142 lines
5.2 KiB
C++
142 lines
5.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_DefocusNode.h"
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#include "DNA_scene_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_object_types.h"
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#include "DNA_node_types.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_ConvertDepthToRadiusOperation.h"
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#include "COM_VariableSizeBokehBlurOperation.h"
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#include "COM_BokehImageOperation.h"
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#include "COM_MathBaseOperation.h"
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#include "COM_SetValueOperation.h"
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#include "COM_GammaCorrectOperation.h"
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#include "COM_FastGaussianBlurOperation.h"
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DefocusNode::DefocusNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void DefocusNode::convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *node = this->getbNode();
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NodeDefocus *data = (NodeDefocus *)node->storage;
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Scene *scene = node->id ? (Scene *)node->id : context.getScene();
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Object *camob = scene ? scene->camera : NULL;
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NodeOperation *radiusOperation;
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if (data->no_zbuf) {
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MathMultiplyOperation *multiply = new MathMultiplyOperation();
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SetValueOperation *multiplier = new SetValueOperation();
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multiplier->setValue(data->scale);
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SetValueOperation *maxRadius = new SetValueOperation();
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maxRadius->setValue(data->maxblur);
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MathMinimumOperation *minimize = new MathMinimumOperation();
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converter.addOperation(multiply);
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converter.addOperation(multiplier);
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converter.addOperation(maxRadius);
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converter.addOperation(minimize);
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converter.mapInputSocket(getInputSocket(1), multiply->getInputSocket(0));
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converter.addLink(multiplier->getOutputSocket(), multiply->getInputSocket(1));
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converter.addLink(multiply->getOutputSocket(), minimize->getInputSocket(0));
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converter.addLink(maxRadius->getOutputSocket(), minimize->getInputSocket(1));
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radiusOperation = minimize;
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}
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else {
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ConvertDepthToRadiusOperation *radius_op = new ConvertDepthToRadiusOperation();
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radius_op->setCameraObject(camob);
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radius_op->setfStop(data->fstop);
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radius_op->setMaxRadius(data->maxblur);
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converter.addOperation(radius_op);
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converter.mapInputSocket(getInputSocket(1), radius_op->getInputSocket(0));
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FastGaussianBlurValueOperation *blur = new FastGaussianBlurValueOperation();
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/* maintain close pixels so far Z values don't bleed into the foreground */
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blur->setOverlay(FAST_GAUSS_OVERLAY_MIN);
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converter.addOperation(blur);
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converter.addLink(radius_op->getOutputSocket(0), blur->getInputSocket(0));
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radius_op->setPostBlur(blur);
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radiusOperation = blur;
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}
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NodeBokehImage *bokehdata = new NodeBokehImage();
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bokehdata->angle = data->rotation;
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bokehdata->rounding = 0.0f;
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bokehdata->flaps = data->bktype;
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if (data->bktype < 3) {
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bokehdata->flaps = 5;
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bokehdata->rounding = 1.0f;
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}
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bokehdata->catadioptric = 0.0f;
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bokehdata->lensshift = 0.0f;
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BokehImageOperation *bokeh = new BokehImageOperation();
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bokeh->setData(bokehdata);
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bokeh->deleteDataOnFinish();
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converter.addOperation(bokeh);
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#ifdef COM_DEFOCUS_SEARCH
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InverseSearchRadiusOperation *search = new InverseSearchRadiusOperation();
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search->setMaxBlur(data->maxblur);
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converter.addOperation(search);
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converter.addLink(radiusOperation->getOutputSocket(0), search->getInputSocket(0));
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#endif
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VariableSizeBokehBlurOperation *operation = new VariableSizeBokehBlurOperation();
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if (data->preview)
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operation->setQuality(COM_QUALITY_LOW);
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else
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operation->setQuality(context.getQuality());
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operation->setMaxBlur(data->maxblur);
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operation->setThreshold(data->bthresh);
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converter.addOperation(operation);
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converter.addLink(bokeh->getOutputSocket(), operation->getInputSocket(1));
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converter.addLink(radiusOperation->getOutputSocket(), operation->getInputSocket(2));
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#ifdef COM_DEFOCUS_SEARCH
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converter.addLink(search->getOutputSocket(), operation->getInputSocket(3));
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#endif
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if (data->gamco) {
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GammaCorrectOperation *correct = new GammaCorrectOperation();
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converter.addOperation(correct);
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GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
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converter.addOperation(inverse);
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converter.mapInputSocket(getInputSocket(0), correct->getInputSocket(0));
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converter.addLink(correct->getOutputSocket(), operation->getInputSocket(0));
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converter.addLink(operation->getOutputSocket(), inverse->getInputSocket(0));
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converter.mapOutputSocket(getOutputSocket(), inverse->getOutputSocket());
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}
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else {
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converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
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converter.mapOutputSocket(getOutputSocket(), operation->getOutputSocket());
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}
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}
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