26 lines
787 B
GLSL
26 lines
787 B
GLSL
/* SPDX-FileCopyrightText: 2019-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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void node_subsurface_scattering(vec4 color,
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float scale,
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vec3 radius,
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float ior,
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float anisotropy,
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vec3 N,
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float weight,
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float do_sss,
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out Closure result)
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{
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N = safe_normalize(N);
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ClosureDiffuse diffuse_data;
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diffuse_data.weight = weight;
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diffuse_data.color = color.rgb;
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diffuse_data.N = N;
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diffuse_data.sss_radius = radius * scale;
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diffuse_data.sss_id = uint(do_sss);
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result = closure_eval(diffuse_data);
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}
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