tornavis/source/blender/compositor/nodes/COM_DefocusNode.cpp

142 lines
5.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_DefocusNode.h"
#include "DNA_scene_types.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_node_types.h"
#include "COM_ExecutionSystem.h"
#include "COM_ConvertDepthToRadiusOperation.h"
#include "COM_VariableSizeBokehBlurOperation.h"
#include "COM_BokehImageOperation.h"
#include "COM_MathBaseOperation.h"
#include "COM_SetValueOperation.h"
#include "COM_GammaCorrectOperation.h"
#include "COM_FastGaussianBlurOperation.h"
DefocusNode::DefocusNode(bNode *editorNode) : Node(editorNode)
{
/* pass */
}
void DefocusNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *node = this->getbNode();
NodeDefocus *data = (NodeDefocus *)node->storage;
Scene *scene = node->id ? (Scene *)node->id : context.getScene();
Object *camob = scene ? scene->camera : NULL;
NodeOperation *radiusOperation;
if (data->no_zbuf) {
MathMultiplyOperation *multiply = new MathMultiplyOperation();
SetValueOperation *multiplier = new SetValueOperation();
multiplier->setValue(data->scale);
SetValueOperation *maxRadius = new SetValueOperation();
maxRadius->setValue(data->maxblur);
MathMinimumOperation *minimize = new MathMinimumOperation();
converter.addOperation(multiply);
converter.addOperation(multiplier);
converter.addOperation(maxRadius);
converter.addOperation(minimize);
converter.mapInputSocket(getInputSocket(1), multiply->getInputSocket(0));
converter.addLink(multiplier->getOutputSocket(), multiply->getInputSocket(1));
converter.addLink(multiply->getOutputSocket(), minimize->getInputSocket(0));
converter.addLink(maxRadius->getOutputSocket(), minimize->getInputSocket(1));
radiusOperation = minimize;
}
else {
ConvertDepthToRadiusOperation *radius_op = new ConvertDepthToRadiusOperation();
radius_op->setCameraObject(camob);
radius_op->setfStop(data->fstop);
radius_op->setMaxRadius(data->maxblur);
converter.addOperation(radius_op);
converter.mapInputSocket(getInputSocket(1), radius_op->getInputSocket(0));
FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation();
/* maintain close pixels so far Z values don't bleed into the foreground */
blur->setOverlay(FAST_GAUSS_OVERLAY_MIN);
converter.addOperation(blur);
converter.addLink(radius_op->getOutputSocket(0), blur->getInputSocket(0));
radius_op->setPostBlur(blur);
radiusOperation = blur;
}
NodeBokehImage *bokehdata = new NodeBokehImage();
bokehdata->angle = data->rotation;
bokehdata->rounding = 0.0f;
bokehdata->flaps = data->bktype;
if (data->bktype < 3) {
bokehdata->flaps = 5;
bokehdata->rounding = 1.0f;
}
bokehdata->catadioptric = 0.0f;
bokehdata->lensshift = 0.0f;
BokehImageOperation *bokeh = new BokehImageOperation();
bokeh->setData(bokehdata);
bokeh->deleteDataOnFinish();
converter.addOperation(bokeh);
#ifdef COM_DEFOCUS_SEARCH
InverseSearchRadiusOperation *search = new InverseSearchRadiusOperation();
search->setMaxBlur(data->maxblur);
converter.addOperation(search);
converter.addLink(radiusOperation->getOutputSocket(0), search->getInputSocket(0));
#endif
VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
if (data->preview)
operation->setQuality(COM_QUALITY_LOW);
else
operation->setQuality(context.getQuality());
operation->setMaxBlur(data->maxblur);
operation->setThreshold(data->bthresh);
converter.addOperation(operation);
converter.addLink(bokeh->getOutputSocket(), operation->getInputSocket(1));
converter.addLink(radiusOperation->getOutputSocket(), operation->getInputSocket(2));
#ifdef COM_DEFOCUS_SEARCH
converter.addLink(search->getOutputSocket(), operation->getInputSocket(3));
#endif
if (data->gamco) {
GammaCorrectOperation *correct = new GammaCorrectOperation();
converter.addOperation(correct);
GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
converter.addOperation(inverse);
converter.mapInputSocket(getInputSocket(0), correct->getInputSocket(0));
converter.addLink(correct->getOutputSocket(), operation->getInputSocket(0));
converter.addLink(operation->getOutputSocket(), inverse->getInputSocket(0));
converter.mapOutputSocket(getOutputSocket(), inverse->getOutputSocket());
}
else {
converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
converter.mapOutputSocket(getOutputSocket(), operation->getOutputSocket());
}
}