tornavis/source/blender/makesdna/DNA_layer_types.h

178 lines
4.9 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup DNA
*/
#ifndef __DNA_LAYER_TYPES_H__
#define __DNA_LAYER_TYPES_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "DNA_freestyle_types.h"
#include "DNA_listBase.h"
typedef struct Base {
struct Base *next, *prev;
/* Flags which are based on the collections flags evaluation, does not
* include flags from object's restrictions. */
short flag_from_collection;
/* Final flags, including both accumulated collection flags and object's
* restriction flags. */
short flag;
unsigned short local_view_bits;
short sx, sy;
char _pad1[6];
struct Object *object;
unsigned int lay DNA_DEPRECATED;
int flag_legacy;
/* Pointer to an original base. Is initialized for evaluated view layer.
* NOTE: Only allowed to be accessed from within active dependency graph. */
struct Base *base_orig;
void *_pad;
} Base;
typedef struct ViewLayerEngineData {
struct ViewLayerEngineData *next, *prev;
struct DrawEngineType *engine_type;
void *storage;
void (*free)(void *storage);
} ViewLayerEngineData;
typedef struct LayerCollection {
struct LayerCollection *next, *prev;
struct Collection *collection;
struct SceneCollection *scene_collection DNA_DEPRECATED;
short flag;
short runtime_flag;
char _pad[4];
/** Synced with collection->children. */
ListBase layer_collections;
} LayerCollection;
typedef struct ViewLayer {
struct ViewLayer *next, *prev;
/** MAX_NAME. */
char name[64];
short flag;
char _pad[6];
/** ObjectBase. */
ListBase object_bases;
/** Default allocated now. */
struct SceneStats *stats;
struct Base *basact;
/** LayerCollection. */
ListBase layer_collections;
LayerCollection *active_collection;
/* Old SceneRenderLayer data. */
int layflag;
/** Pass_xor has to be after passflag. */
int passflag;
float pass_alpha_threshold;
int samples;
struct Material *mat_override;
/** Equivalent to datablocks ID properties. */
struct IDProperty *id_properties;
struct FreestyleConfig freestyle_config;
/* Runtime data */
/** ViewLayerEngineData. */
ListBase drawdata;
struct Base **object_bases_array;
struct GHash *object_bases_hash;
} ViewLayer;
/* Base->flag */
enum {
/* User controlled flags. */
BASE_SELECTED = (1 << 0), /* Object is selected. */
BASE_HIDDEN = (1 << 8), /* Object is hidden for editing. */
/* Runtime evaluated flags. */
BASE_VISIBLE = (1 << 1), /* Object is enabled and visible. */
BASE_SELECTABLE = (1 << 2), /* Object can be selected. */
BASE_FROM_DUPLI = (1 << 3), /* Object comes from duplicator. */
/* BASE_DEPRECATED = (1 << 4), */
BASE_FROM_SET = (1 << 5), /* Object comes from set. */
BASE_ENABLED_VIEWPORT = (1 << 6), /* Object is enabled in viewport. */
BASE_ENABLED_RENDER = (1 << 7), /* Object is enabled in final render */
/* BASE_DEPRECATED = (1 << 9), */
BASE_HOLDOUT = (1 << 10), /* Object masked out from render */
BASE_INDIRECT_ONLY = (1 << 11), /* Object only contributes indirectly to render */
};
/* LayerCollection->flag */
enum {
/* LAYER_COLLECTION_DEPRECATED0 = (1 << 0), */
/* LAYER_COLLECTION_DEPRECATED1 = (1 << 1), */
/* LAYER_COLLECTION_DEPRECATED2 = (1 << 2), */
/* LAYER_COLLECTION_DEPRECATED3 = (1 << 3), */
LAYER_COLLECTION_EXCLUDE = (1 << 4),
LAYER_COLLECTION_HOLDOUT = (1 << 5),
LAYER_COLLECTION_INDIRECT_ONLY = (1 << 6),
LAYER_COLLECTION_RESTRICT_VIEW = (1 << 7),
};
/* Layer Collection->runtime_flag */
enum {
LAYER_COLLECTION_HAS_OBJECTS = (1 << 0),
LAYER_COLLECTION_VISIBLE = (1 << 1),
};
/* ViewLayer->flag */
enum {
VIEW_LAYER_RENDER = (1 << 0),
/* VIEW_LAYER_DEPRECATED = (1 << 1), */
VIEW_LAYER_FREESTYLE = (1 << 2),
};
/****************************** Deprecated ******************************/
/* Compatibility with collections saved in early 2.8 versions,
* used in file reading and versioning code. */
#define USE_COLLECTION_COMPAT_28
typedef struct SceneCollection {
struct SceneCollection *next, *prev;
/** MAX_NAME. */
char name[64];
/** For UI. */
int active_object_index;
short flag;
char type;
char _pad;
/** (Object *)LinkData->data. */
ListBase objects;
/** Nested collections. */
ListBase scene_collections;
} SceneCollection;
#ifdef __cplusplus
}
#endif
#endif /* __DNA_LAYER_TYPES_H__ */