Slightly hacky fix to get updates working for Action Editor header when there are changes of the active action (via undo and/or deleting all keyframes at once). Since the action referenced by the editor only gets updated when anim channel filtering (e.g. as a result of the channel syncing operation) is invoked. Added comments noting where these updates actually occur |
||
---|---|---|
.. | ||
intern | ||
BLO_readfile.h | ||
BLO_runtime.h | ||
BLO_soundfile.h | ||
BLO_sys_types.h | ||
BLO_undofile.h | ||
BLO_writefile.h | ||
CMakeLists.txt | ||
SConscript |