
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void IMB_colormanagement_colorspace_from_ibuf_ftype(
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struct ColorManagedColorspaceSettings *colorspace_settings, struct ImBuf *ibuf);
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/* ** RNA helper functions ** */
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void IMB_colormanagement_display_items_add(struct EnumPropertyItem **items, int *totitem);
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void IMB_colormanagement_view_items_add(struct EnumPropertyItem **items,
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int *totitem,
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const char *display_name);
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void IMB_colormanagement_look_items_add(struct EnumPropertyItem **items,
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int *totitem,
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const char *view_name);
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void IMB_colormanagement_colorspace_items_add(struct EnumPropertyItem **items, int *totitem);
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/* ** Tile-based buffer management ** */
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void IMB_partial_display_buffer_update(struct ImBuf *ibuf,
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const float *linear_buffer,
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const unsigned char *buffer_byte,
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int stride,
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int offset_x,
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int offset_y,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings,
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int xmin,
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int ymin,
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int xmax,
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int ymax);
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void IMB_partial_display_buffer_update_threaded(
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struct ImBuf *ibuf,
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const float *linear_buffer,
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const unsigned char *buffer_byte,
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int stride,
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int offset_x,
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int offset_y,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings,
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int xmin,
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int ymin,
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int xmax,
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int ymax);
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void IMB_partial_display_buffer_update_delayed(
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struct ImBuf *ibuf, int xmin, int ymin, int xmax, int ymax);
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/* ** Pixel processor functions ** */
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struct ColormanageProcessor *IMB_colormanagement_display_processor_new(
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings);
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struct ColormanageProcessor *IMB_colormanagement_colorspace_processor_new(
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const char *from_colorspace, const char *to_colorspace);
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void IMB_colormanagement_processor_apply_v4(struct ColormanageProcessor *cm_processor,
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float pixel[4]);
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void IMB_colormanagement_processor_apply_v4_predivide(struct ColormanageProcessor *cm_processor,
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float pixel[4]);
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void IMB_colormanagement_processor_apply_v3(struct ColormanageProcessor *cm_processor,
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float pixel[3]);
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void IMB_colormanagement_processor_apply_pixel(struct ColormanageProcessor *cm_processor,
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float *pixel,
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int channels);
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void IMB_colormanagement_processor_apply(struct ColormanageProcessor *cm_processor,
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float *buffer,
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int width,
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int height,
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int channels,
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bool predivide);
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void IMB_colormanagement_processor_apply_byte(struct ColormanageProcessor *cm_processor,
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unsigned char *buffer,
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int width,
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int height,
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int channels);
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void IMB_colormanagement_processor_free(struct ColormanageProcessor *cm_processor);
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/* ** OpenGL drawing routines using GLSL for color space transform ** */
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/* Test if GLSL drawing is supported for combination of graphics card and this configuration */
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bool IMB_colormanagement_support_glsl_draw(const struct ColorManagedViewSettings *view_settings);
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/* Configures GLSL shader for conversion from scene linear to display space */
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bool IMB_colormanagement_setup_glsl_draw(
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings,
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float dither,
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bool predivide);
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/* Same as above, but display space conversion happens from a specified space */
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bool IMB_colormanagement_setup_glsl_draw_from_space(
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings,
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struct ColorSpace *colorspace,
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float dither,
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bool predivide,
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bool do_overlay_merge);
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/* Same as setup_glsl_draw, but color management settings are guessing from a given context */
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bool IMB_colormanagement_setup_glsl_draw_ctx(const struct bContext *C,
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float dither,
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bool predivide);
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/* Same as setup_glsl_draw_from_space,
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* but color management settings are guessing from a given context. */
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bool IMB_colormanagement_setup_glsl_draw_from_space_ctx(const struct bContext *C,
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struct ColorSpace *colorspace,
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float dither,
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bool predivide);
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/* Finish GLSL-based display space conversion */
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void IMB_colormanagement_finish_glsl_draw(void);
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/* ** View transform ** */
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void IMB_colormanagement_init_default_view_settings(
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struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings);
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/* Roles */
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enum {
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COLOR_ROLE_SCENE_LINEAR = 0,
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COLOR_ROLE_COLOR_PICKING,
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COLOR_ROLE_TEXTURE_PAINTING,
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COLOR_ROLE_DEFAULT_SEQUENCER,
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COLOR_ROLE_DEFAULT_BYTE,
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COLOR_ROLE_DEFAULT_FLOAT,
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COLOR_ROLE_DATA,
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};
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#ifdef __cplusplus
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}
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#endif
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#include "intern/colormanagement_inline.c"
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#endif /* __IMB_COLORMANAGEMENT_H__ */
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