115 lines
2.9 KiB
C++
115 lines
2.9 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file collada_internal.h
|
|
* \ingroup collada
|
|
*/
|
|
|
|
#ifndef __COLLADA_INTERNAL_H__
|
|
#define __COLLADA_INTERNAL_H__
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include <map>
|
|
|
|
#include "COLLADAFWFileInfo.h"
|
|
#include "Math/COLLADABUMathMatrix4.h"
|
|
|
|
#include "DNA_armature_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "BLI_math.h"
|
|
#include "BLI_linklist.h"
|
|
|
|
class UnitConverter
|
|
{
|
|
private:
|
|
COLLADAFW::FileInfo::Unit unit;
|
|
COLLADAFW::FileInfo::UpAxisType up_axis;
|
|
|
|
float x_up_mat4[4][4];
|
|
float y_up_mat4[4][4];
|
|
float z_up_mat4[4][4];
|
|
float scale_mat4[4][4];
|
|
|
|
public:
|
|
|
|
enum UnitSystem {
|
|
None,
|
|
Metric,
|
|
Imperial
|
|
};
|
|
|
|
// Initialize with Z_UP, since Blender uses right-handed, z-up
|
|
UnitConverter();
|
|
|
|
void read_asset(const COLLADAFW::FileInfo *asset);
|
|
|
|
void convertVector3(COLLADABU::Math::Vector3 &vec, float *v);
|
|
|
|
UnitConverter::UnitSystem isMetricSystem(void);
|
|
|
|
float getLinearMeter(void);
|
|
|
|
// TODO need also for angle conversion, time conversion...
|
|
|
|
void dae_matrix_to_mat4_(float out[4][4], const COLLADABU::Math::Matrix4& in);
|
|
|
|
void mat4_to_dae(float out[4][4], float in[4][4]);
|
|
|
|
void mat4_to_dae_double(double out[4][4], float in[4][4]);
|
|
|
|
float(&get_rotation())[4][4];
|
|
float(&get_scale())[4][4];
|
|
void calculate_scale(Scene &sce);
|
|
|
|
};
|
|
|
|
class TransformBase
|
|
{
|
|
public:
|
|
void decompose(float mat[4][4], float *loc, float eul[3], float quat[4], float *size);
|
|
};
|
|
|
|
extern void clear_global_id_map();
|
|
/** Look at documentation of translate_map */
|
|
extern std::string translate_id(const std::string &id);
|
|
extern std::string translate_id(const char *idString);
|
|
|
|
extern std::string id_name(void *id);
|
|
|
|
extern std::string get_geometry_id(Object *ob);
|
|
extern std::string get_geometry_id(Object *ob, bool use_instantiation);
|
|
|
|
extern std::string get_light_id(Object *ob);
|
|
|
|
extern std::string get_joint_id(Bone *bone, Object *ob_arm);
|
|
|
|
extern std::string get_camera_id(Object *ob);
|
|
|
|
extern std::string get_material_id(Material *mat);
|
|
|
|
extern std::string get_morph_id(Object *ob);
|
|
|
|
#endif /* __COLLADA_INTERNAL_H__ */
|