60 lines
2.5 KiB
C++
60 lines
2.5 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_CompositorNode.h"
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#include "COM_CompositorOperation.h"
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#include "COM_ExecutionSystem.h"
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CompositorNode::CompositorNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void CompositorNode::convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *editorNode = this->getbNode();
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bool is_active = (editorNode->flag & NODE_DO_OUTPUT_RECALC) || context.isRendering();
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bool ignore_alpha = (editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA) != 0;
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NodeInput *imageSocket = this->getInputSocket(0);
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NodeInput *alphaSocket = this->getInputSocket(1);
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NodeInput *depthSocket = this->getInputSocket(2);
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CompositorOperation *compositorOperation = new CompositorOperation();
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compositorOperation->setScene(context.getScene());
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compositorOperation->setSceneName(context.getScene()->id.name);
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compositorOperation->setRenderData(context.getRenderData());
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compositorOperation->setViewName(context.getViewName());
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compositorOperation->setbNodeTree(context.getbNodeTree());
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/* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
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compositorOperation->setUseAlphaInput(ignore_alpha || alphaSocket->isLinked());
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compositorOperation->setActive(is_active);
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converter.addOperation(compositorOperation);
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converter.mapInputSocket(imageSocket, compositorOperation->getInputSocket(0));
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/* only use alpha link if "use alpha" is enabled */
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if (ignore_alpha)
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converter.addInputValue(compositorOperation->getInputSocket(1), 1.0f);
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else
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converter.mapInputSocket(alphaSocket, compositorOperation->getInputSocket(1));
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converter.mapInputSocket(depthSocket, compositorOperation->getInputSocket(2));
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converter.addNodeInputPreview(imageSocket);
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}
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