tornavis/source/blender/collada/ImageExporter.cpp

260 lines
7.5 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
* Nathan Letwory
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/collada/ImageExporter.cpp
* \ingroup collada
*/
#include "COLLADABUURI.h"
#include "COLLADASWImage.h"
extern "C" {
#include "DNA_texture_types.h"
#include "DNA_image_types.h"
#include "DNA_meshdata_types.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_mesh.h"
#include "BLI_fileops.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "IMB_imbuf_types.h"
}
#include "ImageExporter.h"
#include "MaterialExporter.h"
ImagesExporter::ImagesExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings) : COLLADASW::LibraryImages(sw), export_settings(export_settings)
{
}
void ImagesExporter::export_UV_Image(Image *image, bool use_copies)
{
std::string name(id_name(image));
std::string translated_name(translate_id(name));
bool not_yet_exported = find(mImages.begin(), mImages.end(), translated_name) == mImages.end();
if (not_yet_exported) {
ImBuf *imbuf = BKE_image_acquire_ibuf(image, NULL, NULL);
if (!imbuf) {
fprintf(stderr, "Collada export: image does not exist:\n%s\n", image->name);
return;
}
bool is_dirty = imbuf->userflags & IB_BITMAPDIRTY;
ImageFormatData imageFormat;
BKE_imbuf_to_image_format(&imageFormat, imbuf);
short image_source = image->source;
bool is_generated = image_source == IMA_SRC_GENERATED;
bool is_packed = image->packedfile != NULL;
char export_path[FILE_MAX];
char source_path[FILE_MAX];
char export_dir[FILE_MAX];
char export_file[FILE_MAX];
// Destination folder for exported assets
BLI_split_dir_part(this->export_settings->filepath, export_dir, sizeof(export_dir));
if (is_generated || is_dirty || use_copies || is_packed) {
// make absolute destination path
BLI_strncpy(export_file, name.c_str(), sizeof(export_file));
BKE_add_image_extension(export_file, &imageFormat);
BLI_join_dirfile(export_path, sizeof(export_path), export_dir, export_file);
// make dest directory if it doesn't exist
BLI_make_existing_file(export_path);
}
if (is_generated || is_dirty || is_packed) {
// This image in its current state only exists in Blender memory.
// So we have to export it. The export will keep the image state intact,
// so the exported file will not be associated with the image.
if (BKE_imbuf_write_as(imbuf, export_path, &imageFormat, true) == 0) {
fprintf(stderr, "Collada export: Cannot export image to:\n%s\n", export_path);
return;
}
BLI_strncpy(export_path, export_file, sizeof(export_path));
}
else {
// make absolute source path
BLI_strncpy(source_path, image->name, sizeof(source_path));
BLI_path_abs(source_path, G.main->name);
BLI_cleanup_path(NULL, source_path);
if (use_copies) {
// This image is already located on the file system.
// But we want to create copies here.
// To move images into the same export directory.
// Note: If an image is already located in the export folder,
// then skip the copy (as it would result in a file copy error).
if (BLI_path_cmp(source_path, export_path) != 0) {
if (BLI_copy(source_path, export_path) != 0) {
fprintf(stderr, "Collada export: Cannot copy image:\n source:%s\ndest :%s\n", source_path, export_path);
return;
}
}
BLI_strncpy(export_path, export_file, sizeof(export_path));
}
else {
// Do not make any copies, but use the source path directly as reference
// to the original image
BLI_strncpy(export_path, source_path, sizeof(export_path));
}
}
COLLADASW::Image img(COLLADABU::URI(COLLADABU::URI::nativePathToUri(export_path)), translated_name, translated_name); /* set name also to mNameNC. This helps other viewers import files exported from Blender better */
img.add(mSW);
fprintf(stdout, "Collada export: Added image: %s\n", export_file);
mImages.push_back(translated_name);
BKE_image_release_ibuf(image, imbuf, NULL);
}
}
void ImagesExporter::export_UV_Images()
{
std::set<Image *> uv_textures;
LinkNode *node;
bool use_texture_copies = this->export_settings->use_texture_copies;
bool active_uv_only = this->export_settings->active_uv_only;
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *)node->link;
if (ob->type == OB_MESH && ob->totcol) {
Mesh *me = (Mesh *) ob->data;
BKE_mesh_tessface_ensure(me);
int active_uv_layer = CustomData_get_active_layer_index(&me->pdata, CD_MTEXPOLY);
for (int i = 0; i < me->pdata.totlayer; i++) {
if (me->pdata.layers[i].type == CD_MTEXPOLY) {
if (!active_uv_only || active_uv_layer == i)
{
MTexPoly *txface = (MTexPoly *)me->pdata.layers[i].data;
for (int j = 0; j < me->totpoly; j++, txface++) {
Image *ima = txface->tpage;
if (ima == NULL)
continue;
bool not_in_list = uv_textures.find(ima) == uv_textures.end();
if (not_in_list) {
uv_textures.insert(ima);
export_UV_Image(ima, use_texture_copies);
}
}
}
}
}
}
}
}
bool ImagesExporter::hasImages(Scene *sce)
{
LinkNode *node;
for (node = this->export_settings->export_set; node; node = node->next) {
Object *ob = (Object *)node->link;
int a;
for (a = 0; a < ob->totcol; a++) {
Material *ma = give_current_material(ob, a + 1);
// no material, but check all of the slots
if (!ma) continue;
int b;
for (b = 0; b < MAX_MTEX; b++) {
MTex *mtex = ma->mtex[b];
if (mtex && mtex->tex && mtex->tex->ima) return true;
}
}
if (ob->type == OB_MESH) {
Mesh *me = (Mesh *) ob->data;
BKE_mesh_tessface_ensure(me);
bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
if (has_uvs) {
int num_layers = CustomData_number_of_layers(&me->fdata, CD_MTFACE);
for (int a = 0; a < num_layers; a++) {
MTFace *tface = (MTFace *)CustomData_get_layer_n(&me->fdata, CD_MTFACE, a);
Image *img = tface->tpage;
if (img) return true;
}
}
}
}
return false;
}
void ImagesExporter::exportImages(Scene *sce)
{
openLibrary();
MaterialFunctor mf;
if (this->export_settings->include_material_textures) {
mf.forEachMaterialInExportSet<ImagesExporter>(sce, *this, this->export_settings->export_set);
}
if (this->export_settings->include_uv_textures) {
export_UV_Images();
}
closeLibrary();
}
void ImagesExporter::operator()(Material *ma, Object *ob)
{
int a;
bool use_texture_copies = this->export_settings->use_texture_copies;
for (a = 0; a < MAX_MTEX; a++) {
MTex *mtex = ma->mtex[a];
if (mtex && mtex->tex && mtex->tex->ima) {
Image *image = mtex->tex->ima;
export_UV_Image(image, use_texture_copies);
}
}
}