133 lines
3.9 KiB
CMake
133 lines
3.9 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# The Original Code is Copyright (C) 2016, Blender Foundation
|
|
# All rights reserved.
|
|
#
|
|
# The Original Code is: all of this file.
|
|
#
|
|
# Contributor(s): Blender Institute
|
|
#
|
|
# ***** END GPL LICENSE BLOCK *****
|
|
|
|
set(INC
|
|
.
|
|
intern
|
|
engines/clay
|
|
engines/eevee
|
|
modes
|
|
|
|
../blenfont
|
|
../blenkernel
|
|
../blenlib
|
|
../blentranslation
|
|
../imbuf
|
|
../depsgraph
|
|
../makesdna
|
|
../makesrna
|
|
../gpu
|
|
../editors/include
|
|
../editors/space_view3d
|
|
../render/extern/include
|
|
../render/intern/include
|
|
|
|
../../../intern/glew-mx
|
|
../../../intern/guardedalloc
|
|
)
|
|
|
|
set(INC_SYS
|
|
${GLEW_INCLUDE_PATH}
|
|
)
|
|
|
|
set(SRC
|
|
intern/draw_manager.c
|
|
intern/draw_common.c
|
|
intern/draw_cache.c
|
|
intern/draw_view.c
|
|
intern/draw_armature.c
|
|
|
|
engines/clay/clay.c
|
|
engines/clay/clay.h
|
|
|
|
engines/eevee/eevee.c
|
|
engines/eevee/eevee_lights.c
|
|
engines/eevee/eevee.h
|
|
engines/eevee/eevee_private.h
|
|
|
|
modes/object_mode.c
|
|
modes/edit_armature_mode.c
|
|
modes/edit_curve_mode.c
|
|
modes/edit_lattice_mode.c
|
|
modes/edit_mesh_mode.c
|
|
modes/edit_metaball_mode.c
|
|
modes/edit_surface_mode.c
|
|
modes/edit_text_mode.c
|
|
modes/paint_texture_mode.c
|
|
modes/paint_vertex_mode.c
|
|
modes/paint_weight_mode.c
|
|
modes/particle_mode.c
|
|
modes/pose_mode.c
|
|
modes/sculpt_mode.c
|
|
|
|
intern/DRW_render.h
|
|
intern/draw_common.h
|
|
intern/draw_cache.h
|
|
intern/draw_view.h
|
|
modes/draw_mode_engines.h
|
|
|
|
./DRW_engine.h
|
|
)
|
|
|
|
if(WITH_CLAY_ENGINE)
|
|
add_definitions(-DWITH_CLAY_ENGINE)
|
|
endif()
|
|
|
|
data_to_c_simple(engines/clay/shaders/clay_frag.glsl SRC)
|
|
data_to_c_simple(engines/clay/shaders/clay_vert.glsl SRC)
|
|
data_to_c_simple(engines/clay/shaders/ssao_alchemy.glsl SRC)
|
|
data_to_c_simple(engines/clay/shaders/ssao_groundtruth.glsl SRC)
|
|
|
|
data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC)
|
|
data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC)
|
|
data_to_c_simple(engines/eevee/shaders/tonemap_frag.glsl SRC)
|
|
data_to_c_simple(engines/eevee/shaders/bsdf_direct_lib.glsl SRC)
|
|
data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
|
|
data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)
|
|
|
|
data_to_c_simple(modes/shaders/common_globals_lib.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_frag.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_vert.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_geom_tri.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_geom_edge.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_loosevert_vert.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_facedot_frag.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_facedot_vert.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_mix_frag.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_facefill_vert.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_overlay_facefill_frag.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_normals_vert.glsl SRC)
|
|
data_to_c_simple(modes/shaders/edit_normals_geom.glsl SRC)
|
|
data_to_c_simple(modes/shaders/object_outline_resolve_frag.glsl SRC)
|
|
data_to_c_simple(modes/shaders/object_outline_expand_frag.glsl SRC)
|
|
data_to_c_simple(modes/shaders/object_outline_detect_frag.glsl SRC)
|
|
data_to_c_simple(modes/shaders/object_grid_frag.glsl SRC)
|
|
data_to_c_simple(modes/shaders/object_grid_vert.glsl SRC)
|
|
|
|
list(APPEND INC
|
|
)
|
|
|
|
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}")
|