102 lines
4.4 KiB
C++
102 lines
4.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_ZCombineNode.h"
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#include "COM_ZCombineOperation.h"
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#include "COM_ExecutionSystem.h"
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#include "COM_SetValueOperation.h"
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#include "COM_MathBaseOperation.h"
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#include "COM_AntiAliasOperation.h"
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#include "COM_MixOperation.h"
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#include "DNA_material_types.h" // the ramp types
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void ZCombineNode::convertToOperations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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if ((context.getRenderData()->scemode & R_FULL_SAMPLE) || this->getbNode()->custom2) {
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ZCombineOperation *operation = NULL;
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if (this->getbNode()->custom1) {
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operation = new ZCombineAlphaOperation();
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}
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else {
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operation = new ZCombineOperation();
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}
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converter.addOperation(operation);
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converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
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converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
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converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(3));
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converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
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MathMinimumOperation *zoperation = new MathMinimumOperation();
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converter.addOperation(zoperation);
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converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1));
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converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket());
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}
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else {
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/* XXX custom1 is "use_alpha", what on earth is this supposed to do here?!? */
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// not full anti alias, use masking for Z combine. be aware it uses anti aliasing.
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// step 1 create mask
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NodeOperation *maskoperation;
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if (this->getbNode()->custom1) {
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maskoperation = new MathGreaterThanOperation();
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converter.addOperation(maskoperation);
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converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1));
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}
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else {
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maskoperation = new MathLessThanOperation();
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converter.addOperation(maskoperation);
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converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1));
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}
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// step 2 anti alias mask bit of an expensive operation, but does the trick
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AntiAliasOperation *antialiasoperation = new AntiAliasOperation();
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converter.addOperation(antialiasoperation);
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converter.addLink(maskoperation->getOutputSocket(), antialiasoperation->getInputSocket(0));
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// use mask to blend between the input colors.
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ZCombineMaskOperation *zcombineoperation = this->getbNode()->custom1 ?
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new ZCombineMaskAlphaOperation() :
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new ZCombineMaskOperation();
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converter.addOperation(zcombineoperation);
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converter.addLink(antialiasoperation->getOutputSocket(), zcombineoperation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(0), zcombineoperation->getInputSocket(1));
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converter.mapInputSocket(getInputSocket(2), zcombineoperation->getInputSocket(2));
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converter.mapOutputSocket(getOutputSocket(0), zcombineoperation->getOutputSocket());
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MathMinimumOperation *zoperation = new MathMinimumOperation();
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converter.addOperation(zoperation);
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converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0));
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converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1));
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converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket());
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}
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}
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