The meaning of the euler angles completely depends on the rotation order. Currently the rotation order is taken from the target of the driver variable, which somewhat makes sense if it uses euler, but if it's quaternion, then the order is always set to XYZ. Add a new option for the rotation channels of the Transform Channel driver variables that defaults to the old behavior, but allows setting an explicit rotation order. |
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blender | ||
creator | ||
tools@2550eda6bc | ||
CMakeLists.txt |