62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Dalai Felinto
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*/
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#include "COM_LuminanceMatteNode.h"
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#include "BKE_node.h"
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#include "COM_LuminanceMatteOperation.h"
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#include "COM_ConvertRGBToYUVOperation.h"
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#include "COM_SetAlphaOperation.h"
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LuminanceMatteNode::LuminanceMatteNode(bNode *editorNode): Node(editorNode)
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{}
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void LuminanceMatteNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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InputSocket *inputSocket = this->getInputSocket(0);
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OutputSocket *outputSocketImage = this->getOutputSocket(0);
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OutputSocket *outputSocketMatte = this->getOutputSocket(1);
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ConvertRGBToYUVOperation *rgbToYUV = new ConvertRGBToYUVOperation();
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LuminanceMatteOperation *operationSet = new LuminanceMatteOperation();
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bNode *editorsnode = getbNode();
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operationSet->setSettings((NodeChroma*)editorsnode->storage);
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inputSocket->relinkConnections(rgbToYUV->getInputSocket(0), 0, graph);
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addLink(graph, rgbToYUV->getOutputSocket(), operationSet->getInputSocket(0));
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if (outputSocketMatte->isConnected()) {
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outputSocketMatte->relinkConnections(operationSet->getOutputSocket(0));
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}
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graph->addOperation(rgbToYUV);
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graph->addOperation(operationSet);
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SetAlphaOperation *operation = new SetAlphaOperation();
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addLink(graph, rgbToYUV->getInputSocket(0)->getConnection()->getFromSocket(), operation->getInputSocket(0));
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addLink(graph, operationSet->getOutputSocket(), operation->getInputSocket(1));
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graph->addOperation(operation);
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addPreviewOperation(graph, operation->getOutputSocket());
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if (outputSocketImage->isConnected()) {
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outputSocketImage->relinkConnections(operation->getOutputSocket());
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}
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}
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