tornavis/source/blender/windowmanager/WM_api.h

2025 lines
86 KiB
C

/* SPDX-FileCopyrightText: 2007 Blender Foundation
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup wm
*
* \page wmpage windowmanager
* \section wmabout About windowmanager
* \ref wm handles events received from \ref GHOST and manages
* the screens, areas and input for Blender
* \section wmnote NOTE
* \todo document
*/
/* dna-savable wmStructs here */
#include "BLI_compiler_attrs.h"
#include "BLI_sys_types.h"
#include "DNA_windowmanager_types.h"
#include "WM_keymap.h"
#include "WM_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct ARegion;
struct AssetHandle;
struct GHashIterator;
struct GPUViewport;
struct ID;
struct IDProperty;
struct IDRemapper;
struct ImBuf;
struct ImageFormatData;
struct Main;
struct MenuType;
struct PointerRNA;
struct PropertyRNA;
struct ScrArea;
struct View3D;
struct ViewLayer;
struct bContext;
struct rcti;
struct wmDrag;
struct wmDropBox;
struct wmEvent;
struct wmEventHandler_Keymap;
struct wmEventHandler_UI;
struct wmGenericUserData;
struct wmGesture;
struct wmJob;
struct wmOperator;
struct wmOperatorType;
struct wmPaintCursor;
struct wmTabletData;
#ifdef WITH_INPUT_NDOF
struct wmNDOFMotionData;
#endif
#ifdef WITH_XR_OPENXR
struct wmXrRuntimeData;
#endif
typedef struct wmGizmo wmGizmo;
typedef struct wmGizmoMap wmGizmoMap;
typedef struct wmGizmoMapType wmGizmoMapType;
typedef struct wmJob wmJob;
/* General API. */
/**
* Used for setting app-template from the command line:
* - non-empty string: overrides.
* - empty string: override, using no app template.
* - NULL: clears override.
*/
void WM_init_state_app_template_set(const char *app_template);
const char *WM_init_state_app_template_get(void);
/**
* Called when no ghost system was initialized.
*/
void WM_init_state_size_set(int stax, int stay, int sizx, int sizy);
/**
* For border-less and border windows set from command-line.
*/
void WM_init_state_fullscreen_set(void);
void WM_init_state_normal_set(void);
void WM_init_state_maximized_set(void);
void WM_init_state_start_with_console_set(bool value);
void WM_init_window_focus_set(bool do_it);
void WM_init_native_pixels(bool do_it);
void WM_init_input_devices(void);
/**
* Initialize Blender and load the startup file & preferences
* (only called once).
*/
void WM_init(struct bContext *C, int argc, const char **argv);
/**
* Main exit function (implementation).
*
* \note Unlike #WM_exit this does not call `exit()`,
* the caller is responsible for this.
*
* \param C: The context or null, a null context implies `do_user_exit_actions == false` &
* prevents some editor-exit operations from running.
* \param do_python: Free all data associated with Blender's Python integration.
* Also exit the Python interpreter (unless `WITH_PYTHON_MODULE` is enabled).
* \param do_user_exit_actions: When enabled perform actions associated with a user
* having been using Blender then exiting. Actions such as writing the auto-save
* and writing any changes to preferences.
* Set to false in background mode or when exiting because of failed command line argument parsing.
* In general automated actions where the user isn't making changes should pass in false too.
*/
void WM_exit_ex(struct bContext *C, bool do_python, bool do_user_exit_actions);
/**
* Main exit function to close Blender ordinarily.
*
* \note Use #wm_exit_schedule_delayed() to close Blender from an operator.
* Might leak memory otherwise.
*
* \param exit_code: Passed to #exit, typically #EXIT_SUCCESS or #EXIT_FAILURE should be used.
* With failure being used for an early exit when parsing command line arguments fails.
* Note that any exit-code besides #EXIT_SUCCESS calls #WM_exit_ex with its `do_user_exit_actions`
* argument set to false.
*/
void WM_exit(struct bContext *C, int exit_code) ATTR_NORETURN;
void WM_main(struct bContext *C) ATTR_NORETURN;
/**
* Show the splash screen as needed on startup.
*
* The splash may not show depending on a file being loaded and user preferences.
*/
void WM_init_splash_on_startup(struct bContext *C);
/**
* Show the splash screen.
*/
void WM_init_splash(struct bContext *C);
void WM_init_gpu(void);
/**
* Return an identifier for the underlying GHOST implementation.
* \warning Use of this function should be limited & never for compatibility checks.
* see: #GHOST_ISystem::getSystemBackend for details.
*/
const char *WM_ghost_backend(void);
typedef enum eWM_CapabilitiesFlag {
/** Ability to warp the cursor (set it's location). */
WM_CAPABILITY_CURSOR_WARP = (1 << 0),
/** Ability to access window positions & move them. */
WM_CAPABILITY_WINDOW_POSITION = (1 << 1),
/**
* The windowing system supports a separate primary clipboard
* (typically set when interactively selecting text).
*/
WM_CAPABILITY_PRIMARY_CLIPBOARD = (1 << 2),
/**
* Reading from the back-buffer is supported.
*/
WM_CAPABILITY_GPU_FRONT_BUFFER_READ = (1 << 3),
/** Ability to copy/paste system clipboard images. */
WM_CAPABILITY_CLIPBOARD_IMAGES = (1 << 4),
} eWM_CapabilitiesFlag;
eWM_CapabilitiesFlag WM_capabilities_flag(void);
void WM_check(struct bContext *C);
void WM_reinit_gizmomap_all(struct Main *bmain);
/**
* Needed for cases when operators are re-registered
* (when operator type pointers are stored).
*/
void WM_script_tag_reload(void);
wmWindow *WM_window_find_under_cursor(wmWindow *win, const int mval[2], int r_mval[2]);
/**
* Knowing the area, return it's screen.
* \note This should typically be avoided, only use when the context is not available.
*/
wmWindow *WM_window_find_by_area(wmWindowManager *wm, const struct ScrArea *area);
/**
* Read pixels from the front-buffer (fast).
*
* \note Internally this depends on the front-buffer state,
* for a slower but more reliable method of reading pixels,
* use #WM_window_pixels_read_from_offscreen.
* Fast pixel access may be preferred for file-save thumbnails.
*
* \warning Drawing (swap-buffers) immediately before calling this function causes
* the front-buffer state to be invalid under some EGL configurations.
*/
uint8_t *WM_window_pixels_read_from_frontbuffer(const struct wmWindowManager *wm,
const struct wmWindow *win,
int r_size[2]);
/** A version of #WM_window_pixels_read_from_frontbuffer that samples a pixel at `pos`. */
void WM_window_pixels_read_sample_from_frontbuffer(const wmWindowManager *wm,
const struct wmWindow *win,
const int pos[2],
float r_col[3]);
/**
* Draw the window & read pixels from an off-screen buffer
* (slower than #WM_window_pixels_read_from_frontbuffer).
*
* \note This is needed because the state of the front-buffer may be damaged
* (see in-line code comments for details).
*/
uint8_t *WM_window_pixels_read_from_offscreen(struct bContext *C,
struct wmWindow *win,
int r_size[2]);
/** A version of #WM_window_pixels_read_from_offscreen that samples a pixel at `pos`. */
bool WM_window_pixels_read_sample_from_offscreen(struct bContext *C,
struct wmWindow *win,
const int pos[2],
float r_col[3]);
/**
* Read from the screen.
*
* \note Use off-screen drawing when front-buffer reading is not supported.
*/
uint8_t *WM_window_pixels_read(struct bContext *C, struct wmWindow *win, int r_size[2]);
/**
* Read a single pixel from the screen.
*
* \note Use off-screen drawing when front-buffer reading is not supported.
*/
bool WM_window_pixels_read_sample(struct bContext *C,
struct wmWindow *win,
const int pos[2],
float r_col[3]);
/**
* Support for native pixel size
*
* \note macOS retina opens window in size X, but it has up to 2 x more pixels.
*/
int WM_window_pixels_x(const struct wmWindow *win);
int WM_window_pixels_y(const struct wmWindow *win);
/**
* Get boundaries usable by all window contents, including global areas.
*/
void WM_window_rect_calc(const struct wmWindow *win, struct rcti *r_rect);
/**
* Get boundaries usable by screen-layouts, excluding global areas.
* \note Depends on #UI_SCALE_FAC. Should that be outdated, call #WM_window_set_dpi first.
*/
void WM_window_screen_rect_calc(const struct wmWindow *win, struct rcti *r_rect);
bool WM_window_is_fullscreen(const struct wmWindow *win);
bool WM_window_is_maximized(const struct wmWindow *win);
/**
* Some editor data may need to be synced with scene data (3D View camera and layers).
* This function ensures data is synced for editors
* in visible work-spaces and their visible layouts.
*/
void WM_windows_scene_data_sync(const ListBase *win_lb, struct Scene *scene) ATTR_NONNULL();
struct Scene *WM_windows_scene_get_from_screen(const struct wmWindowManager *wm,
const struct bScreen *screen)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
struct ViewLayer *WM_windows_view_layer_get_from_screen(const struct wmWindowManager *wm,
const struct bScreen *screen)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
struct WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm,
const struct bScreen *screen)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
struct Scene *WM_window_get_active_scene(const struct wmWindow *win)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
/**
* \warning Only call outside of area/region loops.
*/
void WM_window_set_active_scene(struct Main *bmain,
struct bContext *C,
struct wmWindow *win,
struct Scene *scene_new) ATTR_NONNULL();
struct WorkSpace *WM_window_get_active_workspace(const struct wmWindow *win)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
void WM_window_set_active_workspace(struct bContext *C,
struct wmWindow *win,
struct WorkSpace *workspace) ATTR_NONNULL(1);
struct WorkSpaceLayout *WM_window_get_active_layout(const struct wmWindow *win)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
void WM_window_set_active_layout(struct wmWindow *win,
struct WorkSpace *workspace,
struct WorkSpaceLayout *layout) ATTR_NONNULL(1);
/**
* Get the active screen of the active workspace in \a win.
*/
struct bScreen *WM_window_get_active_screen(const struct wmWindow *win)
ATTR_NONNULL() ATTR_WARN_UNUSED_RESULT;
void WM_window_set_active_screen(struct wmWindow *win,
struct WorkSpace *workspace,
struct bScreen *screen) ATTR_NONNULL(1);
struct ViewLayer *WM_window_get_active_view_layer(const struct wmWindow *win)
ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
void WM_window_set_active_view_layer(struct wmWindow *win, struct ViewLayer *view_layer)
ATTR_NONNULL(1);
void WM_window_ensure_active_view_layer(struct wmWindow *win) ATTR_NONNULL(1);
bool WM_window_is_temp_screen(const struct wmWindow *win) ATTR_WARN_UNUSED_RESULT;
void *WM_system_gpu_context_create(void);
void WM_system_gpu_context_dispose(void *context);
void WM_system_gpu_context_activate(void *context);
void WM_system_gpu_context_release(void *context);
/* #WM_window_open alignment */
typedef enum eWindowAlignment {
WIN_ALIGN_ABSOLUTE = 0,
WIN_ALIGN_LOCATION_CENTER,
WIN_ALIGN_PARENT_CENTER,
} eWindowAlignment;
/**
* \param space_type: SPACE_VIEW3D, SPACE_INFO, ... (eSpace_Type)
* \param toplevel: Not a child owned by other windows. A peer of main window.
* \param dialog: whether this should be made as a dialog-style window
* \param temp: whether this is considered a short-lived window
* \param alignment: how this window is positioned relative to its parent
* \return the window or NULL in case of failure.
*/
struct wmWindow *WM_window_open(struct bContext *C,
const char *title,
int x,
int y,
int sizex,
int sizey,
int space_type,
bool toplevel,
bool dialog,
bool temp,
eWindowAlignment alignment);
void WM_window_set_dpi(const wmWindow *win);
bool WM_stereo3d_enabled(struct wmWindow *win, bool only_fullscreen_test);
/* wm_files.cc */
void WM_file_autoexec_init(const char *filepath);
bool WM_file_read(struct bContext *C, const char *filepath, struct ReportList *reports);
void WM_file_autosave_init(struct wmWindowManager *wm);
bool WM_file_recover_last_session(struct bContext *C, struct ReportList *reports);
void WM_file_tag_modified(void);
/**
* \note `scene` (and related `view_layer` and `v3d`) pointers may be NULL,
* in which case no instantiation of linked objects, collections etc. will be performed.
*/
struct ID *WM_file_link_datablock(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
struct View3D *v3d,
const char *filepath,
short id_code,
const char *id_name,
int flag);
/**
* \note `scene` (and related `view_layer` and `v3d`) pointers may be NULL,
* in which case no instantiation of appended objects, collections etc. will be performed.
*/
struct ID *WM_file_append_datablock(struct Main *bmain,
struct Scene *scene,
struct ViewLayer *view_layer,
struct View3D *v3d,
const char *filepath,
short id_code,
const char *id_name,
int flag);
void WM_lib_reload(struct Library *lib, struct bContext *C, struct ReportList *reports);
/* Mouse cursors. */
void WM_cursor_set(struct wmWindow *win, int curs);
bool WM_cursor_set_from_tool(struct wmWindow *win, const ScrArea *area, const ARegion *region);
void WM_cursor_modal_set(struct wmWindow *win, int val);
void WM_cursor_modal_restore(struct wmWindow *win);
/**
* To allow usage all over, we do entire WM.
*/
void WM_cursor_wait(bool val);
/**
* Enable cursor grabbing, optionally hiding the cursor and wrapping cursor-motion
* within a sub-region of the window.
*
* \param wrap: an enum (#WM_CURSOR_WRAP_NONE, #WM_CURSOR_WRAP_XY... etc).
* \param wrap_region: Window-relative region for cursor wrapping (when `wrap` is
* #WM_CURSOR_WRAP_XY). When NULL, the window bounds are used for wrapping.
*
* \note The current grab state can be accessed by #wmWindowManager.grabcursor although.
*/
void WM_cursor_grab_enable(struct wmWindow *win,
eWM_CursorWrapAxis wrap,
const struct rcti *wrap_region,
bool hide);
void WM_cursor_grab_disable(struct wmWindow *win, const int mouse_ungrab_xy[2]);
/**
* After this you can call restore too.
*/
void WM_cursor_time(struct wmWindow *win, int nr);
struct wmPaintCursor *WM_paint_cursor_activate(
short space_type,
short region_type,
bool (*poll)(struct bContext *C),
void (*draw)(struct bContext *C, int, int, void *customdata),
void *customdata);
bool WM_paint_cursor_end(struct wmPaintCursor *handle);
void WM_paint_cursor_remove_by_type(struct wmWindowManager *wm,
void *draw_fn,
void (*free)(void *));
void WM_paint_cursor_tag_redraw(struct wmWindow *win, struct ARegion *region);
/**
* Set the cursor location in window coordinates (compatible with #wmEvent.xy).
*
* \note Some platforms don't support this, check: #WM_CAPABILITY_WINDOW_POSITION
* before relying on this functionality.
*/
void WM_cursor_warp(struct wmWindow *win, int x, int y);
/* Handlers. */
typedef enum eWM_EventHandlerFlag {
/** After this handler all others are ignored. */
WM_HANDLER_BLOCKING = (1 << 0),
/** Handler accepts double key press events. */
WM_HANDLER_ACCEPT_DBL_CLICK = (1 << 1),
/* Internal. */
/** Handler tagged to be freed in #wm_handlers_do(). */
WM_HANDLER_DO_FREE = (1 << 7),
} eWM_EventHandlerFlag;
ENUM_OPERATORS(eWM_EventHandlerFlag, WM_HANDLER_DO_FREE)
typedef bool (*EventHandlerPoll)(const ARegion *region, const struct wmEvent *event);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler(ListBase *handlers, wmKeyMap *keymap);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler_poll(ListBase *handlers,
wmKeyMap *keymap,
EventHandlerPoll poll);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler_v2d_mask(ListBase *handlers,
wmKeyMap *keymap);
/**
* \note Priorities not implemented yet, for time being just insert in begin of list.
*/
struct wmEventHandler_Keymap *WM_event_add_keymap_handler_priority(ListBase *handlers,
wmKeyMap *keymap,
int priority);
typedef struct wmEventHandler_KeymapResult {
wmKeyMap *keymaps[3];
int keymaps_len;
} wmEventHandler_KeymapResult;
typedef void(wmEventHandler_KeymapDynamicFn)(wmWindowManager *wm,
struct wmWindow *win,
struct wmEventHandler_Keymap *handler,
struct wmEventHandler_KeymapResult *km_result);
void WM_event_get_keymap_from_toolsystem_with_gizmos(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmEventHandler_Keymap *handler,
wmEventHandler_KeymapResult *km_result);
void WM_event_get_keymap_from_toolsystem(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmEventHandler_Keymap *handler,
wmEventHandler_KeymapResult *km_result);
struct wmEventHandler_Keymap *WM_event_add_keymap_handler_dynamic(
ListBase *handlers, wmEventHandler_KeymapDynamicFn *keymap_fn, void *user_data);
void WM_event_remove_keymap_handler(ListBase *handlers, wmKeyMap *keymap);
void WM_event_set_keymap_handler_post_callback(struct wmEventHandler_Keymap *handler,
void(keymap_tag)(wmKeyMap *keymap,
wmKeyMapItem *kmi,
void *user_data),
void *user_data);
void WM_event_get_keymaps_from_handler(wmWindowManager *wm,
struct wmWindow *win,
struct wmEventHandler_Keymap *handler,
struct wmEventHandler_KeymapResult *km_result);
wmKeyMapItem *WM_event_match_keymap_item(struct bContext *C,
wmKeyMap *keymap,
const struct wmEvent *event);
wmKeyMapItem *WM_event_match_keymap_item_from_handlers(struct bContext *C,
struct wmWindowManager *wm,
struct wmWindow *win,
struct ListBase *handlers,
const struct wmEvent *event);
bool WM_event_match(const struct wmEvent *winevent, const struct wmKeyMapItem *kmi);
typedef int (*wmUIHandlerFunc)(struct bContext *C, const struct wmEvent *event, void *userdata);
typedef void (*wmUIHandlerRemoveFunc)(struct bContext *C, void *userdata);
struct wmEventHandler_UI *WM_event_add_ui_handler(const struct bContext *C,
ListBase *handlers,
wmUIHandlerFunc handle_fn,
wmUIHandlerRemoveFunc remove_fn,
void *user_data,
eWM_EventHandlerFlag flag);
/**
* Return the first modal operator of type \a ot or NULL.
*/
wmOperator *WM_operator_find_modal_by_type(wmWindow *win, const wmOperatorType *ot);
/**
* \param postpone: Enable for `win->modalhandlers`,
* this is in a running for () loop in wm_handlers_do().
*/
void WM_event_remove_ui_handler(ListBase *handlers,
wmUIHandlerFunc handle_fn,
wmUIHandlerRemoveFunc remove_fn,
void *user_data,
bool postpone);
void WM_event_remove_area_handler(struct ListBase *handlers, void *area);
void WM_event_free_ui_handler_all(struct bContext *C,
ListBase *handlers,
wmUIHandlerFunc handle_fn,
wmUIHandlerRemoveFunc remove_fn);
/**
* Add a modal handler to `win`, `area` and `region` may optionally be NULL.
*/
struct wmEventHandler_Op *WM_event_add_modal_handler_ex(struct wmWindow *win,
struct ScrArea *area,
struct ARegion *region,
wmOperator *op) ATTR_NONNULL(1, 4);
struct wmEventHandler_Op *WM_event_add_modal_handler(struct bContext *C, struct wmOperator *op)
ATTR_NONNULL(1, 2);
/**
* Modal handlers store a pointer to an area which might be freed while the handler runs.
* Use this function to NULL all handler pointers to \a old_area.
*/
void WM_event_modal_handler_area_replace(wmWindow *win,
const struct ScrArea *old_area,
struct ScrArea *new_area);
/**
* Modal handlers store a pointer to a region which might be freed while the handler runs.
* Use this function to NULL all handler pointers to \a old_region.
*/
void WM_event_modal_handler_region_replace(wmWindow *win,
const struct ARegion *old_region,
struct ARegion *new_region);
/**
* Called on exit or remove area, only here call cancel callback.
*/
void WM_event_remove_handlers(struct bContext *C, ListBase *handlers);
struct wmEventHandler_Dropbox *WM_event_add_dropbox_handler(ListBase *handlers,
ListBase *dropboxes);
/* mouse */
void WM_event_add_mousemove(wmWindow *win);
#ifdef WITH_INPUT_NDOF
/* 3D mouse */
void WM_ndof_deadzone_set(float deadzone);
#endif
/* notifiers */
void WM_event_add_notifier_ex(struct wmWindowManager *wm,
const struct wmWindow *win,
unsigned int type,
void *reference);
void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference);
void WM_main_add_notifier(unsigned int type, void *reference);
/**
* Clear notifiers by reference, Used so listeners don't act on freed data.
*/
void WM_main_remove_notifier_reference(const void *reference);
void WM_main_remap_editor_id_reference(const struct IDRemapper *mappings);
/* reports */
/**
* Show the report in the info header.
*/
void WM_report_banner_show(void);
/**
* Hide all currently displayed banners and abort their timer.
*/
void WM_report_banners_cancel(struct Main *bmain);
void WM_report(eReportType type, const char *message);
void WM_reportf(eReportType type, const char *format, ...) ATTR_PRINTF_FORMAT(2, 3);
struct wmEvent *wm_event_add_ex(struct wmWindow *win,
const struct wmEvent *event_to_add,
const struct wmEvent *event_to_add_after) ATTR_NONNULL(1, 2);
struct wmEvent *wm_event_add(struct wmWindow *win, const struct wmEvent *event_to_add)
ATTR_NONNULL(1, 2);
void wm_event_init_from_window(struct wmWindow *win, struct wmEvent *event);
/* at maximum, every timestep seconds it triggers event_type events */
struct wmTimer *WM_event_add_timer(struct wmWindowManager *wm,
struct wmWindow *win,
int event_type,
double timestep);
struct wmTimer *WM_event_add_timer_notifier(struct wmWindowManager *wm,
struct wmWindow *win,
unsigned int type,
double timestep);
/** Mark the given `timer` to be removed, actual removal and deletion is deferred and handled
* internally by the window manager code. */
void WM_event_remove_timer(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmTimer *timer);
void WM_event_remove_timer_notifier(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmTimer *timer);
/**
* To (de)activate running timers temporary.
*/
void WM_event_timer_sleep(struct wmWindowManager *wm,
struct wmWindow *win,
struct wmTimer *timer,
bool do_sleep);
/* Operator API, default callbacks. */
/**
* Helper to get select and tweak-transform to work conflict free and as desired. See
* #WM_operator_properties_generic_select() for details.
*
* To be used together with #WM_generic_select_invoke() and
* #WM_operator_properties_generic_select().
*/
int WM_generic_select_modal(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* Helper to get select and tweak-transform to work conflict free and as desired. See
* #WM_operator_properties_generic_select() for details.
*
* To be used together with #WM_generic_select_modal() and
* #WM_operator_properties_generic_select().
*/
int WM_generic_select_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
void WM_operator_view3d_unit_defaults(struct bContext *C, struct wmOperator *op);
int WM_operator_smooth_viewtx_get(const struct wmOperator *op);
/**
* Invoke callback, uses enum property named "type".
*/
int WM_menu_invoke_ex(struct bContext *C, struct wmOperator *op, wmOperatorCallContext opcontext);
int WM_menu_invoke(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
/**
* Call an existent menu. The menu can be created in C or Python.
*/
void WM_menu_name_call(struct bContext *C, const char *menu_name, short context);
/**
* Similar to #WM_enum_search_invoke, but draws previews. Also, this can't
* be used as invoke callback directly since it needs additional info.
*/
int WM_enum_search_invoke_previews(struct bContext *C,
struct wmOperator *op,
short prv_cols,
short prv_rows);
int WM_enum_search_invoke(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
/**
* Invoke callback, confirm menu + exec.
*/
int WM_operator_confirm(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
int WM_operator_confirm_or_exec(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* Invoke callback, file selector "filepath" unset + exec.
*
* #wmOperatorType.invoke, opens file-select if path property not set, otherwise executes.
*/
int WM_operator_filesel(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
bool WM_operator_filesel_ensure_ext_imtype(wmOperator *op,
const struct ImageFormatData *im_format);
/** Callback for #wmOperatorType.poll */
bool WM_operator_winactive(struct bContext *C);
/**
* Invoke callback, exec + redo popup.
*
* Same as #WM_operator_props_popup but don't use operator redo.
* just wraps #WM_operator_props_dialog_popup.
*/
int WM_operator_props_popup_confirm(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* Same as #WM_operator_props_popup but call the operator first,
* This way - the button values correspond to the result of the operator.
* Without this, first access to a button will make the result jump, see #32452.
*/
int WM_operator_props_popup_call(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_operator_props_popup(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_operator_props_dialog_popup(struct bContext *C, struct wmOperator *op, int width);
int WM_operator_redo_popup(struct bContext *C, struct wmOperator *op);
int WM_operator_ui_popup(struct bContext *C, struct wmOperator *op, int width);
/**
* Can't be used as an invoke directly, needs message arg (can be NULL).
*/
int WM_operator_confirm_message_ex(struct bContext *C,
struct wmOperator *op,
const char *title,
int icon,
const char *message,
wmOperatorCallContext opcontext);
int WM_operator_confirm_message(struct bContext *C, struct wmOperator *op, const char *message);
/* Operator API. */
void WM_operator_free(struct wmOperator *op);
void WM_operator_free_all_after(wmWindowManager *wm, struct wmOperator *op);
/**
* Use with extreme care!
* Properties, custom-data etc - must be compatible.
*
* \param op: Operator to assign the type to.
* \param ot: Operator type to assign.
*/
void WM_operator_type_set(struct wmOperator *op, struct wmOperatorType *ot);
void WM_operator_stack_clear(struct wmWindowManager *wm);
/**
* This function is needed in the case when an addon id disabled
* while a modal operator it defined is running.
*/
void WM_operator_handlers_clear(wmWindowManager *wm, struct wmOperatorType *ot);
bool WM_operator_poll(struct bContext *C, struct wmOperatorType *ot);
bool WM_operator_poll_context(struct bContext *C, struct wmOperatorType *ot, short context);
/**
* For running operators with frozen context (modal handlers, menus).
*
* \param store: Store properties for re-use when an operator has finished
* (unless #PROP_SKIP_SAVE is set).
*
* \warning do not use this within an operator to call itself! #29537.
*/
int WM_operator_call_ex(struct bContext *C, struct wmOperator *op, bool store);
int WM_operator_call(struct bContext *C, struct wmOperator *op);
/**
* This is intended to be used when an invoke operator wants to call exec on itself
* and is basically like running op->type->exec() directly, no poll checks no freeing,
* since we assume whoever called invoke will take care of that
*/
int WM_operator_call_notest(struct bContext *C, struct wmOperator *op);
/**
* Execute this operator again, put here so it can share above code
*/
int WM_operator_repeat(struct bContext *C, struct wmOperator *op);
int WM_operator_repeat_last(struct bContext *C, struct wmOperator *op);
/**
* \return true if #WM_operator_repeat can run.
* Simple check for now but may become more involved.
* To be sure the operator can run call `WM_operator_poll(C, op->type)` also, since this call
* checks if #WM_operator_repeat() can run at all, not that it WILL run at any time.
*/
bool WM_operator_repeat_check(const struct bContext *C, struct wmOperator *op);
bool WM_operator_is_repeat(const struct bContext *C, const struct wmOperator *op);
bool WM_operator_name_poll(struct bContext *C, const char *opstring);
/**
* Invokes operator in context.
*
* \param event: Optionally pass in an event to use when context uses one of the
* `WM_OP_INVOKE_*` values. When left unset the #wmWindow.eventstate will be used,
* this can cause problems for operators that read the events type - for example,
* storing the key that was pressed so as to be able to detect it's release.
* In these cases it's necessary to forward the current event being handled.
*/
int WM_operator_name_call_ptr(struct bContext *C,
struct wmOperatorType *ot,
wmOperatorCallContext context,
struct PointerRNA *properties,
const wmEvent *event);
/** See #WM_operator_name_call_ptr */
int WM_operator_name_call(struct bContext *C,
const char *opstring,
wmOperatorCallContext context,
struct PointerRNA *properties,
const wmEvent *event);
int WM_operator_name_call_with_properties(struct bContext *C,
const char *opstring,
wmOperatorCallContext context,
struct IDProperty *properties,
const wmEvent *event);
/**
* Similar to #WM_operator_name_call called with #WM_OP_EXEC_DEFAULT context.
*
* - #wmOperatorType is used instead of operator name since python already has the operator type.
* - `poll()` must be called by python before this runs.
* - reports can be passed to this function (so python can report them as exceptions).
*/
int WM_operator_call_py(struct bContext *C,
struct wmOperatorType *ot,
wmOperatorCallContext context,
struct PointerRNA *properties,
struct ReportList *reports,
bool is_undo);
void WM_operator_name_call_ptr_with_depends_on_cursor(struct bContext *C,
wmOperatorType *ot,
wmOperatorCallContext opcontext,
PointerRNA *properties,
const wmEvent *event,
const char *drawstr);
/**
* Similar to the function above except its uses ID properties used for key-maps and macros.
*/
void WM_operator_properties_alloc(struct PointerRNA **ptr,
struct IDProperty **properties,
const char *opstring);
/**
* Make props context sensitive or not.
*/
void WM_operator_properties_sanitize(struct PointerRNA *ptr, bool no_context);
/**
* Set all props to their default.
*
* \param do_update: Only update un-initialized props.
*
* \note There's nothing specific to operators here.
* This could be made a general function.
*/
bool WM_operator_properties_default(struct PointerRNA *ptr, bool do_update);
/**
* Remove all props without #PROP_SKIP_SAVE.
*/
void WM_operator_properties_reset(struct wmOperator *op);
void WM_operator_properties_create(struct PointerRNA *ptr, const char *opstring);
void WM_operator_properties_create_ptr(struct PointerRNA *ptr, struct wmOperatorType *ot);
void WM_operator_properties_clear(struct PointerRNA *ptr);
void WM_operator_properties_free(struct PointerRNA *ptr);
bool WM_operator_check_ui_empty(struct wmOperatorType *ot);
/**
* Return false, if the UI should be disabled.
*/
bool WM_operator_check_ui_enabled(const struct bContext *C, const char *idname);
IDProperty *WM_operator_last_properties_ensure_idprops(struct wmOperatorType *ot);
void WM_operator_last_properties_ensure(struct wmOperatorType *ot, struct PointerRNA *ptr);
wmOperator *WM_operator_last_redo(const struct bContext *C);
/**
* Use for drag & drop a path or name with operators invoke() function.
* Returns null if no operator property is set to identify the file or ID to use.
*/
ID *WM_operator_drop_load_path(struct bContext *C, struct wmOperator *op, short idcode);
bool WM_operator_last_properties_init(struct wmOperator *op);
bool WM_operator_last_properties_store(struct wmOperator *op);
/* wm_operator_props.c */
void WM_operator_properties_confirm_or_exec(struct wmOperatorType *ot);
/** Flags for #WM_operator_properties_filesel. */
typedef enum eFileSel_Flag {
WM_FILESEL_RELPATH = 1 << 0,
WM_FILESEL_DIRECTORY = 1 << 1,
WM_FILESEL_FILENAME = 1 << 2,
WM_FILESEL_FILEPATH = 1 << 3,
WM_FILESEL_FILES = 1 << 4,
/** Show the properties sidebar by default. */
WM_FILESEL_SHOW_PROPS = 1 << 5,
} eFileSel_Flag;
ENUM_OPERATORS(eFileSel_Flag, WM_FILESEL_SHOW_PROPS)
/** Action for #WM_operator_properties_filesel. */
typedef enum eFileSel_Action {
FILE_OPENFILE = 0,
FILE_SAVE = 1,
} eFileSel_Action;
/**
* Default properties for file-select.
*/
void WM_operator_properties_filesel(struct wmOperatorType *ot,
int filter,
short type,
eFileSel_Action action,
eFileSel_Flag flag,
short display,
short sort);
/**
* Tries to pass \a id to an operator via either a "session_uuid" or a "name" property defined in
* the properties of \a ptr. The former is preferred, since it works properly with linking and
* library overrides (which may both result in multiple IDs with the same name and type).
*
* Also see #WM_operator_properties_id_lookup() and
* #WM_operator_properties_id_lookup_from_name_or_session_uuid()
*/
void WM_operator_properties_id_lookup_set_from_id(PointerRNA *ptr, const ID *id);
/**
* Tries to find an ID in \a bmain. There needs to be either a "session_uuid" int or "name" string
* property defined and set. The former has priority. See #WM_operator_properties_id_lookup() for a
* helper to add the properties.
*/
struct ID *WM_operator_properties_id_lookup_from_name_or_session_uuid(struct Main *bmain,
PointerRNA *ptr,
enum ID_Type type);
/**
* Check if either the "session_uuid" or "name" property is set inside \a ptr. If this is the case
* the ID can be looked up by #WM_operator_properties_id_lookup_from_name_or_session_uuid().
*/
bool WM_operator_properties_id_lookup_is_set(PointerRNA *ptr);
/**
* Adds "name" and "session_uuid" properties so the caller can tell the operator which ID to act
* on. See #WM_operator_properties_id_lookup_from_name_or_session_uuid(). Both properties will be
* hidden in the UI and not be saved over consecutive operator calls.
*
* \note New operators should probably use "session_uuid" only (set \a add_name_prop to #false),
* since this works properly with linked data and/or library overrides (in both cases, multiple IDs
* with the same name and type may be present). The "name" property is only kept to not break
* compatibility with old scripts using some previously existing operators.
*/
void WM_operator_properties_id_lookup(wmOperatorType *ot, const bool add_name_prop);
/**
* Disable using cursor position,
* use when view operators are initialized from buttons.
*/
void WM_operator_properties_use_cursor_init(struct wmOperatorType *ot);
void WM_operator_properties_border(struct wmOperatorType *ot);
void WM_operator_properties_border_to_rcti(struct wmOperator *op, struct rcti *rect);
void WM_operator_properties_border_to_rctf(struct wmOperator *op, rctf *rect);
/**
* Use with #WM_gesture_box_invoke
*/
void WM_operator_properties_gesture_box_ex(struct wmOperatorType *ot, bool deselect, bool extend);
void WM_operator_properties_gesture_box(struct wmOperatorType *ot);
void WM_operator_properties_gesture_box_select(struct wmOperatorType *ot);
void WM_operator_properties_gesture_box_zoom(struct wmOperatorType *ot);
/**
* Use with #WM_gesture_lasso_invoke
*/
void WM_operator_properties_gesture_lasso(struct wmOperatorType *ot);
/**
* Use with #WM_gesture_straightline_invoke
*/
void WM_operator_properties_gesture_straightline(struct wmOperatorType *ot, int cursor);
/**
* Use with #WM_gesture_circle_invoke
*/
void WM_operator_properties_gesture_circle(struct wmOperatorType *ot);
/**
* See #ED_select_pick_params_from_operator to initialize parameters defined here.
*/
void WM_operator_properties_mouse_select(struct wmOperatorType *ot);
void WM_operator_properties_select_all(struct wmOperatorType *ot);
void WM_operator_properties_select_action(struct wmOperatorType *ot,
int default_action,
bool hide_gui);
/**
* Only for select/de-select.
*/
void WM_operator_properties_select_action_simple(struct wmOperatorType *ot,
int default_action,
bool hide_gui);
/**
* Use for all select random operators.
* Adds properties: percent, seed, action.
*/
void WM_operator_properties_select_random(struct wmOperatorType *ot);
int WM_operator_properties_select_random_seed_increment_get(wmOperator *op);
void WM_operator_properties_select_operation(struct wmOperatorType *ot);
/**
* \note Some tools don't support XOR/AND.
*/
void WM_operator_properties_select_operation_simple(struct wmOperatorType *ot);
void WM_operator_properties_select_walk_direction(struct wmOperatorType *ot);
/**
* Selecting and tweaking items are overlapping operations. Getting both to work without conflicts
* requires special care. See
* https://wiki.blender.org/wiki/Human_Interface_Guidelines/Selection#Select-tweaking for the
* desired behavior.
*
* For default click selection (with no modifier keys held), the select operators can do the
* following:
* - On a mouse press on an unselected item, change selection and finish immediately after.
* This sends an undo push and allows transform to take over should a click-drag event be caught.
* - On a mouse press on a selected item, don't change selection state, but start modal execution
* of the operator. Idea is that we wait with deselecting other items until we know that the
* intention wasn't to tweak (mouse press+drag) all selected items.
* - If a click-drag is recognized before the release event happens, cancel the operator,
* so that transform can take over and no undo-push is sent.
* - If the release event occurs rather than a click-drag one,
* deselect all items but the one under the cursor, and finish the modal operator.
*
* This utility, together with #WM_generic_select_invoke() and #WM_generic_select_modal() should
* help getting the wanted behavior to work. Most generic logic should be handled in these, so that
* the select operators only have to care for the case dependent handling.
*
* Every select operator has slightly different requirements, e.g. sequencer strip selection
* also needs to account for handle selection. This should be the baseline behavior though.
*/
void WM_operator_properties_generic_select(struct wmOperatorType *ot);
struct CheckerIntervalParams {
int nth; /* bypass when set to zero */
int skip;
int offset;
};
/**
* \param nth_can_disable: Enable if we want to be able to select no interval at all.
*/
void WM_operator_properties_checker_interval(struct wmOperatorType *ot, bool nth_can_disable);
void WM_operator_properties_checker_interval_from_op(struct wmOperator *op,
struct CheckerIntervalParams *op_params);
bool WM_operator_properties_checker_interval_test(const struct CheckerIntervalParams *op_params,
int depth);
/**
* Operator as a Python command (resulting string must be freed).
*
* Print a string representation of the operator,
* with the arguments that it runs so Python can run it again.
*
* When calling from an existing #wmOperator, better to use simple version:
* `WM_operator_pystring(C, op);`
*
* \note Both \a op and \a opptr may be `NULL` (\a op is only used for macro operators).
*/
char *WM_operator_pystring_ex(struct bContext *C,
struct wmOperator *op,
bool all_args,
bool macro_args,
struct wmOperatorType *ot,
struct PointerRNA *opptr);
char *WM_operator_pystring(struct bContext *C,
struct wmOperator *op,
bool all_args,
bool macro_args);
/**
* \return true if the string was shortened.
*/
bool WM_operator_pystring_abbreviate(char *str, int str_len_max);
char *WM_prop_pystring_assign(struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
int index);
/**
* Convert: `some.op` -> `SOME_OT_op` or leave as-is.
* \return the length of `dst`.
*/
size_t WM_operator_bl_idname(char *dst, const char *src) ATTR_NONNULL(1, 2);
/**
* Convert: `SOME_OT_op` -> `some.op` or leave as-is.
* \return the length of `dst`.
*/
size_t WM_operator_py_idname(char *dst, const char *src) ATTR_NONNULL(1, 2);
/**
* Sanity check to ensure #WM_operator_bl_idname won't fail.
* \returns true when there are no problems with \a idname, otherwise report an error.
*/
bool WM_operator_py_idname_ok_or_report(struct ReportList *reports,
const char *classname,
const char *idname);
/**
* Calculate the path to `ptr` from context `C`, or return NULL if it can't be calculated.
*/
char *WM_context_path_resolve_property_full(const struct bContext *C,
const PointerRNA *ptr,
PropertyRNA *prop,
int index);
char *WM_context_path_resolve_full(struct bContext *C, const PointerRNA *ptr);
/* wm_operator_type.c */
struct wmOperatorType *WM_operatortype_find(const char *idname, bool quiet);
/**
* \note Caller must free.
*/
void WM_operatortype_iter(struct GHashIterator *ghi);
void WM_operatortype_append(void (*opfunc)(struct wmOperatorType *));
void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType *, void *), void *userdata);
void WM_operatortype_append_macro_ptr(void (*opfunc)(struct wmOperatorType *, void *),
void *userdata);
/**
* Called on initialize WM_exit().
*/
void WM_operatortype_remove_ptr(struct wmOperatorType *ot);
bool WM_operatortype_remove(const char *idname);
/**
* Remove memory of all previously executed tools.
*/
void WM_operatortype_last_properties_clear_all(void);
void WM_operatortype_idname_visit_for_search(const struct bContext *C,
PointerRNA *ptr,
PropertyRNA *prop,
const char *edit_text,
StringPropertySearchVisitFunc visit_fn,
void *visit_user_data);
/**
* Tag all operator-properties of \a ot defined after calling this, until
* the next #WM_operatortype_props_advanced_end call (if available), with
* #OP_PROP_TAG_ADVANCED. Previously defined ones properties not touched.
*
* Calling this multiple times without a call to #WM_operatortype_props_advanced_end,
* all calls after the first one are ignored. Meaning all proprieties defined after the
* first call are tagged as advanced.
*
* This doesn't do the actual tagging, #WM_operatortype_props_advanced_end does which is
* called for all operators during registration (see #wm_operatortype_append__end).
*/
void WM_operatortype_props_advanced_begin(struct wmOperatorType *ot);
/**
* Tags all operator-properties of \a ot defined since the first
* #WM_operatortype_props_advanced_begin call,
* or the last #WM_operatortype_props_advanced_end call, with #OP_PROP_TAG_ADVANCED.
*
* \note This is called for all operators during registration (see #wm_operatortype_append__end).
* So it does not need to be explicitly called in operator-type definition.
*/
void WM_operatortype_props_advanced_end(struct wmOperatorType *ot);
#define WM_operatortype_prop_tag(property, tags) \
{ \
CHECK_TYPE(tags, eOperatorPropTags); \
RNA_def_property_tags(prop, tags); \
} \
(void)0
/**
* \note Names have to be static for now.
*/
struct wmOperatorType *WM_operatortype_append_macro(const char *idname,
const char *name,
const char *description,
int flag);
struct wmOperatorTypeMacro *WM_operatortype_macro_define(struct wmOperatorType *ot,
const char *idname);
const char *WM_operatortype_name(struct wmOperatorType *ot, struct PointerRNA *properties);
char *WM_operatortype_description(struct bContext *C,
struct wmOperatorType *ot,
struct PointerRNA *properties);
/**
* Use when we want a label, preferring the description.
*/
char *WM_operatortype_description_or_name(struct bContext *C,
struct wmOperatorType *ot,
struct PointerRNA *properties);
/* wm_operator_utils.c */
/**
* Allow an operator with only and execute function to run modally,
* re-doing the action, using vertex coordinate store/restore instead of operator undo.
*/
void WM_operator_type_modal_from_exec_for_object_edit_coords(struct wmOperatorType *ot);
/* wm_uilist_type.c */
/**
* Called on initialize #WM_init()
*/
void WM_uilisttype_init(void);
struct uiListType *WM_uilisttype_find(const char *idname, bool quiet);
bool WM_uilisttype_add(struct uiListType *ult);
void WM_uilisttype_remove_ptr(struct Main *bmain, struct uiListType *ult);
void WM_uilisttype_free(void);
/**
* The "full" list-ID is an internal name used for storing and identifying a list. It is built like
* this:
* "{uiListType.idname}_{list_id}", whereby "list_id" is an optional parameter passed to
* `UILayout.template_list()`. If it is not set, the full list-ID is just "{uiListType.idname}_".
*
* Note that whenever the Python API refers to the list-ID, it's the short, "non-full" one it
* passed to `UILayout.template_list()`. C code can query that through
* #WM_uilisttype_list_id_get().
*/
void WM_uilisttype_to_full_list_id(const struct uiListType *ult,
const char *list_id,
char r_full_list_id[]);
/**
* Get the "non-full" list-ID, see #WM_uilisttype_to_full_list_id() for details.
*
* \note Assumes `uiList.list_id` was set using #WM_uilisttype_to_full_list_id()!
*/
const char *WM_uilisttype_list_id_get(const struct uiListType *ult, struct uiList *list);
/* wm_menu_type.c */
/**
* \note Called on initialize #WM_init().
*/
void WM_menutype_init(void);
struct MenuType *WM_menutype_find(const char *idname, bool quiet);
void WM_menutype_iter(struct GHashIterator *ghi);
bool WM_menutype_add(struct MenuType *mt);
void WM_menutype_freelink(struct MenuType *mt);
void WM_menutype_free(void);
bool WM_menutype_poll(struct bContext *C, struct MenuType *mt);
void WM_menutype_idname_visit_for_search(const struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *edit_text,
StringPropertySearchVisitFunc visit_fn,
void *visit_user_data);
/* wm_panel_type.c */
/**
* Called on initialize #WM_init().
*/
void WM_paneltype_init(void);
void WM_paneltype_clear(void);
struct PanelType *WM_paneltype_find(const char *idname, bool quiet);
bool WM_paneltype_add(struct PanelType *pt);
void WM_paneltype_remove(struct PanelType *pt);
void WM_paneltype_idname_visit_for_search(const struct bContext *C,
struct PointerRNA *ptr,
struct PropertyRNA *prop,
const char *edit_text,
StringPropertySearchVisitFunc visit_fn,
void *visit_user_data);
/* wm_gesture_ops.c */
int WM_gesture_box_invoke(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
int WM_gesture_box_modal(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
void WM_gesture_box_cancel(struct bContext *C, struct wmOperator *op);
int WM_gesture_circle_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_gesture_circle_modal(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
void WM_gesture_circle_cancel(struct bContext *C, struct wmOperator *op);
int WM_gesture_lines_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_gesture_lines_modal(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
void WM_gesture_lines_cancel(struct bContext *C, struct wmOperator *op);
int WM_gesture_lasso_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
int WM_gesture_lasso_modal(struct bContext *C, struct wmOperator *op, const struct wmEvent *event);
void WM_gesture_lasso_cancel(struct bContext *C, struct wmOperator *op);
/**
* helper function, we may want to add options for conversion to view space
*
* caller must free.
*/
const int (*WM_gesture_lasso_path_to_array(struct bContext *C,
struct wmOperator *op,
int *mcoords_len))[2];
int WM_gesture_straightline_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* This invoke callback starts the straight-line gesture with a viewport preview to the right side
* of the line.
*/
int WM_gesture_straightline_active_side_invoke(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* This modal callback calls exec once per mouse move event while the gesture is active with the
* updated line start and end values, so it can be used for tools that have a real time preview
* (like a gradient updating in real time over the mesh).
*/
int WM_gesture_straightline_modal(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
/**
* This modal one-shot callback only calls exec once after the gesture finishes without any updates
* during the gesture execution. Should be used for operations that are intended to be applied once
* without real time preview (like a trimming tool that only applies the bisect operation once
* after finishing the gesture as the bisect operation is too heavy to be computed in real time for
* a preview).
*/
int WM_gesture_straightline_oneshot_modal(struct bContext *C,
struct wmOperator *op,
const struct wmEvent *event);
void WM_gesture_straightline_cancel(struct bContext *C, struct wmOperator *op);
/* Gesture manager API */
/**
* Context checked on having screen, window and area.
*/
struct wmGesture *WM_gesture_new(struct wmWindow *window,
const struct ARegion *region,
const struct wmEvent *event,
int type);
void WM_gesture_end(struct wmWindow *win, struct wmGesture *gesture);
void WM_gestures_remove(struct wmWindow *win);
void WM_gestures_free_all(struct wmWindow *win);
bool WM_gesture_is_modal_first(const struct wmGesture *gesture);
/* File-selecting support. */
/**
* The idea here is to keep a handler alive on window queue, owning the operator.
* The file window can send event to make it execute, thus ensuring
* executing happens outside of lower level queues, with UI refreshed.
* Should also allow multi-window solutions.
*/
void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op);
void WM_event_fileselect_event(struct wmWindowManager *wm, void *ophandle, int eventval);
/* Event consecutive data. */
/** Return a borrowed reference to the custom-data. */
void *WM_event_consecutive_data_get(wmWindow *win, const char *id);
/** Set the custom-data (and own the pointer), free with #MEM_freeN. */
void WM_event_consecutive_data_set(wmWindow *win, const char *id, void *custom_data);
/** Clear and free the consecutive custom-data. */
void WM_event_consecutive_data_free(wmWindow *win);
/**
* Sets the active region for this space from the context.
*
* \see #BKE_area_find_region_active_win
*/
void WM_operator_region_active_win_set(struct bContext *C);
/**
* Indented for use in a selection (picking) operators #wmOperatorType::invoke callback
* to implement click-drag, where the initial click selects and the drag action
* grabs or performs box-select (for example).
*
* - In this case, returning `OPERATOR_FINISHED` causes the PRESS event
* to be handled and prevents further CLICK (on release) or DRAG (on cursor motion)
* from being generated & handled.
*
* - Returning `OPERATOR_FINISHED | OPERATOR_PASS_THROUGH` allows for CLICK/DRAG but only makes
* sense if the event's value is PRESS. If the operator was already mapped to a CLICK/DRAG event,
* a single CLICK/DRAG could invoke multiple operators.
*
* This function handles the details of checking the operator return value,
* clearing #OPERATOR_PASS_THROUGH when the #wmEvent::val is not #KM_PRESS.
*
* \note Combining selection with other actions should only be used
* in situations where selecting doesn't change the visibility of other items.
* Since it means for example click-drag to box select could hide-show elements the user
* intended to box-select. In this case it's preferred to select on CLICK instead of PRESS
* (see the Outliner use of click-drag).
*/
int WM_operator_flag_only_pass_through_on_press(int retval, const struct wmEvent *event);
/* Drag and drop. */
/**
* Start dragging immediately with the given data.
* Note that \a poin should be valid allocated and not on stack.
*/
void WM_event_start_drag(struct bContext *C,
int icon,
eWM_DragDataType type,
void *poin,
double value,
unsigned int flags);
/**
* Create and fill the dragging data, but don't start dragging just yet (unlike
* #WM_event_start_drag()). Must be followed up by #WM_event_start_prepared_drag(), otherwise the
* returned pointer will leak memory.
*
* Note that \a poin should be valid allocated and not on stack.
*/
wmDrag *WM_drag_data_create(struct bContext *C,
int icon,
eWM_DragDataType type,
void *poin,
double value,
unsigned int flags);
/**
* Invoke dragging using the given \a drag data.
*/
void WM_event_start_prepared_drag(struct bContext *C, wmDrag *drag);
void WM_event_drag_image(struct wmDrag *, struct ImBuf *, float scale);
void WM_drag_free(struct wmDrag *drag);
void WM_drag_data_free(eWM_DragDataType dragtype, void *poin);
void WM_drag_free_list(struct ListBase *lb);
struct wmDropBox *WM_dropbox_add(
ListBase *lb,
const char *idname,
bool (*poll)(struct bContext *, struct wmDrag *, const struct wmEvent *event),
void (*copy)(struct bContext *, struct wmDrag *, struct wmDropBox *),
void (*cancel)(struct Main *, struct wmDrag *, struct wmDropBox *),
WMDropboxTooltipFunc tooltip);
void WM_drag_draw_item_name_fn(struct bContext *C,
struct wmWindow *win,
struct wmDrag *drag,
const int xy[2]);
void WM_drag_draw_default_fn(struct bContext *C,
struct wmWindow *win,
struct wmDrag *drag,
const int xy[2]);
/**
* `spaceid` / `regionid` are zero for window drop maps.
*/
ListBase *WM_dropboxmap_find(const char *idname, int spaceid, int regionid);
/* ID drag and drop */
/**
* \param flag_extra: Additional linking flags (from #eFileSel_Params_Flag).
*/
ID *WM_drag_asset_id_import(wmDragAsset *asset_drag, int flag_extra);
bool WM_drag_asset_will_import_linked(const wmDrag *drag);
void WM_drag_add_local_ID(struct wmDrag *drag, struct ID *id, struct ID *from_parent);
struct ID *WM_drag_get_local_ID(const struct wmDrag *drag, short idcode);
struct ID *WM_drag_get_local_ID_from_event(const struct wmEvent *event, short idcode);
/**
* Check if the drag data is either a local ID or an external ID asset of type \a idcode.
*/
bool WM_drag_is_ID_type(const struct wmDrag *drag, int idcode);
/**
* \note Does not store \a asset in any way, so it's fine to pass a temporary.
*/
wmDragAsset *WM_drag_create_asset_data(const struct AssetHandle *asset,
const char *path,
int /* #eAssetImportMethod */ import_type);
struct wmDragAsset *WM_drag_get_asset_data(const struct wmDrag *drag, int idcode);
struct AssetMetaData *WM_drag_get_asset_meta_data(const struct wmDrag *drag, int idcode);
/**
* When dragging a local ID, return that. Otherwise, if dragging an asset-handle, link or append
* that depending on what was chosen by the drag-box (currently append only in fact).
*
* Use #WM_drag_free_imported_drag_ID() as cancel callback of the drop-box, so that the asset
* import is rolled back if the drop operator fails.
*/
struct ID *WM_drag_get_local_ID_or_import_from_asset(const struct wmDrag *drag, int idcode);
/**
* \brief Free asset ID imported for canceled drop.
*
* If the asset was imported (linked/appended) using #WM_drag_get_local_ID_or_import_from_asset()`
* (typically via a #wmDropBox.copy() callback), we want the ID to be removed again if the drop
* operator cancels.
* This is for use as #wmDropBox.cancel() callback.
*/
void WM_drag_free_imported_drag_ID(struct Main *bmain,
struct wmDrag *drag,
struct wmDropBox *drop);
struct wmDragAssetCatalog *WM_drag_get_asset_catalog_data(const struct wmDrag *drag);
/**
* \note Does not store \a asset in any way, so it's fine to pass a temporary.
*/
void WM_drag_add_asset_list_item(wmDrag *drag, const struct AssetHandle *asset);
const ListBase *WM_drag_asset_list_get(const wmDrag *drag);
const char *WM_drag_get_item_name(struct wmDrag *drag);
/* Path drag and drop. */
/**
* \param path: The path to drag. Value will be copied into the drag data so the passed string may
* be destructed.
*/
wmDragPath *WM_drag_create_path_data(const char *path);
const char *WM_drag_get_path(const wmDrag *drag);
/**
* Note that even though the enum return type uses bit-flags, this should never have multiple
* type-bits set, so `ELEM()` like comparison is possible.
*/
int /* eFileSel_File_Types */ WM_drag_get_path_file_type(const wmDrag *drag);
/* Set OpenGL viewport and scissor */
void wmViewport(const struct rcti *winrct);
void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct);
void wmWindowViewport(struct wmWindow *win);
/* OpenGL utilities with safety check */
void wmOrtho2(float x1, float x2, float y1, float y2);
/* use for conventions (avoid hard-coded offsets all over) */
/**
* Default pixel alignment for regions.
*/
void wmOrtho2_region_pixelspace(const struct ARegion *region);
void wmOrtho2_pixelspace(float x, float y);
void wmGetProjectionMatrix(float mat[4][4], const struct rcti *winrct);
/* threaded Jobs Manager */
typedef enum eWM_JobFlag {
WM_JOB_PRIORITY = (1 << 0),
WM_JOB_EXCL_RENDER = (1 << 1),
WM_JOB_PROGRESS = (1 << 2),
} eWM_JobFlag;
ENUM_OPERATORS(enum eWM_JobFlag, WM_JOB_PROGRESS);
/**
* Identifying jobs by owner alone is unreliable, this isn't saved,
* order can change (keep 0 for 'any').
*/
typedef enum eWM_JobType {
WM_JOB_TYPE_ANY = 0,
WM_JOB_TYPE_COMPOSITE,
WM_JOB_TYPE_RENDER,
WM_JOB_TYPE_RENDER_PREVIEW, /* UI preview */
/** Job for the UI to load previews from the file system (uses OS thumbnail cache). */
WM_JOB_TYPE_LOAD_PREVIEW, /* UI preview */
WM_JOB_TYPE_OBJECT_SIM_OCEAN,
WM_JOB_TYPE_OBJECT_SIM_FLUID,
WM_JOB_TYPE_OBJECT_BAKE_TEXTURE,
WM_JOB_TYPE_OBJECT_BAKE,
WM_JOB_TYPE_FILESEL_READDIR,
WM_JOB_TYPE_CLIP_BUILD_PROXY,
WM_JOB_TYPE_CLIP_TRACK_MARKERS,
WM_JOB_TYPE_CLIP_SOLVE_CAMERA,
WM_JOB_TYPE_CLIP_PREFETCH,
WM_JOB_TYPE_SEQ_BUILD_PROXY,
WM_JOB_TYPE_SEQ_BUILD_PREVIEW,
WM_JOB_TYPE_POINTCACHE,
WM_JOB_TYPE_DPAINT_BAKE,
WM_JOB_TYPE_ALEMBIC,
WM_JOB_TYPE_SHADER_COMPILATION,
WM_JOB_TYPE_STUDIOLIGHT,
WM_JOB_TYPE_LIGHT_BAKE,
WM_JOB_TYPE_FSMENU_BOOKMARK_VALIDATE,
WM_JOB_TYPE_QUADRIFLOW_REMESH,
WM_JOB_TYPE_TRACE_IMAGE,
WM_JOB_TYPE_LINEART,
WM_JOB_TYPE_SEQ_DRAW_THUMBNAIL,
WM_JOB_TYPE_SEQ_DRAG_DROP_PREVIEW,
WM_JOB_TYPE_CALCULATE_SIMULATION_NODES,
WM_JOB_TYPE_BAKE_SIMULATION_NODES,
WM_JOB_TYPE_UV_PACK,
/* add as needed, bake, seq proxy build
* if having hard coded values is a problem */
} eWM_JobType;
/**
* \return current job or adds new job, but doesn't run it.
*
* \note every owner only gets a single job,
* adding a new one will stop running job and when stopped it starts the new one.
*/
struct wmJob *WM_jobs_get(struct wmWindowManager *wm,
struct wmWindow *win,
const void *owner,
const char *name,
eWM_JobFlag flag,
eWM_JobType job_type);
/**
* Returns true if job runs, for UI (progress) indicators.
*/
bool WM_jobs_test(const struct wmWindowManager *wm, const void *owner, int job_type);
float WM_jobs_progress(const struct wmWindowManager *wm, const void *owner);
const char *WM_jobs_name(const struct wmWindowManager *wm, const void *owner);
/**
* Time that job started.
*/
double WM_jobs_starttime(const struct wmWindowManager *wm, const void *owner);
void *WM_jobs_customdata_from_type(struct wmWindowManager *wm, const void *owner, int job_type);
bool WM_jobs_is_running(const struct wmJob *wm_job);
bool WM_jobs_is_stopped(const wmWindowManager *wm, const void *owner);
void *WM_jobs_customdata_get(struct wmJob *);
void WM_jobs_customdata_set(struct wmJob *, void *customdata, void (*free)(void *));
void WM_jobs_timer(struct wmJob *, double timestep, unsigned int note, unsigned int endnote);
void WM_jobs_delay_start(struct wmJob *, double delay_time);
typedef void (*wm_jobs_start_callback)(void *custom_data,
bool *stop,
bool *do_update,
float *progress);
void WM_jobs_callbacks(struct wmJob *,
wm_jobs_start_callback startjob,
void (*initjob)(void *),
void (*update)(void *),
void (*endjob)(void *));
void WM_jobs_callbacks_ex(wmJob *wm_job,
wm_jobs_start_callback startjob,
void (*initjob)(void *),
void (*update)(void *),
void (*endjob)(void *),
void (*completed)(void *),
void (*canceled)(void *));
/**
* If job running, the same owner gave it a new job.
* if different owner starts existing startjob, it suspends itself
*/
void WM_jobs_start(struct wmWindowManager *wm, struct wmJob *);
/**
* Signal job(s) from this owner or callback to stop, timer is required to get handled.
*/
void WM_jobs_stop(struct wmWindowManager *wm, const void *owner, void *startjob);
/**
* Actually terminate thread and job timer.
*/
void WM_jobs_kill(struct wmWindowManager *wm,
void *owner,
void (*)(void *, bool *, bool *, float *));
/**
* Wait until every job ended.
*/
void WM_jobs_kill_all(struct wmWindowManager *wm);
/**
* Wait until every job ended, except for one owner (used in undo to keep screen job alive).
*/
void WM_jobs_kill_all_except(struct wmWindowManager *wm, const void *owner);
void WM_jobs_kill_type(struct wmWindowManager *wm, const void *owner, int job_type);
bool WM_jobs_has_running(const struct wmWindowManager *wm);
bool WM_jobs_has_running_type(const struct wmWindowManager *wm, int job_type);
void WM_job_main_thread_lock_acquire(struct wmJob *job);
void WM_job_main_thread_lock_release(struct wmJob *job);
/* Clipboard. */
/**
* Return text from the clipboard.
* \param selection: Use the "primary" clipboard, see: #WM_CAPABILITY_PRIMARY_CLIPBOARD.
* \param ensure_utf8: Ensure the resulting string does not contain invalid UTF8 encoding.
*/
char *WM_clipboard_text_get(bool selection, bool ensure_utf8, int *r_len);
/**
* Convenience function for pasting to areas of Blender which don't support newlines.
*/
char *WM_clipboard_text_get_firstline(bool selection, bool ensure_utf8, int *r_len);
void WM_clipboard_text_set(const char *buf, bool selection);
/**
* Returns true if the clipboard contains an image.
*/
bool WM_clipboard_image_available(void);
/**
* Get image data from the Clipboard
* \param r_width: the returned image width in pixels.
* \param r_height: the returned image height in pixels.
* \return pointer uint array in RGBA byte order. Caller must free.
*/
struct ImBuf *WM_clipboard_image_get(void);
/**
* Put image data to the Clipboard
* \param rgba: uint array in RGBA byte order.
* \param width: the image width in pixels.
* \param height: the image height in pixels.
*/
bool WM_clipboard_image_set(struct ImBuf *ibuf);
/* progress */
void WM_progress_set(struct wmWindow *win, float progress);
void WM_progress_clear(struct wmWindow *win);
/* Draw (for screenshot) */
void *WM_draw_cb_activate(struct wmWindow *win,
void (*draw)(const struct wmWindow *, void *),
void *customdata);
void WM_draw_cb_exit(struct wmWindow *win, void *handle);
void WM_redraw_windows(struct bContext *C);
void WM_draw_region_viewport_ensure(struct ARegion *region, short space_type);
void WM_draw_region_viewport_bind(struct ARegion *region);
void WM_draw_region_viewport_unbind(struct ARegion *region);
/* Region drawing */
void WM_draw_region_free(struct ARegion *region, bool hide);
struct GPUViewport *WM_draw_region_get_viewport(struct ARegion *region);
struct GPUViewport *WM_draw_region_get_bound_viewport(struct ARegion *region);
void WM_main_playanim(int argc, const char **argv);
/**
* Debugging only, convenience function to write on crash.
* Convenient to save a blend file from a debugger.
*/
bool write_crash_blend(void);
/**
* Lock the interface for any communication.
*/
void WM_set_locked_interface(struct wmWindowManager *wm, bool lock);
void WM_event_tablet_data_default_set(struct wmTabletData *tablet_data);
/**
* For testing only, see #G_FLAG_EVENT_SIMULATE.
*/
struct wmEvent *WM_event_add_simulate(struct wmWindow *win, const struct wmEvent *event_to_add);
const char *WM_window_cursor_keymap_status_get(const struct wmWindow *win,
int button_index,
int type_index);
void WM_window_cursor_keymap_status_refresh(struct bContext *C, struct wmWindow *win);
void WM_window_status_area_tag_redraw(struct wmWindow *win);
/**
* Similar to #BKE_screen_area_map_find_area_xy and related functions,
* use here since the area is stored in the window manager.
*/
struct ScrArea *WM_window_status_area_find(struct wmWindow *win, struct bScreen *screen);
bool WM_window_modal_keymap_status_draw(struct bContext *C,
struct wmWindow *win,
struct uiLayout *layout);
/* wm_event_query.c */
/**
* For debugging only, getting inspecting events manually is tedious.
*/
void WM_event_print(const struct wmEvent *event);
/**
* For modal callbacks, check configuration for how to interpret exit when dragging.
*/
bool WM_event_is_modal_drag_exit(const struct wmEvent *event,
short init_event_type,
short init_event_val);
bool WM_event_is_mouse_drag(const struct wmEvent *event);
bool WM_event_is_mouse_drag_or_press(const wmEvent *event);
int WM_event_drag_direction(const wmEvent *event);
char WM_event_utf8_to_ascii(const struct wmEvent *event) ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
/**
* Detect motion between selection (callers should only use this for selection picking),
* typically mouse press/click events.
*
* \param mval: Region relative coordinates, call with (-1, -1) resets the last cursor location.
* \returns True when there was motion since last called.
*
* NOTE(@ideasman42): The logic used here isn't foolproof.
* It's possible that users move the cursor past #WM_EVENT_CURSOR_MOTION_THRESHOLD then back to
* a position within the threshold (between mouse clicks).
* In practice users never reported this since the threshold is very small (a few pixels).
* To prevent the unlikely case of values matching from another region,
* changing regions resets this value to (-1, -1).
*/
bool WM_cursor_test_motion_and_update(const int mval[2]) ATTR_NONNULL(1) ATTR_WARN_UNUSED_RESULT;
/**
* Return true if this event type is a candidate for being flagged as consecutive.
*
* See: #WM_EVENT_IS_CONSECUTIVE doc-string.
*/
bool WM_event_consecutive_gesture_test(const wmEvent *event);
/**
* Return true if this event should break the chain of consecutive gestures.
* Practically all intentional user input should, key presses or button clicks.
*/
bool WM_event_consecutive_gesture_test_break(const wmWindow *win, const wmEvent *event);
int WM_event_drag_threshold(const struct wmEvent *event);
bool WM_event_drag_test(const struct wmEvent *event, const int prev_xy[2]);
bool WM_event_drag_test_with_delta(const struct wmEvent *event, const int delta[2]);
void WM_event_drag_start_mval(const wmEvent *event, const ARegion *region, int r_mval[2]);
void WM_event_drag_start_mval_fl(const wmEvent *event, const ARegion *region, float r_mval[2]);
void WM_event_drag_start_xy(const wmEvent *event, int r_xy[2]);
/**
* Event map that takes preferences into account.
*/
int WM_userdef_event_map(int kmitype);
/**
* Use so we can check if 'wmEvent.type' is released in modal operators.
*
* An alternative would be to add a 'wmEvent.type_nokeymap'... or similar.
*/
int WM_userdef_event_type_from_keymap_type(int kmitype);
#ifdef WITH_INPUT_NDOF
void WM_event_ndof_pan_get(const struct wmNDOFMotionData *ndof, float r_pan[3], bool use_zoom);
void WM_event_ndof_rotate_get(const struct wmNDOFMotionData *ndof, float r_rot[3]);
float WM_event_ndof_to_axis_angle(const struct wmNDOFMotionData *ndof, float axis[3]);
void WM_event_ndof_to_quat(const struct wmNDOFMotionData *ndof, float q[4]);
#endif /* WITH_INPUT_NDOF */
#ifdef WITH_XR_OPENXR
bool WM_event_is_xr(const struct wmEvent *event);
#endif
/**
* If this is a tablet event, return tablet pressure and set `*pen_flip`
* to 1 if the eraser tool is being used, 0 otherwise.
*/
float WM_event_tablet_data(const struct wmEvent *event, int *pen_flip, float tilt[2]);
bool WM_event_is_tablet(const struct wmEvent *event);
int WM_event_absolute_delta_x(const struct wmEvent *event);
int WM_event_absolute_delta_y(const struct wmEvent *event);
#ifdef WITH_INPUT_IME
bool WM_event_is_ime_switch(const struct wmEvent *event);
#endif
/* wm_tooltip.c */
typedef struct ARegion *(*wmTooltipInitFn)(struct bContext *C,
struct ARegion *region,
int *pass,
double *r_pass_delay,
bool *r_exit_on_event);
void WM_tooltip_immediate_init(struct bContext *C,
struct wmWindow *win,
struct ScrArea *area,
struct ARegion *region,
wmTooltipInitFn init);
void WM_tooltip_timer_init_ex(struct bContext *C,
struct wmWindow *win,
struct ScrArea *area,
struct ARegion *region,
wmTooltipInitFn init,
double delay);
void WM_tooltip_timer_init(struct bContext *C,
struct wmWindow *win,
struct ScrArea *area,
struct ARegion *region,
wmTooltipInitFn init);
void WM_tooltip_timer_clear(struct bContext *C, struct wmWindow *win);
void WM_tooltip_clear(struct bContext *C, struct wmWindow *win);
void WM_tooltip_init(struct bContext *C, struct wmWindow *win);
void WM_tooltip_refresh(struct bContext *C, struct wmWindow *win);
double WM_tooltip_time_closed(void);
/* wm_utils.c */
struct wmGenericCallback *WM_generic_callback_steal(struct wmGenericCallback *callback);
void WM_generic_callback_free(struct wmGenericCallback *callback);
void WM_generic_user_data_free(struct wmGenericUserData *wm_userdata);
bool WM_region_use_viewport(struct ScrArea *area, struct ARegion *region);
#ifdef WITH_XR_OPENXR
/* wm_xr_session.c */
/**
* Check if the XR-Session was triggered.
* If an error happened while trying to start a session, this returns false too.
*/
bool WM_xr_session_exists(const wmXrData *xr);
/**
* Check if the session is running, according to the OpenXR definition.
*/
bool WM_xr_session_is_ready(const wmXrData *xr);
struct wmXrSessionState *WM_xr_session_state_handle_get(const wmXrData *xr);
struct ScrArea *WM_xr_session_area_get(const wmXrData *xr);
void WM_xr_session_base_pose_reset(wmXrData *xr);
bool WM_xr_session_state_viewer_pose_location_get(const wmXrData *xr, float r_location[3]);
bool WM_xr_session_state_viewer_pose_rotation_get(const wmXrData *xr, float r_rotation[4]);
bool WM_xr_session_state_viewer_pose_matrix_info_get(const wmXrData *xr,
float r_viewmat[4][4],
float *r_focal_len);
bool WM_xr_session_state_controller_grip_location_get(const wmXrData *xr,
unsigned int subaction_idx,
float r_location[3]);
bool WM_xr_session_state_controller_grip_rotation_get(const wmXrData *xr,
unsigned int subaction_idx,
float r_rotation[4]);
bool WM_xr_session_state_controller_aim_location_get(const wmXrData *xr,
unsigned int subaction_idx,
float r_location[3]);
bool WM_xr_session_state_controller_aim_rotation_get(const wmXrData *xr,
unsigned int subaction_idx,
float r_rotation[4]);
bool WM_xr_session_state_nav_location_get(const wmXrData *xr, float r_location[3]);
void WM_xr_session_state_nav_location_set(wmXrData *xr, const float location[3]);
bool WM_xr_session_state_nav_rotation_get(const wmXrData *xr, float r_rotation[4]);
void WM_xr_session_state_nav_rotation_set(wmXrData *xr, const float rotation[4]);
bool WM_xr_session_state_nav_scale_get(const wmXrData *xr, float *r_scale);
void WM_xr_session_state_nav_scale_set(wmXrData *xr, float scale);
void WM_xr_session_state_navigation_reset(struct wmXrSessionState *state);
struct ARegionType *WM_xr_surface_controller_region_type_get(void);
/* wm_xr_actions.c */
/* XR action functions to be called pre-XR session start.
* NOTE: The "destroy" functions can also be called post-session start. */
bool WM_xr_action_set_create(wmXrData *xr, const char *action_set_name);
void WM_xr_action_set_destroy(wmXrData *xr, const char *action_set_name);
bool WM_xr_action_create(wmXrData *xr,
const char *action_set_name,
const char *action_name,
eXrActionType type,
const ListBase *user_paths,
struct wmOperatorType *ot,
struct IDProperty *op_properties,
const char *haptic_name,
const int64_t *haptic_duration,
const float *haptic_frequency,
const float *haptic_amplitude,
eXrOpFlag op_flag,
eXrActionFlag action_flag,
eXrHapticFlag haptic_flag);
void WM_xr_action_destroy(wmXrData *xr, const char *action_set_name, const char *action_name);
bool WM_xr_action_binding_create(wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *profile_path,
const ListBase *user_paths,
const ListBase *component_paths,
const float *float_thresholds,
const eXrAxisFlag *axis_flags,
const struct wmXrPose *poses);
void WM_xr_action_binding_destroy(wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *profile_path);
/**
* If action_set_name is NULL, then all action sets will be treated as active.
*/
bool WM_xr_active_action_set_set(wmXrData *xr, const char *action_set_name, bool delayed);
bool WM_xr_controller_pose_actions_set(wmXrData *xr,
const char *action_set_name,
const char *grip_action_name,
const char *aim_action_name);
/**
* XR action functions to be called post-XR session start.
*/
bool WM_xr_action_state_get(const wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *subaction_path,
struct wmXrActionState *r_state);
bool WM_xr_haptic_action_apply(wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *subaction_path,
const int64_t *duration,
const float *frequency,
const float *amplitude);
void WM_xr_haptic_action_stop(wmXrData *xr,
const char *action_set_name,
const char *action_name,
const char *subaction_path);
/* wm_xr_actionmap.c */
XrActionMap *WM_xr_actionmap_new(struct wmXrRuntimeData *runtime,
const char *name,
bool replace_existing);
/**
* Ensure unique name among all action maps.
*/
void WM_xr_actionmap_ensure_unique(struct wmXrRuntimeData *runtime, XrActionMap *actionmap);
XrActionMap *WM_xr_actionmap_add_copy(struct wmXrRuntimeData *runtime, XrActionMap *am_src);
bool WM_xr_actionmap_remove(struct wmXrRuntimeData *runtime, XrActionMap *actionmap);
XrActionMap *WM_xr_actionmap_find(struct wmXrRuntimeData *runtime, const char *name);
void WM_xr_actionmap_clear(XrActionMap *actionmap);
void WM_xr_actionmaps_clear(struct wmXrRuntimeData *runtime);
ListBase *WM_xr_actionmaps_get(struct wmXrRuntimeData *runtime);
short WM_xr_actionmap_active_index_get(const struct wmXrRuntimeData *runtime);
void WM_xr_actionmap_active_index_set(struct wmXrRuntimeData *runtime, short idx);
short WM_xr_actionmap_selected_index_get(const struct wmXrRuntimeData *runtime);
void WM_xr_actionmap_selected_index_set(struct wmXrRuntimeData *runtime, short idx);
XrActionMapItem *WM_xr_actionmap_item_new(XrActionMap *actionmap,
const char *name,
bool replace_existing);
/**
* Ensure unique name among all action map items.
*/
void WM_xr_actionmap_item_ensure_unique(XrActionMap *actionmap, XrActionMapItem *ami);
XrActionMapItem *WM_xr_actionmap_item_add_copy(XrActionMap *actionmap, XrActionMapItem *ami_src);
bool WM_xr_actionmap_item_remove(XrActionMap *actionmap, XrActionMapItem *ami);
XrActionMapItem *WM_xr_actionmap_item_find(XrActionMap *actionmap, const char *name);
/**
* Similar to #wm_xr_actionmap_item_properties_set()
* but checks for the #eXrActionType and #wmOperatorType having changed.
*/
void WM_xr_actionmap_item_properties_update_ot(XrActionMapItem *ami);
XrActionMapBinding *WM_xr_actionmap_binding_new(XrActionMapItem *ami,
const char *name,
bool replace_existing);
/**
* Ensure unique name among all action map bindings.
*/
void WM_xr_actionmap_binding_ensure_unique(XrActionMapItem *ami, XrActionMapBinding *amb);
XrActionMapBinding *WM_xr_actionmap_binding_add_copy(XrActionMapItem *ami,
XrActionMapBinding *amb_src);
bool WM_xr_actionmap_binding_remove(XrActionMapItem *ami, XrActionMapBinding *amb);
XrActionMapBinding *WM_xr_actionmap_binding_find(XrActionMapItem *ami, const char *name);
#endif /* WITH_XR_OPENXR */
#ifdef __cplusplus
}
#endif