Issue was caused by blender internal accessing data from DNA during rendering. There's no simple solution to make stuff thread safe, so for now simply restart rendering on frame update. |
||
---|---|---|
.. | ||
intern | ||
CMakeLists.txt | ||
SConscript | ||
WM_api.h | ||
WM_keymap.h | ||
WM_types.h | ||
wm.h | ||
wm_cursors.h | ||
wm_draw.h | ||
wm_event_system.h | ||
wm_event_types.h | ||
wm_files.h | ||
wm_subwindow.h | ||
wm_window.h |