78 lines
3.0 KiB
C++
78 lines
3.0 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_BokehBlurNode.h"
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#include "DNA_camera_types.h"
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#include "DNA_object_types.h"
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#include "DNA_node_types.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_BokehBlurOperation.h"
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#include "COM_VariableSizeBokehBlurOperation.h"
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#include "COM_ConvertDepthToRadiusOperation.h"
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BokehBlurNode::BokehBlurNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void BokehBlurNode::convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *b_node = this->getbNode();
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NodeInput *inputSizeSocket = this->getInputSocket(2);
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bool connectedSizeSocket = inputSizeSocket->isLinked();
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const bool extend_bounds = (b_node->custom1 & CMP_NODEFLAG_BLUR_EXTEND_BOUNDS) != 0;
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if ((b_node->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) && connectedSizeSocket) {
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VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
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operation->setQuality(context.getQuality());
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operation->setThreshold(0.0f);
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operation->setMaxBlur(b_node->custom4);
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operation->setDoScaleSize(true);
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converter.addOperation(operation);
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converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
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converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
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converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
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}
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else {
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BokehBlurOperation *operation = new BokehBlurOperation();
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operation->setQuality(context.getQuality());
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operation->setExtendBounds(extend_bounds);
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converter.addOperation(operation);
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converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
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// NOTE: on the bokeh blur operation the sockets are switched.
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// for this reason the next two lines are correct.
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// Fix for T43771
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converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(3));
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converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(2));
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converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
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if (!connectedSizeSocket) {
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operation->setSize(this->getInputSocket(2)->getEditorValueFloat());
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}
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}
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}
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